Shamarah2005-06-17 23:14:29
Since no one else made a thread (for shame, Shiribot!) I figured I'd make one.
Raiding looks like it's going to be practically impossible now... was that the intention of this change?
Raiding looks like it's going to be practically impossible now... was that the intention of this change?
Amaru2005-06-17 23:16:58
I don't like it.
No one raids for fun. It's necessary with the mining villages, in order to get good production. This is a blow to roleplay and balance (since when it was implemented, Mag have a disproportionate amount of miners) rather than a blow to (the mythical) PK-happy thugs.
Edit: Well, we do raid for fun. But that's not always the case.
No one raids for fun. It's necessary with the mining villages, in order to get good production. This is a blow to roleplay and balance (since when it was implemented, Mag have a disproportionate amount of miners) rather than a blow to (the mythical) PK-happy thugs.
Edit: Well, we do raid for fun. But that's not always the case.
Soll2005-06-17 23:24:54
Able to post changes?
Shamarah2005-06-17 23:26:07
QUOTE(Estarra)
ANNOUNCE NEWS #317
Date: 6/17/2005 at 22:38
From: Estarra, the Eternal
To : Everyone
Subj: Updates
1. Formula for calculating villages has been modified to prevent drawn
out battles. In other words, the longer an influence battle lasts, the
narrower the margin of victory needed for the win. They still can (in
theory) last a lenghty period in a neck-to-neck battle, but we expect
that to be very rare.
2. IMPORTANT! The discretionary power for distort is now 2000 power for
villages (only). However, the distortion will last so long as the
village is in that city or commune's sphere of influence.
3. Distort has added effects. It will prevent enemies from burrowing. It
will occasionally shake people out of being in ghost form. It will
occasionally drop prismatic barriers around people.
4. City and commune guards are now stronger.
Penned by my hand on the 23rd of Urlachmar, in the year 120 CE.
Date: 6/17/2005 at 22:38
From: Estarra, the Eternal
To : Everyone
Subj: Updates
1. Formula for calculating villages has been modified to prevent drawn
out battles. In other words, the longer an influence battle lasts, the
narrower the margin of victory needed for the win. They still can (in
theory) last a lenghty period in a neck-to-neck battle, but we expect
that to be very rare.
2. IMPORTANT! The discretionary power for distort is now 2000 power for
villages (only). However, the distortion will last so long as the
village is in that city or commune's sphere of influence.
3. Distort has added effects. It will prevent enemies from burrowing. It
will occasionally shake people out of being in ghost form. It will
occasionally drop prismatic barriers around people.
4. City and commune guards are now stronger.
Penned by my hand on the 23rd of Urlachmar, in the year 120 CE.
Jairdan2005-06-17 23:28:29
This doesn't seem to hurt anyone but Magnagorans and Serens... so, um.. what's the complaining from CELESTIANS all about?
Shamarah2005-06-17 23:29:14
Distort being permanent?
Unknown2005-06-17 23:30:32
You should probably bold the guards being stronger as well. I think they should have just added afflictions to them, rather then them being higher hp and more damage.
Shamarah2005-06-17 23:31:06
I made this thread for the distort changes, really, those were what I wanted people to talk about. But whatever!
Terenas2005-06-17 23:33:24
QUOTE(Anonymous @ Jun 17 2005, 11:30 PM)
You should probably bold the guards being stronger as well. I think they should have just added afflictions to them, rather then them being higher hp and more damage.
140802
They're physically stronger at least, considering them shows that.
Unknown2005-06-17 23:42:17
QUOTE(terenas @ Jun 17 2005, 01:33 PM)
They're physically stronger at least, considering them shows that.
140805
I was referring to Shamarah's post. I said that he should bold that line, just like he did for the distort changes, since it is a negative as well.
Malicia2005-06-17 23:46:30
So you can close your villages off to all enemies for as long as you hold it? Yeah, boring. Definitely.
Terenas2005-06-17 23:56:14
Permanent distort is a bit way too much. It essentially makes it impossible for one organization to retrieve dwarven miners from another organization if they didn't have any.
Athana2005-06-17 23:57:09
Permanent distort for 2k power? What was it before and how long did it last?
Asarnil2005-06-18 00:01:00
You will just have to kill off the miners during influencing season then. Whoop de doo.
Estarra2005-06-18 00:05:03
Or raid in strong, organized groups rather than just having one or two mavericks raid.
Unknown2005-06-18 00:06:21
QUOTE(Estarra @ Jun 17 2005, 02:05 PM)
Or raid in strong, organized groups rather than just having one or two mavericks raid.
140817
Which get quickly put down by the buffed guards.
Amaru2005-06-18 00:09:31
Big teams, with the 50-60% exp loss per death? Unlikely.
Malicia2005-06-18 00:09:50
If the village is distorted, how will it matter how large and organized the raiding party is?
Amaru2005-06-18 00:10:54
In theory they could still walk out the main door. But that's unlikely in mining villages, since they have one exit which can be latch frozen, blocked etc.
Sylphas2005-06-18 00:11:07
Only a few mavericks can tank the damnable guards. You won't get a mage or half the guardians through a room with more than 10 guards unless you can sprint, climb, or have some other way to get past them or lose the ones chasing you.