Wisp and flow change.

by Unknown

Back to Common Grounds.

Hajamin2005-06-17 13:50:41
Funny, it was Glomdoring asking for this change more than anyone else...
Daevos2005-06-17 13:51:55
It's a good change.
Erion2005-06-17 13:52:05
QUOTE(Jairdan @ Jun 17 2005, 09:48 AM)
Nyla.. don't be stupid..

it took us zero power to meld it THE FIRST TIME.. once it was EVER tainted EVER flooded EVER infested.. that "advantage" ceased to exist because we then had to purify it.

Serenwilde has control, so, if we HAD to spend power to forest it, it WOULD be forested, and it would take us ZERO power to meld it. THere is no current advantage. Get over it.
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But in the big scheme of things, say the Faethorn was infested and never un-infested, you would have saved a total of 87 power. It would only be even if it were purified and left purified.
Erion2005-06-17 13:54:06
QUOTE(Hajamin @ Jun 17 2005, 09:50 AM)
Funny, it was Glomdoring asking for this change more than anyone else...
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I'm just argueing for the sake of argueing (and my post count). That said, I'm fairly content with them. I just think it's funny people are honestly argueing over (OMG) 87 power. Anyway. Leave it as-is for 2-3 Faethorn battles, to see how the BUG-FIXES to Serpent and the flow/wisp bits affect things.

This'll be good for those pains when we'd flow to someone in the middle of eth-glom, when only seconds before they were eth-faeth.
Jairdan2005-06-17 13:54:24
so we save a TOTAL of 87 power.. out of.. god knows how much power has been spent purifying.

Go ahead and flip the roles, make it tainted forest - Serenwilde will purify it all, and guess, what, we'll STILL be able to meld for 0 power *gasp* NERF IT! NERF TAINTED FOREST! SERENS HAVE AN ADVANTAGE!

*kicks*
Erion2005-06-17 13:55:36
QUOTE(Jairdan @ Jun 17 2005, 09:54 AM)
so we save a TOTAL of 87 power.. out of.. god knows how much power has been spent purifying.

Go ahead and flip the roles, make it tainted forest - Serenwilde will purify it all, and guess, what, we'll STILL be able to meld for 0 power *gasp* NERF IT! NERF TAINTED FOREST! SERENS HAVE AN ADVANTAGE!

*kicks*
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Thanks for the post-count. happy.gif Obviously, you know me well enough to see I'm argueing over 87 power for the hell of it. I'm bored out of my mind here. It's fine - just annoying, that's all.
Shiri2005-06-17 13:58:30
QUOTE(Erion @ Jun 17 2005, 02:52 PM)
But in the big scheme of things, say the Faethorn was infested and never un-infested, you would have saved a total of 87 power.  It would only be even if it were purified and left purified.
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mellow.gif Okay, if this is the only argument available with regards to that, I'm going to go and summon 87 maidens, then log out, having wasted the Moonhart Mother Tree that in its entirety. And then we'll be precisely even. ...I don't think anyone cares about such a piddling detail.

QUOTE(Elryn)
I do see a number of disadvantages Glomdoring have mechanistically, and these may need to either be addressed or balanced out. I believe, however, that changing the nature of the Fae/Faethorn is not the answer.

What if the major component of Glomdoring's side of the quest was inside Glomdoring, with only optional forays into Faethorn to steal Fae?

Edit: And there are problems with the idea that now things are underway, melding is equally possible on all sides. For one, any mage other than a Hartstone druid who dissolves their demesne in Faethorn will revert the area back to natural forest.


I still hold that mages should not be able to meld the Faethorn realm, seeing as we can't (to my knowledge) meld their Elements. Which MECHANICALLY we have exactly as much sway over, before people start pulling this "Moon-influenced Faethorn doesn't belong to Serenwilde!) crud. In any case. Make the Glomdoring quest identical to ours with a more subtly dark overtone (make a Faethorn loyal on the other side of Faethorn to Butter that makes shadowwebs capable of forcing Fae into spiritball form out of honey), and make dead Fae worthless to the Night Avatars. (Make Raziela resurrect them and Gorgulu eat them and crud them out as demons, if you care that much.) Sorted.
Elryn2005-06-17 14:00:59
I should have said "any Druid"... blush.gif

Edit: And I -detest- the watering down of the uniqueness of the Fae/Serenwilde concept. Making a Fae denizen help enslave her people to the very thing that threatened to obliterate them entirely... I just don't think it appropriate. Another way from killing them, fine. But I'm really tired of this 'identical but slightly darker' rubbish.
Erion2005-06-17 14:02:30
QUOTE(Shiri @ Jun 17 2005, 09:58 AM)
mellow.gif Okay, if this is the only argument available with regards to that, I'm going to go and summon 87 maidens, then log out, having wasted the Moonhart Mother Tree that in its entirety. And then we'll be precisely even. ...I don't think anyone cares about such a piddling detail.

QUOTE(Elryn)
I do see a number of disadvantages Glomdoring have mechanistically, and these may need to either be addressed or balanced out. I believe, however, that changing the nature of the Fae/Faethorn is not the answer.

What if the major component of Glomdoring's side of the quest was inside Glomdoring, with only optional forays into Faethorn to steal Fae?

Edit: And there are problems with the idea that now things are underway, melding is equally possible on all sides. For one, any mage other than a Hartstone druid who dissolves their demesne in Faethorn will revert the area back to natural forest.


I still hold that mages should not be able to meld the Faethorn realm, seeing as we can't (to my knowledge) meld their Elements. Which MECHANICALLY we have exactly as much sway over, before people start pulling this "Moon-influenced Faethorn doesn't belong to Serenwilde!) crud. In any case. Make the Glomdoring quest identical to ours with a more subtly dark overtone (make a Faethorn loyal on the other side of Faethorn to Butter that makes shadowwebs capable of forcing Fae into spiritball form out of honey), and make dead Fae worthless to the Night Avatars. (Make Raziela resurrect them and Gorgulu eat them and crud them out as demons, if you care that much.) Sorted.
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Actually, I *like* this. Except make it take spider-silk, dropped in eth-glom, you guys take honey-cakes, put in some dark, mischevious redcap or something near the eth-glom (or in) and have him make spider-web nets, which drains the soul from a Fae. Love it. Absolutely love it. I'm sick and tired of having to kill Fae, really. Serenwilde will still have the minor advantage of being able to cook honeycakes and use them - but who honestly cares?
Erion2005-06-17 14:07:03
Ethelon2005-06-17 14:30:42
Serenwilde has a huge advantage now. We have to Demesne most of Faethorn now to use Flow and Wisp, yet Serenwilde does not. Any one who argues that this is fair is a moron. It has nothing to do with Serenwilde having to purify when they start out with the advantage and we have to steal it from them just to use our skills. Faethorn needs to be changed so it effects both sides equally.
Erion2005-06-17 14:36:45
Honestly, the way it is *RIGHT* now, is fine. If it had the purified forest bit in green in every room-desc, it would be the same way. The only MAJOR thing is that it may or may not demesne decay, given the latest changes.

We'll live, Ethelon.
Nyla2005-06-17 14:46:00
QUOTE(Jairdan @ Jun 17 2005, 08:48 AM)
Nyla.. don't be stupid..

it took us zero power to meld it THE FIRST TIME.. once it was EVER tainted EVER flooded EVER infested.. that "advantage" ceased to exist because we then had to purify it.

Serenwilde has control, so, if we HAD to spend power to forest it, it WOULD be forested, and it would take us ZERO power to meld it. THere is no current advantage. Get over it.
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Quit being bias... if you cant see the problem is not after Blacktalon meld. It is the intial problem of us having to spend power to meld in the first place while Hartstone doesnt.
Ethelon2005-06-17 14:46:08
QUOTE(Erion @ Jun 17 2005, 10:36 AM)
Honestly, the way it is *RIGHT* now, is fine.  If it had the purified forest bit in green in every room-desc, it would be the same way.  The only MAJOR thing is that it may or may not demesne decay, given the latest changes.

We'll live, Ethelon.
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1) We have a FAR smaller fighting force right now than Serenwilde, not to mention Celest is always helping them now

2) The battles we do win are usually through quick attacks and tactics to get past their demesne or to pull them to us

3) This is not possible anymore, most of the time they will have a Druid up there with the area demesned, our old way of dealing with that was flowing into the Demesne, fighting the Druid, and hopefully killing them. Or using Wisp to pull them to us while they were setting Demesne.

So, lets see.... Say we start on equal ground, they have a druid, we have a druid. Their druid can walk freely, setting demesne. Our druid, has to chance being Wisped/Flowed to every room they step into. Same goes for hunting/converting Fae now. They can now sit near their archway with a group, have a few people convert fae and Wisp/flow into any of our people who come to stop them.... while We have to First Demesne the entire area to have the same effect.
Erion2005-06-17 14:48:17
It takes only a few blacktalons to start infesting, and do the whole place in a few minutes. And, if we melded the whole area, the exact same would be true for us.

We cannot expect game mechanics to make up for our smaller, weaker playerbase. At least, beyond a certain point.
Ethelon2005-06-17 14:56:20
QUOTE(Erion @ Jun 17 2005, 10:48 AM)
It takes only a few blacktalons to start infesting, and do the whole place in a few minutes.  And, if we melded the whole area, the exact same would be true for us.

We cannot expect game mechanics to make up for our smaller, weaker playerbase.  At least, beyond a certain point.
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How do you keep missing the point? Listen, if we go off equal footing, both sides starting with nothing in Faethorn... still listening there? We are at a disadvantage... not on the same level as Serenwilde...
Shiri2005-06-17 14:57:13
QUOTE(nyla @ Jun 17 2005, 03:46 PM)
Quit being bias... if you cant see the problem is not after Blacktalon meld. It is the intial problem of us having to spend power to meld in the first place while Hartstone doesnt.
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Erion's got the right idea. You obviously still don't understand. Would 87 power wasted on our part REALLY make you feel that much better? If you say it will...then I don't believe you. But I'll do it anyway. It's NOT a huge advantage. It WAS a TINY advantage long ago. But Faethorn is in one of two states, generally. Tainted, or not. If it's Tainted, we need 87p to clear it. If it's not, you need 87p to Taint it. Simple as that. It simply started in "off" mode. Seriously, you're just being paranoid.
Erion2005-06-17 14:59:13
QUOTE(Ethelon @ Jun 17 2005, 10:56 AM)
How do you keep missing the point? Listen, if we go off equal footing, both sides starting with nothing in Faethorn... still listening there? We are at a disadvantage... not on the same level as Serenwilde...
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I'm very well aware, and I was argueing it earlier. But once it's entirely forested by *us*, it's the EXACT same situation, except reversed. You're giving far too much hold on purify/infest. Once we infest it, the only difference is now we hold the advantage, and there's a pretty little gloomy forest line in the desc. This can EASILY be done at low player-times.
Unknown2005-06-17 15:17:31
Ooo ooo I know! How about it starts off as infested forest (not sure why this would fit unless Night is influencing Faethorn .. oh and hey! We don't know what happens when Night influences Faethorn, it could very well become infested/tainted forest) .. anyways, go ahead, make it infested forest that has to be purified, then move the stupid bird to Ethereal Serenwilde and then we can see who complains in the long run. Yes... yes.
Ethelon2005-06-17 15:26:38
Erion, how long has it EVER been under our demesne? Do you know how hard it is to do this if they have ANY one up there defending now? You have a druid, get up there and prove me wrong. Prove your theory please.