Malicia2005-06-07 07:26:47
I didn't ask for this. I didn't ask for anything, to be exact.
The changes to Blademaster were enough. It put us on par with Bonecrushers. I thought that the prospect of changing the way to hit or precision affected deepwounds was new and interesting, but it's too strong. Speed knights are doing 16 wound damage after two hits. That's with rapiers. I just don't know anymore.
And let me add- Syrienne, you took Icarus' gut from 100 to 0 in six strikes. Overpowered. End of story.
The changes to Blademaster were enough. It put us on par with Bonecrushers. I thought that the prospect of changing the way to hit or precision affected deepwounds was new and interesting, but it's too strong. Speed knights are doing 16 wound damage after two hits. That's with rapiers. I just don't know anymore.
And let me add- Syrienne, you took Icarus' gut from 100 to 0 in six strikes. Overpowered. End of story.
Thorgal2005-06-07 07:46:11
Alger does 28 wound damage per round Malicia..
Knighthood and speed is now completely FUBAR, the whole code is totally messed up, the only way to fix this mess is to revert everything back to what it was...with these changes, we've created 1001 more problems and imbalances.
Lusternia combat was nearly perfectly balanced except for some minor tweaks needed, now it's just a chaos of both useless and overpowered skills thrown together.
Knighthood and speed is now completely FUBAR, the whole code is totally messed up, the only way to fix this mess is to revert everything back to what it was...with these changes, we've created 1001 more problems and imbalances.
Lusternia combat was nearly perfectly balanced except for some minor tweaks needed, now it's just a chaos of both useless and overpowered skills thrown together.
Ceres2005-06-07 07:52:09
QUOTE(daganev @ Jun 7 2005, 07:24 AM)
Thats funny because Syrienne beat me, but not all that badly. Sure she was doing 2K bleeding at the end, but I think I wasn't curing it at all.
I was also doing random hits here and there and the firs time we fought she had to run.
Speed knights don't own, just the more experienced fighters prefer speed over straight damage cuase thats what they are use to.
I was also doing random hits here and there and the firs time we fought she had to run.
Speed knights don't own, just the more experienced fighters prefer speed over straight damage cuase thats what they are use to.
132415
You would hope that tae'dae somewhat damage faelings
Shiri2005-06-07 08:16:11
QUOTE(Thorgal @ Jun 7 2005, 08:46 AM)
Alger does 28 wound damage per round Malicia..
Knighthood and speed is now completely FUBAR, the whole code is totally messed up, the only way to fix this mess is to revert everything back to what it was...with these changes, we've created 1001 more problems and imbalances.
Lusternia combat was nearly perfectly balanced except for some minor tweaks needed, now it's just a chaos of both useless and overpowered skills thrown together.
Knighthood and speed is now completely FUBAR, the whole code is totally messed up, the only way to fix this mess is to revert everything back to what it was...with these changes, we've created 1001 more problems and imbalances.
Lusternia combat was nearly perfectly balanced except for some minor tweaks needed, now it's just a chaos of both useless and overpowered skills thrown together.
132424
...that is NOT what you said before, but yes, Knighthood and speed are rather screwy. I think we need to at least backtrack a few.
Syrienne2005-06-07 18:11:52
It's not only wounding I've been screamed at about however. People still whining my SPEED is to much when it's been pretty much halved. Seriously I'm trying to play through this bullcrap list of changes that happened where Lobos, Elfens and Merians became colossal knights and I got the fat nerf stick and people can only still look at me like I'm the problem. Personally I don't like where this whole thing is going cause I got 18 dex and high precision rapiers and people with strength are still outwounding me considerably with Broadswords.. I think all of these changes are silly and I didnt see where things were so unbalanced before but I've said all this so many times now.. people just screamed for the blood of Faelings without considering would tinkering with races would end up bringing.
Amaru2005-06-07 18:13:30
Oh look, it's Syrienne about faelings again.
Terenas2005-06-07 18:20:33
I dunno, I found her part about Lobos quite accurate, they didn't need an upgrade, no one expected them to get an upgrade, hell, even the Lobos didn't think they needed an upgrade.
Amaru2005-06-07 18:21:00
Stay on topic!
Oh damn.
I mean.. ooooh, look, a bird.
Oh damn.
I mean.. ooooh, look, a bird.
Unknown2005-06-07 18:21:46
Amaru..
Manjanaia2005-06-07 18:23:45
Yeah Amaru is now majorly overpowered. Seriously.
For example, before we all said Amaru and Daevos often stalemated right? Brood Viscantis got nerfed, Lobos got big upgrades. It may give him the edge. Especially if the knight changes are retracted.
For example, before we all said Amaru and Daevos often stalemated right? Brood Viscantis got nerfed, Lobos got big upgrades. It may give him the edge. Especially if the knight changes are retracted.
Sylphas2005-06-07 18:24:19
The problem with Lusternia is that, unlike the other realms, they threw out a LOT of extremes, and then try to cover it by "softening" those extremes, instead of just giving out a few, and keeping most towards the middle.
Unknown2005-06-07 18:31:05
How did Viscanti get Nerfed?
Amaru2005-06-07 18:34:00
Seriously though. Let me make the case for Loboshigaru.
STATISTICS:
Strength : 14 Dexterity : 15 Constitution: 16
Intelligence: 10 Charisma : 11 Size : 13
ADVANTAGES:
o Have racial language, Loboshigaru.
o Have level 3 health regeneration.
o Have level 1 resistance to fire.
o Have level 1 resistance to cold.
o Have level 1 resistance to poison damage.
DISADVANTAGES:
o Have a level 2 susceptible to magic.
Loboshigaru are a defensive race. The 16 con puts them defensively equal to say, Taurians, with the health regeneration adding to this. Note that the extra 1 regen makes no difference to the majority of people who had an ability for this purpose anyway.
The resistances are small, and fire/cold/poison damage are really very rarely found in Lusternia. I'd say this is almost balanced out by the level 2 magic susceptibility, magic being more commonplace.
This leaves their other stats. The dex and con go together to suit their roleplay, making them tough and agile. Very good defensively, you have to notice their lack of offence. 14 strength is average, not bad for a warrior, but not going to win any medals. And 10 int? That's a joke. Add this to the less important mediocracy of their charisma and size, and they are as balanced as they need to be.
Don't get me wrong, Loboshigaru are a great defensive race. But this is at the cost of being a poor offensive race for almost every archetype. Unless you're Tuek, who for some suspicious reason thinks Loboshigaru are overpowered, and Celestines are overpowered, and my Handmaiden is overpowered... (notice something, here)... you'd be better off trying to get Mugwumps nerfed.
STATISTICS:
Strength : 14 Dexterity : 15 Constitution: 16
Intelligence: 10 Charisma : 11 Size : 13
ADVANTAGES:
o Have racial language, Loboshigaru.
o Have level 3 health regeneration.
o Have level 1 resistance to fire.
o Have level 1 resistance to cold.
o Have level 1 resistance to poison damage.
DISADVANTAGES:
o Have a level 2 susceptible to magic.
Loboshigaru are a defensive race. The 16 con puts them defensively equal to say, Taurians, with the health regeneration adding to this. Note that the extra 1 regen makes no difference to the majority of people who had an ability for this purpose anyway.
The resistances are small, and fire/cold/poison damage are really very rarely found in Lusternia. I'd say this is almost balanced out by the level 2 magic susceptibility, magic being more commonplace.
This leaves their other stats. The dex and con go together to suit their roleplay, making them tough and agile. Very good defensively, you have to notice their lack of offence. 14 strength is average, not bad for a warrior, but not going to win any medals. And 10 int? That's a joke. Add this to the less important mediocracy of their charisma and size, and they are as balanced as they need to be.
Don't get me wrong, Loboshigaru are a great defensive race. But this is at the cost of being a poor offensive race for almost every archetype. Unless you're Tuek, who for some suspicious reason thinks Loboshigaru are overpowered, and Celestines are overpowered, and my Handmaiden is overpowered... (notice something, here)... you'd be better off trying to get Mugwumps nerfed.
Amaru2005-06-07 18:34:48
QUOTE(Manjanaia @ Jun 7 2005, 07:23 PM)
Yeah Amaru is now majorly overpowered. Seriously.
For example, before we all said Amaru and Daevos often stalemated right? Brood Viscantis got nerfed, Lobos got big upgrades. It may give him the edge. Especially if the knight changes are retracted.
For example, before we all said Amaru and Daevos often stalemated right? Brood Viscantis got nerfed, Lobos got big upgrades. It may give him the edge. Especially if the knight changes are retracted.
132691
Sorry but no. We haven't stalemated in ages, indifferent to race changes.
Manjanaia2005-06-07 18:37:11
Does he beat you now? Otherwise you kinda give my point more emphasis
Syrienne2005-06-07 18:40:57
I always had a real impression of Lobos because I seen how good they were from playing around people who used em from the beginning. Now Lobos look like the new Dwarf who got alot of tankiness without alot of negatives. A race being to defensive is what made people like Tuek able to run in and slaughter guards without feeling it.
Amaru2005-06-07 18:42:08
QUOTE(Manjanaia @ Jun 7 2005, 07:37 PM)
Does he beat you now? Otherwise you kinda give my point more emphasis
132706
As I said, he stopped beating/drawing with me long before these race changes came in. I think/hope once these Warrior and Necromancy changes get settled down, it'll be more equal.
Amaru2005-06-07 18:43:27
QUOTE(Syrienne @ Jun 7 2005, 07:40 PM)
A race being to defensive is what made people like Tuek able to run in and slaughter guards without feeling it.
132713
Umm, what? Tuek's never been Loboshigaru. I'd blame that on SERPENT. It's nothing to do with races.
Daganev2005-06-07 18:44:20
SHe said Lobo is the new Dwarf, I.E he was a dwarf
Syrienne2005-06-07 18:44:45
Not necessarily considering that time I killed Tuek on Ethereal he ran 3 rooms with 10 guards pummeling him and me wailing on him too, only reason he died is cause I kept paralyzing him, thats pretty insane damage to just absorb.