Ceres2005-06-22 19:19:52
QUOTE(Estarra @ Jun 22 2005, 07:03 PM)
Well, that's a bug then. We'll look into it. The design of armor is that the more damaged it is, then the less effective it is. Thus a helm at 90% would only be 90% effective, chain at 50% would be only 50% effective, etc.
142990
-sigh-
I hate when things like this that would obviously have a major effect on game balance are missed.
Not that I blame you guys. I know your plate is way full.
Laysus2005-06-22 20:02:11
QUOTE(Alger @ Jun 22 2005, 11:38 AM)
i think laysus isnt a soft target and if he worked hard enough at it he could be a lot better. He should consider raising that might of his though before seriously considering fighting because it looks like he's not even tri trans yet, which also means he doesnt have a lot of the essentials in guild and common skills.
142846
CODE
Common Skills     Rank      Pool
------------- Â Â Â Â ------------ Â ------------
Combat         Master     Melee
Resilience       Capable     Fitness
Discernment      Master     Intellect
Magic         Inept      Arcana
Planar         Expert     Mysticism
Discipline       Capable     Willpower
Environment      Apprentice   Communion
Influence       Gifted     Magnetism
Riding         Inept      Magnetism
Arts          Apprentice   Finearts
Lowmagic        Adept      Arcana
Trade Skills      Rank      Pool
------------- Â Â Â Â ------------ Â ------------
Alchemy        Transcendent  Arcana
Guild Skills      Rank      Pool
------------- Â Â Â Â ------------ Â ------------
Nature         Mythical    Mysticism
 Wicca
Totems         Transcendent  Arcana
 Moon
Healing        Adept      Willpower
To see your abilities within each skill, type AB.
HELP to get more information on a skill.
------------- Â Â Â Â ------------ Â ------------
Combat         Master     Melee
Resilience       Capable     Fitness
Discernment      Master     Intellect
Magic         Inept      Arcana
Planar         Expert     Mysticism
Discipline       Capable     Willpower
Environment      Apprentice   Communion
Influence       Gifted     Magnetism
Riding         Inept      Magnetism
Arts          Apprentice   Finearts
Lowmagic        Adept      Arcana
Trade Skills      Rank      Pool
------------- Â Â Â Â ------------ Â ------------
Alchemy        Transcendent  Arcana
Guild Skills      Rank      Pool
------------- Â Â Â Â ------------ Â ------------
Nature         Mythical    Mysticism
 Wicca
Totems         Transcendent  Arcana
 Moon
Healing        Adept      Willpower
To see your abilities within each skill, type AB
HELP
Give me credits to trans planar, resilience, combat, and wicca, and I'll become a less soft target. Given I can't afford them myself, I have to stay in the state I'm in.
Syrienne2005-06-22 20:25:38
That's impressive compared to me Laysus heh, want to talk about fighting without your skills atleast you have two trans, I'm not even at that.. I lack so many skills its pitiful heh, and knights need alot of them to be real effective to dodge/counter all the moves people can do to us.
Laysus2005-06-22 20:27:30
Two trans, one of which is alchemy. Which gives me nothing useful except meaning I can always find an alchemist when I need one, and I get an extra +1 sip bonus.
Syrienne2005-06-22 20:29:38
Hey that sip bonus is nothin to sneer at! Nor is full access to making your own potions as fast as I burn through mine.. plus its a source of steady income if you really put yourself to it.
Narsrim2005-06-22 20:32:40
I think it would be fair to compare wounding as it is to this theoretical example as Rhysus implied:
Let's imagine that moonburst drained ~1000 health and ~1000 mana per blast. You have two options in this scenario: you can sip health or you can sip mana. If your health or mana falls too low, you are dead. How exactly do you counter this? You have to pick between one of two methods to heal yourself, but given the extreme drain of each, you cannot simply heal both. No matter how effective or competent you are in healing, there is simply no way to keep up with both.
I suppose you could adopt a strategy that Daevos and company likes to spout off: You could run, you could whore shield, you could whore web. While these three methods will stop you from dying, they will in no way ensure that you are victorious either.
-----
Quite frankly, this is how wounds work. It is not feasible to apply health when you are taking 25-35% damage of your max health per combo (this is almost always the case if not more so for Faelings, Elfen, Mugwumps, Merians, etc). You have to pick.
-----
To put this in a bit more context, here's what tends to happen with me:
In two to three rounds against a Blademaster like Daevos, I have pinned legs. Even though I'm parrying both feet, he lunges to circumvent this so there is essentially no way that I can stop this.
~800 damage at this point and ~30 wound damage + pin leg
He rends both swords immediately
~500 bleeding
He lunges/hits the leg again for another pin leg
~800 damage and more wounds
He rends impaled swords
~250-500 bleeding (depending on if both pinned)
-----
At what point do you stop and apply health and not die in two following combos in this sort of cycle?
-----
And before Alger or anyone else gets the chance to scream something like rebounding, I'd just like to say how ineffective rebounding is in Lusternia. In other IRE games, you had the option to raze -1- defense or raze/slash. However in Lusternia, you can double raze. This basically nullifies rebounding in the long run. In Aetolia for example, if I had shield tattoo and rebound up, a Knight would have to raze the shield, rebounding with a chance of razing the speed defense in the middle. Because of these multiple barriers against knights, raze was exceptionally fast and feasible. However with double raze, someone can take down shield/rebounding/speed 3x faster than I could possibly put it back up.
As for parrying and stances, Knights recover balance 2x faster if they hit parry -or- miss a target. As a result, the overall effectiveness of both is reduced. Whereas they are better than nothing, their power is definately hindered by this advantage.
Let's imagine that moonburst drained ~1000 health and ~1000 mana per blast. You have two options in this scenario: you can sip health or you can sip mana. If your health or mana falls too low, you are dead. How exactly do you counter this? You have to pick between one of two methods to heal yourself, but given the extreme drain of each, you cannot simply heal both. No matter how effective or competent you are in healing, there is simply no way to keep up with both.
I suppose you could adopt a strategy that Daevos and company likes to spout off: You could run, you could whore shield, you could whore web. While these three methods will stop you from dying, they will in no way ensure that you are victorious either.
-----
Quite frankly, this is how wounds work. It is not feasible to apply health when you are taking 25-35% damage of your max health per combo (this is almost always the case if not more so for Faelings, Elfen, Mugwumps, Merians, etc). You have to pick.
-----
To put this in a bit more context, here's what tends to happen with me:
In two to three rounds against a Blademaster like Daevos, I have pinned legs. Even though I'm parrying both feet, he lunges to circumvent this so there is essentially no way that I can stop this.
~800 damage at this point and ~30 wound damage + pin leg
He rends both swords immediately
~500 bleeding
He lunges/hits the leg again for another pin leg
~800 damage and more wounds
He rends impaled swords
~250-500 bleeding (depending on if both pinned)
-----
At what point do you stop and apply health and not die in two following combos in this sort of cycle?
-----
And before Alger or anyone else gets the chance to scream something like rebounding, I'd just like to say how ineffective rebounding is in Lusternia. In other IRE games, you had the option to raze -1- defense or raze/slash. However in Lusternia, you can double raze. This basically nullifies rebounding in the long run. In Aetolia for example, if I had shield tattoo and rebound up, a Knight would have to raze the shield, rebounding with a chance of razing the speed defense in the middle. Because of these multiple barriers against knights, raze was exceptionally fast and feasible. However with double raze, someone can take down shield/rebounding/speed 3x faster than I could possibly put it back up.
As for parrying and stances, Knights recover balance 2x faster if they hit parry -or- miss a target. As a result, the overall effectiveness of both is reduced. Whereas they are better than nothing, their power is definately hindered by this advantage.
Narsrim2005-06-22 20:40:24
QUOTE(Estarra @ Jun 22 2005, 03:03 PM)
Well, that's a bug then. We'll look into it. The design of armor is that the more damaged it is, then the less effective it is. Thus a helm at 90% would only be 90% effective, chain at 50% would be only 50% effective, etc.
142990
This design should carry over to weapons too. If my armor is going to become less effective then the weapon beating in it should become dulled and equally less effective.
Daevos2005-06-22 21:02:37
You actually shield faster than I raze as a Mugwump. But your theory about a attack that does mana and health damage being similar to warriors and thus equally imbalanced is flawed. There is only one lethal wound for each type of warrior, behead/bashbrain, both are completely blockable since they are they swing afflictions. To give a more accurate comparison, using your health/mana idea though.
What if I had a attack that did 1k health/1k mana against someone with 5k health and 4k mana. But they could block my attack by several means, magic rebounding, shielding, entanglement, a passive skill that gave them a 50% avoidance rate. And to kill them by mana, I had to get them under 1000 and hope that my instant kill goes through since it only has a 10% chance of working.
Also to give you a lunge comparison, it would be like if I had a four power skill that did 1000 health/1500 mana damage but it went through all your defenses.
What if I had a attack that did 1k health/1k mana against someone with 5k health and 4k mana. But they could block my attack by several means, magic rebounding, shielding, entanglement, a passive skill that gave them a 50% avoidance rate. And to kill them by mana, I had to get them under 1000 and hope that my instant kill goes through since it only has a 10% chance of working.
Also to give you a lunge comparison, it would be like if I had a four power skill that did 1000 health/1500 mana damage but it went through all your defenses.
Sylphas2005-06-22 21:10:42
Except that constant pinleg/impale/rend, or concussion, etc, is almost as lethal. That's like saying your swords aren't lethal because they don't instakill when you swing.
Daevos2005-06-22 21:12:11
QUOTE(Sylphas @ Jun 22 2005, 09:10 PM)
Except that constant pinleg/impale/rend, or concussion, etc, is almost as lethal. That's like saying your swords aren't lethal because they don't instakill when you swing.
143113
Those are damage kills though. And I can't lunge without end, so they are blockable.
Sylphas2005-06-22 21:14:08
You can lunge 5 times, probably 6 with power regen in the middle. Three lunge combos is plenty to, if not outright kill me and many others, to put our wound curing so far behind that you're assured of a win.
Terenas2005-06-22 21:20:01
QUOTE
With a powerful lunge, you strike at Lomdomian's left leg with a finely crafted
rapier bearing images of the Serenwilde. You almost lose your balance as your
thrust fails to connect.
Lomdomian Treeripper, of the Ebonguard (Male Tae'dae).
rapier bearing images of the Serenwilde. You almost lose your balance as your
thrust fails to connect.
Lomdomian Treeripper, of the Ebonguard (Male Tae'dae).
Yes, lunge does miss.
Narsrim2005-06-22 21:21:11
QUOTE(Daevos @ Jun 22 2005, 05:02 PM)
You actually shield faster than I raze as a Mugwump. But your theory about a attack that does mana and health damage being similar to warriors and thus equally imbalanced is flawed. There is only one lethal wound for each type of warrior, behead/bashbrain, both are completely blockable since they are they swing afflictions. To give a more accurate comparison, using your health/mana idea though.
What if I had a attack that did 1k health/1k mana against someone with 5k health and 4k mana. But they could block my attack by several means, magic rebounding, shielding, entanglement, a passive skill that gave them a 50% avoidance rate. And to kill them by mana, I had to give them under 1000 and hope that my instant kill goes through since it only has a 10% chance of working.
What if I had a attack that did 1k health/1k mana against someone with 5k health and 4k mana. But they could block my attack by several means, magic rebounding, shielding, entanglement, a passive skill that gave them a 50% avoidance rate. And to kill them by mana, I had to give them under 1000 and hope that my instant kill goes through since it only has a 10% chance of working.
143108
I -could- shield faster than raze as a Mugwump before equilibrium changes. Currently, I shield slightly slower than raze. Furthermore, we don't need to consider only lethal wounds. Mangled legs are deadly.
Murphy2005-06-22 22:14:33
Narsrim, anyone with the healing skillset can basically nullify all effects of a speed knight.
youve proved that yourself many times over, a bonecrusher speed knight, no matter how skilled can not possibly do ANYTHING to kill you. Not enough damage, you can sparkle and apply health, you can also parry and stance (which you still do ineffectively by the way) and rebound (which needs some work on your part too) and if you by some miracle get low, you deepheal and regenerate your limbs so i'm back to 0, mangled legs deadly, pigs ass!
Its only deadly if you can't cure it, A speed bonecrusher can not possibly hope to kill anyone than via a bashbrain, I've been there and done it, and i strill do it sometimes with hammers, its the same ending, you can only kill with bashbrain.
youve proved that yourself many times over, a bonecrusher speed knight, no matter how skilled can not possibly do ANYTHING to kill you. Not enough damage, you can sparkle and apply health, you can also parry and stance (which you still do ineffectively by the way) and rebound (which needs some work on your part too) and if you by some miracle get low, you deepheal and regenerate your limbs so i'm back to 0, mangled legs deadly, pigs ass!
Its only deadly if you can't cure it, A speed bonecrusher can not possibly hope to kill anyone than via a bashbrain, I've been there and done it, and i strill do it sometimes with hammers, its the same ending, you can only kill with bashbrain.
Narsrim2005-06-22 23:13:34
QUOTE(Murphy @ Jun 22 2005, 06:14 PM)
Narsrim, anyone with the healing skillset can basically nullify all effects of a speed knight.
youve proved that yourself many times over, a bonecrusher speed knight, no matter how skilled can not possibly do ANYTHING to kill you. Not enough damage, you can sparkle and apply health, you can also parry and stance (which you still do ineffectively by the way) and rebound (which needs some work on your part too) and if you by some miracle get low, you deepheal and regenerate your limbs so i'm back to 0, mangled legs deadly, pigs ass!
Its only deadly if you can't cure it, A speed bonecrusher can not possibly hope to kill anyone than via a bashbrain, I've been there and done it, and i strill do it sometimes with hammers, its the same ending, you can only kill with bashbrain.
youve proved that yourself many times over, a bonecrusher speed knight, no matter how skilled can not possibly do ANYTHING to kill you. Not enough damage, you can sparkle and apply health, you can also parry and stance (which you still do ineffectively by the way) and rebound (which needs some work on your part too) and if you by some miracle get low, you deepheal and regenerate your limbs so i'm back to 0, mangled legs deadly, pigs ass!
Its only deadly if you can't cure it, A speed bonecrusher can not possibly hope to kill anyone than via a bashbrain, I've been there and done it, and i strill do it sometimes with hammers, its the same ending, you can only kill with bashbrain.
143156
To be fair Murphy, if I am guilty of being incapable with stances and parry, you are equally incapable of using your weapons to their maximum potentional.
-----
I have bolded the words, " deadly, pigs ass."? I don't even see how this makes sense... could you translate your slang?
Terenas2005-06-22 23:16:30
I think he's saying how mangled leg, the critical affliction of leg can be so easily cured and all the works he had invested into getting your wounds down were for naught.
Murphy2005-06-22 23:17:10
i use my weapons to their fullest potential, and even if i had arti hammers I'd still only be able to kill you with bashbrain and nothing else.
the deadly, pigs ass comment was meant to be saying pigs ass to the idea of mangled legs being deadly for you
the deadly, pigs ass comment was meant to be saying pigs ass to the idea of mangled legs being deadly for you
Narsrim2005-06-22 23:17:37
QUOTE(terenas @ Jun 22 2005, 07:16 PM)
I think he's saying how mangled leg, the critical affliction of leg can be so easily cured and all the works he had invested into getting your wounds down were for naught.
143202
Ah. I thought he was somehow relating mangled legs to a deadly pig's ass. My mistake. I knew something something was fishy (although fishy is perhaps not the best word for this case).
Murphy2005-06-22 23:18:37
notice the comma, it should have been like this
Deadly??? pigs ass!!
Deadly??? pigs ass!!
Narsrim2005-06-22 23:20:28
QUOTE(Murphy @ Jun 22 2005, 07:17 PM)
i use my weapons to their fullest potential, and even if i had arti hammers I'd still only be able to kill you with bashbrain and nothing else.
143204
Now Murphy, are you seriously trying to tell us that you are using your weapons -perfectly... I mean seriously, in our last spar, I slew you by keeping you asleep and aeoned. You need to re-apply some of that perfection from your weapon prowess to your healing.