Terenas2005-06-07 17:52:06
Oops, I meant Swoop or whatever ability that allows them to pick you from the trees and do a ton of damage and stun.
Amaru2005-06-07 17:55:02
QUOTE(terenas @ Jun 7 2005, 06:46 PM)
Since when does Moonbeam help in fighting? Shafts helps as much as hinder us, it's on par with your Carcer, without the 4 power cost, and that's a novice ability for you.
Moonburst is great, except for 2 problems. Most knights barely have any intelligence that exceeds 14, do you honestly expect any knights to do any damage with moonbursts with such low Int? It's a magic alternative for damage, yeah, but that comes at the price of doing little to no damage with your weapons. Second problem is that everyone and their mothers come with racial resistances now, there are what, 2 to 3 races left that are weak against them, and there is a whole skillset devoted to reducing magic damage, not to mention you can get a magic-proof cloak.
And Crow has Perch, which does a ton of damage and costs no powers, better than Gore or Moonburst for warriors.
Moonburst is great, except for 2 problems. Most knights barely have any intelligence that exceeds 14, do you honestly expect any knights to do any damage with moonbursts with such low Int? It's a magic alternative for damage, yeah, but that comes at the price of doing little to no damage with your weapons. Second problem is that everyone and their mothers come with racial resistances now, there are what, 2 to 3 races left that are weak against them, and there is a whole skillset devoted to reducing magic damage, not to mention you can get a magic-proof cloak.
And Crow has Perch, which does a ton of damage and costs no powers, better than Gore or Moonburst for warriors.
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1) It doesn't sound like you're taking a very open minded view of the skillset. 'Most knights don't have this race', well then maybe you should get that race. Etc.
2) Unlike Paladins or Ur'Guard, you and Gloms have a choice over which skillset to choose. Stag is designed for individual combat, Moon for group and coven abilities. It's unfair, therefore, to compare its individual combat abilities to those of the all-encompassing Necromancy or Sacraments. Stag should be the natural choice for a Warrior, and the upgrades will make it that. You should look at your choice if you think Moon isn't competitive as a one-on-one skillset.
Terenas2005-06-07 18:05:07
QUOTE(Amaru @ Jun 7 2005, 05:55 PM)
1) It doesn't sound like you're taking a very open minded view of the skillset. 'Most knights don't have this race', well then maybe you should get that race. Etc.
2) Unlike Paladins or Ur'Guard, you and Gloms have a choice over which skillset to choose. Stag is designed for individual combat, Moon for group and coven abilities. It's unfair, therefore, to compare its individual combat abilities to those of the all-encompassing Necromancy or Sacraments. Stag should be the natural choice for a Warrior, and the upgrades will make it that. You should look at your choice if you think Moon isn't competitive as a one-on-one skillset.
2) Unlike Paladins or Ur'Guard, you and Gloms have a choice over which skillset to choose. Stag is designed for individual combat, Moon for group and coven abilities. It's unfair, therefore, to compare its individual combat abilities to those of the all-encompassing Necromancy or Sacraments. Stag should be the natural choice for a Warrior, and the upgrades will make it that. You should look at your choice if you think Moon isn't competitive as a one-on-one skillset.
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1) I was actually pointing out the fact that you used Moonburst as a basis for why Moon is a great specialization for Warriors, when in fact most Serenguards get very little use out of it. I'm not saying that Moon isn't a great specialization, it is better than it once was, and much better than Stag.
2) Who is to say what Stag and Moon are used for? Stag has Totem bonding, that is used for commune defense, do you think that's for invididual combat, or how about the influencing facepaint? I don't see how Necromancy or Sacraments are all-encompassing skillsets when it seems the majority of your skills are actually directed towards invididual combat. The only thing I can think off the top of my head that aren't combat-related in Sacraments are Ressurection and Sacrifice, the rest are all for combat or bashing purposes- Dazzle, Heretic/Infidel/Inquisition, Trueheal, Judgment, Honour, etc. This can also be applied to Necromancy as well with Omen, Lichdom, Ghost, Crucify, etc.
I have never stated that Moon isn't a competitive one-on-one skillset, I thoroughly enjoy the skillset, and wish that Stag could be upgraded to a better level for PvP purposes, but I'm not going to recognize that Crow or Necromancy are inferior to it.
Malicia2005-06-07 18:11:04
What he said.
Amaru2005-06-07 18:11:44
You have gained the following abilities in Sacraments:
Emissary Be an emissary of the Light.
Benediction Invoke blessings upon your flock.
Lastrites Perform the last rites for fallen souls.
Lustration Bless the mind.
Ablution Bless the body.
Heretic Brand the unsaved with the aura of the heretic.
Dazzle Confuse and dazzle the mind with the Light.
Judgement Pass judgement upon the life of others.
Honour The aura of honour heals your flock.
Numen The aura of numen protects the body from harm.
Infidel Brand a heretic with the aura of the infidel.
Resurrect Breathe life into a dead body.
Sacrifice Give up your own life to save the soul of another.
Inquisition Punish infidels for their sinful ways.
Trueheal Restore the mind and body from any degree of damage.
AB SACRAMENTS for more information on an ability.
The bold are for use with others, if you know how they actually work. I'd say that's pretty balanced... and my comments on Stag/Moon and Crow/Night are just the general consensus.
Emissary Be an emissary of the Light.
Benediction Invoke blessings upon your flock.
Lastrites Perform the last rites for fallen souls.
Lustration Bless the mind.
Ablution Bless the body.
Heretic Brand the unsaved with the aura of the heretic.
Dazzle Confuse and dazzle the mind with the Light.
Judgement Pass judgement upon the life of others.
Honour The aura of honour heals your flock.
Numen The aura of numen protects the body from harm.
Infidel Brand a heretic with the aura of the infidel.
Resurrect Breathe life into a dead body.
Sacrifice Give up your own life to save the soul of another.
Inquisition Punish infidels for their sinful ways.
Trueheal Restore the mind and body from any degree of damage.
AB SACRAMENTS
The bold are for use with others, if you know how they actually work. I'd say that's pretty balanced... and my comments on Stag/Moon and Crow/Night are just the general consensus.
Thorgal2005-06-07 18:24:36
Amaru's hitting it on the nose in every aspect, even though he's an ugly dog, he's right.
Unknown2005-06-07 18:28:37
That wasn't nice.
Amaru2005-06-07 18:52:17
QUOTE(Thorgal @ Jun 7 2005, 07:24 PM)
Amaru's hitting it on the nose in every aspect, even though he's an ugly dog, he's right.
132694
This is where you squeal, kitty, and run like a little girl.
Terenas2005-06-07 19:04:34
QUOTE(Thorgal @ Jun 7 2005, 06:24 PM)
Amaru's hitting it on the nose in every aspect, even though he's an ugly dog, he's right.
132694
You just want Necromancy upgraded.
I recognize the need for Warrior specializations to be upgraded as well, but you still can't say how awesome things like Moonbursts are for Serenguards until you actually tested it. It's not as spectacular as some people make it out to be.
Ceres2005-06-07 20:35:44
QUOTE(Amaru @ Jun 7 2005, 06:52 PM)
This is where you squeal, kitty, and run like a little girl.
132729
Thorgal would do the below if he met a dog.
And then the dog would be all:
Thorgal2005-06-08 11:11:53