Unknown2005-06-17 14:39:05
Sorry Amaru, but one last Hijack since this is the topic in which the issue was raised. It's my last post on the subject, so no worries.
This line really struck a cord with me, personally. Razyx may be a bit disturbed, but OOC I'm a pretty nice guy. I open doors for ladies, say please and thank you, and am generally very polite and well liked. I really hope the "cock" reference was IC and not OOC. If IC, that's a good thing, Razyx doesn't want a Celestian to think he's they're buddy and that they can trust him. If OOC, I'm going to cry.
Either way, you made the OOC me feel like a jerk so I went to talk to Danubis:
Danubis --> <-- Me
QUOTE(Rhysus @ Jun 17 2005, 07:42 AM)
What a cock. In all the times I've possessed Magnagorans I've never once used it for something like that. Talk about griefing.
140245
This line really struck a cord with me, personally. Razyx may be a bit disturbed, but OOC I'm a pretty nice guy. I open doors for ladies, say please and thank you, and am generally very polite and well liked. I really hope the "cock" reference was IC and not OOC. If IC, that's a good thing, Razyx doesn't want a Celestian to think he's they're buddy and that they can trust him. If OOC, I'm going to cry.
Either way, you made the OOC me feel like a jerk so I went to talk to Danubis:
QUOTE
You tell Lady Danubis, "Ooc: you alright?"
You tell Lady Danubis, "Ooc: There's been some discussion on the forums and
whatnot, wanted to make sure you weren't feeling griefed or abused."
You tell Lady Danubis, "Ooc: if that's the case, it wasn't the intent of
everything."
Danubis tells you, "Im fine, im just annoyed people target me... im clearly not
a fighter and dont provoke people... ill mouth of after someone trys to kill me
though."
You tell Lady Danubis, "Ooc: well, those shouts were more or less the reason so
many people got into it (including me). You may find tells to be a better
outlet for those kinds of things, as it gets your point across without
involving someone's entire city."
Danubis tells you, "True, i shall keep that in mind."
You tell Lady Danubis, "Ooc: i just wanted to make sure you, the player's,
feelings wasn't hurt or anything. Apologies if they were. If you ever feel that
way, let me or whoever know. Sometimes it's hard to play a fanatic/aggressive
type role as many in Magnagora do without going too far. Everyone has a
different limit to how much they can take. Just let us know ooc if it's too
much, I know I personally would listen."
You tell Lady Danubis, "Ooc: ie, I know what it's like to be on the receiving
end "
Danubis tells you, "Thank you, makes me feel better :-)"
You tell Lady Danubis, "Ooc: im glad! We're all here to play a game, but I know
I get -very- attached to my characters and what they're going through."
Danubis tells you, "Hehe i know... i never thought i would live so vacariously
through my character when i started... but it does seem to become very
personal."
You tell Lady Danubis, "Ooc: indeed. Well I'm glad everything is cool. Nice to
meet you by the way "
Danubis tells you, "Likewise."
You tell Lady Danubis, "Ooc: There's been some discussion on the forums and
whatnot, wanted to make sure you weren't feeling griefed or abused."
You tell Lady Danubis, "Ooc: if that's the case, it wasn't the intent of
everything."
Danubis tells you, "Im fine, im just annoyed people target me... im clearly not
a fighter and dont provoke people... ill mouth of after someone trys to kill me
though."
You tell Lady Danubis, "Ooc: well, those shouts were more or less the reason so
many people got into it (including me). You may find tells to be a better
outlet for those kinds of things, as it gets your point across without
involving someone's entire city."
Danubis tells you, "True, i shall keep that in mind."
You tell Lady Danubis, "Ooc: i just wanted to make sure you, the player's,
feelings wasn't hurt or anything. Apologies if they were. If you ever feel that
way, let me or whoever know. Sometimes it's hard to play a fanatic/aggressive
type role as many in Magnagora do without going too far. Everyone has a
different limit to how much they can take. Just let us know ooc if it's too
much, I know I personally would listen."
You tell Lady Danubis, "Ooc: ie, I know what it's like to be on the receiving
end "
Danubis tells you, "Thank you, makes me feel better :-)"
You tell Lady Danubis, "Ooc: im glad! We're all here to play a game, but I know
I get -very- attached to my characters and what they're going through."
Danubis tells you, "Hehe i know... i never thought i would live so vacariously
through my character when i started... but it does seem to become very
personal."
You tell Lady Danubis, "Ooc: indeed. Well I'm glad everything is cool. Nice to
meet you by the way "
Danubis tells you, "Likewise."
Danubis --> <-- Me
Rhysus2005-06-17 14:39:37
No. No no no. Primebond was a worse idea than Karma. Not as volatile, but just bad. Just a stupid idea.
Rhysus2005-06-17 14:40:54
QUOTE(bwbettin @ Jun 17 2005, 10:39 AM)
Sorry Amaru, but one last Hijack since this is the topic in which the issue was raised. It's my last post on the subject, so no worries.
This line really struck a cord with me, personally. Razyx may be a bit disturbed, but OOC I'm a pretty nice guy. I open doors for ladies, say please and thank you, and am generally very polite and well liked. I really hope the "cock" reference was IC and not OOC. If IC, that's a good thing, Razyx doesn't want a Celestian to think he's they're buddy and that they can trust him.   If OOC, I'm going to cry.
Either way, you made the OOC me feel like a jerk so I went to talk to Danubis:
Danubis --> <-- Me
This line really struck a cord with me, personally. Razyx may be a bit disturbed, but OOC I'm a pretty nice guy. I open doors for ladies, say please and thank you, and am generally very polite and well liked. I really hope the "cock" reference was IC and not OOC. If IC, that's a good thing, Razyx doesn't want a Celestian to think he's they're buddy and that they can trust him.   If OOC, I'm going to cry.
Either way, you made the OOC me feel like a jerk so I went to talk to Danubis:
Danubis --> <-- Me
140359
Very noble of you. I retract my original statement.
Unknown2005-06-17 14:42:17
QUOTE(Rhysus @ Jun 17 2005, 03:39 PM)
No. No no no. Primebond was a worse idea than Karma. Not as volatile, but just bad. Just a stupid idea.
140360
Care to explain (edit) why?
Erion2005-06-17 14:43:26
QUOTE(Rhysus @ Jun 17 2005, 10:40 AM)
Very noble of you. I retract my original statement.
140363
Me too. Takes a lot to apologize, and mean it.
Erion2005-06-17 14:45:12
QUOTE(Cuber @ Jun 17 2005, 10:30 AM)
Yeah, it needs to go. The divines had good intentions, but the karma system only made the strong stronger and the weak weaker. I really liked the primebond idea.
EDIT: Explanation of the primebond: you go to your nexus, and primebond for 2 power. That would be the first skill in Planar. As long as you have primebond, you can't be attacked by other players - aggresive actions toward you cause the primebond to disappear instead, but not immediately, rather after 2 minutes or something like that, to let you escape. Works only on Prime.
EDIT: Explanation of the primebond: you go to your nexus, and primebond for 2 power. That would be the first skill in Planar. As long as you have primebond, you can't be attacked by other players - aggresive actions toward you cause the primebond to disappear instead, but not immediately, rather after 2 minutes or something like that, to let you escape. Works only on Prime.
140352
The biggest problem (for me) is someone could primebond, and start doing the Marilynth quest (or something of that nature). 2 minutes is a lot of time, and they could VERY easily teleport out. Hell, I could walk from Glomdoring to anywhere in the Basin in 2 minutes. Without sprint.
Besides, it was just a stupid idea anyway.
Unknown2005-06-17 14:45:25
QUOTE(Cuber @ Jun 17 2005, 09:42 AM)
Care to explain (edit) why?
140364
I agree with Rhysus on this one. Even though prime is considered more "safe" than other planes, there's still alot of stuff that goes on there where people have good reasons to kill others. It would be way too easy for people to mouth off behind it without any fear of reprecussions for their actions. Good fighters to get a head start on raid; ie, the raiding party is primebonded and charges headlong into their enemy, giving them a few minutes of invulnerability to make it to certain areas. Things of that nature. I hated grace sooo much in Achaea, I'd hate to see the same type of thing here.
Rhysus2005-06-17 14:52:58
QUOTE(Cuber @ Jun 17 2005, 10:42 AM)
Care to explain (edit) why?
140364
http://dictionary.reference.com/search?q=logic
Erion2005-06-17 15:02:27
rhysus
Murphy2005-06-17 15:05:11
I ooc apologise all the time but it doesn't come across like that
Maybe i need to work on those people skills
Maybe i need to work on those people skills
Unknown2005-06-17 15:11:01
QUOTE(Murphy @ Jun 17 2005, 10:05 AM)
I ooc apologise all the time but it doesn't come across like that
Maybe i need to work on those people skills
Maybe i need to work on those people skills
140382
Things like "Cut the tears princess, time to cowboy up." usually arn't seen in a friendly light. However, they are funny as hell!
Murphy
Shiri2005-06-17 15:13:39
Yeah, Murphy apologies aren't exactly given with an aura of the epitome of sincerity. Anyway, back on topic.
Alger2005-06-17 15:17:25
I'm nicer than all of you. I will keep telling myself that.
Shiri2005-06-17 15:23:59
Pfft, Ru's nicer'n you and you know it.
Murphy2005-06-17 15:25:00
Ahh the quit the tears princess harden up is what i say to most of the guild when they go soft, and to most of you on here.
In game OOc apologies are sincere and meaningful, but i guess that clown avata affects people badly -ponder-
In game OOc apologies are sincere and meaningful, but i guess that clown avata affects people badly -ponder-
Estarra2005-06-17 15:49:40
By saying there was never a problem, you are hiding your head in the sand. We were having a tremendous dropout rate and were unable to retain players before karma went in. Since karma went in, we had a complete turnaround in the ability to retain players. So, from my perspective, it was a success. I am unwilling to consider dropping it without an alternative. I am willing to consider tweaking aspects of the karma system that do not work (like preventing people from 'buying' corpses to remove their karma).
Amaru2005-06-17 15:53:34
Hmmmm. Then what about returning curses to a flat cost of 50 power to cast? That wouldn't allow people like Alger to give out 4-5 curses as a village revolts.
Edit: And are you sure the lessening rates of players dropping out was to do with karma? Something else may have happened at the same time. Or it could be that keeping the blessings (sadly) is what people want, as they seem to be more popular and 'used' than the curses.
Edit: And are you sure the lessening rates of players dropping out was to do with karma? Something else may have happened at the same time. Or it could be that keeping the blessings (sadly) is what people want, as they seem to be more popular and 'used' than the curses.
Ceres2005-06-17 16:01:19
Idea:
You cannot curse if two or more people have suspect on you.
Thus, novices can still "defend" themselves against big bullies, but big bullies can fight among themselves at will.
You cannot curse if two or more people have suspect on you.
Thus, novices can still "defend" themselves against big bullies, but big bullies can fight among themselves at will.
Estarra2005-06-17 16:05:03
QUOTE(Amaru @ Jun 17 2005, 08:53 AM)
Hmmmm. Then what about returning curses to a flat cost of 50 power to cast? That wouldn't allow people like Alger to give out 4-5 curses as a village revolts.
Well, it would be mistake to change any system based on one example. If Alger could give out 4-5 curses, then those 4-5 people must have had a lot of suspects. They must have initiated killing Alger. Since he had to curse within 7 RL days of being killed, it's not like he could plan this out since no one knows when villages revolt. It seems to me, in this instance, that there were a few factors of luck involved.
QUOTE(Amaru @ Jun 17 2005, 08:53 AM)
Edit: And are you sure the lessening rates of players dropping out was to do with karma? Something else may have happened at the same time. Or it could be that keeping the blessings (sadly) is what people want, as they seem to be more popular and 'used' than the curses.
140433
No, I'm not 100% sure, but I am pretty sure.
Unknown2005-06-17 16:05:10
QUOTE(Estarra @ Jun 17 2005, 03:49 PM)
By saying there was never a problem, you are hiding your head in the sand. We were having a tremendous dropout rate and were unable to retain players before karma went in. Since karma went in, we had a complete turnaround in the ability to retain players. So, from my perspective, it was a success. I am unwilling to consider dropping it without an alternative. I am willing to consider tweaking aspects of the karma system that do not work (like preventing people from 'buying' corpses to remove their karma).
140429
Make it so karma is gained for killing a mob instead of offering it. And also for succesful influencing. One problem solved.