Syrienne2005-06-10 04:09:14
I think its fair that speed knights should outwound power knights because of precision and dex but whats wrong is no one has even seen the people who forged 300 precision swords and take people from 100 to 0 in one combo.
Afterall there needs ot be SOME benefit to being a speed knight.
Afterall there needs ot be SOME benefit to being a speed knight.
Narsrim2005-06-10 04:09:46
QUOTE(daganev @ Jun 10 2005, 12:06 AM)
I'm a bit surprised becasue the complaints before was that applying health once to a wound completely made getting to critical impossible, since you heal about 15 damage per application.
135078
You seriously have -no- idea what you are talking about. Murphy before the wounds change could knock me to critical in two crushes easy. So much for impossible. He can now knock me to about 10%.
Syrienne2005-06-10 04:11:48
to put it bluntly Dag if I wanted to be a complete lame ass I could behead Narsrim in a couple seconds.
Narsrim2005-06-10 04:16:28
QUOTE(Syrienne @ Jun 10 2005, 12:11 AM)
to put it bluntly Dag if I wanted to be a complete lame ass I could behead Narsrim in a couple seconds.
135084
With newbie shortswords, no less... through stancing and parry too.
Ixion2005-06-10 04:25:14
Please be patient on this. Roark is slaving away at it, I assure you. He and I devoted a few hours to simple testing alone today.
Narsrim2005-06-10 04:29:40
QUOTE(Ixion @ Jun 10 2005, 12:25 AM)
Please be patient on this. Roark is slaving away at it, I assure you. He and I devoted a few hours to simple testing alone today.
135093
I'm not being impatient. I'm trying to figure out (as you have indirectly pointed out) if things are still being heavily tweaked or if they were set for now.
Alger2005-06-10 07:28:14
I wasnt saying it's not too much, I actually said it does need tweaking. But I dont agree with the scenario given because pinleg in 2 combos isnt really that bad. That just makes it sound like warriors can get any person killed in 2 combos.
Against warriors, the stages that people really have to look out for are the stages where they can get tendon locks, consecutive heartpierces, beheading stage etc which while those afflictions are said to proc at crit, they still have close to 0 for procing at -40 wounds. Before people get to tendon locks, theyll need to be around -100 at least, consectuive heartpierces maybe at -100, beheads probably at around -200 thats way far from 2 combos.
The puer suggestion wasnt sweeping anything under the rug either. With stancing, parry, rebound and any additional hindering it is very possible to keep up with the wounds. A lot of people do it still, its just now if you dont you will lag behind on the deep wounds for sure. From what I can see its the people who dont do one of those things who are feeling the pain and I think thats actually fair. Its a better scenario than having people who dont even need to know what a stance is, tanking a warrior indeffinitely. Thing is though, even with all of the above if you get unlucky or the other person gets lucky with a hit string you will end up in trouble. Which is why i've found the need to chant puer, so i can catch up if im slow on the stance, misjudge the parry or just get unlucky. Its a problem for those who dont have it though and it is pretty important to have someway of countering streaks like that. I would rather see active means of countering potential damage rather than having something that can be shrugged of as inconsequential.
Against warriors, the stages that people really have to look out for are the stages where they can get tendon locks, consecutive heartpierces, beheading stage etc which while those afflictions are said to proc at crit, they still have close to 0 for procing at -40 wounds. Before people get to tendon locks, theyll need to be around -100 at least, consectuive heartpierces maybe at -100, beheads probably at around -200 thats way far from 2 combos.
The puer suggestion wasnt sweeping anything under the rug either. With stancing, parry, rebound and any additional hindering it is very possible to keep up with the wounds. A lot of people do it still, its just now if you dont you will lag behind on the deep wounds for sure. From what I can see its the people who dont do one of those things who are feeling the pain and I think thats actually fair. Its a better scenario than having people who dont even need to know what a stance is, tanking a warrior indeffinitely. Thing is though, even with all of the above if you get unlucky or the other person gets lucky with a hit string you will end up in trouble. Which is why i've found the need to chant puer, so i can catch up if im slow on the stance, misjudge the parry or just get unlucky. Its a problem for those who dont have it though and it is pretty important to have someway of countering streaks like that. I would rather see active means of countering potential damage rather than having something that can be shrugged of as inconsequential.
Thorgal2005-06-10 09:29:17
People that did 1 wounding with a lunge are now doing 14 wounding, that's a 1400% increase.. I think we can all agree on the statement that things are completely out of whack, not much point in saying otherwise, that's why Roark is working his ass off testing and coding to find a middle grounds.
Eiru2005-06-10 10:47:53
I nominate Alger for being a test dummy.
I meant that in a good way bro!
I meant that in a good way bro!
Ceres2005-06-10 10:57:44
Whine whine.
Y'all suck.
I was and am fine against knights currently, as Alger, Syrienne, Jelaludin etc will attest.
Y'all suck.
I was and am fine against knights currently, as Alger, Syrienne, Jelaludin etc will attest.
Roark2005-06-10 11:09:05
QUOTE(Syrienne @ Jun 10 2005, 12:06 AM)
I've been shocked Roark or no one has responded.
135077
Wounding has been adjusted about once every day for the past week.
Roark2005-06-10 11:13:40
QUOTE(Thorgal @ Jun 10 2005, 05:29 AM)
People that did 1 wounding with a lunge are now doing 14 wounding, that's a 1400% increase.. I think we can all agree on the statement that things are completely out of whack, not much point in saying otherwise, that's why Roark is working his ass off testing and coding to find a middle grounds.
135188
Regardless, some people will be doing more wounding. But presumably that means they put more in precision at the expense of damage or speed. So if you see someone wounding you more, is he getting less hits per minute? (Which equates to less wounds and poisons induced.) Or is he hitting for less HP damage? (Which means you can transfer healing away from HP and towards wounds.) Seeing someone hits for more wounds without observing speed and damage is not an informative quantifier.
Malicia2005-06-10 11:15:29
Isn't it all too easy to just say 'Hey! Give everyone a puer-type ability and deal with it?' Heh.
Shiri2005-06-10 11:18:40
QUOTE(roark @ Jun 10 2005, 12:13 PM)
Regardless, some people will be doing more wounding. But presumably that means they put more in precision at the expense of damage or speed. So if you see someone wounding you more, is he getting less hits per minute? (Which equates to less wounds and poisons induced.) Or is he hitting for less HP damage? (Which means you can transfer healing away from HP and towards wounds.) Seeing someone hits for more wounds without observing speed and damage is not an informative quantifier.
135202
This is all well and good, but Xenthos (amongst others) reports combos of up to 44 wounding each. A health application simply can't cover that, especially when he attacks at a high speed due to Faelingness and high DEX. They don't need to damage, you can probably regen and sparkle it off. But they don't NEED damage because health application is -not that fast.-
EDIT: That said, if it's been constantly changing, that one might just have been on a bad spike.
Daevos2005-06-10 11:21:36
QUOTE(Syrienne @ Jun 10 2005, 04:09 AM)
I think its fair that speed knights should outwound power knights because of precision and dex but whats wrong is no one has even seen the people who forged 300 precision swords and take people from 100 to 0 in one combo.
Afterall there needs ot be SOME benefit to being a speed knight.
Afterall there needs ot be SOME benefit to being a speed knight.
135080
Well, I dont think speed knights should dominate in wounding, since you already dominate in venoms, and really your damage isnt that bad compared to damage knights over time.
Malicia2005-06-10 11:25:06
Speed knights are saying - This isn't so bad. What -are- you guys talking about? We needed this advantage. We should be able to behead you in six strikes and a lucky swing!
Damage knights are saying - Oh god, please just change it back.
I think you shouldn't be able to behead or disembowel with rapiers. It'd force people to switch between fast and slower weapons.
Damage knights are saying - Oh god, please just change it back.
I think you shouldn't be able to behead or disembowel with rapiers. It'd force people to switch between fast and slower weapons.
Daganev2005-06-10 11:38:08
ummmm my charachter is a tae'dae and I ahve not said to change to back.
Malicia2005-06-10 11:39:42
Correction: Damage knights that matter.
And besides, I was joking but many share that sentiment. Terenas however, is more of a speed knight and agrees that wounding is too strong right now.
And besides, I was joking but many share that sentiment. Terenas however, is more of a speed knight and agrees that wounding is too strong right now.
Daganev2005-06-10 11:44:54
Making it the way it was before is just stupid compared to these changes.
Any reasonable thinking person can see that. THe concept of percision is better from both a tactical and roleplay perspective.
I really don't understand why you have a need to insult people who dissagree with you.
Any reasonable thinking person can see that. THe concept of percision is better from both a tactical and roleplay perspective.
I really don't understand why you have a need to insult people who dissagree with you.
Shiri2005-06-10 11:46:39
QUOTE(daganev @ Jun 10 2005, 12:44 PM)
Making it the way it was before is just stupid compared to these changes.Â
Any reasonable thinking person can see that. THe concept of percision is better from both a tactical and roleplay perspective.
I really don't understand why you have a need to insult people who dissagree with you.
Any reasonable thinking person can see that. THe concept of percision is better from both a tactical and roleplay perspective.
I really don't understand why you have a need to insult people who dissagree with you.
135216
Because you don't know how this affects combat on any level other than a purely theoretical one. Her comment was harshly put, but valid.