Race changes

by Unknown

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Unknown2005-06-07 23:26:19
Not only did the Aslaran's not lose the sip penalty...they gained a herb use penalty as well. Poor kitties *comfort*
Geb2005-06-07 23:34:21
QUOTE(Shryke @ Jun 8 2005, 12:25 AM)
I say give mugwumps some better constitution about 13 or thereabouts... Compared to the other races now that isn't anything special.  Aslarans just need to lose the sip penalty and I'm happy.  Amaru how are lucidians on par?  Compare them to any other race and they are outclassed I say... Trill hmm...  Oh and I forgot dwarf, they suck now...
So I am sticking with my judgement on all those races up above, but adding dwarves to the list..
Sound about right?
132970



Making that change would make a mugwump superior to practically every specialized mage/wiccan/guardian race out there. Yes they have the penalty to fire and electricity at level three, but everyone does not have access to those types of damage. To make them on par, lower their resistance penalties to level 2 and perhaps add one more point of Intelligence to them. Even then, 16 intelligence and the old level 2 equilibrium recovery bonus will make mugwumps superior to Imperial Merians as aquamancers.

*Note: When I speak of the old recovery bonus, I am talking about the bonus levels before the global changes to speed effects. I do not agree with the global changes to speed. I feel that only the races that were out of whack should have been adjusted.
Shryke2005-06-07 23:37:28
I just don't like how lusternia is moving towards all tankiness... Speed isn't very viable at this point as far as I can tell... I mean, jeez I just don't want a world of complete tanks...
Sylphas2005-06-07 23:56:37
And gods help you if you're not tanky.
Elryn2005-06-08 01:50:32
Once last comment: this is what I would like to see for Faelings. (Well, actually I would like to see the race's identity crisis removed and Glomdoring's specialization be more appropriate Elfen instead, but this would suffice until that happens.)

STATISTICS:
Strength : 7 Dexterity : 17 Constitution: 9
Intelligence: 15 Charisma : 16 Size : 4

ADVANTAGES:
o Shares Elfen racial language.
o Can FLY.
o Regenerate health, mana and ego while in forest environments, Level 2.
o Recover balance more quickly, level 1.
o Recover equilibrium more quickly, level 1.
o Heal faster from elixers, level 2.
o Faster herb balance, level 1.
o Resistance to magic damage, level 1.
o Special for Night and Crow Totem: Upon gaining the Wicca
specialization or Druidry specialization, a faeling becomes a
Shadowcaster Faeling with statistics changing by +2 constitution,
+1 intelligence, -1 dexterity, -3 charisma and +2 size. Faelings who choose
the warrior path, upon gaining the specialization become a Shadowlord
Faelings with statistics changing by -3 intelligence, -5 charisma,
+3 strength, +3 constitution and +4 size. Shadowlord Faelings
recover balance more quickly, level 2, but recover equilibrium at
average speed.


DISADVANTAGES:
o Susceptibility to blunt damage, level 1. (Edit: Maybe this could be removed)
o Susceptibility to poison damage, level 1.

Edit: This is assuming the original levels of balance/eq recovery.
Unknown2005-06-08 01:53:11
QUOTE(Elryn @ Jun 7 2005, 03:50 PM)
Once last comment: this is what I would like to see for Faelings.

STATISTICS:
Strength    :  7    Dexterity  : 17    Constitution:  9
Intelligence: 15    Charisma    : 16    Size        :  4

ADVANTAGES:
  o  Shares Elfen racial language.
  o  Can FLY.
  o  Regenerate health and mana and ego while in forest environments, Level 2.
  o  Recover balance more quickly, level 1.
  o  Recover equilibrium more quickly, level 1.
  o  Heal faster from elixers, level 2.
  o  Faster herb balance, level 1.
  o  Resistance to magic damage, level 1.
  o  Special for Night and Crow Totem: Upon gaining the Wicca
    specialization or Druidry specialization, a faeling becomes a
    Shadowcaster Faeling with statistics changing by +2 constitution,
    +1 intelligence, -1 dexterity, -3 charisma and +2 size. Faelings who choose
    the warrior path, upon gaining the specialization become a Shadowlord
    Faelings with statistics changing by -3 intelligence, -5 charisma,
    +3 strength, +3 constitution and +4 size. Shadowlord Faelings
    recover balance more quickly, level 2, but recover equilibrium at
    average speed.


DISADVANTAGES:
  o Susceptibility to blunt damage, level 1.
  o Susceptibility to poison damage, level 1.

133010




Rather weak when compared to the other specialized races. For the Shadowlord faelings that is.
Navaryn2005-06-08 01:53:55
Gah, another post about faelings!

*scream*
Elryn2005-06-08 01:56:25
QUOTE(Anonymous @ Jun 8 2005, 11:53 AM)
Rather weak when compared to the other specialized races. For the Shadowlord faelings that is.
133011


They could get the lvl 3 balance recovery from specialization, if you think it would make that much difference.
Sylphas2005-06-08 02:02:55
If that went in, I'd switch back to Elfen in a heartbeat. Level one bonuses are worthless now, and you're making them LESS tanky? You know how badly a Geo would rape you with 9 con and poison and blunt weaknesses?
Shakanos2005-06-08 04:26:33
QUOTE(Gwylifar @ Jun 6 2005, 06:21 AM)
I appreciate the changes for aslaran, though I'm puzzled as to why we got worse at healing (added herb penalty) instead of better (getting rid of that inexplicable sip penalty).  I'd trade in the equilibrium boost and cold resistance for losing the sip and herb penalties any day.  But on balance I'm grateful for the changes we got.
131764


That actually makes sense being that historically (IRE history) Raja (which we all know is what Aslaran are a variation of) have had sip/herb penalties to compensate for the speed bonus. Being that those bonuses are being softened here in Lusternia a smaller penalty does make a certain amount of sense. But meh, I don't stare at the code so I can't get a full picture and thus can't make a truly fair assessment.
Thorgal2005-06-08 08:13:04
Aslarans would have been perfectly fine on all aspects...if it weren't for this crippling speed downgrade, now we're much worse off than before the racial overhaul.

The lvl2 faster balance means practically nothing anymore.

The lvl1 faster equilibrium means literally nothing.

The lvl1 cold resistance means nothing as well.

The lvl1 slower herbbalance puts our herbbalance at 2 seconds..

If you create a race and give it lots of speed, but make it pay a lot of penalties for that speed, then you take away the speed, what's left? I can't find a single reason to not reverse back to the old speed formulae.
Xavius2005-06-08 08:28:20
The numbers from the Divine seem to indicate that the intent was to drop the speed modifiers from 10% per level to 7.5% per level. While I can't say I like the change, I hardly see it as crippling. The tested numbers are so schizophrenic that I'm just going to assume it was implemented correctly.
Amaru2005-06-08 08:38:27
QUOTE(Shryke @ Jun 8 2005, 12:25 AM)
I say give mugwumps some better constitution about 13 or thereabouts... Compared to the other races now that isn't anything special.  Aslarans just need to lose the sip penalty and I'm happy.  Amaru how are lucidians on par?  Compare them to any other race and they are outclassed I say... Trill hmm...  Oh and I forgot dwarf, they suck now...
So I am sticking with my judgement on all those races up above, but adding dwarves to the list..
Sound about right?
132970



How are Lucidians NOT on par?

I don't have Lusternia open right now but... 14 int, 14 con? That's damn good for a Guardian class. Add the cutting and magic resistance, not at all bad. It'd be my second choice after Loboshigaru, roleplay ruling out Taurian.
Roark2005-06-08 10:28:04
QUOTE(Thorgal @ Jun 8 2005, 04:13 AM)
The lvl2 faster balance means practically nothing anymore.

The lvl1 faster equilibrium means literally nothing.

Since I haven't seen any accurate numbers from players, I've been curious if had it not been announced then no one would have noticed. Indeed, it was adjusted a second time as well as a adjustments for other things based on what I've been hearing and no one has noticed. I'm beginning to think it is psychosomatic for some who have extremely drastic disagreement with the change. If it is so crippling for aslaran then tae'dae ought to be jumping out of the woodwork saying how superior they now are compared to previously.

QUOTE
The lvl1 cold resistance means nothing as well.
133154


This wasn't changed.
Erion2005-06-08 10:33:25
Honestly, give them a placebo. Just so we can all get some sleep.

Mugwump lvl 3 eq is STILL faster than mugwump lvl 2 eq. And faster still than nothing, or lvl 1. Aslaran balance is better than nothing, and, so are faeling. Some might be SLIGHTLY slower than before - but I have high doubts it's extremely noticeable. Roark seems to confirm that. It's like playing with a couple millionths of a second lag.
Yrael2005-06-08 10:34:26
I don't suppose You'll post some accurate numbers, then? I'm sorta curious, myself.
Ashteru2005-06-08 10:48:40
Well, I don't notice anything at the moment. Some hours ago, I believed I was a bit slower, but that could have been a bit lag in my connection too.
*shrug*
Unknown2005-06-08 10:52:11
Hmm I'm all for numbers too..

I'm not Aslaran, Merian or Furrikin though, so.. someone try it out and post please? smile.gif

Edit: Damn it.. I just noticed.. my avatar -does- look scary..
Shiri2005-06-08 10:55:15
QUOTE(roark @ Jun 8 2005, 11:28 AM)
Since I haven't seen any accurate numbers from players, I've been curious if had it not been announced then no one would have noticed. Indeed, it was adjusted a second time as well as a adjustments for other things based on what I've been hearing and no one has noticed. I'm beginning to think it is psychosomatic for some who have extremely drastic disagreement with the change. If it is so crippling for aslaran then tae'dae ought to be jumping out of the woodwork saying how superior they now are compared to previously.
This wasn't changed.
133172



There actually aren't that many Tae'dae, but a few people have commented on the IRC how little delay they have now. And I have noticed a big difference with harvesting now, it may be partially psychosomatic, but it IS there.
Ashteru2005-06-08 10:58:43
Wupdidu, I don't have times but I can give you an example.
If I drink health, I can use my cudgel two times before I can drink again. *shrug*
Would be easier to test if I knew how to show the time. biggrin.gif