Race changes

by Unknown

Back to Common Grounds.

Gregori2005-06-06 09:20:34
Faeling Faster Herb balance - 10 replications of eating Chervil
Stopwatch Statistics
Replication: 10
Mean Time: 1.417 secs
Mean Time (1 dec place): 1.4 secs
Min Time: 1061 secs, Max Time: 1833 secs

I imagine level 1 slower would go the exact opposite way.
Unknown2005-06-06 09:35:18
Alright, now I'd just need someone to give me the con formula tongue.gif
Jadryga2005-06-06 09:53:03
Wow... herb balance formulae... laugh.gif

hmm... wouldn't happen to have the formula for magic vulnerability?
Shiri2005-06-06 09:55:46
QUOTE(Jadryga @ Jun 6 2005, 10:53 AM)
Shiri, you silly goose, weren't they talking about slower herb balance?
131710



...yes? Hence why I mentioned that in my post? pound.gif

EDIT: HAH! You edited!
Nayl2005-06-06 10:14:52
QUOTE(shadow @ Jun 6 2005, 05:35 PM)
Alright, now I'd just need someone to give me the con formula  tongue.gif
131708


Try Here, Thanks Sylphas
Thorgal2005-06-06 10:25:17
Thorgal Khuprus (male undead aslaran)

Strength : 16 Dexterity : 16 Constitution : 14
Intelligence : 19 Size : 10 Charisma : 16

-level 2 faster balance.
-level 1 faster equilibrium.
-level 1 cold resistance.

...I am god..
Roark2005-06-06 10:31:03
Just an FYI, when the knighthood changes get loaded (probably today) then speed bonuses and disadvantages will have less of an impact than they do now.
Shiri2005-06-06 10:32:16
QUOTE(roark @ Jun 6 2005, 11:31 AM)
Just an FYI, when the knighthood changes get loaded (probably today) then speed bonuses and disadvantages will have less of an impact than they do now.
131715



...*hop* Speed as in balance right? Not eq? Does my eq stay the same?
Hajamin2005-06-06 10:33:36
For those asking, some dreamweaving attacks are psychic, aswell as some mobs do psychic damage. Mainly the RP reasons for giving those resistances, like Estarra said.
Ashteru2005-06-06 10:33:50
*gnaw* Furrikin have faster balance, faster equi and one more con than the poor merians. ninja.gif
Shiri2005-06-06 10:37:48
QUOTE(Ashteru @ Jun 6 2005, 11:33 AM)
*gnaw* Furrikin have faster balance, faster equi and one more con than the poor merians.  ninja.gif
131718



...we do NOT have faster equi! *peer*
Thorgal2005-06-06 10:39:54
So...my tarot speed as an aslaran is going to be slower than before Roark?
Ashteru2005-06-06 10:40:12
QUOTE(Shiri @ Jun 6 2005, 10:37 AM)
...we do NOT have faster equi! *peer*
131719



The help file says something other, furballdefender! tongue.gif
Shiri2005-06-06 10:40:27
QUOTE(Thorgal @ Jun 6 2005, 11:39 AM)
So...my tarot speed as an aslaran is going to be slower?
131720



And my moondance waning and such? :/
Roark2005-06-06 10:42:25
The knight changes are not hugely different based on racial stats. IE-DEX matters more, but not a whole lot. A balance or STR boost will still count for more. For those that were not around until the end, the DEX bonuses were drastically reduced because it proved impossible to make balanced (tae'dae couldn't wound and faelings couldn't bash). So I don't think it will be that bad to load knight changes now.
Thorgal2005-06-06 10:51:13
QUOTE(roark @ Jun 6 2005, 12:31 PM)
speed bonuses and disadvantages will have less of an impact than they do now.
131715



Does that mean my tarot and shieldstun are going to be slower than they were before all the changes?
Shamarah2005-06-06 11:02:38
Only thing I don't like about these changes are that Viscanti got a con boost and Merians didn't... now Viscanti have 4 more con than us, bleh.

But the rest of it looks good!
Thorgal2005-06-06 11:06:17
Shamarah, they also have a lvl2 sipping penalty...a lvl90 master viscanti sips for 500 health. A lvl90 brood viscanti sips for 300 mana..
Nayl2005-06-06 11:08:44
I think what Roark meant was that the speed changes will impact knight combat less, not an actual less speed, unless I'm mistaken.
Unknown2005-06-06 11:11:05
Sorry if it's a bit late, but I thought I'd put together a slightly clearer list. Hopefully this will help a few people. Enjoy biggrin.gif


Aslaran
STATISTICS:

Strength : 12(+1) Dexterity : 16 Constitution: 12(+1)
Intelligence: 14 Charisma : 13 Size : 12

ADVANTAGES:
o Have a racial language, aslari.
o Recover balance more quickly, level 2.
o Regain equilibrium faster, level 1. (New)
o Have a level 1 resistance to cold. (New)

DISADVANTAGES:
o Are susceptible to fire, level 2.
o Heal more slowly from elixirs, level 1.
o Slower herb balance, level 1 (New)
o Find it harder to wake up, level 2 (Removed)
o Gain experience more slowly, level 1 (Removed)




Dracnari
STATISTICS:
Strength : 14 Dexterity : 10 Constitution: 15
Intelligence: 14 Charisma : 12 Size : 14

ADVANTAGES:
o Have a racial language, Dracnari.
o Are resistant to fire, level 3.
o Are resistant to poison, level 1 (New)
o Are resistant to psychic damage, level 3. (New)
o Can breathe fire upon reaching level 50.
o Replenish strength and cure afflictions while basking in the sun on
sand (desert or beach).
o Regenerate health and mana while in volcanic environments, Level 2.

DISADVANTAGES:
o Are susceptible to cold, level 3.
o Heal more slowly from elixirs, level 2.




Dwarf
STATISTICS:
Strength : 13 Dexterity : 10 Constitution: 15
Intelligence: 12 Charisma : 10 Size : 8

ADVANTAGES:
o Have a racial language, Dwarven.
o Have a level 1 resistance to cutting damage.
o Have a level 1 resistance to blunt damage.
o Have a level 2 resistance to magical damage.
o Have a level 2 resistance to poison damage.
o Have a level 1 resistance to fire.
o Have a level 1 resistance to cold.

DISADVANTAGES:
o Have slower balance, level 1.
o Recover equilibrium slower, level 1. (New)
o Gain experience more slowly, level 1 (Removed)




Elfen
STATISTICS:
Strength : 11 Dexterity : 14(+1) Constitution: 11
Intelligence: 15 Charisma : 15 Size : 11

Elfen Lord
STATISTICS:
Strength : 15(+1) Dexterity : 16(+2) Constitution: 14(+2)
Intelligence: 13(+2) Charisma : 12(-3) Size : 13

High Elfen
STATISTICS:
Strength : 10 Dexterity : 12 Constitution: 11
Intelligence: 17 Charisma : 16(+1) Size : 11

ADVANTAGES:
o Have a racial language, Elfen.
o Regenerate health and mana while in forest environments, Level 1.
o Faster herb balance, level 1. (New)
o Resistance to psychic damage, level 1. (New)

DISADVANTAGES:
o Gain experience more slowly, level 1 (Removed)




Faeling
STATISTICS:
Strength : 7 Dexterity : 18(+1) Constitution: 9(+1)
Intelligence: 15(+1) Charisma : 16 Size : 4

Shadowlord Faeling
STATISTICS:
Strength : 10(-1) Dexterity : 18(+1) Constitution: 11(-2)
Intelligence: 12(+2) Charisma : 13(+3) Size : 6

Shadowcaster Faeling
STATISTICS:
Strength : 7 Dexterity : 15(-3) Constitution: 10(+1)
Intelligence: 16(+1) Charisma : 16(+3) Size : 5

ADVANTAGES:
o Shares Elfen racial language.
o Can FLY.
o Regenerate health and mana while in forest environments, Level 2.
o Recover balance more quickly, level 3.
o Heal faster from elixers, level 2. (+1)
o Faster herb balance, level 1. (New)

DISADVANTAGES:
o Gain experience more slowly, level 1 (Removed)




Furrikin
STATISTICS:
Strength : 9 Dexterity : 17(+1)Constitution: 11
Intelligence: 13(+1) Charisma : 14 Size : 6
ADVANTAGES:
o Has a racial language, furrikini.
o Can ROLL under obstacles.
o Recover balance more quickly, level 1.
o Recover equilibrium more quickly, level 1. (New)
o Faster herb balance, level 1. (New)
o Resistance to magic, level 3. (New)
o Resistance to cold, level 1. (New)

DISADVANTAGES:
o Are more susceptible to fire, level 1. (New)
o Gain experience more slowly, level 1 (Removed)




Human
STATISTICS:
Strength : 12 Dexterity : 12 Constitution: 12
Intelligence: 12 Charisma : 12 Size : 12

ADVANTAGES:
o Gain experience more quickly, level 2.
o Evolution: Starting at level 50, humans will gradually find their
statistics increasing as they go up in level. The statistics gained
depend upon their archetype. Losing levels will also lose these
increases in statistics. (New)





Igasho
STATISTICS:
Strength : 17(+1) Dexterity : 9(+1) Constitution: 18(+1)
Intelligence: 9 Charisma : 12 Size : 18

ADVANTAGES:
o Have a racial language, igasho.
o Have a level 2 resistance to cutting damage.
o Have a level 2 resistance to blunt damage.
o Have a level 2 resistance to magic damage.
o Have a level 1 resistance to cold.
o Have a level 1 resistance to poison damage. (New)
o Regenerate health, level 1. (New)
o Faster herb balance, level 1. (New)

DISADVANTAGES:
o Are susceptible to fire, level 1.
o Have level 2 slower balance.
o Have level 1 slower equilibrium.
o Gain experience more slowly, level 1 (Removed)




Krokani
STATISTICS:
Strength : 16(+1) Dexterity : 15(+3) Constitution: 15(+1)
Intelligence: 8 Charisma : 10 Size : 16

ADVANTAGES:
o Have racial language, krokanian.
o Increased chance of seeing through illusions.
o Have a level 2 resistance to blunt damage. (New)
o Have a level 3 resistance to magic. (+4)

DISADVANTAGES:
o Have a level 1 susceptability to electric damage. (-2)
o Have a level 1 susceptability to cutting damage.
o Gain experience more slowly, level 1 (Removed)




Loboshigaru
STATISTICS:
Strength : 14(+1) Dexterity : 15(+1) Constitution: 16(+1)
Intelligence: 10 Charisma : 11 Size : 13

ADVANTAGES:
o Have racial language, Loboshigaru.
o Have level 3 health regeneration. (+1)
o Have level 1 resistance to fire. (New)
o Have level 1 resistance to cold. (New)
o Have level 1 resistance to poison damage. (New)

DISADVANTAGES:
o Have a level 2 susceptible to magic.
o Gain experience more slowly, level 1 (Removed)




Lucidian
STATISTICS:
Strength : 10 Dexterity : 10 Constitution: 14(+1)
Intelligence: 14 Charisma : 11 Size : 12

ADVANTAGES:
o Have a racial language, lucidian.
o Have a level 2 resistance to magic.
o Have a level 1 resistance to electric magic. (New)
o Have a level 3 resistance to psychic damage. (New)
o Have a level 1 resistance to cutting damage. (New)
o Regenerate mana and health, level 2 (outdoor daytime only).

DISADVANTAGES:
o Are susceptible to blunt damage, level 1. (+2)
o Are susceptible to fire, level 2. (New)
o Gain experience more slowly, level 1 (Removed)




Merian
STATISTICS:
Strength : 11(+1) Dexterity : 11 Constitution: 10
Intelligence: 16 Charisma : 13(-1) Size : 12

Merian Lord
STATISTICS:
Strength : 16(+2) Dexterity : 14(+1) Constitution: 15(+2)
Intelligence: 13(+2) Charisma : 11(-3) Size : 14

Imperial Merian
STATISTICS:
Strength : 9 Dexterity : 10 Constitution: 10
Intelligence: 18 Charisma : 15(+1) Size : 12

ADVANTAGES:
o Have a racial language, merian.
o Regain equilibrium faster, level 1.
o Regenerate health and mana while in water, level 2.
o Can automatically swim and tread water without taking damage.
o Can breathe underwater.
o Resist asphyxiation damage, level 2. (New)

DISADVANTAGES:
o Are susceptible to fire, level 2.
o Are susceptible to electricity, level 2.
o Gain experience more slowly, level 1 (Removed)




Mugwump
STATISTICS:
Strength : 12 Dexterity : 14 Constitution: 10
Intelligence: 15 Charisma : 11 Size : 12

ADVANTAGES:
o Have a racial language, mugwumpi.
o Regain equilibrium faster, level 3. (+1)
o Are resistant to asphyxiation damage, level 1. (New)
o Can automatically swim and tread water without taking damage.
o Regenerate health and mana while in marsh or swamp, level 2.

DISADVANTAGES:
o Are susceptible to fire, level 3.
o Are susceptible to electricity, level 3.
o Gain experience more slowly, level 1 (Removed)




Orclach
STATISTICS:
Strength : 15 Dexterity : 11(+1) Constitution: 15(+1)
Intelligence: 8 Charisma : 8 Size : 15

ADVANTAGES:
o Have a racial language, orclach.
o Have level 2 resistance to cold.
o Have a level 1 resistance to electricity.
o Have a level 2 resistance to magic damage. (New)
o Have a level 2 resistance to cutting damage. (New)
o Have a level 1 resistance to blunt damage. (New)
o Have level 2 health regeneration.

DISADVANTAGES:
o Have level 3 susceptibility to fire.
o Have level 1 slower equilibrium.
o Have level 1 slower balance. (Removed)
o Gain experience more slowly, level 1 (Removed)




Tae'dae
STATISTICS:
Strength : 18(+1) Dexterity : 8 Constitution: 17(+1)
Intelligence: 9 Charisma : 15 Size : 15

ADVANTAGES:
o Have racial language, tae'dae.
o Does damage when performing a BEARHUG upon reaching level 50.
o Have a level 3 resistance to cutting damage.
o Have a level 3 resistance to blunt damage.
o Have a level 3 resistance to cold damage.
o Have a level 3 resistance to poison damage. (New)
o Have a level 2 resistance to psychic damage. (New)
o Heal faster from elixirs, level 3.

DISADVANTAGES:
o Have level 3 slower balance.
o Have level 3 slower equilibrium.
o Are susceptible to magic, level 3.
o Gain experience more slowly, level 3 (Removed)




Taurian
STATISTICS:
Strength : 15(+1) Dexterity : 12(+2) Constitution: 16(+1)
Intelligence: 10(+1) Charisma : 10 Size : 15

ADVANTAGES:
o Have racial language, Taurian.
o Have level 1 health regeneration.
o Have level 2 resistance to cutting damage. (New)
o Have level 2 resistance to electric damage. (New)
o Can enrage self and other taurians, increasing their strength +2 but
chance of involuntarily lashing out at non-taurians.

DISADVANTAGES:
o Have a level 1 susceptible to magic.
o Have level 1 slower balance. (Removed)
o Gain experience more slowly, level 1 (Removed)




Trill
STATISTICS:
Strength : 12 Dexterity : 14(+2) Constitution: 11(+1)
Intelligence: 14(+1) Charisma : 13 Size : 10

ADVANTAGES:
o Can fly. (FLY and LAND)
o Regenerate health and mana while flying, level 2.
o Resistance to cold, level 3. (New)
o Resistance to electric damage, level 2. (New)
o Resistance to psychic damage, level 2. (New)

DISADVANTAGES:
o Susceptible to fire damage, level 1. (New)
o Gain experience more slowly, level 1 (Removed)




Viscanti
STATISTICS:
Strength : 13 Dexterity : 10 Constitution: 14(+1)
Intelligence: 12 Charisma : 10 Size : 13

Brood Viscanti
STATISTICS:
Strength : 16 Dexterity : 12(+2) Constitution: 16(+2)
Intelligence: 9 Charisma : 9 Size : 15

Master Viscanti
STATISTICS:
Strength : 11 Dexterity : 8 Constitution: 14(+1)
Intelligence: 15(-1) Charisma : 12(+2) Size : 13

ADVANTAGES:
o Can breathe poison gas upon reaching level 50.
o Regenerate health and mana while in Tainted land, level 3.
o Immune from poison gas.
o Resistance to poison damage, level 1. (New)
o Resistance to blunt damage, level 1. (New)
o Resistance to cutting damage, level 1. (New)

DISADVANTAGES:
o Heal more slowly from elixirs, level 2.