Cudgel

by Nyla

Back to Ideas.

Thorgal2005-06-08 21:23:51
There's people having 21+ intelligence, can't really expect a 10 int attack to be anywhere near decent.
Gregori2005-06-09 03:57:24
Not in either of the druid guilds there isn't. Even a High Elfen doesn't get near 21.
Erion2005-06-09 03:58:19
Was gonna say...

Elfen's 17 int. +2 from knowledge blessing is 19, 20 w/ a TF, and 21 w/ a hero's fete.
Erion2005-06-09 03:59:09
But, in Glom, we're looking at Shadowcaster Fae w/ around 20 (16, 18 w/ blessing, 19 w/ fete, 20 w/ TF) or Mugwump w/ 19 (same).
Sylphas2005-06-09 04:16:02
Why does everyone include TF and fete in calculations? I know I sure as hell don't walk around always favoured and feted. Yes, you could possibly get that high, but it's FAR from the norm
Gregori2005-06-09 04:17:56
Using the argument of "they could get that high if all these conditions are met" is rather non-plausible. Lisaera could make monkeys fly out my rear if I annoyed her enough too, doesn't mean it will happen every day.

How many people walk around with a TF -every- day?
How many people walk around with a Herofete -every- day?
The blessing while a little easier to achieve still is not the norm.

If people do manage to have all the stars align with their zodiacal sign bringing their ultimate power to fruition on a blue moon while they are standing on their heads, great! They deserve to be able to pull off more powerful attacks for an hour or two.
Daganev2005-06-09 04:58:01
Blessings and Herofetes could easily be the combat norm for a well orgnanized group. TF however I think should be kept out of the equations.
Erion2005-06-09 05:04:23
TFs are easy, or so I'm told, for the proficient Astral basher. Shrug.
Daganev2005-06-09 06:02:15
Thats assuming the patron you offer to gives you TF, its not "easy" unless you have an agreement.
Nayl2005-06-09 07:39:38
Actually, that was with 12 int.
I -always- keep a knowledge blessing.
LOW INT SUCKS
Jairdan2005-06-09 09:15:56
There are also other issues with cudgel BEYOND its damage.. lets look at its crappy effects, shall we?

Raise Cudgel: Takes everyone from ground or sky into the trees. This is the exception. Very good ability.

Twirl cudgel & Whirl Cudgel however, SUCK. One of them reveals all hidden people in the room for a split second (WTF? Tell me, honestly.. this is a near MYTHICAL weapon that is completely USELESS if you have ADEPT Discernment) and the other one puts up a shield that protectes against projectiles.. the note here is that projectiles do not exist currently. PLEASE let it protect against runes? I'd be insanely happy if it protected against runes, and you can leave the crappy reveal in even!

*sighs*

I hate cudgel.
Nayl2005-06-09 09:29:59
I wouldn't mind twirl cudgel to prone, would be nice.
And whirl cudgel... Hmm... -another- poison resist? (roflmao.gif)
Hard to think of a decent defence, without ripping from another archetype/game.
Whirl Cudgel, no idea.
Gregori2005-06-09 09:32:48
Whirl cudgel should prone, if you look at the messages it makes sense.

Twirl cudgel a 30% to deflect slung runes.
Nayl2005-06-09 09:36:39
QUOTE
3836h, 2603m, 2816e, 10p elrxd---/17:36:00.122/
You twirl your cudgel before you, bringing forth an emerald shield that
surrounds you.
3836h, 2483m, 2816e, 10p elrd---/17:36:03.417/
/==============\\
| Balance Regain |
\\==============/
3836h, 2558m, 2816e, 10p elrxd---/17:36:06.632/
You whirl your cudgel by one end, sending emerald motes of light flying in all directions.
3836h, 2438m, 2816e, 10p elrd---/17:36:07.623/
/==============\\
| Balance Regain |
\\==============/
3836h, 2438m, 2816e, 10p elrxd---/17:36:12.230/
Nayl2005-06-09 09:40:27
Oh, and this.
QUOTE
You wildly swing the Black Cudgel of Mighty Crow at a spectral woman. With
great force, you pound her with a resounding crack.
You have scored a CRITICAL hit!
3836h, 3020m, 2816e, 10p erxd-
Your left arm is off balance.
3836h, 3020m, 2816e, 10p erxd-
A spectral woman firmly grips your shoulders, her icy hands sending chills
rippling throughout your body.
3490h, 3020m, 2816e, 10p erxd-
Your left arm is off balance.
3490h, 3020m, 2816e, 10p erxd-
You have recovered balance on your left arm.
3490h, 3020m, 2816e, 10p elrxd-
You wildly swing the Black Cudgel of Mighty Crow at a spectral woman. With great force, you pound her with a resounding crack.
The final blow proves too much for a spectral woman, who expires, pitifully.
You have slain a spectral woman.
Many golden sovereigns spill from the corpse.
Gregori2005-06-09 09:40:30
Exactly tongue.gif

Stop posting so fast tongue.gif

The exactly was in reference to the twirl/whirl descriptions.
Unknown2005-06-09 10:59:01
Hmmm, i thought Cugels would break limgs with twirl or whirl, WHAT EVER IT IS, the same as the Mages, gah, that's just too confusing to me. No one in their right mind will actually whirl or twirl, since balance sucks, does basically nothing. I think my ideas for the Cudgel would be cooler, then changing their damage, it means they might actually do something in Pk and it actually seems pretty obvious a crap load of splinters would atleast cut some arteries, or pierce arms and such.
Kaervas2005-06-09 11:03:52
Whirl does exactly the same thing for all of us, revealing hidden people. Most useless thing ever.
Jairdan2005-06-09 11:25:22
It would be cool if cudgel did

Outdoors - 100% Electric - You point the cudgel and a lightning bolt comes out of the sky to strike your opponent.. sort of like an active Storm demesne effect

Indoors - 100% Cutting - Normal attack, since its hard for a lightning bolt to strike from the sky if you are inside.

That might temper the strength of the electrical damage, while also cutting down on the crap of the cutting.

Or maybe just do a 30% Electric 70% Cutting? ANYTHING would be nice though.
Elryn2005-06-09 12:15:22
I really like the lightning idea for druid cudgel, but I don't think twirl should protect against runes. Well... I'd love to have a chance of dodging them, but I think it would be a disadvantage to a skillset that doesn't need disadvantages.

Runes cost a fair bit of tints to make, they can't affliction-lock if reports are true, and they have limited ability to be disguised. However part of their effectiveness is the certainty of afflicting with them. I think removing that benefit, even for just two guilds, is significant.