Dreamweaver guards?

by Marcalo

Back to Ideas.

Unknown2005-06-13 08:12:05
Well.. you could add a skill bout myth in it, which instead of leaving body, your body literally travels to the dream realm, and you have more movement and such, problem though is it'd drain your willpower like hell, if you died like that you wouldn't be able to vitae, would create a corpse, if you run outa willpower splat.

The death line would be like, Elryn has succomed to the Dream realm and has perished in his sleep.
Narsrim2005-06-13 13:57:48
How about instead of dreamweaving guards, it takes dreambodies an extended amount of time to walk over eye sigils (sorta like rubble). That way, they can not pop/in out like crazy but still function.
Ialie2005-06-13 14:10:07
Can we have guards that dectect weapons with runes with them and have them jump out and go "BOOOOOGA! I WILL EAT THOSE RUNES!"

and then have the guard eat them and poop them out into flamed monolith sigils so they can't teleport to us?
Nayl2005-06-13 14:12:53
No,
But I reckon that the Teachers (Meleris, Aa... something, Miakoda, and Brennan,) all kether a dreamweaving enemy who's at the nexus.
Just like a human doing kether. Would mean dreamers could still attack nexii, but if other's start Kether'ing they have to run, or die, good for both sides.
Sylphas2005-06-13 16:35:17
People complained about Dreamweaving in combat, now they complain that it's good for spying? What do you want it to be able to do, exactly?

Delayed movement over eye sigils would work, teachers using kether/violet would work. Dreamguards or making it really easy to sense dreamweavers would kill the skill.

And seeing dreambodies locations? Not even dreamweavers can do that.
Gwylifar2005-06-13 17:19:32
We don't need to impair dreamwalkers. We just need to teach people not to sit idle and not to sleep except behind a door.
Unknown2005-06-13 17:37:22
QUOTE(Yrael @ Jun 13 2005, 01:23 AM)
Who we have two of, and are around very rarely.
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Razyx is a trans dreamweaver. Last week STAT said I had played over 2 days (48+ hours). If that's not enough... blink.gif doh.gif rolleyes.gif

Granted I don't know much about it yet, I've only been a dreamweaver for a few weeks. Most of that time was (and continues to) be spent converting my system from a knight to a mage. happy.gif
Terenas2005-06-13 17:47:23
Personally, I think having infused elementals be able to hit dreamweavers or ghosts is fine enough. The most you can have hitting you at any given time is just one anyway.
Unknown2005-06-13 17:54:53
Back to the topic...

The whole purpose of dreamweaving is spying. You -cannot- kill anyone with it if they've got half a brain and an insomnia trigger...PERIOD. Maybe if you have 2+ dreamweavers you could take someone down, but not just one. Sap doesn't even do enough damage to kill someone unless they're a novice.

It's also easy to evade a dreamweaver. Get a couple people to kether, we can't take hardly any damage. You could walk through a door and close it behind you. Transverse to another plane, enter a guildhall, or some other such location (link in dreamweaving is still broke, we can't follow you right now). My approach is to sit there sipping and laughing at the dreamweaver, kethering for good measure.

Adding a room-distance-limit would DESTROY dreamweaving. Most people (myself included) can't step out of a friendly city/village without getting jumped...and for good reason. A dreamweaver has -no- way to protect their body aside from location (shield, reflection, etc are stripped when you enter dreambody). Adding a room limit would mean dreamweaving is worthless for spying, since you can't get close enough to enter enemy territory safely. You can't nerf the -only- thing a skillset is really good for, that's just mean.

I wouldn't be adverse to having certain guards being able to kether, so long as they don't do much damange and it's still possible to move relatively free in enemy territory.

Acceptable example: stacking 5 of such guards at a Nexus or other important location to keep a dreamweaver from loitering there. The guards wouldn't do enough damage to kill a dreamweaver outright, but they'd certainly keep them from hanging out.

Unacceptable example: stacking 5 guards at all city/commune entrances and give them enough damaging ability to kill a dreamweaver the second the pass through the room.

As long as it's possible for dreamweavers to enter enemy territory, I don't mind having a few deterrents at key locations (Nexuses). I liked the idea mentioned earlier about having prominent city mobiles (trainers, etc) kether.
Rhysus2005-06-13 17:56:00
No. You are -all- making useless suggestions. Dreamweaving does not need any downgrades whatsoever. If you can't deal with a Dreamweaver, in the myriad ways there are already to completely negate most of the skillset, suck it up and learn. It makes me sick that people complain this much about someone sitting around at the Megalith or whatever spying when that is the advertised point of the entire skillset, and the combat efficacy is negligable at best. MAYBE in groups it would be pretty good, but alone, you'd have to be dumb or idle to die to a dreamweaver if they weren't in their demesne being really creative.
Unknown2005-06-14 00:49:12
QUOTE(Rhysus @ Jun 14 2005, 04:56 AM)
No. You are -all- making useless suggestions. Dreamweaving does not need any downgrades whatsoever. If you can't deal with a Dreamweaver, in the myriad ways there are already to completely negate most of the skillset, suck it up and learn. It makes me sick that people complain this much about someone sitting around at the Megalith or whatever spying when that is the advertised point of the entire skillset, and the combat efficacy is negligable at best. MAYBE in groups it would be pretty good, but alone, you'd have to be dumb or idle to die to a dreamweaver if they weren't in their demesne being really creative.
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What he said.
Alger2005-06-14 02:03:00
hahaha... my god

2-3 people to take down a dreamweave? you have 3 people violet, all the dreamweaver will do is move and leave. You deffinitely need more than that.

Anyway, so you're saying we need more people to violet so we can take down a dreamweaver when all the dreamweaver has to do is park his body by a ton of guards in a place where they can regen health like crazy or what not. THEN you're comparing this to a magnagoran fighter who can tank 2-3 inept fighters because these inept fighters dont have a clue and because this magnagoran has spent the time to learning how to fight. THEN you try to smudge it in our face by going "doesnt feel good to be on the other side of things, huh"

hahaha... sorry elryn and who else backed him up, but thats just sad.

Unknown2005-06-14 02:04:35
QUOTE(Alger @ Jun 14 2005, 01:03 PM)
hahaha... sorry elryn and who else backed him up, but thats just sad.
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No need to be sorry, you're aloud to be wrong.
Xenthos2005-06-14 02:39:04
Right, because it's so pleasant to be teaching a novice and have a dreamweaver walk up and start smacking you. Especially if you are asking them to stop because you are working with said novice, and they continue... I dunno, maybe if the dreamweavers actually had some restraint there wouldn't be a problem. (Though I will point out that I got away and my novice has innocence so wasn't in any danger... how hard is it to give me THREE MINUTES to finish working with a novice?)

Edit: I would like to point out that even Torak stops attacking when he knows there is a novice involved... so that doesn't say much for a certain dreamweaver.
Elryn2005-06-14 02:43:22
Did I do that, Xenthos?
Yrael2005-06-14 02:44:48
QUOTE(Elryn @ Jun 13 2005, 06:04 PM)
As far as I know, there is ONE dreamweaver on the offensive from Serenwilde. I have achieved the desired result, having Magnagora -really- consider me an enemy.

I was not offering an argument, either, I was simply pointing out the irony.
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And a power-wasting pest for people who like to live through wisp.
Xenthos2005-06-14 02:46:29
No, this one was a certain ex-prince of a supposedly enlightened city.

And I would like to thank you, while your illusions are BLOODY ANNOYING, they at least add some RP and flavour, and I think you'd stop for a few moments if asked :/
Yrael2005-06-14 02:48:18
QUOTE(terenas @ Jun 14 2005, 04:47 AM)
Personally, I think having infused elementals be able to hit dreamweavers or ghosts is fine enough. The most you can have hitting you at any given time is just one anyway.
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Ghost is hard enough to keep up as is. Yes, I know I'm being a hypocritical hobo man.

QUOTE(Sylphas @ Jun 14 2005, 03:35 AM)
People complained about Dreamweaving in combat, now they complain that it's good for spying?  What do you want it to be able to do, exactly?
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Nothing. Just like Amaru wants Magnagora to do nothing. \\
Elryn2005-06-14 02:52:10
QUOTE(Yrael @ Jun 14 2005, 12:44 PM)
And a power-wasting pest for people who like to live through wisp.
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I've killed you once using that trick, Yrael. If you don't learn from it, why wouldn't I try using it again?

And thats a relief, Xenthos. smile.gif
Yrael2005-06-14 02:54:32
Because I am LAZY, damnit, and even if I put a button in Thorgal's pretty interface saying "PUSH HERE WHEN ELRYN IS LIKELY TO WASTE POWER ON YOU TO KILL YOU ON THE CHANCE YOU ARE AFK" then I'll still forget.