Daganev2005-06-12 20:06:14
It doesn't make raiding easier, it makes running away and entering locations, thus annoying the hell out of players and harrasing them in a legal manner easier.
Sylphas2005-06-12 21:26:33
Scourge/eyepeck, drop a mono, vine. That person is now stuck there at least long enough for your own people to flow in.
Glomdoring has the easiest time of anyone stopping flow, and you're the ones who complain the most. Get a clue.
Glomdoring has the easiest time of anyone stopping flow, and you're the ones who complain the most. Get a clue.
Syrienne2005-06-12 21:31:10
I would love to see you land sourge, eyepeck and vine before Munsia can type in flow, which is prolly aliased heh.
Dont forget the need to raze also, as I previously stated by time I raze shes already gone.
Dont forget the need to raze also, as I previously stated by time I raze shes already gone.
Sylphas2005-06-12 21:38:18
You're never going to stop a raid, or even just one person, solo, so that's pointless, especially when she has bolting and burrow.
If you get two people to follow, flow to her, you can instantly drop a mono, raze and land scourge/eyepeck.
And as has been said, if she leaves, you successfully defended. You win, stop complaining that she didn't die.
If you get two people to follow, flow to her, you can instantly drop a mono, raze and land scourge/eyepeck.
And as has been said, if she leaves, you successfully defended. You win, stop complaining that she didn't die.
Syrienne2005-06-12 21:41:52
So if Narsrim comes in, chops a tree, we come up, he flows, we won? I dont think so.
Sylphas2005-06-12 21:47:45
Yes. You lose if Narsrim kills you and chops another tree. If you kill him you've also won.
You win if the raid ends. You lose if it continues.
You win if the raid ends. You lose if it continues.
Gwylifar2005-06-12 23:47:54
It doesn't sound any different than any other raid stopping tactic we've been having to deal with since day one. You want to know how many times I've run up to Ethereal to try to drive off Kaervas, or Erion, or any number of other people, without ever killing them and without arriving in time to stop them from killing some of the fae, and only being able to take comfort in having stopped them from doing more? The answer is, practically since day one, scores of times. Flow is hardly the only way to get off scot free, it's not even necessarily the best one out there. That's the balance of power that we all have been living with all along. Sorry you missed the chance to complain about it, but that chance passed a while ago. Seriously, I sympathize, sincerely. Just don't think everyone else hasn't been in that impossible situation a long time now.
Elryn2005-06-13 01:19:20
QUOTE(Jello @ Jun 13 2005, 05:37 AM)
They're not going to see how lame it is until someone actually starts using it on them, which is months down the road. It's too bad the admin have such a poor grasp of sportsmanship as well.
137102
Actually, Ethelon has used flow to get in and out of Serenwilde quite a few times, and good on him for taking advantage of the skill. There's nothing wrong with that.
Also, the person who said dreamweavers can coalesce (move their body to where their spirit is) and instantly escape is wrong. Coalesce has an -extremely- long equilibrium recovery time, it renders them helpless for a good length of time. They can't immediately flow out, any more than they can immediately throw down a catacombs. Bringing up dreamweaving is a bit irrelevent to this discussion, really.
I don't think flow is overpowered as it is now, I just want it changed so we can use it to defend our respective forests. If someone raids, you can't really flow anymore because there is the chance they will return to enemy territory, and you will flow in after them.
I see flow as primarily utility/defensive, not offensive.
Daganev2005-06-13 01:24:55
I'd just like to say, that you bringing up something, and then whene someone argues against it you say its not relevant is very telling.
Why don't we just bring back the days of summoning people out of thier home into statues? Afterall, thiers plenty of ways to avoid it!
Why don't we just bring back the days of summoning people out of thier home into statues? Afterall, thiers plenty of ways to avoid it!
Elryn2005-06-13 01:30:15
QUOTE(daganev @ Jun 13 2005, 11:24 AM)
I'd just like to say, that you bringing up something, and then whene someone argues against it you say its not relevant is very telling.
137287
If it helps, think of it this way. I'm not arguing against you, I'm telling you why you're mistaken.
Dreamweaving allows ANY dreamweaver from ANY organization to get into enemy territory. They can then use ANY escape method to get out, flow or otherwise. I don't see how it is relevant to this debate.
Daganev2005-06-13 01:32:21
Who can leave as soon as they are attacked or webbed? oh look, only the forest communes who have battle over the same plane.
Sylphas2005-06-13 02:06:27
Most anyone will get balance back before you do you recover from webbing, so the list would be anyone with: Hermit, Catacombs, Flow, Spores, Prism, Cubix, Sprint, Burrow, Ghost, Serpent. Probably more.
Shiri2005-06-13 02:07:24
QUOTE(Sylphas @ Jun 13 2005, 03:06 AM)
Most anyone will get balance back before you do you recover from webbing, so the list would be anyone with: Hermit, Catacombs, Flow, Spores, Prism, Cubix, Sprint, Burrow, Ghost, Serpent. Probably more.
137321
Keep in mind everyone (EVERYONE) can use spores.
Narsrim2005-06-13 03:30:57
QUOTE(daganev @ Jun 12 2005, 09:24 PM)
Why don't we just bring back the days of summoning people out of thier home into statues? Afterall, thiers plenty of ways to avoid it!
137287
-=+-=+ News Flash +=-+=-
A great deal of people are retarded or just plain ignorant. We need barrier in effect to help em.
Binjo2005-06-13 04:45:30
QUOTE(daganev @ Jun 12 2005, 12:31 PM)
I don't care who is doing the raiding? You don't see how lame it is?
I'm sorry that the players in Glomdoring don't have the maturity of a three year old who enjoy the "I win button" attached to every game they play.
And What about my ideas don't make IC sense? Every area allready hass something built into it where enemies can do one thing and non enemies can do another. Ever tried to summon and gotten stopped by the magics of (insert city here)
Sure glomdoring can stick 20 guards at every location in thier forest, but why would you want to play like that?
I'm sorry that the players in Glomdoring don't have the maturity of a three year old who enjoy the "I win button" attached to every game they play.
And What about my ideas don't make IC sense? Every area allready hass something built into it where enemies can do one thing and non enemies can do another. Ever tried to summon and gotten stopped by the magics of (insert city here)
Sure glomdoring can stick 20 guards at every location in thier forest, but why would you want to play like that?
137098
This is where the difference between outter plane transport, and the difference between summoning and transporting your self to a target become useful. They don't make IC sense cause say there is a forest demesne of your type in enemy territory you're suggesting that the enemy status take precedence over the type, which makes no IC sense.
I still stand by my idea since no one has flamed me for it yet, if you're switching forest types there is a delay, although slightly less if you're going towards your own forest type.