Athana2005-06-17 17:14:47
QUOTE
o Karma is gained if you kill an enemy of your city or commune on your
  city or commune's territory. This is a gain of 15% for Champions, 10%
  for protectors and 5% for everyone else.
  city or commune's territory. This is a gain of 15% for Champions, 10%
  for protectors and 5% for everyone else.
That doesnt happen anymore?
Terenas2005-06-17 17:42:01
It's strange, whenever I kill someone on Ethereal it would say my karma rises and falls, which I end up on the same level of karma.
Athana2005-06-17 17:43:02
Bug?
Narsrim2005-06-17 17:45:17
QUOTE(terenas @ Jun 17 2005, 01:42 PM)
It's strange, whenever I kill someone on Ethereal it would say my karma rises and falls, which I end up on the same level of karma.
140535
This is why:
You kill an enemy and lose 1% karma per suspect (anywhere) and then gain whatever you should based upon the status of the enemy (if an enemy on your home turf).
Maelon2005-06-17 19:42:41
QUOTE(Estarra @ Jun 17 2005, 11:49 AM)
By saying there was never a problem, you are hiding your head in the sand. We were having a tremendous dropout rate and were unable to retain players before karma went in. Since karma went in, we had a complete turnaround in the ability to retain players. So, from my perspective, it was a success. I am unwilling to consider dropping it without an alternative. I am willing to consider tweaking aspects of the karma system that do not work (like preventing people from 'buying' corpses to remove their karma).
140429
Waves of people complained, Amaru. There was constant slaughter, and in Celest the problem was so bad that there were spies outside the gates at one point (Seren paid spies or alts, usually) that would let people know when citizens, usually novices, left the city. Then people like Brona used via and crucified them. When I first started, it wasn't long before Murphy summoned me and killed me in one swing. To his credit he went "oops" afterwards, hehe.
Now yesod is a lot less useful with thirdeye next to everything that's critical in discernment (which the novices mostly couldn't afford) and summon is silly. But even so, the avenger system was abused just like the karma system, you're not going to make a system that will infuse its users with etiquette.
However, suppose after a set number of lessons learned, you lost the ability to karmic curse. Karma has protected you for many years, and you've become wise enough or been gifted by it enough to not to need to use your karma against others. It won't eliminate the novice curse collection tactic, but that's already abuse, and abuse belongs with issues, not complaints about the working system. To use Alger's case as an example, if some Serens used a tactic he knows the administration spoke against to pull him from Southgard, he won't be able to curse you for it (and shouldn't have any problem with you anyway unless you asked them to do it) and is free as always to issue it. Skilled warriors aren't using curses, issues aren't ignored due to people cursing rather than reporting them, and the avenger system doesn't revert to a suspect list collection competition. You might combine this with not being able to corpse farm for someone with curses, and then anyone can get angry and punish for curses all they want to with repeated killing. Then they're free to be upset that they keep getting cursed or decide to stop killing novices as they'd like, and the victims will at least know that their curses aren't just corpse orders.
Unknown2005-06-17 23:11:55
QUOTE(Estarra @ Jun 17 2005, 05:49 AM)
I am willing to consider tweaking aspects of the karma system that do not work (like preventing people from 'buying' corpses to remove their karma).
140429
Please implement this. I usually tell novices not to waste their time cursing, because in Magnagora especially it is a prevalent practice to just have a team of bashers go gather them enough corpses in just a few minutes, making the concept of cursing rather pointless.
Amaru2005-06-17 23:13:59
Sorry Tuek, would you rather people spend hours burning out when the kid can regain the lost exp in 10 minutes? I am sick of burnout. I don't have so many suspects because I kill kids all the time, I have so many suspects because no one attacks me back afterwards. There are so many abuses which always will occur in the karma system, any upgrade to the karmic curse is even worse.
Unknown2005-06-17 23:21:00
QUOTE(Amaru @ Jun 17 2005, 01:13 PM)
Sorry Tuek, would you rather people spend hours burning out when the kid can regain the lost exp in 10 minutes? I am sick of burnout. I don't have so many suspects because I kill kids all the time, I have so many suspects because no one attacks me back afterwards. There are so many abuses which always will occur in the karma system, any upgrade to the karmic curse is even worse.
140787
I don't see why you have such a problem with curses and karma, when no other fighters do. Murphy only got hit bad a few times in the early days of its implementation. But he adapted, and is now rarely cursed. Narsrim doesn't have problems dealing with curses, Daevos doesn't, I don't. Why you? I never get cursed, and when I do, I usually keep enough karma on hand to remove it. I keep my suspect status very low, avoid declaring, and if I do declare, I have low enough suspects that it won't matter. Why can't you adapt to the system like everyone else?
Amaru2005-06-17 23:23:11
Because I don't have the time, stats or class to bash like they do.
Karma is biased towards bashers.
Karma is biased towards bashers.
Terenas2005-06-17 23:26:12
QUOTE(Amaru @ Jun 17 2005, 11:23 PM)
Because I don't have the time, stats or class to bash like they do.
Karma is biased towards bashers.
Karma is biased towards bashers.
140792
Uh, no? You're just too lazy to bash. You also get a lot of good karma from quests, so it is not biased towards bashers. When you were a Lobos you might have been right when you said you don't have the stats to bash, but as a Lucidian now, throw in your incredibly tankiness, you can bash extremely well. You just choose not to.
Amaru2005-06-17 23:32:44
Actually Terenas, and it proves that you take any opportunity to try and contradict me, I've bashed 110% experience today. This isn't about me, it's about karma.
Now, onto the subject and away from the griefing, why should a system which is supposedly about justice (blah killed this kid, therefore he should be punished) deal more harshly with a Merian Ur'Guard than it does with a level 80 human Nihilist?
It shouldn't. That's another fundamental flaw of karma.
Now, onto the subject and away from the griefing, why should a system which is supposedly about justice (blah killed this kid, therefore he should be punished) deal more harshly with a Merian Ur'Guard than it does with a level 80 human Nihilist?
It shouldn't. That's another fundamental flaw of karma.
Murphy2005-06-18 05:13:17
Merian ur'guard?
They don't exist, and if they were to the problem would be very quickly fixed.
As for my early days, yes I used to go through the who lists and summon people randomly because their title sounded celestian and I was acting like a young Valek.
There days however I'm a lot more controlled but thats due to OOC issues like my mental health etc.
Anyway, i don't like the idea of karma only costing 5 because they have a high suspect list. The choice to curse someone or get a blessing should be equal, that way if someone really pissed you off you can curse them at greater expense, not just curse them "because you can"
Personally I haven't cursed anyone since the early days when I did it because I was in a crappy mood,.
It should be 50 karma to curse, 50 karma to lift and 50 karma to bless regardless of the state of your victims list, It was originally like that but was changed too fast for anyone to judge its effects, I suggest it be put back to 50 50 50
They don't exist, and if they were to the problem would be very quickly fixed.
As for my early days, yes I used to go through the who lists and summon people randomly because their title sounded celestian and I was acting like a young Valek.
There days however I'm a lot more controlled but thats due to OOC issues like my mental health etc.
Anyway, i don't like the idea of karma only costing 5 because they have a high suspect list. The choice to curse someone or get a blessing should be equal, that way if someone really pissed you off you can curse them at greater expense, not just curse them "because you can"
Personally I haven't cursed anyone since the early days when I did it because I was in a crappy mood,.
It should be 50 karma to curse, 50 karma to lift and 50 karma to bless regardless of the state of your victims list, It was originally like that but was changed too fast for anyone to judge its effects, I suggest it be put back to 50 50 50
Ceres2005-06-18 07:33:10
No upkeep on blessings! 50/50/50!
Bring it back!
/sign
Bring it back!
/sign
Murphy2005-06-18 07:53:43
upkeep is justified so people dont whore them, but 50 50 50 is a good idea, who else thinks so?
Unknown2005-06-18 10:46:14
QUOTE(Aym @ Jun 17 2005, 02:22 PM)
Anyway, after the next few times logging in without much change to my karma I kept getting messages saying something like, "your karma fails to keep up the blessing rah rah" so I don't think I ever actually received the benefit of the blessing, and I wasn't sure what level of karma I should have gained back to have seen the benefit of the blessing. Can anyone politely explain this to me? I'll read the help files -again- just to be sure of course, but...durh help me.Â
140278
Well that is ACTUALLY "Your karma FALLS", as in your karma level drops to upkeep the blessing. You are gaining the effects of it and you have to pay for it per hour... don't worry! I thought it said fails to start with as well.
In resposne to the thread though, I like the karma system, even with its flaws. The change today of only gaining karma for the astral corpses you kill is DEFINATELY a good thing. Only you should be able to improve your karma... and this is a definate help to ensuring curses work as they should. If you're a major fightr and killer, you can't use blessings to boost yourself and instead have to save it to remove curses.
One suggestion I'd like to make though is that if, to give the example already used... Danubis had cursed Marcalo for killing her and then he kills her back in a short time... well my suggestion is that for a while after cursing, killing her again should get Vengeance. An extreme suggestion which might not work, but an idea.
I'd also like to see, something I suggested when Karma was first being implemented... large bonuses to karma gain for having extremely small (preferably none) suspect lists, or from being away frm player combat for long periods of time. That would give non fighters the advantage against being killed. This is a more plausible suggestion than the first and would help to solve one of the problems.
Shiri2005-06-18 11:09:18
QUOTE(Angel @ Jun 18 2005, 11:46 AM)
Well that is ACTUALLY "Your karma FALLS", as in your karma level drops to upkeep the blessing. You are gaining the effects of it and you have to pay for it per hour... don't worry! I thought it said fails to start with as well.
141000
EVERYONE seems to think that except me. I've explained it to like 80% of Serenwilde at some point or other now.
Vix2005-06-18 18:30:33
The change of whoever killed the beast gets karma might put a slight damper on group bashing, but I guess it can be lived with. What I'd really like if the code monkeys aren't too under-fed is to make it so that if you're in the same group as someone and you attempt to kill it, you get karma even if you didn't get the final blow.
Narsrim2005-06-18 18:38:39
QUOTE(Vix @ Jun 18 2005, 02:30 PM)
The change of whoever killed the beast gets karma might put a slight damper on group bashing, but I guess it can be lived with. What I'd really like if the code monkeys aren't too underfed is to make it so that if you're in the same group as someone and you attempt to kill it, you get karma even if you didn't get the final blow.
141064
Use acquisitio, Vix. The person who deals the killing blow will pick up the corpse. There should be no 'waste.'
Estarra2005-06-18 18:39:27
QUOTE(Vix @ Jun 18 2005, 11:30 AM)
The change of whoever killed the beast gets karma might put a slight damper on group bashing, but I guess it can be lived with. What I'd really like if the code monkeys aren't too underfed is to make it so that if you're in the same group as someone and you attempt to kill it, you get karma even if you didn't get the final blow.
141064
Uhhhhhhhhhhhhhhhhh................
(This would kill all our code monkeys.)
Vix2005-06-18 18:42:03
QUOTE(Narsrim @ Jun 18 2005, 01:38 PM)
Use acquisitio, Vix. The person who deals the killing blow will pick up the corpse. There should be no 'waste.'
141066
Aww... dangit. But Cosmic enchanters are so hard to find!