Asarnil2005-06-11 18:36:32
A lot of my post was pure garbage, but seriously, he was using Lunge, what the hell do you expect was going to happen? Lunge does upgraded wound damage and probably physical damage too, for 2p per hit, thats not taking into account Daevos probably has the L2-L3 wounding runes on his swords so he would be giving a hell of a lot of woundage anyway. Its not like a warrior has any way of killing a Celestine without relying on trying to stack the wounds up since you can just numen or trueheal and we are completely screwed.
Amaru2005-06-11 18:39:06
Get a clue.
Malicia2005-06-11 18:49:00
Hate to break it to you Asarnil, but Daevos has said the same. Wounding is quite strong right now. Of course, continue ranting, but I'm just stating for the record.
Ceres2005-06-11 18:53:11
If you test it now, it will likely be different.
Daevos2005-06-11 19:03:23
Basically I don't like the thought of damage warriors becoming obsolete, and giving speed warriors a advantage in wounding as well as venom afflicting would do that. But I also think that warriors in general could use more help, since there are so many counters against us, especially now that you can dodge while prone. We are the only archetype that has two skillsets made specifically to counter us, and I think its a little ridiculous. I would rather see elementals eliminated completely than the game be balanced against warriors that have elementals(and thats basically what I think the dex and accuracy change did atleast for now).
Roark's comment about the recent change allowing for more innovation in warrior combat is definately interesting. But our accuracy can use some serious work, and I know that he tossed us a bone by decreasing the balance recovery from missing. But after transing the two skillsets that used to affect accuracy, I would like to actually be more not less accurate than I was.
Roark's comment about the recent change allowing for more innovation in warrior combat is definately interesting. But our accuracy can use some serious work, and I know that he tossed us a bone by decreasing the balance recovery from missing. But after transing the two skillsets that used to affect accuracy, I would like to actually be more not less accurate than I was.
Syrienne2005-06-11 19:07:06
I dont see how you think Speed knights getting more wounding is going to render powerk nights obsolete.. hell I still cant tank most power knights period and power is still better in group combat than speed. Which is what most of combat on Lusternia is as I've noted in the past. Damage knights need alot more than this to make them below a speed knight.. poisons dont even matter much as an 'edge' since vlocking isnt possible and theres lots of things that let you shrug off poisons aside from fact they're completely random.
Asarnil2005-06-11 19:10:35
QUOTE(Malicia @ Jun 12 2005, 05:19 AM)
Hate to break it to you Asarnil, but Daevos has said the same. Wounding is quite strong right now. Of course, continue ranting, but I'm just stating for the record.
136437
Yes it is strong, I never claimed it wasn't. But hell its less strong than forcing someone to trueheal, focus spirit, cannibalize or surge themselves so you can kill them without effort. Especially with all the abilities and effects that everyone has access to to dodge said attacks UNLESS they waste 2p per Lunge/Crush to strike.