Unknown2005-06-06 15:08:35
I hope that mugwumps become reasonable.
Aslaran are fine, your tarot will be a bit slower, but your eq based abilities will still be faster than before. (You're a nihilist right? =)
Aslaran are fine, your tarot will be a bit slower, but your eq based abilities will still be faster than before. (You're a nihilist right? =)
Terenas2005-06-06 15:14:46
Mugwump is significantly better than normal Merians now, and one could easily say they will make better Celestines and Aquamancers than Imperial Merians with their huge eq bonus. Merians should at least get a level 2 eq bonus to make them more attractive considering both Furrikin and Aslaran get a +1 eq nowaday, seeing as how a Merian should be more magically adept than these races, they should get something besides a measily +1 int over a Mugwump.
Unknown2005-06-06 15:17:04
Or they could downgrade mugwumps, or wait and see how the change to speed works out.
Tehn2005-06-06 15:26:18
Am I the only one who feels shadow lord faelings got totally screwed in this one? I'm going to relentlessly whine and whine and whine about every single little class and change I don't like in an effort to get a major race redo and screw the other classes. This is stupid. Dexterity now has a SLIGHT effect on wounding. Great, my 18 dexterity can SLIGHTLY effect what I do. I'm now slower, my fast balance means less. Did I mention I can't tank for crap with my lower constitution? How in any way are shadowlord faelings fit to be knights? As a specialized knight race, we NEED to be able to function as knights. This is total crap.
I'm saying all this before the changes happen, but the key words tend to make me believe I got shafted.
I'm saying all this before the changes happen, but the key words tend to make me believe I got shafted.
Gwylifar2005-06-06 15:27:03
QUOTE(geb @ Jun 6 2005, 09:42 AM)
African wild dogs and big cats (lions, leopards, etc) are very much enemies. They are two very different types of predators, who still must compete for the same sorts of prey. It is even speculated by some that the age-old idea that cats and dogs are mortal enemies comes from those two camps of predators.
131769
Yes, and big cats are also enemies to each other, and wild dogs to each other, and every predator to every other predator, as I said. There's nothing in any of that that is unique to canines vs. felines, no special canine/feline built-in rivalry. That's just another case of people taking what they see in domesticated animals and projecting them onto wild predatory races that are distant relatives.
Terenas2005-06-06 15:28:17
Considering that you still kept your +3 balance, in addition to gaining a +2 sip bonus, I don't see how you can be complaining, especially with the new changes going in, higher Dex is going to help you greatly in combat.
Elryn2005-06-06 15:29:16
QUOTE(Tehn @ Jun 7 2005, 01:26 AM)
How in any way are shadowlord faelings fit to be knights?
131803
I have to agree. You're a magical butterfly. Warrior progression is just bizarre.
Gwylifar2005-06-06 15:29:41
QUOTE(Tehn @ Jun 6 2005, 11:26 AM)
I'm saying all this before the changes happen, but the key words tend to make me believe I got shafted.
131803
Given how shadowlord faelings outclassed every other race in the test server by a long way, I'd say "shafted" is code for "balanced" here.
Ceres2005-06-06 15:30:46
QUOTE(Elryn @ Jun 6 2005, 03:29 PM)
I have to agree. You're a magical butterfly. Warrior progression is just bizarre.
131809
Shut up, Elryn.
Malicia2005-06-06 15:31:01
I concur!
Elryn2005-06-06 15:33:44
Meh.
Tehn2005-06-06 15:34:24
QUOTE
Just an FYI, when the knighthood changes get loaded (probably today) then speed bonuses and disadvantages will have less of an impact than they do now.
QUOTE
The knight changes are not hugely different based on racial stats. IE-DEX matters more, but not a whole lot. A balance or STR boost will still count for more. For those that were not around until the end, the DEX bonuses were drastically reduced because it proved impossible to make balanced (tae'dae couldn't wound and faelings couldn't bash). So I don't think it will be that bad to load knight changes now.
We lost 1 strength and 2 consitution. Sure, sip bonuses and herb balance are GREAT. If you can survive high frontload damage, which I'm starting to fear we can't. Still feel we got shafted.
Icarus2005-06-06 15:38:01
QUOTE(Tehn @ Jun 6 2005, 11:26 PM)
Am I the only one who feels shadow lord faelings got totally screwed in this one? I'm going to relentlessly whine and whine and whine about every single little class and change I don't like in an effort to get a major race redo and screw the other classes. This is stupid. Dexterity now has a SLIGHT effect on wounding. Great, my 18 dexterity can SLIGHTLY effect what I do. I'm now slower, my fast balance means less. Did I mention I can't tank for crap with my lower constitution? How in any way are shadowlord faelings fit to be knights? As a specialized knight race, we NEED to be able to function as knights. This is total crap.
I'm saying all this before the changes happen, but the key words tend to make me believe I got shafted.
I'm saying all this before the changes happen, but the key words tend to make me believe I got shafted.
131803
Obviously, you did not try out the "slight" effect Dex has on the test server. Ask Daevos, Murphy, or Alger about it. And they also get the sip bonus and herb bonus. What is there to complain about?
As for faster balance meaning less, I think it goes for everyone, not just faelings.
Tehn2005-06-06 15:40:46
Yet, does everyone have such low constitution and strength? I don't think so.
The point is, Faelings are a class with a specialization INTENDED to be for knights... Yet, everything about them cries "we aren't knights" The way elfen and Merian got changes, they have such high strength/dexterity for damage, and extremely good intel and cons for high health with surge.
The point is, Faelings are a class with a specialization INTENDED to be for knights... Yet, everything about them cries "we aren't knights" The way elfen and Merian got changes, they have such high strength/dexterity for damage, and extremely good intel and cons for high health with surge.
Thorgal2005-06-06 15:40:49
QUOTE(Jello @ Jun 6 2005, 05:08 PM)
Aslaran are fine, your tarot will be a bit slower, but your eq based abilities will still be faster than before. (You're a nihilist right? =)
131792
Aslaran pay severe penalties for their speed, downgrading speed is not a good change..
Murphy2005-06-06 15:48:51
QUOTE(Tehn @ Jun 7 2005, 01:40 AM)
Yet, does everyone have such low constitution and strength? I don't think so.
The point is, Faelings are a class with a specialization INTENDED to be for knights... Yet, everything about them cries "we aren't knights"Â The way elfen and Merian got changes, they have such high strength/dexterity for damage, and extremely good intel and cons for high health with surge.
The point is, Faelings are a class with a specialization INTENDED to be for knights... Yet, everything about them cries "we aren't knights"Â The way elfen and Merian got changes, they have such high strength/dexterity for damage, and extremely good intel and cons for high health with surge.
131826
Shadowlord faelings were awesome in test server, the strength can get up to 13 and I got 5k health too even when the int was low and the str got nerfed back
I became much more powerful than a dracnaru, shadowlord faelings are good knights, you just have to be good with them. Hell 5k health is enough to fight ANYONE with if you can heal hinder and use stances and parry and rebound enough
Terenas2005-06-06 15:50:26
QUOTE(Tehn @ Jun 6 2005, 03:40 PM)
Yet, does everyone have such low constitution and strength? I don't think so.
The point is, Faelings are a class with a specialization INTENDED to be for knights... Yet, everything about them cries "we aren't knights"Â The way elfen and Merian got changes, they have such high strength/dexterity for damage, and extremely good intel and cons for high health with surge.
The point is, Faelings are a class with a specialization INTENDED to be for knights... Yet, everything about them cries "we aren't knights"Â The way elfen and Merian got changes, they have such high strength/dexterity for damage, and extremely good intel and cons for high health with surge.
131826
Uh, Merian and Elfen Lords both only have 13 int, as opposed to Shadowlord's 12, how is that extremely good intel? Don't forget your level 2 health sip bonus is very very good.
A Merian Lord at level 70 would have 3730 health, so his sip would range from 528 to 660 to 791.
An Elfen Lord at level 70 would have 3520 health, so his sip would range from 502 to 628 to 754.
A Shadowlord at level 70 would have 3100 health, with his level 2 sip bonus, it would be 651 to 678 to 814.
Your lower con is more than made up by your greater average sip.
Icarus2005-06-06 15:51:34
QUOTE(Tehn @ Jun 6 2005, 11:40 PM)
Yet, does everyone have such low constitution and strength? I don't think so.
The point is, Faelings are a class with a specialization INTENDED to be for knights... Yet, everything about them cries "we aren't knights"Â The way elfen and Merian got changes, they have such high strength/dexterity for damage, and extremely good intel and cons for high health with surge.
The point is, Faelings are a class with a specialization INTENDED to be for knights... Yet, everything about them cries "we aren't knights"Â The way elfen and Merian got changes, they have such high strength/dexterity for damage, and extremely good intel and cons for high health with surge.
131826
Elfens or Merians do not have level 3 faster balance though, nor fly, nor sip bonus. May be wait for the knight changes to go in first and see how it is? If you prefer a tankier but slower warrior type, there are lots of good choices to choose from now: taurian, loboshigaru, krokani, igasho etc.
Murphy2005-06-06 15:52:07
Don't forget health regen in most parts too terenas
Tehn2005-06-06 15:52:47
That's all good and fine, but our ability to deal damage is quite hindered isn't it? Dexterity matters, but not alot, atleast from the way Roark puts it... and our speed is alot slower. Also, how does dexterity mattering less on wounds damage help us bash?