Karma

by Amaru

Back to Common Grounds.

Ceres2005-06-17 16:06:41
The corpse thing is a major problem, yeah.

Curses totally lose their effectiveness on Magnagorans, for the most part.
Estarra2005-06-17 16:08:57
QUOTE(Kashim @ Jun 17 2005, 09:05 AM)
Make it so karma is gained for killing a mob instead offering it. And also for succesful influencing. One problem solved.
140441



I just don't like the idea of gaining karma for killing something (in an RP sense). Some of the influencing abilities don't make sense to gain karma (why would making someone paranoid give you karma?).

That said, I'll look into making it so only creatures you personally kill and offer at a shrine gives you karma. Also, maybe if one influence type (empower?) gives you a small bit of karma as well. We'll see.
Rhysus2005-06-17 16:11:30
QUOTE(Estarra @ Jun 17 2005, 12:05 PM)
Well, it would be mistake to change any system based on one example. If Alger could give out 4-5 curses, then those 4-5 people must have had a lot of suspects. They must have initiated killing Alger. Since he had to curse within 7 RL days of being killed, it's not like he could plan this out since no one knows when villages revolt. It seems to me, in this instance, that there were a few factors of luck involved.
140440



You can't honestly be under the impression that people can't calculate when a village is going to revolt within a window of error of 7 RL days. We almost always know the exact month it's going to revolt in, just not when in that month. If we're off, it's never by more than 2 months in either direction, so that still leaves a day on either side. It's simplistic to plan for that sort of thing, and the fact that one person can do it IS enough. If I figured out a way to get Blackjack to loop itself and knew exactly the hands to play every time, but didn't tell anyone, you'd still change it as you noticed me winning 5 million gold an hour, even if it was just me doing it.
Narsrim2005-06-17 16:12:13
At someone who was utterly opposed to Karma initially, I must say that I'm quite happy with system. It has cut down a great deal of the unncessary player killings. This was the whole pont and this has been sucessful.

As for these strategic karma curses, it might be wise to always ensure you have karma. I try to maintain ~50% karma at all times. This allows me to easily remove any curse thrown in my direction. Given that I do not want to be cursed in the first place, I try to slay people in a manner that will not result in me getting suspect (fighting them in enemy territory, etc.) Furthermore, if I'm in -dire- need of karma, I get some help. There are lots of wonderful people who will offer up corpses for me to offer if my need is dire.
Estarra2005-06-17 16:14:15
QUOTE(Rhysus @ Jun 17 2005, 09:11 AM)
You can't honestly be under the impression that people can't calculate when a village is going to revolt within a window of error of 7 RL days. We almost always know the exact month it's going to revolt in, just not when in that month. If we're off, it's never by more than 2 months in either direction, so that still leaves a day on either side. It's simplistic to plan for that sort of thing, and the fact that one person can do it IS enough. If I figured out a way to get Blackjack to loop itself and knew exactly the hands to play every time, but didn't tell anyone, you'd still change it as you noticed me winning 5 million gold an hour, even if it was just me doing it.
140444



Maybe you're right. So when is and which is the next village going to revolt?

(We could lower the 7 RL day window.)
Unknown2005-06-17 16:18:30
QUOTE(Estarra @ Jun 17 2005, 04:08 PM)
I just don't like the idea of gaining karma for killing something (in an RP sense). Some of the influencing abilities don't make sense to gain karma (why would making someone paranoid give you karma?).
140443


But karma doesn't have to, and actually isn't, a reward for good (morally) deeds. If making someone paranoid shouldn't give karma, then why does offering to Fain and Raezon do? And you kill those mobs anyway, what's the difference if you offer them or not, you're just about the same 'guilty'.
Unknown2005-06-17 16:19:29
I think Southgard is meant to revolt in a few days.
Estarra2005-06-17 16:19:56
QUOTE(Kashim @ Jun 17 2005, 09:18 AM)
But karma doesn't have to, and actually isn't, a reward for good (morally) deeds. If making someone paranoid shouldn't give karma, then why does offering to Fain and Raezon do? And you kill those mobs anyway, what's the difference if you offer them or not, you're just about the same 'guilty'.
140450



Because that's my interpretation of karma in Lusternia?
Narsrim2005-06-17 16:21:11
Might I just add that a rather successful strategy that I have found is to keep up a karma blessing that your enemy commonly gives you. It saves you a bunch in the end if you have lots of suspects.
Rhysus2005-06-17 16:21:43
QUOTE(Estarra @ Jun 17 2005, 12:14 PM)
Maybe you're right. So when is and which is the next village going to revolt?

(We could lower the 7 RL day window.)
140447



I'm at work so I don't have my spreadsheet in front of me, but my intuition tells me that Paavik is the next to revolt, within a two day window of June 22nd.
Amaru2005-06-17 16:32:00
While we're on this topic, are longer periods between village revolts still being implemented?
Richter2005-06-17 16:32:37
I still dislike Karma, but I don't use it enough to whine -all- the time.

Right now though, I'm afraid to kill -anyone-, because I don't bash, and if someone decides they want to curse me, I'm screwed.

The Avenger made sure I didn't kill someone more than once. The downside was the people tried to get you to kill them twice.

The karma system makes sure I don't kill someone -once-. One downside of the system is that people try to make me kill them -once-. I've gone off to hunt someone that's offended me, or hurt someone I know before, and I get tells from five peolpe saying, "Noooo, he's a karma-whore, he -wants- you to kill him!"

I find this unacceptable.
Amaru2005-06-17 16:36:15
QUOTE(Richter @ Jun 17 2005, 05:32 PM)
Right now though, I'm afraid to kill -anyone-, because I don't bash, and if someone decides they want to curse me, I'm screwed.

140457



That annoys me too, but I try and stay quiet about it because people assume it's laziness. Amaru is a Champion, fighting is his profession, and yet he's forced to quest and bash infinitely because of karma. Using Danubis as an example, not all defence a Champion does will be in friendly territory against enemies (and so, gaining karma).
Athana2005-06-17 16:42:34
Well its good that Champions dont lose karma for killing, in fact if I remember correctly they earn karma for killing enemies.
Narsrim2005-06-17 16:45:39
QUOTE(Richter @ Jun 17 2005, 12:32 PM)
Right now though, I'm afraid to kill -anyone-, because I don't bash, and if someone decides they want to curse me, I'm screwed.
140457



With a single suspect, it would cost you like what, 20% karma to remove a curse... you can easily get than doing simple quests.
Unknown2005-06-17 16:49:28
I could probably say I'm a non-fighter, but not a non-combatant. I defend my home, influence, but don't raid and so on.

I do not use Karma curses, ever. I do not want to. I prefer having Avenger protect me. I would much rather have someone like Murphy, Daevos, Marcalo, etc, on my suspect list than not. Thirty days without them laying a finger on me on prime, so long as I don't attack them (outside enemy territory, blah blah) which, I never will. If I use the curse, even if they don't kill me -for- cursing them, I just open myself up to being attacked by them again. Go Avenger!

Karma blessings. If I think I actually have time to influence (I don't bash) then I -might- get a blessing, I generally have enough karma. It's a nice thing that's there if I want to use it.
Richter2005-06-17 16:50:50
Honestly Narsrim, I don't really know any quests. I'm too involved in our organizations to go out and get gold and karma constantly. I shouldn't be forced to quest and bash as a defence for retribution for killing someone -once-.
Erion2005-06-17 16:55:50
QUOTE(Richter @ Jun 17 2005, 12:50 PM)
Honestly Narsrim, I don't really know any quests. I'm too involved in our organizations to go out and get gold and karma constantly. I shouldn't be forced to quest and bash as a defence for retribution for killing someone -once-.
140471



Just do the glom power quest, mate. Shadows, feathers, to the tree. VERY easy Karma.
Geb2005-06-17 16:57:52
QUOTE(Athana @ Jun 17 2005, 05:42 PM)
Well its good that Champions dont lose karma for killing, in fact if I remember correctly they earn karma for killing enemies.
140461



It is a pain for us other fighters though. I lose karma pretty much every time I kill someone, unless they are in Celest territory. Many times I try to wait until I am attacked first, before I act in hopes of not losing karma. Considering that I like bashing about as much as I like paying property taxes, I rarely gain enough karma to place even one blessing on myself.
Amaru2005-06-17 17:10:21
Champions don't gain any extra karma, we just don't lose it.