Encouraging Roleplay

by Estarra

Back to Common Grounds.

Unknown2005-06-18 13:40:40
I really like that. Especially if it doesn't hurt Mr. Game balance, I would be *all* for this idea.
Unknown2005-06-18 15:08:11
QUOTE
Oh yes, and books. I want books. It may not improve the world's RP, but it'll help out poor Cwin.



It'd help out more than Cwin.

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Unknown2005-06-18 15:15:14
*begs for books*
Unknown2005-06-18 15:44:47
They are working on books in achaea.
Begging for it here will do nothing - just gotta wait until its done there, and hten we will get it too.
Unknown2005-06-18 15:51:45
Yes, I know it does no good. However, it WOULD add to roleplay aspects so shouldn't be ignored.
Estarra2005-06-18 16:40:48
QUOTE(Dyr @ Jun 18 2005, 08:44 AM)
They are working on books in achaea.
Begging for it here will do nothing - just gotta wait until its done there, and hten we will get it too.


Actually, no, we're not waiting for them to code their book system. We will do our own system which will be (hopefully) somewhat unique.

We were waiting for a database platform which is how text in books will be stored and sorted.

Yes, we've gotten it. No, I'm not going to say more.

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Unknown2005-06-18 16:48:49
Gwar. I meant the library system.

And before you say, no, thats gunna be unique here to, Haja said otherwise on another thread >:O.
Unknown2005-06-18 17:40:02
QUOTE(Jairdan @ Jun 16 2005, 11:27 PM)


However, with some ideas to improve over all RP -> What about dropping Neocredits for gaining levels and instead instituing guild-based quests which earn them for you? Have them result in the same ammount of neocredits as leveling to 65, but have them get progressively harder and involve more and more of what it means to be in that guild.

I personally think that would be great, and would give people a bit more incentive to roleplay, even if they are just normal quests, at least that Mage is actually going to get books, needing to read them to find answers to questions, and the like. Especially if you added random factors like the Estelbar quest, so they couldn't just ask for the answers but would actually have to do the work for it.

I dunno, maybe that's a dumb idea?
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Some people might just not be good at questing. And by some people, I mean me. Now, I'm a fairly good roleplayer. I'm not gonna say I'm excellent because I'm probably not. But I'm fairly good. I suck rotten eggs at quests though. I just can't ever seem to figure them out. I'll find some item and go to ten or twenty different mobs trying to figure out who wants it and get so frustrated I want to throw my keyboard out the window. I'm just not that good at figuring out the clues. That's why I love pilgrims and comm quests. What Mr. Pilgrim? The peak? Sure thing! What lady? A chicken? Hey there's a chicken! Easy...and nearly the only ones I can manage. Make it so you can only get neo credits via quests and I'll just have to save up money and buy real credits cause I'm just not...smart I guess...enough to get em through the quests.
Gwylifar2005-06-18 18:41:13
QUOTE(Iggy @ Jun 18 2005, 06:12 AM)
If you'd looked in at Aetolia recently, you would've realized that's no longer the case. Varian hired an assistant full-time who makes changes all the time, and implements ideas from the forum.
140989



Good on them. That's a step they needed (though not the biggest step they needed, in my opinion). I haven't been back, though, and don't intend to be. So many people say "I'm quitting!" and then come back, making it all so meaningless. When I quit, that's it, no going back. So have they done any the tweaks Esteem needed?

Even if we could get people past the negative press about Esteem here, I doubt Lusternia would ever implement anything like it, and doubt even more that Varian would share the code, so I suppose it's not really on topic. I do hope something gets done with rolepoints, either an improvement or just having it be more often used. Though as I said, that's not really what Lusternia needs to encourage roleplay -- that's just a means of discouraging OOC.

QUOTE(Saikado @ Jun 18 2005, 06:12 AM)
I also apparently was under the false assumption that this thread is about how to encourage proper role play and not whether or not the Karma system works.
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Some people talked about the Esteem system as a means of encouraging roleplay, and other people were down on it based on incorrect and incomplete information. I used an analogy to the karma system to point out the flaws in that reasoning, keying off Estarra's recent comment that, contrary to 99% of what's said about karma here, karma works. A few people missed that point, and took umbrage at the incidental comments about karma; I should have known better than to waste my and everyone's time responding, particularly in the case of Rhysus, but I responded a few times before I realized what needed doing and did it. There's really nothing to be said that wasn't already said in the first post, for anyone who cares; everything after that was just scoring ego points and fishing for the "last word" and in the end it's better to cede both. I'm sorry to everyone for subjecting them to that, but I trust most of you knew better than to read any of that anyway.
Unknown2005-06-18 18:55:15
Haven't had the time to read through all of this yet, I still lack two pages, anyway:

I think I really like the idea of having something like RP ephemerals/whatever.

In the end, if you want to really encourage roleplay, you need roleplay staff encouraging it actively. That can be players known for their RP abilities who are granted privileges to encourage others to roleplay, or it can be a patron gods that actually is present every month and visibly takes an interest instead of vanishing for lengthy periods of time where he's busy coding/fixing/designing/dealing with issues/whatever.

I mean, that's all work that needs to be done by someone. Maybe it'd be a good idea to get a couple more people hired who concentrate on the administrative stuff, so the divine with an actual role in the realm can concentrate on those roles more and help encourage others to roleplay that way.
Thorgal2005-06-18 19:12:25
Quests, especially honours quests.. encourage roleplay, since to complete them, you have to immerse yourself deeper into Lusternia's history, get to know the personalities of the various denizens and arcane items..

So...have the first time you complete an honours quest, gain you 20 credits, together with the honours line. This will obviously make Lusternia a lot more popular the moment other IRE players get to know this.
Shamarah2005-06-18 19:19:47
QUOTE(Thorgal @ Jun 18 2005, 03:12 PM)
So...have the first time you complete an honours quest, gain you 20 credits, together with the honours line. This will obviously make Lusternia a lot more popular the moment other IRE players get to know this.
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I think I speak for everyone when I say I like this idea wink.gif
Cwin2005-06-18 19:22:28
I like the idea of having more people who are focused on RP, but that's also major change to do it too: either in the work in finding volunteers that will do it right (good at RP) or finding the funds to flat out hire more staff (time to go buy those credits).

Same goes for adding more quests or skills: wonderful but will take a while to add and probably on their 'to do' list already. What we need more are ideas that are easy, cheap, but will help RP out.

And, honestly, I already knew about the book situation; I just needed to vent. Sorry blush.gif

A semi-tricky method: have the NPCs react to emotes better: Smile at a faeling and she dances around you, then occasionaly romps around you. Kiss a guard and for a little while he'll glance at you oddly every time you pass or (if charisma is high) wink at you as you pass for a few IG days. Events like that.

I know if I can get the guards to act that way, I might run all around Celest kissing every guard just for kicks. kiss.gif
Thorgal2005-06-18 20:12:01
Don't detract attention from my marvelous idea, Cwin.
Cwin2005-06-18 20:33:14
Could say the same for you and my perfect idea!

Seriously though, I love your idea, though if possible we could add not being able to claim the credit on an honor that counters one you already have (i.e. The Dwarf/Fink honors on Newton). Otherwise, I DO love it. Meanwhile, the first part of that comment was aimed more for people who are proposing MORE quests, divine, staff, ext.

(mental note, must quote more)
Unknown2005-06-18 20:59:24
QUOTE(Estarra @ Jun 18 2005, 06:40 PM)
Actually, no, we're not waiting for them to code their book system. We will do our own system which will be (hopefully) somewhat unique.

We were waiting for a database platform which is how text in books will be stored and sorted.

Yes, we've gotten it. No, I'm not going to say more.
141043



QUOTE(Dyr @ Jun 18 2005, 06:48 PM)
Gwar. I meant the library system.

And before you say, no, thats gunna be unique here to, Haja said otherwise on another thread >:O.
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Wait, you're claiming Estarra is *wrong* about something?
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Thorgal2005-06-19 00:08:06
QUOTE(Cwin @ Jun 18 2005, 10:33 PM)
Could say the same for you and my perfect idea! 
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Psh, my idea requires practically no coding, will greatly boost roleplay encouragement due to questing, will make the entire Lusternian population happy and make Lusternia a lot more popular to the outside world, thusly causing a huge player influx, enlarging the playerbase greatly.

Isn't that perfect?
Unknown2005-06-19 01:08:36
I firmly believe that RP Ephemerals should NOT be hired. They should be volunteers, so that pretty much anyone can do it, and they should be chosen through observation of select applicants over a period of time.
Shryke2005-06-19 01:08:56
I really don't know if this is even possible, but what if we had different ways for each archetype to gain levels... Maybe mages and the int based archetypes had to influence things (wit) or study (knowlege)... Maybe lowmagic archetypes had to go meld or something with the nature, study the aura's... and knights had to bash... It would probly be a lot of work, but I think it would make Lusternia feel a lot more realistic...
Unknown2005-06-19 01:35:40
QUOTE(Shryke @ Jun 19 2005, 01:08 AM)
I really don't know if this is even possible, but what if we had different ways for each archetype to gain levels... Maybe mages and the int based archetypes had to influence things (wit) or study (knowlege)... Maybe lowmagic archetypes had to go meld or something with the nature, study the aura's... and knights had to bash... It would probly be a lot of work, but I think it would make Lusternia feel a lot more realistic...
141232


It's a bad idea. I wanna be a mage so I have to influence instead of bash to get my levels? doh.gif