Conflict and Balance in Lusternia

by Estarra

Back to Common Grounds.

Unknown2005-06-16 18:12:32
QUOTE(Erion @ Jun 16 2005, 06:09 PM)
But it'd be nasty for Narsrim to raid when there's no security on.  The few people that are on wouldn't know.
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Such people can't stop the serpent/burrow machine anyway.
Erion2005-06-16 18:18:17
No one can stop the serpent/burrow machine as-is. tongue.gif

What about a discretionary power that makes random exits invisible? Would be annoying, for raiders who don't know their way around. And a druid-discretionary power, to throw up thornwalls in random exits, just like the demesne ability! happy.gif

Any-rate, I like the suggestions. Although Ethereal still needs to be looked at.
Vix2005-06-16 18:23:00
Briar walls hinder the defense more than the offense as it is. And why spend 300 power for a demesne ability?
Erion2005-06-16 18:23:33
QUOTE(Vix @ Jun 16 2005, 02:23 PM)
Briar walls hinder the defense more than the offense as it is. And why spend 300 power for a demesne ability?
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'Cause it's fun. biggrin.gif

EDIT: And because you can flow right to the person, versus wandering around looking for him.
Daganev2005-06-16 18:25:36
I like all the ideas, but for the idea of having only security hear the channel.

In glomdoring, I would like it if only certain people could hear people screaming, so that the average citizen doesn't know we are ever 'attacked', however I think it should be anyone who is a minister or an aide to minister of the city, or holds a position in the guild other than Undersecretary that should be able to hear it.
Estarra2005-06-16 18:36:14
Erion2005-06-16 18:37:48
I don't know. What about a discretionary power that gives dreamers perm-aeon, while in the area?
Vix2005-06-16 18:43:01
QUOTE(Estarra @ Jun 16 2005, 01:36 PM)


Ooh, I like. Especially the anti-ghost one evil.gif
Erion2005-06-16 18:46:58
QUOTE(Vix @ Jun 16 2005, 02:43 PM)
Ooh, I like. Especially the anti-ghost one  evil.gif
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Yea, but poor Magnagora. tongue.gif

EDIT: Instead of just anti-ghost, what about one that did passive damage on-par or over what you'ld get from being on Astral w/out having the ability to survive to those out of phase (dreamform, ghost)
Sylphas2005-06-16 18:48:18
Because that would make dreaming useless?

I like them all, and I'm apparently the only one who likes the idea of protectors/security only hearing it. Gives protectors something other than a name.
Unknown2005-06-16 18:48:59
Estarra, I love it, you and your staff rock!
Erion2005-06-16 18:50:19
QUOTE(Sylphas @ Jun 16 2005, 02:48 PM)
Because that would make dreaming useless?

I like them all, and I'm apparently the only one who likes the idea of protectors/security only hearing it.  Gives protectors something other than a name.
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Which? The passive damage? It's not much, only a couple hundred. And with absinthe, it's nothing. You can normally get in and do your business well before then.
Unknown2005-06-16 18:50:39
QUOTE(Hajamin @ Jun 16 2005, 01:05 PM)
NO!
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wub.gif Hajaboo
Daevos2005-06-16 18:56:11
I don't like this anti-ghost thing, unless there is anti tumble, anti leap, anti all movement skills.
Gwylifar2005-06-16 18:58:20
An anti-ghost one should probably also stop dreamwalkers, considering how indigo/violet/chockmah/kether work.
Sylphas2005-06-16 19:00:56
QUOTE(Erion @ Jun 16 2005, 02:50 PM)
Which?  The passive damage?  It's not much, only a couple hundred.  And with absinthe, it's nothing.  You can normally get in and do your business well before then.
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No, the perma-aeon suggestion.
Sylphas2005-06-16 19:01:58
QUOTE(Daevos @ Jun 16 2005, 02:56 PM)
I don't like this anti-ghost thing, unless there is anti tumble, anti leap, anti all movement skills.
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Tumble and leap don't let you move past guards and statues without being touched.
Erion2005-06-16 19:04:03
QUOTE(Sylphas @ Jun 16 2005, 03:00 PM)
No, the perma-aeon suggestion.
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Wouldn't be useless - although it would have some nasty lag to it.
Estarra2005-06-16 19:04:57
QUOTE(Sylphas @ Jun 16 2005, 12:00 PM)
No, the perma-aeon suggestion.
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Maybe for ghosts.

I don't see dreamwalking to really be an overpowered raiding tactic.
Daevos2005-06-16 19:05:30
QUOTE(Sylphas @ Jun 16 2005, 07:01 PM)
Tumble and leap don't let you move past guards and statues without being touched.
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Sprint does