Sylphas2005-06-16 21:35:15
They climb, never seen them fly.
Nokraenom2005-06-16 21:38:16
I've definately seen frost hags flying before. I'm 100% positive, and it wasn't during the time when there were all the weird flying problems. Whether this has been since fixed as a side-effect of some other problem, or was just a bizarre glitch, I can't say since I don't often visit Serenwilde villages now that I'm enemied.
If I see it again, I'll be sure to bug it.
If I see it again, I'll be sure to bug it.
Athana2005-06-16 21:49:34
I'm almost 100% sure I recall hearing people say on SEG that frost hags flew...maybe I'm just crazy..
Amaru2005-06-16 21:55:21
The exp loss is something I see as necessary to change. Currently there are many debates on 'blah is biased towards blah, because blah loses more exp.'
Removing exp loss from villages (as opposed to conglutinating, where people could just run straight back) would remove any problems of balance where this is concerned.
The second most important change concerns demesnes, and whether or not you want village influencing to consist entirely of demesne competitions, as it does now. If not, the solution should be one which concerns demesnes overall, and not just unbreakable-using-sanctuary-demesnes. There are also problems such as:
City M holds village D, and has done for a while. A demesne goes through village D with both ends in city M.
This is working on the basis that all parties going into the village as it revolts are on equal footing, which I think is what is needed.
Removing exp loss from villages (as opposed to conglutinating, where people could just run straight back) would remove any problems of balance where this is concerned.
The second most important change concerns demesnes, and whether or not you want village influencing to consist entirely of demesne competitions, as it does now. If not, the solution should be one which concerns demesnes overall, and not just unbreakable-using-sanctuary-demesnes. There are also problems such as:
City M holds village D, and has done for a while. A demesne goes through village D with both ends in city M.
This is working on the basis that all parties going into the village as it revolts are on equal footing, which I think is what is needed.
Nokraenom2005-06-16 22:05:55
I think in villages that are in play, demesnes should be limited to 5 rooms. This still gives the mage/druid the opportunity to use their abilities from afar, but makes it so that no mage can dominate the influencing. Used strategically, a few mages could prove very powerful (such as at key intersections in the village), but shouldn't be able to dominate.
Also, I agree with Daevos and Amaru that exp loss should be removed in villages that are in play instead of conglutination. The point in PK is to remove your enemy from combat for a while, not necessarily the act of killing itself. Exp loss is probably the largest cause of burnout and frustration in influencing, next to influencing that lasts more than a couple hours (2 or 3 should be the upper limit). Removing exp loss will open up influencing for more people, who might otherwise be dissuaded from enjoying this aspect of the game by the thought of having to spend time bashing afterwards to gain back the lost exp/levels.
I think people should not be allowed to influence in villages while they are Graced. I know several people that die purposefully, come back with Grace, and influence to their heart's content afterwards. It defeats the purpose of Sanctuary as a skill, to be able to use Grace as a mobile Sanctuary for no power cost.
Also, I agree with Daevos and Amaru that exp loss should be removed in villages that are in play instead of conglutination. The point in PK is to remove your enemy from combat for a while, not necessarily the act of killing itself. Exp loss is probably the largest cause of burnout and frustration in influencing, next to influencing that lasts more than a couple hours (2 or 3 should be the upper limit). Removing exp loss will open up influencing for more people, who might otherwise be dissuaded from enjoying this aspect of the game by the thought of having to spend time bashing afterwards to gain back the lost exp/levels.
I think people should not be allowed to influence in villages while they are Graced. I know several people that die purposefully, come back with Grace, and influence to their heart's content afterwards. It defeats the purpose of Sanctuary as a skill, to be able to use Grace as a mobile Sanctuary for no power cost.
Erion2005-06-16 22:07:09
QUOTE(Nokraenom @ Jun 16 2005, 05:38 PM)
I've definately seen frost hags flying before. I'm 100% positive, and it wasn't during the time when there were all the weird flying problems. Whether this has been since fixed as a side-effect of some other problem, or was just a bizarre glitch, I can't say since I don't often visit Serenwilde villages now that I'm enemied.
If I see it again, I'll be sure to bug it.
If I see it again, I'll be sure to bug it.
139941
I've seen frost hags and plague lords do it - they followed me into the air.
Revan2005-06-17 00:18:41
One question I have with the demesne changes: Will we still be able to TRAVEL to people outside the area? The area only summon is good, but I do not see a problem with leaving demesne travel the way it is, being able to travel to someone ANYWHERE in your demesne. Just a thought.
Amaru2005-06-17 00:19:45
You probably have some good points, but I can't get my mind off the fact your avatar is a guy holding his balls, and the ensuing bright blue lightning.
Vix2005-06-17 00:44:15
Now it's just about impossible to get into Ethereal Glomdoring. It's stinks not because we can't kill the fae or champions, but because part of the sceptre quest involves going into Glom as we've repeated several times.
Take away the archways now!
Take away the archways now!
Alger2005-06-17 00:47:42
Demesne watch used to see through ghost... wierd just tested it, but it doesnt. Many mages would confirm that though. Also who sees through ghost.
Vix2005-06-17 00:54:38
Another solution to stop the Glomdoring control of the essential quest item is to replace the quest in question (ha) with another one I know of that does not do anything. It gives gold even during the time for sceptre searching.
Erion2005-06-17 01:55:49
QUOTE(Vix @ Jun 16 2005, 08:54 PM)
Another solution to stop the Glomdoring control of the essential quest item is to replace the quest in question (ha) with another one I know of that does not do anything. It gives gold even during the time for sceptre searching.
140056
OMGOMGOMGOMGOGOMGOGMGOMGOVERPOWEREDNERF
You've gotten the item before. You can get it again. Seriously. =\\ Somethings a little difficult - you work around it, not demand it be changed.
Shiri2005-06-17 02:16:52
QUOTE(Erion @ Jun 17 2005, 02:55 AM)
OMGOMGOMGOMGOGOMGOGMGOMGOVERPOWEREDNERF
You've gotten the item before. You can get it again. Seriously. =\\ Somethings a little difficult - you work around it, not demand it be changed.
You've gotten the item before. You can get it again. Seriously. =\\ Somethings a little difficult - you work around it, not demand it be changed.
140065
"It CAN be done" isn't really a good excuse for the imbalance.
EDIT: Uh, especially when the overpowered skill we used to get it just got downgraded.
Unknown2005-06-17 02:35:06
QUOTE(Amaru @ Jun 16 2005, 02:19 PM)
You probably have some good points, but I can't get my mind off the fact your avatar is a guy holding his balls, and the ensuing bright blue lightning.
140035
Don't diss Kakashi-sensei and his raikiri.
Elryn2005-06-17 02:58:23
QUOTE(Erion @ Jun 17 2005, 11:55 AM)
You've gotten the item before. You can get it again. Seriously. =\\ Somethings a little difficult - you work around it, not demand it be changed.
140065
You do realize that the quest involves having to ROAM Glomdoring to find a random location?
Let's just review. We have four ways that I can think of to get into Glomdoring without dying instantly to guards. Teleport and tesseract require a willing stationary target... not going to happen. Spores require us to have already got in there somehow to steal/make them, or a foolish Glomdoring member to give them to us... again not going to happen. That leaves dreamweaving, which has SIGNIFICANT disadvantages but is possible. Of course if any Glomdoring member is actually watching the forest (which you would expect during open Faethorn), the equilibrium loss = instadeath.
Alright, so getting in is hard enough. What about moving around? Since you must be on the ground to find the item, and there are no longer any ways to avoid hostilities after movement, any Seren who has to search the Glomdoring has to contend with wisping, flowing, totems hitting at every step, and guards able to obliterate you at any moment.
I don't mind a quest being difficult, but that is insane.
Gregori2005-06-17 03:08:33
QUOTE(Alger @ Jun 16 2005, 06:47 PM)
Demesne watch used to see through ghost... wierd just tested it, but it doesnt. Many mages would confirm that though. Also who sees through ghost.
140053
Demesne watch has been messed up for ages. It no longer sees through ghost, or if your demesne is on Prime and you are on Ethereal, and someone enters Ethereal from your demesne you see them exit your demesne, but not enter it going the other way.
Ie: if we are both on Ethereal and you tesseract to Prime I do not see you exit, but if you tesseract to me I see you enter.
If my demesne is on Ethereal and I am on Prime, and you tesseract to me, I see you exit but I don't see you enter going the other way.
Not sure what they did, but they messed up demesne watch in any regards.
Xenthos2005-06-17 03:22:54
QUOTE(Elryn @ Jun 16 2005, 10:58 PM)
You do realize that the quest involves having to ROAM Glomdoring to find a random location?
Let's just review. We have four ways that I can think of to get into Glomdoring without dying instantly to guards. Teleport and tesseract require a willing stationary target... not going to happen. Spores require us to have already got in there somehow to steal/make them, or a foolish Glomdoring member to give them to us... again not going to happen. That leaves dreamweaving, which has SIGNIFICANT disadvantages but is possible. Of course if any Glomdoring member is actually watching the forest (which you would expect during open Faethorn), the equilibrium loss = instadeath.
Let's just review. We have four ways that I can think of to get into Glomdoring without dying instantly to guards. Teleport and tesseract require a willing stationary target... not going to happen. Spores require us to have already got in there somehow to steal/make them, or a foolish Glomdoring member to give them to us... again not going to happen. That leaves dreamweaving, which has SIGNIFICANT disadvantages but is possible. Of course if any Glomdoring member is actually watching the forest (which you would expect during open Faethorn), the equilibrium loss = instadeath.
140110
There's yet another way to get in. It involves an instant transport skill and trees. Your raiders use it occasionally.
Nayl2005-06-17 03:36:54
Flow was changed(Re:Nerf), only forest of user. Normal/Tainted as needed.
Xenthos2005-06-17 03:38:55
When did that happen? I didn't see it in the announce where Serpent was changed... hm.
Shiri2005-06-17 03:45:56
QUOTE(Xenthos @ Jun 17 2005, 04:38 AM)
When did that happen? I didn't see it in the announce where Serpent was changed... hm.
140125
Read it again, then. (HAH. Revenge for the Elryn/Elohora thing!)