Acrune2005-06-07 23:55:38
I'm bored. And I thought of things that'd make life a wee bit easier in lusternia
Idea one: Have something to keep track of clan invites. That way you could invite people who aren't in the game at the moment, or if the person keeps missing the invitation, or is a bit slow in the head, you wouldn't have to invite them 4 or 5 times.
Idea two: Could powerstones break when they are used up?
Idea one: Have something to keep track of clan invites. That way you could invite people who aren't in the game at the moment, or if the person keeps missing the invitation, or is a bit slow in the head, you wouldn't have to invite them 4 or 5 times.
Idea two: Could powerstones break when they are used up?
Ralshan2005-06-08 00:04:00
Powerstones do break when they're used up. Except for sometimes, when they don't. Seems like a bug.
Acrune2005-06-08 01:14:36
Ah. Well, I care about the first one more anyways, so...
Vix2005-06-08 03:31:17
QUOTE(Ralshan @ Jun 7 2005, 07:04 PM)
Powerstones do break when they're used up. Except for sometimes, when they don't. Seems like a bug.
132990
The stone probably has 1/2% of power left and shows up as 0%.
Ralshan2005-06-08 14:17:20
Ah, maybe. Still seems like I end up enchanting out of reserves more often than I am using borrowed powerstones from alchemists, but it might be that.
In which case, can we get some kind of message about our powerstone being inadequate to continue enchanting, rather than blithely enchanting on through one's reserves? Because enchanting is twice as tedious (and it's pretty tedious to start) when you have to probe your powerstone every so often and break the enchantment.
In which case, can we get some kind of message about our powerstone being inadequate to continue enchanting, rather than blithely enchanting on through one's reserves? Because enchanting is twice as tedious (and it's pretty tedious to start) when you have to probe your powerstone every so often and break the enchantment.