Amaru2005-06-05 11:28:56
Don't be so quick to rate the Champion pets. Look at this.
3975h, 2366m, 3482e, 8p exk-
Having not learned the lessons of his sins, you mark the heretic Thorgal as an
infidel for his utter contempt for the Light.
3975h, 1516m, 3482e, 5p xk-
You chant rhythmically under your breath.
3975h, 1516m, 3482e, 5p xk-
You must regain equilibrium first.
3975h, 1516m, 3482e, 5p xk-
You bleed 5 health.
3970h, 1516m, 3482e, 5p xk-drink mana
You must regain equilibrium first.
3970h, 1516m, 3482e, 5p xk-
You take a drink from a diamond vial.
Your mind feels stronger and more alert.
4148h, 2097m, 3482e, 5p xk-
The Nil Grim Horror rams his bony head into your skull, causing the world to
blank out around you.
- outd hangedman
fling hangedman at thorgal
outd hangedman
fling hangedman at thorgal
You must regain equilibrium first.
-
You must regain equilibrium first.
- outd hangedman
fling hangedman at thorgal
You must regain equilibrium first.
-
You must regain equilibrium first.
- outd hangedman
fling hangedman at thorgal
You must regain equilibrium first.
-
You have recovered equilibrium.
- outd hangedman
fling hangedman at thorgal
-
You must regain balance first.
-
You must regain balance first.
- outd hangedman
fling hangedman at thorgal
You must possess balance in order to do that.
-
You must regain balance first.
-
You must regain balance first.
-
You must regain balance first.
-
You must regain balance first.
-
You must regain balance first.
-
You may drink another health, mana, or bromide potion.
-drink health
The potion heals and soothes you.
-
Your senses return to you as the blackout ends.
4148h, 2103m, 3482e, 6p ek-
A hideous archdemon vomits forth a stream of noxious fluid that strikes you,
coating you with a thick green slime.
focus mind
4148h, 2103m, 3482e, 6p ek-
Thorgal glows with a white light.
4148h, 2103m, 3482e, 6p ek-
Thorgal IS PREPARED FOR INFIDEL/INQUISITION!
You focus your mind intently on curing your mental maladies.
Food is no longer repulsive to you.
4148h, 1853m, 3482e, 6p ek-
Thorgal IS PREPARED FOR INFIDEL/INQUISITION!
Thorgal mutters and clenches his fists which begin to glow. The glow spreads
across his body and burns away the bonds that tie him.
4148h, 1853m, 3482e, 6p ek-softchant
starchant inquisition thorgal
softchant
starchant inquisition thorgal
Thorgal eats a bunch of pennyroyal.
4148h, 1853m, 3482e, 6p ek-
You chant rhythmically under your breath.
4148h, 1853m, 3482e, 6p ek-
Your mind is able to focus once again.
4148h, 1853m, 3482e, 6p ek-softchant
starchant inquisition thorgal
You must regain balance first.
4148h, 1853m, 3482e, 6p ek-
You chant rhythmically under your breath.
4148h, 1853m, 3482e, 6p ek-
You must regain balance first.
4148h, 1853m, 3482e, 6p ek-
You have recovered balance on all limbs.
4148h, 1853m, 3482e, 6p exk-
The Handmaiden of Shakiniel raises her shield, which shoots a ball of crackling
blue lightning at Thorgal.
A celestial archangel's eyes shoot forth beams of holy light that strike
Thorgal, whose body quakes upon the impact.
4148h, 1853m, 3482e, 6p exk-softchant
starchant inquisition thorgal
You chant rhythmically under your breath.
4148h, 1853m, 3482e, 6p exk-
Having no other option, you call down an inquisition upon Thorgal. A pillar of
holy fire strikes him from the heavens, leaving him standing there frozen with
an expression of terror on his face.
4148h, 1003m, 3482e, 0p xk-
You must regain equilibrium first.
4148h, 1003m, 3482e, 0p xk-
You chant rhythmically under your breath.
4148h, 1003m, 3482e, 0p xk-
You find that you are not yet ready to perform that feat.
4148h, 1003m, 3482e, 0p xk-
Bleeding wounds open up on your body, as your soul surges with holy power.
3975h, 1403m, 3482e, 0p xk-
You may drink another health, mana, or bromide potion.
3975h, 1403m, 3482e, 0p xk-
The Nil Grim Horror grabs ahold of you with a rotting taloned claw, draining
all warmth from your body.
3975h, 1403m, 3482e, 0p xk-drink mana
drink fire
You take a drink from a diamond vial.
Your mind feels stronger and more alert.
3975h, 1977m, 3482e, 0p xk-
You take a drink from a diamond vial.
A feeling of comfortable warmth spreads over you.
3975h, 1977m, 3482e, 0p xk-
You bleed 5 health.
4143h, 2108m, 3482e, 1p xk-
You may drink another purgative or curing potion.
4143h, 2108m, 3482e, 1p xk-insomnia
smoke pipe82736
fling soulless at thorgal
Passive mode.
You have recovered equilibrium.
4143h, 2108m, 3482e, 1p exk-
You clench your fists, grit your teeth, and banish all possibility of sleep.
4143h, 2008m, 3482e, 1p exk-
You take a long drag off your pipe.
4143h, 2008m, 3482e, 1p exk-
You fling the Soulless tarot card at Thorgal and upon impact, it disappears. An
Passive mode.
ominous silence overtakes your surroundings.
4143h, 1958m, 3482e, 1p ek-
A hideous archdemon vomits forth a stream of noxious fluid that strikes you,
coating you with a thick green slime.
4143h, 1958m, 3482e, 1p ek-
You may take another dose of allheale.
4143h, 1958m, 3482e, 1p ek-
You may drink another health, mana, or bromide potion.
4143h, 1958m, 3482e, 1p ek-
Thorgal glows with a white light.
4143h, 1958m, 3482e, 1p ek-
Thorgal IS PREPARED FOR INFIDEL/INQUISITION!
You have recovered balance on all limbs.
4143h, 1958m, 3482e, 1p exk-
The Handmaiden of Shakiniel raises her shield, which shoots a ball of crackling
blue lightning at Thorgal.
A celestial archangel's eyes shoot forth beams of holy light that strike
Thorgal, whose body quakes upon the impact.
The overwhelming power of a celestial archangel forces Thorgal to humbly kneel
down.
4143h, 1958m, 3482e, 1p exk-
The Nil Grim Horror spreads its leperous wings and looms up before you, causing
you to scream in a primal panic that rises up from your gut.
4143h, 1958m, 3482e, 1p exk-
You feel an aura of rebounding surround you.
4143h, 1958m, 3482e, 1p exk-
You rush about in a state of utter panic.
The edge of the forest.
The trees are thin here, where the Vernal Forest begins. To the west is a
cobbled road, while in the opposite direction lies the ever-thickening forest
through which no formal path leads.
You see exits leading northeast and west.
4143h, 1958m, 3482e, 1p exk-
Bleeding wounds open up on your body, as your soul surges with holy power.
3948h, 2433m, 3482e, 2p exk-
You rush about in a state of utter panic.
Cobbled path at the edge of the Vernal Forest. (road).
You see exits leading east, southeast, southwest, and northwest.
4148h, 2489m, 3482e, 2p exk-
You bleed 5 health.
4143h, 2489m, 3482e, 2p exk- Active mode.
4143h, 2489m, 3482e, 2p exk-compose
4143h, 2489m, 3482e, 2p exk-diag me
There is nothing to fear but fear itself.
4143h, 2489m, 3482e, 2p exk-
You are:
4143h, 2489m, 3482e, 2p xk-
You have recovered equilibrium.
4143h, 2489m, 3482e, 2p exk-insomnia
4143h, 2489m, 3482e, 2p exk-
You clench your fists, grit your teeth, and banish all possibility of sleep.
4143h, 2389m, 3482e, 2p exk-es avenger
Current event: Duel
Player Location
----------------------------------------------------------------------
Amaru Cobbled path at the edge of the Vernal Forest
Thorgal At the foot of a staircase
4143h, 2389m, 3482e, 2p exk-
The spectator stands of the Klangratch Tournies.
This location is flooded with shallow, crystal clear water. A white marble
gravestone stands vigil here, memorializing the death of some poor soul.
Standing as still as death, the Nil Grim Horror's very presence here fills the
room with despair. A huge archdemon looms here, surrounded by black mist.
Thorgal, the Mask of Pain is here. He wields a dark blade of Iniquity in his
right hand.
You see exits leading in and out.
The combat has been declared a draw and is over.
Variables reset.
Active mode.
4148h, 2816m, 3482e, 10p exk-
They all have their uses. Right there it saved Thorgal's life, and it isn't the first time. Also, I'd love to have a pet that aeons - that really has potential. Not sure about Shuck, I've hardly fought Ethelon, but I'm sure it has its own advantages.
Oh, and...
A look of pain crosses Nyla's face as the Handmaiden of Shakiniel carves him
up.
3975h, 2366m, 3482e, 8p exk-
Having not learned the lessons of his sins, you mark the heretic Thorgal as an
infidel for his utter contempt for the Light.
3975h, 1516m, 3482e, 5p xk-
You chant rhythmically under your breath.
3975h, 1516m, 3482e, 5p xk-
You must regain equilibrium first.
3975h, 1516m, 3482e, 5p xk-
You bleed 5 health.
3970h, 1516m, 3482e, 5p xk-drink mana
You must regain equilibrium first.
3970h, 1516m, 3482e, 5p xk-
You take a drink from a diamond vial.
Your mind feels stronger and more alert.
4148h, 2097m, 3482e, 5p xk-
The Nil Grim Horror rams his bony head into your skull, causing the world to
blank out around you.
- outd hangedman
fling hangedman at thorgal
outd hangedman
fling hangedman at thorgal
You must regain equilibrium first.
-
You must regain equilibrium first.
- outd hangedman
fling hangedman at thorgal
You must regain equilibrium first.
-
You must regain equilibrium first.
- outd hangedman
fling hangedman at thorgal
You must regain equilibrium first.
-
You have recovered equilibrium.
- outd hangedman
fling hangedman at thorgal
-
You must regain balance first.
-
You must regain balance first.
- outd hangedman
fling hangedman at thorgal
You must possess balance in order to do that.
-
You must regain balance first.
-
You must regain balance first.
-
You must regain balance first.
-
You must regain balance first.
-
You must regain balance first.
-
You may drink another health, mana, or bromide potion.
-drink health
The potion heals and soothes you.
-
Your senses return to you as the blackout ends.
4148h, 2103m, 3482e, 6p ek-
A hideous archdemon vomits forth a stream of noxious fluid that strikes you,
coating you with a thick green slime.
focus mind
4148h, 2103m, 3482e, 6p ek-
Thorgal glows with a white light.
4148h, 2103m, 3482e, 6p ek-
Thorgal IS PREPARED FOR INFIDEL/INQUISITION!
You focus your mind intently on curing your mental maladies.
Food is no longer repulsive to you.
4148h, 1853m, 3482e, 6p ek-
Thorgal IS PREPARED FOR INFIDEL/INQUISITION!
Thorgal mutters and clenches his fists which begin to glow. The glow spreads
across his body and burns away the bonds that tie him.
4148h, 1853m, 3482e, 6p ek-softchant
starchant inquisition thorgal
softchant
starchant inquisition thorgal
Thorgal eats a bunch of pennyroyal.
4148h, 1853m, 3482e, 6p ek-
You chant rhythmically under your breath.
4148h, 1853m, 3482e, 6p ek-
Your mind is able to focus once again.
4148h, 1853m, 3482e, 6p ek-softchant
starchant inquisition thorgal
You must regain balance first.
4148h, 1853m, 3482e, 6p ek-
You chant rhythmically under your breath.
4148h, 1853m, 3482e, 6p ek-
You must regain balance first.
4148h, 1853m, 3482e, 6p ek-
You have recovered balance on all limbs.
4148h, 1853m, 3482e, 6p exk-
The Handmaiden of Shakiniel raises her shield, which shoots a ball of crackling
blue lightning at Thorgal.
A celestial archangel's eyes shoot forth beams of holy light that strike
Thorgal, whose body quakes upon the impact.
4148h, 1853m, 3482e, 6p exk-softchant
starchant inquisition thorgal
You chant rhythmically under your breath.
4148h, 1853m, 3482e, 6p exk-
Having no other option, you call down an inquisition upon Thorgal. A pillar of
holy fire strikes him from the heavens, leaving him standing there frozen with
an expression of terror on his face.
4148h, 1003m, 3482e, 0p xk-
You must regain equilibrium first.
4148h, 1003m, 3482e, 0p xk-
You chant rhythmically under your breath.
4148h, 1003m, 3482e, 0p xk-
You find that you are not yet ready to perform that feat.
4148h, 1003m, 3482e, 0p xk-
Bleeding wounds open up on your body, as your soul surges with holy power.
3975h, 1403m, 3482e, 0p xk-
You may drink another health, mana, or bromide potion.
3975h, 1403m, 3482e, 0p xk-
The Nil Grim Horror grabs ahold of you with a rotting taloned claw, draining
all warmth from your body.
3975h, 1403m, 3482e, 0p xk-drink mana
drink fire
You take a drink from a diamond vial.
Your mind feels stronger and more alert.
3975h, 1977m, 3482e, 0p xk-
You take a drink from a diamond vial.
A feeling of comfortable warmth spreads over you.
3975h, 1977m, 3482e, 0p xk-
You bleed 5 health.
4143h, 2108m, 3482e, 1p xk-
You may drink another purgative or curing potion.
4143h, 2108m, 3482e, 1p xk-insomnia
smoke pipe82736
fling soulless at thorgal
Passive mode.
You have recovered equilibrium.
4143h, 2108m, 3482e, 1p exk-
You clench your fists, grit your teeth, and banish all possibility of sleep.
4143h, 2008m, 3482e, 1p exk-
You take a long drag off your pipe.
4143h, 2008m, 3482e, 1p exk-
You fling the Soulless tarot card at Thorgal and upon impact, it disappears. An
Passive mode.
ominous silence overtakes your surroundings.
4143h, 1958m, 3482e, 1p ek-
A hideous archdemon vomits forth a stream of noxious fluid that strikes you,
coating you with a thick green slime.
4143h, 1958m, 3482e, 1p ek-
You may take another dose of allheale.
4143h, 1958m, 3482e, 1p ek-
You may drink another health, mana, or bromide potion.
4143h, 1958m, 3482e, 1p ek-
Thorgal glows with a white light.
4143h, 1958m, 3482e, 1p ek-
Thorgal IS PREPARED FOR INFIDEL/INQUISITION!
You have recovered balance on all limbs.
4143h, 1958m, 3482e, 1p exk-
The Handmaiden of Shakiniel raises her shield, which shoots a ball of crackling
blue lightning at Thorgal.
A celestial archangel's eyes shoot forth beams of holy light that strike
Thorgal, whose body quakes upon the impact.
The overwhelming power of a celestial archangel forces Thorgal to humbly kneel
down.
4143h, 1958m, 3482e, 1p exk-
The Nil Grim Horror spreads its leperous wings and looms up before you, causing
you to scream in a primal panic that rises up from your gut.
4143h, 1958m, 3482e, 1p exk-
You feel an aura of rebounding surround you.
4143h, 1958m, 3482e, 1p exk-
You rush about in a state of utter panic.
The edge of the forest.
The trees are thin here, where the Vernal Forest begins. To the west is a
cobbled road, while in the opposite direction lies the ever-thickening forest
through which no formal path leads.
You see exits leading northeast and west.
4143h, 1958m, 3482e, 1p exk-
Bleeding wounds open up on your body, as your soul surges with holy power.
3948h, 2433m, 3482e, 2p exk-
You rush about in a state of utter panic.
Cobbled path at the edge of the Vernal Forest. (road).
You see exits leading east, southeast, southwest, and northwest.
4148h, 2489m, 3482e, 2p exk-
You bleed 5 health.
4143h, 2489m, 3482e, 2p exk- Active mode.
4143h, 2489m, 3482e, 2p exk-compose
4143h, 2489m, 3482e, 2p exk-diag me
There is nothing to fear but fear itself.
4143h, 2489m, 3482e, 2p exk-
You are:
4143h, 2489m, 3482e, 2p xk-
You have recovered equilibrium.
4143h, 2489m, 3482e, 2p exk-insomnia
4143h, 2489m, 3482e, 2p exk-
You clench your fists, grit your teeth, and banish all possibility of sleep.
4143h, 2389m, 3482e, 2p exk-es avenger
Current event: Duel
Player Location
----------------------------------------------------------------------
Amaru Cobbled path at the edge of the Vernal Forest
Thorgal At the foot of a staircase
4143h, 2389m, 3482e, 2p exk-
The spectator stands of the Klangratch Tournies.
This location is flooded with shallow, crystal clear water. A white marble
gravestone stands vigil here, memorializing the death of some poor soul.
Standing as still as death, the Nil Grim Horror's very presence here fills the
room with despair. A huge archdemon looms here, surrounded by black mist.
Thorgal, the Mask of Pain is here. He wields a dark blade of Iniquity in his
right hand.
You see exits leading in and out.
The combat has been declared a draw and is over.
Variables reset.
Active mode.
4148h, 2816m, 3482e, 10p exk-
They all have their uses. Right there it saved Thorgal's life, and it isn't the first time. Also, I'd love to have a pet that aeons - that really has potential. Not sure about Shuck, I've hardly fought Ethelon, but I'm sure it has its own advantages.
Oh, and...
A look of pain crosses Nyla's face as the Handmaiden of Shakiniel carves him
up.
Thorgal2005-06-05 11:29:01
Champion pets are coded like this I believe:
-32% chance of attack #1.
-32% chance of attack #2.
-32% chance of attack #3.
-4% chance of attack #4.
-32% chance of attack #1.
-32% chance of attack #2.
-32% chance of attack #3.
-4% chance of attack #4.
Amaru2005-06-05 11:31:01
QUOTE(Thorgal @ Jun 5 2005, 12:29 PM)
Champion pets are coded like this I believe:
-32% chance of attack #1.
-32% chance of attack #2.
-32% chance of attack #3.
-4% chance of attack #4.
-32% chance of attack #1.
-32% chance of attack #2.
-32% chance of attack #3.
-4% chance of attack #4.
130870
Attacks 1-3 for my handmaiden are mana drain, paralysis and blackout. She hardly ever does the damage attack.
Thorgal2005-06-05 11:33:15
Attacks for the Grim:
-32% chance of blackout.
-32% chance of chill.
-32% chance of fear.
-4% chance of 50 bleeding.
-32% chance of blackout.
-32% chance of chill.
-32% chance of fear.
-4% chance of 50 bleeding.
Unknown2005-06-05 11:34:29
QUOTE(Thorgal @ Jun 5 2005, 01:29 AM)
Champion pets are coded like this I believe:
-32% chance of attack #1.
-32% chance of attack #2.
-32% chance of attack #3.
-4% chance of attack #4.
-32% chance of attack #1.
-32% chance of attack #2.
-32% chance of attack #3.
-4% chance of attack #4.
130870
You are joking right? That'd be funny if true.
Patchou does all 4 in equal amounts.
25% Aeon
25% Brownie equivalent balance steal
25% Mana drain
25% ~75 bleeding
Ethelon2005-06-05 11:35:15
the Grim Horror is actually pretty good....I'd trade blacklung though for blackout in a heartbeat...would make it easier to get hexes off and to catch them in traps
Thorgal2005-06-05 11:35:21
It is true...
Suggestion to balance Grim to Handmaiden:
Chill becomes deepfreeze (only on the target, not the whole room), fear becomes terror.
Suggestion to balance Grim to Handmaiden:
Chill becomes deepfreeze (only on the target, not the whole room), fear becomes terror.
Unknown2005-06-05 11:37:33
QUOTE(Thorgal @ Jun 5 2005, 01:35 AM)
It is true...
Suggestion to balance Grim to Handmaiden:
Chill becomes deepfreeze (only on the target, not the whole room), fear becomes terror.
Suggestion to balance Grim to Handmaiden:
Chill becomes deepfreeze (only on the target, not the whole room), fear becomes terror.
130876
Well, if it's true, it's a good thing. Who wants bleeding? I wish Patchou's bleeding was only a 4% chance.
And the thing about the Nil Grim Horror only chilling, and not actually giving the frozen affliction, that irritates me. The Crone does the same thing, gives Chill, but if they are already chilled, it won't freeze them . Furthermore, when the Crone maxes out on the afflictions it is able to give, it simply stops attacking.
Shiri2005-06-05 11:38:58
QUOTE(Thorgal @ Jun 5 2005, 12:35 PM)
It is true...
Suggestion to balance Grim to Handmaiden:
Chill becomes deepfreeze (only on the target, not the whole room), fear becomes terror.
Suggestion to balance Grim to Handmaiden:
Chill becomes deepfreeze (only on the target, not the whole room), fear becomes terror.
130876
Ack, no, you don't UPGRADE the 33% chance passive blackout ent, you DOWNGRADE the ridiculous handmaiden!
Ethelon2005-06-05 11:41:07
I agree...give blacklung to the Handmaiden and Amaru would cry...it sucks that badly.
Don't forget our Slaugh usually gives blacklung...it seems to have a more limited selection of afflictions than the Crone also.
Don't forget our Slaugh usually gives blacklung...it seems to have a more limited selection of afflictions than the Crone also.
Shiri2005-06-05 11:43:57
QUOTE(Ethelon @ Jun 5 2005, 12:41 PM)
I agree...give blacklung to the Handmaiden and Amaru would cry...it sucks that badly.
Don't forget our Slaugh usually gives blacklung...it seems to have a more limited selection of afflictions than the Crone also.
Don't forget our Slaugh usually gives blacklung...it seems to have a more limited selection of afflictions than the Crone also.
130879
Better afflictions though. I sure as hell would rather be giving blacklung and dysentery than claustrophobia and shyness. And, uh, slickness, given that we don't have skin afflictions. (I guess we do with hexes, but I wouldn't want to be relying on a crone to give slickness at just the right time for me to throw another 5 hexes off. It's not like we can succor.)
Ceres2005-06-05 11:44:03
QUOTE(Ethelon @ Jun 5 2005, 11:41 AM)
Don't forget our Slaugh usually gives blacklung...it seems to have a more limited selection of afflictions than the Crone also.
130879
No idea how you got champion.
Slaugh gives: Worms, Dysentry, Rigormortis, and Pox.
EDIT: Okay, watch the personal attacks. ~Shiri~
Ethelon2005-06-05 11:49:51
I got Champion because I knew how to do something OTHER than jump bashers on Astral...and you even died half the time doing that. Don't ever try to make yourself seem better than me when it comes to fighting kiddo.
EDIT: Watch the personal attacks, again. And unless you just edited -really- fast so you missed it, don't just re-edit and put back in what I removed.
EDIT: Learn to edit correctly please then, because you made the first responce look pointless, good job. - Ethelon
Amaru2005-06-05 11:55:07
Perhaps put the Grim and Patchou's bleeding up to the level of redcaps. They do what, 200 bleeding per hit? Something obscene like that.
Shiri2005-06-05 11:56:20
QUOTE(Amaru @ Jun 5 2005, 12:55 PM)
Perhaps put the Grim and Patchou's bleeding up to the level of redcaps. They do what, 200 bleeding per hit? Something obscene like that.
130888
I get 100...
Amaru2005-06-05 11:56:43
Amaru2005-06-05 11:57:24
QUOTE(Shiri @ Jun 5 2005, 12:56 PM)
I get 100...
130889
That was a guess. I always get 500+ bleeding because they never fight me 1v1.
Shiri2005-06-05 11:58:49
QUOTE(Amaru @ Jun 5 2005, 12:57 PM)
That was a guess. I always get 500+ bleeding because they never fight me 1v1.
130891
Fair enough.
The pikachus were a bit random though.
Amaru2005-06-05 12:00:14
The what?
Ceres2005-06-05 12:22:40
QUOTE(Ethelon @ Jun 5 2005, 11:49 AM)
I got Champion because I knew how to do something OTHER than jump bashers on Astral
and you even died half the time doing that.
Don't ever try to make yourself seem better than me when it comes to fighting kiddo.
and you even died half the time doing that.
Don't ever try to make yourself seem better than me when it comes to fighting kiddo.
130885
A: True, true. You know how to bash on Astral as well.
B: You die to teams.
C: I hardly have to anymore. You do all the seeming for me with things like not even knowing what your skills do.