Jairdan2005-06-17 05:45:44
but people who just want to quest/influence do NOT have the same benefits as people who bash. And like I said, no, its not necessarily RP, but its closer than "swing swing nature curse moonburst swing"
Edit:
Also, you could leave the neocredits in to levels for knight-guilds, since, in general, they're going to get better by fighting. And that solves part of the problem for people who just want to bash.
Edit:
Also, you could leave the neocredits in to levels for knight-guilds, since, in general, they're going to get better by fighting. And that solves part of the problem for people who just want to bash.
Marcalo2005-06-17 05:51:59
one of the best rp events i have ever experianced was when i was forging in angkrag and me and alger were talking about protecting the orcs there, well this orc walked in the room i called him weak, and he took the helm i was forging out of the forge and after a debate with him about the helm he just went and threw it in the mines some where. reason i say this was so fun was it was unexpected and doesn't happen often, the little things like that are what drew me to lusternia and kept me here, if we had more of those i think more people would get enamoured with this game. Also when we have big events 1-3 days at most that last one twords the end i just didn't wanna log on it was annoying.
Shiri2005-06-17 06:01:41
QUOTE(Jairdan @ Jun 17 2005, 06:45 AM)
but people who just want to quest/influence do NOT have the same benefits as people who bash. And like I said, no, its not necessarily RP, but its closer than "swing swing nature curse moonburst swing"
Edit:
Also, you could leave the neocredits in to levels for knight-guilds, since, in general, they're going to get better by fighting. And that solves part of the problem for people who just want to bash.
Edit:
Also, you could leave the neocredits in to levels for knight-guilds, since, in general, they're going to get better by fighting. And that solves part of the problem for people who just want to bash.
140160
That's just a case of making better and more quests and influence then, not nerfing bashing.
Jairdan2005-06-17 06:07:28
Um.. how does it nerf bashing in ANY way? You realize you wouldn't get them from influencing either, right? Or even just doing other sorts of quests to gain exp. It would be completely independant, thus, not favoring anything.
Shiri2005-06-17 06:11:37
QUOTE(Jairdan @ Jun 17 2005, 07:07 AM)
Um.. how does it nerf bashing in ANY way? You realize you wouldn't get them from influencing either, right? Or even just doing other sorts of quests to gain exp. It would be completely independant, thus, not favoring anything.
140165
QUOTE(Jairdan)
However, with some ideas to improve over all RP -> What about dropping Neocredits for gaining levels and instead instituing guild-based quests which earn them for you.
That's how.
Jairdan2005-06-17 06:24:11
But it drops it from gaining levels -in any way- not just bashing, so its "nerfing" all the ways to gain levels, and instituting a form of quest that forces you to learn a bit about your guild and the skills you are using.
Shiri2005-06-17 06:28:12
Right, that's what I'm talking about. A bad move in general. People shouldn't be -forced- to do that sort of thing if they don't want to.
Aebrin2005-06-17 07:07:25
I'm going to get shot for saying the following, but hey...
Personally, I think that most of the ideas about increasing RP above is great. However, I would rather see the rough edges in the MUD fixed first before having an abundance of RP ideas penetrating the gameplay.
There are so many things that could be fixed with what we have already. As a player, I see so many unbalanced things which can be fixed. They're not always essential fix items, and therefore are often overlooked.
Things like giving the Guild Administrator power to run projects, or having all the recipes have correct nouns, just small things like these, that are not 100% important but adds to the player appreciation of the intricacy of the game and how the admins have worked to better gameplay.
It is an RP mud, but with better gameplay and realism, it itself would make RP that much better. When a player see something wrong or something just not right, the RP experience is gone.
Many people in the MUD have added ideas within the Ideas thread, and many of them are great. Some of the ideas are little nitbits which need to be tended to to make the MUD more realistic. Other ideas may be completely whack but some of them neither add nor subtract from the realism, but adds ease to the player enjoyment.
Working on the realism, ie smoothing the rough edges, of the MUD would aid RP a lot more than adding a completely new system for encouraging RP or even having more frequent events.
When I see some of the rough edges smoothed out, like the recent change in the Trade skills (although not all of them are fixed), I really appreciate the effor the admins have put into making the game more realistic and allows us to have more freedom with the game.
These small things make it worthwhile for the player, and in turn the player will make the game worthwhile. In making the MUD more realistic, the player enjoys the game more and thus bringing in great player base to which eventually allowing the Admins and Builders developing new ideas.
A game that frequently brings in new systems, which bounds to be buggy, makes it less enjoyable, making the player seem more like a constant bug reporter rather than what the game is designed to be - a game that allows the player to lose themselves into the story. Having so many bugs and little not-quite-right things moves the player from position one, being a member of a fantasy society, to position two, where they are required to constantly see something that takes away the realism.
Anyways, I think I've expressed my view.
Personally, I think that most of the ideas about increasing RP above is great. However, I would rather see the rough edges in the MUD fixed first before having an abundance of RP ideas penetrating the gameplay.
There are so many things that could be fixed with what we have already. As a player, I see so many unbalanced things which can be fixed. They're not always essential fix items, and therefore are often overlooked.
Things like giving the Guild Administrator power to run projects, or having all the recipes have correct nouns, just small things like these, that are not 100% important but adds to the player appreciation of the intricacy of the game and how the admins have worked to better gameplay.
It is an RP mud, but with better gameplay and realism, it itself would make RP that much better. When a player see something wrong or something just not right, the RP experience is gone.
Many people in the MUD have added ideas within the Ideas thread, and many of them are great. Some of the ideas are little nitbits which need to be tended to to make the MUD more realistic. Other ideas may be completely whack but some of them neither add nor subtract from the realism, but adds ease to the player enjoyment.
Working on the realism, ie smoothing the rough edges, of the MUD would aid RP a lot more than adding a completely new system for encouraging RP or even having more frequent events.
When I see some of the rough edges smoothed out, like the recent change in the Trade skills (although not all of them are fixed), I really appreciate the effor the admins have put into making the game more realistic and allows us to have more freedom with the game.
These small things make it worthwhile for the player, and in turn the player will make the game worthwhile. In making the MUD more realistic, the player enjoys the game more and thus bringing in great player base to which eventually allowing the Admins and Builders developing new ideas.
A game that frequently brings in new systems, which bounds to be buggy, makes it less enjoyable, making the player seem more like a constant bug reporter rather than what the game is designed to be - a game that allows the player to lose themselves into the story. Having so many bugs and little not-quite-right things moves the player from position one, being a member of a fantasy society, to position two, where they are required to constantly see something that takes away the realism.
Anyways, I think I've expressed my view.
Unknown2005-06-17 08:39:08
I think that the RP I've been partaking in here has been pretty good and good fun at that, although I'm still lamenting not having as much as I did in Aetolia. Everything I did there was intensely RP related, wheras here it is the game system that kept me attracted. RP was a part of it, but the system interested me.
Rewarding RP is difficult yes... and although I liked Aetolia's system where the players themselves up or downgrade others for it, something like that is easily open to abuse and needs policing, and also would cause arguments.
Solo RP... well I do a few solo things at times, speaking to Shakiniel when I made my pledge and so on... but this is a multiplayer game, roleplay should be more encouraged with other people than alone. But yea, we've got a lot of RP as it stands and people will make their own! Continue discouraging ooc as you do now... perhaps give high ranking city leaders the aiblity to slap people in their city down for ooc as well as Divine...
As for killing people as RP, that is totally impossible. That's just pking. To roleplay a fight with someone would be so much cooler, perhaps arrange it briefly ooc and then take the fight slowly step by step with pauses for insults or other such speaking, giving reasons why you're fighting. Freeform it basically. Now that's what I'd find fun. There's no need to make someone suffer exp, time or stress for your "rp". You can be a pker and an RPer, but there's no RP in straight out killing someone.
Last thing... what Marcalo says... that's definately one of the cooler aspects for me in Lusternia, I LOVED interacting with Meleris at the Pool or Abeytu. Shame there are less of those these days. I remember talks with pilgrims which were such fun, or with a wandering krokani as the Moors were about to open up (shame about Kaervas pking me and interrupting it... but... heh...). These little events REALLY integrate people into the world a lot. Possess people's summoned loyals more! It is such fun when you can actually talk with your angel.
Rewarding RP is difficult yes... and although I liked Aetolia's system where the players themselves up or downgrade others for it, something like that is easily open to abuse and needs policing, and also would cause arguments.
Solo RP... well I do a few solo things at times, speaking to Shakiniel when I made my pledge and so on... but this is a multiplayer game, roleplay should be more encouraged with other people than alone. But yea, we've got a lot of RP as it stands and people will make their own! Continue discouraging ooc as you do now... perhaps give high ranking city leaders the aiblity to slap people in their city down for ooc as well as Divine...
As for killing people as RP, that is totally impossible. That's just pking. To roleplay a fight with someone would be so much cooler, perhaps arrange it briefly ooc and then take the fight slowly step by step with pauses for insults or other such speaking, giving reasons why you're fighting. Freeform it basically. Now that's what I'd find fun. There's no need to make someone suffer exp, time or stress for your "rp". You can be a pker and an RPer, but there's no RP in straight out killing someone.
Last thing... what Marcalo says... that's definately one of the cooler aspects for me in Lusternia, I LOVED interacting with Meleris at the Pool or Abeytu. Shame there are less of those these days. I remember talks with pilgrims which were such fun, or with a wandering krokani as the Moors were about to open up (shame about Kaervas pking me and interrupting it... but... heh...). These little events REALLY integrate people into the world a lot. Possess people's summoned loyals more! It is such fun when you can actually talk with your angel.
Daganev2005-06-17 09:23:44
I actually kind of like that idea of having moderators telling people when to take it IG.
I'm probabbly the biggest problem in that area, but if nobody objects I'll be doing that from now on. If you do object PM me don't post a reply here as I don't want to hijack.
I'm probabbly the biggest problem in that area, but if nobody objects I'll be doing that from now on. If you do object PM me don't post a reply here as I don't want to hijack.
Unknown2005-06-17 09:46:52
QUOTE(Angel @ Jun 17 2005, 10:39 AM)
I think that the RP I've been partaking in here has been pretty good and good fun at that, although I'm still lamenting not having as much as I did in Aetolia. Everything I did there was intensely RP related, wheras here it is the game system that kept me attracted. RP was a part of it, but the system interested me.
140182
The system was a very good idea in theory, but once it got in, it didn't work out as it was planned. The problem here is that different people uphold different arguments for what is good and bad RP. Some people have turned into outright RP-tyrants, bestowing negative RP whenver they find any excuse at all, sometimes outright conflicting with the things the gods allow and even sometimes do themselves.
I am also not a great fan of "enforcing" roleplay, if you force people to have some kind of roleplay thing going on, those who do not really care that much will quickly turn into ludicrous events that really don't add to the credibility of their characters and the realm in general. And then of course there's the RP that's so horribly thick and jucy that it just seems to scream "look! look! I'm Roleplaying! Look at me!" which also doesn't really help ones credibility much either. Once more though, the problem with all of this is people's perception, what one might think great, another might find rediculous. If we all had the same opinions, this would be a very smooth (though perhaps somewhat boring) world.
Erion2005-06-17 10:47:13
QUOTE(blastron @ Jun 16 2005, 10:58 PM)
If the Divine won't do it, how about having a new sub-Ephemeral level for roleplay facilitators? Essentially, people who have shown how awesome they are at RP can apply and gain access to an account that can possess mobs (and maybe change descriptions on/spawn items and mobs). All mini-events would need to be run by a God first, though (or the roleplay facilitators could simply get assignments of mini-events to do).
140111
Honestly, I think this is a great idea. An Ephermal who's sole job is to watch - people who talk to mobs, possess the mobs, screw around with people. Play, joke, have a bit of fun - it does encourage RP. Even when it comes to Erion screaming at his Fae, make his Fae scream back! Let them run, as Blast suggested, mini-events. Or even bigger ones. City-wide, guild-wide, taint-wide whatever. Give little rewards, too - Bookshelves, books, power to cities, tangible items in guildhalls. That sort of stuff.
And, when they're not doing anything, make them help deal with issues, or build - I know issues can get messy.
Akraasiel2005-06-17 13:45:45
I really dig the sub-ephemeral concept. It would do a massive amount for roleplay in general.
Rhysus2005-06-17 14:50:06
I'm at work and so skipping through this thread at lightning speed, but I just wanted to make a quick point.
The best way that you guys up there can encourage RP, is to actively circumvent your own coded systems.
Huh?
Remember when the Serenwilde had an agreement with Magnagora way back when over the "protection" of the mining villages, and in response to not being properly contacted about their fate, the village revolted against them and Celest moved in and took over? That was grand, and not just because I was Prince of Celest. It showed that the RP that went on between Serenwilde and Magnagora did not take place in a vacuum. Their decisions had a tangible impact on the game world outside of the otherwise static systems in place. The more things like this take place, the more people will consider how their RP will actually affect the world, and this is a very, very good thing.
The best way that you guys up there can encourage RP, is to actively circumvent your own coded systems.
Huh?
Remember when the Serenwilde had an agreement with Magnagora way back when over the "protection" of the mining villages, and in response to not being properly contacted about their fate, the village revolted against them and Celest moved in and took over? That was grand, and not just because I was Prince of Celest. It showed that the RP that went on between Serenwilde and Magnagora did not take place in a vacuum. Their decisions had a tangible impact on the game world outside of the otherwise static systems in place. The more things like this take place, the more people will consider how their RP will actually affect the world, and this is a very, very good thing.
Erion2005-06-17 15:01:58
QUOTE(Rhysus @ Jun 17 2005, 10:50 AM)
I'm at work and so skipping through this thread at lightning speed, but I just wanted to make a quick point.
The best way that you guys up there can encourage RP, is to actively circumvent your own coded systems.
Huh?
Remember when the Serenwilde had an agreement with Magnagora way back when over the "protection" of the mining villages, and in response to not being properly contacted about their fate, the village revolted against them and Celest moved in and took over? That was grand, and not just because I was Prince of Celest. It showed that the RP that went on between Serenwilde and Magnagora did not take place in a vacuum. Their decisions had a tangible impact on the game world outside of the otherwise static systems in place. The more things like this take place, the more people will consider how their RP will actually affect the world, and this is a very, very good thing.
The best way that you guys up there can encourage RP, is to actively circumvent your own coded systems.
Huh?
Remember when the Serenwilde had an agreement with Magnagora way back when over the "protection" of the mining villages, and in response to not being properly contacted about their fate, the village revolted against them and Celest moved in and took over? That was grand, and not just because I was Prince of Celest. It showed that the RP that went on between Serenwilde and Magnagora did not take place in a vacuum. Their decisions had a tangible impact on the game world outside of the otherwise static systems in place. The more things like this take place, the more people will consider how their RP will actually affect the world, and this is a very, very good thing.
140372
Those were the good days, weren't they? I like that example, and it's just proof to show people are paying attention upstairs to the stuff going on, and are reacting in a good, rp-fostering environment. As I said, though - they can only really give us the tools.
Rhysus2005-06-17 15:04:52
QUOTE(Erion @ Jun 17 2005, 11:01 AM)
Those were the good days, weren't they? I like that example, and it's just proof to show people are paying attention upstairs to the stuff going on, and are reacting in a good, rp-fostering environment. As I said, though - they can only really give us the tools.
140379
Yes, but we have the tools already. We are tools in and of ourselves, though not with the negative connotation that generally comes with that label (outside of Magnagora at least.) But our tools are as useful as air guitars if the world around us isn't in some way made to be affected by them.
Erion2005-06-17 15:08:07
QUOTE(Rhysus @ Jun 17 2005, 11:04 AM)
Yes, but we have the tools already. We are tools in and of ourselves, though not with the negative connotation that generally comes with that label (outside of Magnagora at least.) But our tools are as useful as air guitars if the world around us isn't in some way made to be affected by them.
140381
Yeep. Learn from our failures. I'm very glad we have our current staff - Aetolia is utter crap, from what I'm told. It's hack/slash, with a Rapture engine.
Rhysus2005-06-17 15:17:12
QUOTE(Erion @ Jun 17 2005, 11:08 AM)
Yeep. Learn from our failures.  I'm very glad we have our current staff - Aetolia is utter crap, from what I'm told. It's hack/slash, with a Rapture engine.
140383
That'd be Achaea. There've been more events going on in Aetolia over the last two month period than Lusternia, which is unfortunate given that Lusternia has a much richer depth of material to work with. Both games have a great staff, they are just being used differently currently.
Erion2005-06-17 15:22:25
QUOTE(Rhysus @ Jun 17 2005, 11:17 AM)
That'd be Achaea. There've been more events going on in Aetolia over the last two month period than Lusternia, which is unfortunate given that Lusternia has a much richer depth of material to work with. Both games have a great staff, they are just being used differently currently.
140390
Than that is extremely depressing. Estarra, Roark. Kidaen. I think it's time you started pumping something interesting out. kthnx.
Although, we're all here harping on Balance, then harping on RP, and, well, it's difficult to RP if our alleged unbalances chase players away...
So I still think an RP-Ephermal would be a very, very good thing.
Amaru2005-06-17 15:24:33
Aetolia is a lot older than Lusternia. Some things are in progress anyway, by the sound of it. Give them a chance.