Flow

by Syrienne

Back to Common Grounds.

Syrienne2005-06-12 05:00:19
I know this is prolly something that has been raised before but I cant help but feel thats a real logic gap in being able to flow from Ethereal Glom to Ethereal Serenwilde freely. It makes these people who raid get away in half a second as long as some moron is standing over there, which there always is. I see a real logic gap in being able to flow from Enemy Territory to Your Territory freely. If we cant summon into it or tackle into it or any of that crap why should flowing out of it be possible for enemies.
Elryn2005-06-12 05:09:08
It's been mentioned before.

I'd love for flow only to work TO forest of your own type.
Jack2005-06-12 05:09:22
When you summon or tackle, you're forcing them into enemy territory.

When they flow, they're entering and leaving of their own free will.

It's just like teleport. Except instant and with no power cost.
Syrienne2005-06-12 05:13:22
Its very lame.. it makes raiding entirely to easy to get away with. Its bad enough that its to simple to bypass guards.
Citera2005-06-12 05:15:39
Is there some special reason this hasn't been implemented (for Flow to only work in forest or tainted forest, respectively)? I mean, lots of things have been changed because of whining about them on the forums..and with -less- whining than there's been for Flow. I mean, I'm not saying that the whining isn't justified, this is a change I want too. I'm just saying, things have been changed with a lot less complaining than this...
Unknown2005-06-12 05:19:07
I really don't get why they want fighting on ethereal to revolve around cheap shots, but it seems that complaining about it is useless.
Daganev2005-06-12 05:22:22
So far all the sugestions have had bad side affects of adversly affecting legitmate uses of the attack. For example, your influencing a village, or you want to attack someone in enemy territory. Flow is an attack as well as a defense.
Xenthos2005-06-12 05:28:10
So... what if you are an enemy trying to flow out of a commune? Maybe have the defences of the forest that keep you from getting beckoned out also prevent the flowing out by an enemy? I guess spores wouldn't change, if you bring a monolith to stop wisp you have trouble sporing, and if you don't bring the monolith you get wisped.

Though this way you'd still be able to flow in to attack, just have to find a different way to leave... so not sure if that'd be the right option or not.
Shiri2005-06-12 05:29:23
QUOTE(Xenthos @ Jun 12 2005, 06:28 AM)
So... what if you are an enemy trying to flow out of a commune?  Maybe have the defences of the forest that keep you from getting beckoned out also prevent the flowing out by an enemy?  I guess spores wouldn't change, if you bring a monolith to stop wisp you have trouble sporing, and if you don't bring the monolith you get wisped.

Though this way you'd still be able to flow in to attack, just have to find a different way to leave... so not sure if that'd be the right option or not.
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That's what distortion does. That's not what the anti-summon shields are there for. That's to stop abuse of PK rules.
Daganev2005-06-12 05:30:28
You are allowed to Teleport out.
The rules of Flow are the same as the rules of Teleport in some areas. Some suggestion has to come about that takes into acount both offensive and defensive legitmate uses.
Sylphas2005-06-12 05:31:46
QUOTE(Syrienne @ Jun 12 2005, 01:13 AM)
Its very lame.. it makes raiding entirely to easy to get away with. Its bad enough that its to simple to bypass guards.
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I'm not sure how well defended Prime Glom is, but there's no way in hell I can get into Etherglom anymore, without learning Serpent.

Secondly, would it be better if we had ghost, hermit, and catacombs? And you know, it makes raiding us just as easy, and you don't see us complaining about it.
Xenthos2005-06-12 05:33:48
QUOTE(Sylphas @ Jun 12 2005, 01:31 AM)
I'm not sure how well defended Prime Glom is, but there's no way in hell I can get into Etherglom anymore, without learning Serpent.

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You can still get in with serpent, flow, or dreamform (I think). Pretty sure dreamform is how Munsia gets in when nobody else is around.

And are we able to distort Ethereal Glomdoring? I didn't think that was the case...
Shiri2005-06-12 05:35:56
QUOTE(Xenthos @ Jun 12 2005, 06:33 AM)
And are we able to distort Ethereal Glomdoring?  I didn't think that was the case...
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No, but I just explained to you on the IRC why this isn't the point. tongue.gif
Unknown2005-06-12 05:41:48
I don't see why they couldn't just say "flow, like forest regeneration, no longer works if you aren't in the right forest type".
Elryn2005-06-12 05:42:05
I think if we made it so flow can only be used to travel TO your own type of forest, it solves quite a few problems. First, it places flow back on the level of a mostly defensive skill rather than an offensive one, which as a lower-than-Master level ability I believe it is intended to be. Secondly, it makes it more difficult to raid the holdings of the opposing commune. You first have to get in, which is the difficult part, but you can still escape relatively easily (as it is with hermit and catacombs for the cities).

It also makes sense, flow is basically a dissolution of the physical body to a spiritual form on the Ethereal plane, then pinpointing the lifeforce of your target and moving to the corresponding location in the ethereal forests. A Serenwilder isn't going to have much success locating people in tainted forest, nor would a Glomdoring member easily locate their target amidst healthy greenery. As long as where you are standing has an ethereal reflection though, you can dissolve your body and move your spirit to the Ethereal plane.

An alternative is to make flow a delayed transport if your target is in the opposite type of forest.
Citera2005-06-12 06:19:40
I don't know why people are still thinking that we want it to be restricted to areas..it's forest TYPES, if you haven't gotten the point yet. Tainted forest, normal forest. That wouldn't restrict flowing outside your commune, it would just keep you from flowing into an opposing one...
Syrienne2005-06-12 07:20:47
I agree the differences in the types of forest should make an impact here.. right now its just to easy to slip in and out of places.. Narsrim and Munsia routinely can make free trips into Glom and flow right out with no hope of stopping them since flow is both instant and without restriction. As for Sylphas comment... please dont lie to yourself like that. EVERYONE has whined about Ghost, its one of the most whined about skills in the game. Serenwilde whines about it, Celest whines about it, its just the way it is.. but Ghost doesnt let them get away instantly either.. so right now ghosting into my territory isnt my big concern.
Shiri2005-06-12 07:35:21
QUOTE(Syrienne @ Jun 12 2005, 08:20 AM)
As for Sylphas comment... please dont lie to yourself like that. EVERYONE has whined about Ghost, its one of the most whined about skills in the game.
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And how much has it been changed? As much as flow has been changed, which is even more whined about than ghost is.
Unknown2005-06-12 07:56:52
I would probably still be in Glom if it weren't for the way flow and wisp work on ethereal. Having most of your PvP revolve around that stuff is so bleh.
Syrienne2005-06-12 08:04:50
And just because Ghost hasnt been changed it makes flow ok? Sort of logic is that.. just because the gods havent changed ghost doesnt mean they arent aware of any grumblings.. they can only do so much at a time but that doesnt mean we should simply stop doing our jobs as effectively being testers of the design they put out. They depend on our feedback to know what needs to be done.