Wounding

by Terenas

Back to Common Grounds.

Ceres2005-06-20 16:46:33
Heh.
Icarus2005-06-20 16:59:52
Honestly, this wounding problem only happens with blademasters. I didnt notice any difference for my attacks since the formula change, may be less wounds than before in fact. At one time, I was able to brainbash more often than before but I think that has been changed back now.

My flails have 191 and 179 precision and I have 19 str and 12 dex most of the time.
Narsrim2005-06-20 17:01:09
QUOTE(Murphy @ Jun 20 2005, 05:59 AM)
thorgal that is untrue, resilience will reduce the 66% of physical damage taken. Get a lightning proofing on your robes and you're good for reducing damage. That being said, resilience should be removed altogether allowing knight damage to be balanced
141904



It will reduce 66% of the 10-15% that trans resilience gives... wow.
Torak2005-06-20 17:08:34
2988h, 3338m, 3152e, 10p elrxkp-
With a powerful lunge, Malicia strikes at you with a fullered broadsword of
blue steel. You are pricked in the gut and bleed slightly.
A prickly stinging overcomes your body, fading away into numbness.
Yet again, I really love this bull censor.gif

2221h, 3338m, 3152e, 10p elrxkp-
With a powerful lunge, Malicia strikes at you with a exquisitely crafted
draconic broadsword. Malicia plunges her blade through your gut, and you are
impaled viciously on the blade.
A prickly stinging overcomes your body, fading away into numbness.
1436h, 3338m, 3152e, 10p elrxkp-
Terenas2005-06-20 17:16:11
Malicia is scary. She does even more wounding than me with ~170 precision broadswords/high Strength/high Dexterity.

quickexit.gif
Thorgal2005-06-20 20:19:27
I think we can safely say, that the tweaking is going entirely into the wrong direction.

Just on astral, Shiro blacked me out on the first hit to my head, fractured my skull on the second hit, gave me a concussion on the third hit, and killed me with the fourth hit, I vitae'd, he blacked me out on the first hit again, got a concussion on the second hit, and killed me on the third hit...WTF is going on?
Terenas2005-06-20 20:28:52
QUOTE(Thorgal @ Jun 20 2005, 08:19 PM)
I think we can safely say, that the tweaking is going entirely into the wrong direction.

Just on astral, Shiro blacked me out on the first hit to my head, fractured my skull on the second hit, gave me a concussion on the third hit, and killed me with the fourth hit, I vitae'd, he blacked me out on the first hit again, got a concussion on the second hit, and killed me on the third hit...WTF is going on?
142146


You need a better great helm. biggrin.gif

PS- Selling a 88/84 greathelm!
Syrienne2005-06-20 20:46:00
I've seen BCs do plenty of wounding just pretty much every BC goes for high damage flails and nothing else.. BMs are more spread out from Rapier to Broadswords and not always high damage broads.
Thorgal2005-06-20 22:58:21
QUOTE(terenas @ Jun 20 2005, 10:28 PM)
You need a better great helm.  biggrin.gif

PS- Selling a 88/84 greathelm!
142147



It offers the following defences:
Physical cutting: 92
Physical blunt: 73
Armour Status: 120
A blackened full helm has no venoms or magical effects on it.

It offers the following defences:
Physical cutting: 78
Physical blunt: 94
Armour Status: 120
A blackened full helm has no venoms or magical effects on it.


Unknown2005-06-20 23:21:00
Atleast the last one only lasted 3 hits, and I had Daevos hiting you to. biggrin.gif
Unknown2005-06-21 00:44:04
I'm not the best or most experienced fighter myself, and I really can't get into the levels of number-crunching some of you do (though thanks to the people who do it to prove their points and maybe get some reasonable changes looked into) but I do notice some really wierd imbalances.

All my spars with knights lately are like this: Either I go for soulless and shrug off damage and wounding and crap and win easily. (Almost frighteningly easily compared to how I used to fight, thanks to Thorgal's curing, definately worth looking into if your system is crap) Or, I get smoked hideously and can't even pull a move off before I die. I mean, nothing.. can't even get a rub of soulless or something in there.. forget about absolve cos without more skills to be tankier/faster whatever and not having contemplate it becomes a total guessing game.

The other day I sparred 6 times, all ranked, and I won 3 like it was nothing, lost 2 when I attempted to absolve and failed miserably, and timed out on one. I was actually basically pleased at the results.

Then I sparred Rafael later on, twice, and admittadly my compy was lagging like there's no tomorrow and I really needed a reboot, but still.. I could've lasted a tiny bit longer with decent curing eh? Nope, he destroyed me like a fat man attacking a jumbo pizza with all the toppings. I stood no chance.

Everyone is screaming about this one way or another.. something obviously needs to be looked into. Guardians get half-decent armour at best compared to knights and mages can barely wear anything. Back when knights seemed to do almost no significant damage, they quickly took out tough skin from benediction saying that there's no way Celestines should be able to tank anything. Thanks an effing lot. Leave us with just numen, which doesn't last obscenely long and costs enough power that it throws off almost all our viable combos. I only use it to bash anyways, as the last time I sparred Murphy or someone and used it, it didn't matter anyways, I was murdered faster than a black guy accidentally interrupting a Klan meeting. The fact that knights can do potentially sick damage, wounding and afflictions with each swing is really scary when I think that the best I can do is some afflictions every 4-8 seconds or so, at the cost of TONS of power in comparison, and need to survive far more to be able to even begin to setup my kill.

I'm not saying "nerf teh knights" or anything.. but really, it should be looked into somehow, and maybe if the upgrades have to stand, consider giving other classes more defences somehow. I really do love Lusternia, and I know we all do, otherwise we wouldn't have such passionate arguments on all sides.. but.. things do need to be fair, or it's really no fun for anyone and entire segments of the gaming population get ignored and will drop out, and everyone suffers in the end.
Torak2005-06-21 00:55:16
Rafael isn't bad for wounding, go spar Malicia or someone like that.
Terenas2005-06-21 01:18:29
As much as I agree with some of your points, Galvadore. This thread is about knight wounding, not damage.
Maedhros2005-06-21 01:31:05
I think removing Resilience and then lowering Knight damage is a start to balancing, since at the moment Resilience is pretty much needed against decent Knights, and not everyone has the credits to blow into transing a skill just to fight Knights.
Unknown2005-06-21 01:32:11
No, geting rid of Resilience is not the answer here.
Xenthos2005-06-21 01:34:52
*shrug* Kill resilience, lower mob damage by the amount as if you had it transed, balance knight damage from there. As long as resilience exists, runes are pretty much required for a damage knight to get anywhere. Seems like a decent place to start to me.
Murphy2005-06-21 01:34:56
I believe if resilience was removed, they could balance knights out a bit more, I think the resilience shrugging venoms is rediculous also.

As far as bashing goes, just tone down the mob damage, or even better yet have everybody get the effect of trans resilience and work it from there.
Unknown2005-06-21 01:45:42
QUOTE(terenas @ Jun 20 2005, 09:18 PM)
As much as I agree with some of your points, Galvadore. This thread is about knight wounding, not damage.
142227



The points I was making weren't really all about damage. But the sick wounding/damage/other afflictions do all add up to something that becomes overwhelming to cure, as Morik and others have been saying.

If I remember correctly, the last few spars I lost, I bled to death, that's a result of wounding, no? Or am I retarded? And as I mentioned, being blacked out or having severely wounded limbs prevents me from pulling off most anything, leaving my opponent to only have to fear my angel that gives one (or 2) afflictions every 8 seconds or so.. not that scary.. not that effective at all.

I'm not gonna overly fuss about it, as I said earlier, I had really mixed results in my recent fights, and I just think, like many others, that something is wrong. I won't claim to know exactly what, or what the best solution is, but it is clear to me that something still needs tweaking. Knight combat here is vastly different to what I was used to on Achaea, and as far as I'm concerned has the potential to be far more interesting. When I was a knight there, it was all about being a venom-locksmith, there was virtually no such thing as damage kills against serious fighters. The wounding system here changes everything. I know this isn't Achaea, and I actually love it because it's different and I think the overall game design is far more brilliant and engaging and more conducive to roleplay. Look at the most effective killers in the world though, and you see mostly Ur'guard and some other scattered knights and a few guardians. Mages seem to be either totally useless or just plain evil, depending on demesnes.. it's just.. wierd.. and there's a lot of inconsistencies that sort of boggle me.

quick edit: has anyone tried using puer at all? That's one of those skills that I sort of completely forgot about, like via, when I learned teleport. My early attempts to use it left me with the impression that it wasn't that great.. anyone have thoughts on that?
Geb2005-06-21 01:53:19
QUOTE(Murphy @ Jun 21 2005, 02:34 AM)
I believe if resilience was removed, they could balance knights out a bit more, I think the resilience shrugging venoms is rediculous also.

As far as bashing goes, just tone down the mob damage, or even better yet have everybody get the effect of trans resilience and work it from there.
142234



The bold portion of the above statement is indicative of why I really do not care what happens with any of this anymore. Yes, let's pile on an even greater chance of giving venom and weapon afflictions along with damage. With just a bit of forethought a warrior could possibly layer on 4 afflictions a bit easier, with the flat 50% chance of venom affliction the removal of shrugging would give.
Unknown2005-06-21 02:26:24
QUOTE(geb @ Jun 20 2005, 09:53 PM)
With just a bit of forethought a warrior could possibly layer on 4 afflictions a bit easier, with the flat 50% chance of venom affliction the removal of shrugging would give.
142239



Exactly one of the things that troubles me. spoton.gif As a guardian, I have to blow insane amounts of power to be able to do that many afflictions for a few rounds, with no damage or anything else on top. All I can do is try to hinder someone while setting up my instakills, and hope I surive, without any kind of serious tankiness. Poor mages have to basically be in a fully loaded demesne to stand a chance. It seems to me that right now knights have the best of both worlds, both offence and defence.

Does it make sense? Sure. Some guy in full armour and who is a master at using his weapons should definately be totally badass. But to compensate... maybe mages should be far more scary on offence and guadians capable of far better defence.. I dunno.. something.. There's got to be a solution that's decently acceptable to most people. I don't care for PK all that much.. but I want to be able to stand a chance when it's called for, like just about anyone, eh?

As for nerfing or removing resilience.. I dunno.. I like the basic idea that you can make yourself tougher and immune to poison, that comes in really handing when you're bashing too, and the basic rule around here is that those who can blow cash on creds deserve the advantage. However, it shouldn't be such a huge advantage that it basically becomes a requirement to even have a chance. It's already enough of a pain in the ass to have to have just trans guildskills and at least master in a few other things to even be competitive. Again, back to what Morik was saying... how am I supposed to tell newbs that they need to buy tons of credits to ever have any hope? My one and only active protege happens to be the only one who's interested enough in fighting that he's actually bought some creds. This being such an insanely high competition and highly combat-related world.. it turns a lot of folks off. I realize a lot of changes have gone into effect to try to tone that down, especially during crucial times like influence in villages, but the result seems to also be you'll just get pwned on astral by some jerk cos he can get away with it there. I'm surprised nobody's pulled a Jinxsta in the UW and just murdered everyone and everything there non-stop til they got to demigod.