Terenas2005-06-21 02:31:27
Removing resilience isn't the answer, if you really want to tweak it, then remove the damage resistance it gives and lower the base damage of knights so that people who wants to trans it can still get poison shrugging and endurance regeneration, but aren't forced to in order to survive knights.
In my last fight against Ixion where I was taking up to 1700 damage every two swings, I didn't necessarily felt like it was so ungodly overwhelming, probably because I have a max of nearly 6000 health. But when you compare this to someone with barely 3000 health, it is sickening.
I actually like Thorgal's suggestion of giving the elemental runes a chance to do passive effects, but further reduce their damage conversion, perhaps all the way down to 15%. Then halves Resilience's damage reducing effectiveness (or perhaps eliminate it completely) but raise base damage of weapons. And of course definitely reduce the level of wounding Guardians and Mages are subjected to at the moment. I don't think doing up to 17 wounding with 2 lunges is horribly overpowered, especially if they were done with high precision weapons and strength, but 30 through stoneskin/robes/tower is just way too much.
Edit- There are no spelling errors.
In my last fight against Ixion where I was taking up to 1700 damage every two swings, I didn't necessarily felt like it was so ungodly overwhelming, probably because I have a max of nearly 6000 health. But when you compare this to someone with barely 3000 health, it is sickening.
I actually like Thorgal's suggestion of giving the elemental runes a chance to do passive effects, but further reduce their damage conversion, perhaps all the way down to 15%. Then halves Resilience's damage reducing effectiveness (or perhaps eliminate it completely) but raise base damage of weapons. And of course definitely reduce the level of wounding Guardians and Mages are subjected to at the moment. I don't think doing up to 17 wounding with 2 lunges is horribly overpowered, especially if they were done with high precision weapons and strength, but 30 through stoneskin/robes/tower is just way too much.
Edit- There are no spelling errors.
Murphy2005-06-21 03:37:12
QUOTE(geb @ Jun 21 2005, 11:53 AM)
The bold portion of the above statement is indicative of why I really do not care what happens with any of this anymore. Yes, let's pile on an even greater chance of giving venom and weapon afflictions along with damage. With just a bit of forethought a warrior could possibly layer on 4 afflictions a bit easier, with the flat 50% chance of venom affliction the removal of shrugging would give.
142239
With missing rebounding parry stances and dodging, I don't think its unreasonable.
If nececcary lower wounds to accommodate it, but Shrugging venoms when we only have a 505 rate to begin with is insane.
Note in achaea there were raja knights with axes doing 1.5k damage and 2 afflictions every 3 or so seconds, not to mention broken limbs and easy setups for vivsecgf
Rhysus2005-06-21 03:45:48
QUOTE(Murphy @ Jun 20 2005, 11:37 PM)
With missing rebounding parry stances and dodging, I don't think its unreasonable.
If nececcary lower wounds to accommodate it, but Shrugging venoms when we only have a 505 rate to begin with is insane.
Note in achaea there were raja knights with axes doing 1.5k damage and 2 afflictions every 3 or so seconds, not to mention broken limbs and easy setups for vivsecgf
If nececcary lower wounds to accommodate it, but Shrugging venoms when we only have a 505 rate to begin with is insane.
Note in achaea there were raja knights with axes doing 1.5k damage and 2 afflictions every 3 or so seconds, not to mention broken limbs and easy setups for vivsecgf
142270
Except this isn't Achaea. So you can't logically use it as a base for any comparison, particularly knights, given how much they've evolved just from open beta to now.
By this point I think the plethora of opinions that have been in direct contrast to your own assessments have more or less shown that a problem does currently exist in the balance between different archetypes. I would say that, for the most part, equivalent archetypes in different cities are for the most part balances against one another, but I can't believe there could be the slightest indication of balance over the archetype boundaries, and that's a problem that hasn't really been adequately addressed in my opinion.
Shiri2005-06-21 03:45:50
QUOTE(Murphy @ Jun 21 2005, 04:37 AM)
With missing rebounding parry stances and dodging, I don't think its unreasonable.
If nececcary lower wounds to accommodate it, but Shrugging venoms when we only have a 505 rate to begin with is insane.
Note in achaea there were raja knights with axes doing 1.5k damage and 2 afflictions every 3 or so seconds, not to mention broken limbs and easy setups for vivsecgf
If nececcary lower wounds to accommodate it, but Shrugging venoms when we only have a 505 rate to begin with is insane.
Note in achaea there were raja knights with axes doing 1.5k damage and 2 afflictions every 3 or so seconds, not to mention broken limbs and easy setups for vivsecgf
142270
See, parry, missing, rebounding, stances, and dodging (which you make sound like 5 things when it is in fact 3) are NOT that important. If you miss or get parried, you lose HALF the time. Dodging is a maximum of 10% of all hits. Missing isn't even that common, ESPECIALLY when you can just use lunge. Rebounding - well, you can raze at lightning speed, so it's hardly even relevant.
And THEN on top of the insane damage are insane wounds. So you can't even sip the whole time. Seriously, you overestimate the ways we have of blocking you. Especially when ON TOP of all that, unless we webwhore to the point where we can't do anything -either-, you kill us so fast these hindering things don't actually matter.
On top of that, I don't know how much knight combat NEEDs to be balanced against being able to beat other knights. Do you have any idea how pathetic mages are fighting each other? Or how about Wiccans? Moondancers attacking other Moondancers gets you almost nowhere unless you cannot cure -at all- because of the simple fact our offensive and defensive strengths perfectly coincide.
EDIT: And stop bringing up Achaea to try and support your points.
Geb2005-06-21 03:51:40
QUOTE(Murphy @ Jun 21 2005, 04:37 AM)
With missing rebounding parry stances and dodging, I don't think its unreasonable.
142270
Another quote that amazes me. You act like you do not have a skill that nullifies missing, rebounding, parry, and stances pretty much. I have never had a lunge miss me. I have a log showing lunge go right through my stance, my parry, and rebounding. Even if you miss, you have the added benefit of regaining balance twice as fast. Since lunge has never missed when used against me (Mind you that I am omni-trans), I do not see your above statement as being valid.
Unknown2005-06-21 04:11:48
QUOTE(Lusty_G @ Jun 20 2005, 06:44 PM)
A plethora of text
142214
Someone took Posting (101) from Gwylifar hmm? *grin*
/hijack
Sorry couldn't resist
Torak2005-06-21 04:36:45
If I could parry I wouldn't of gotten impaled most likely. I just find it amusing.
3106h, 3189m, 2923e, 10p lrxk-
Rafael's aura of weapons rebounding disappears.
With a focused look, Rafael strikes at you with a gleaming ivory-handled
rapier. The blade bounces off your sternum, delivering only a shallow puncture.
Hmmmm. Why must everything be so difficult to figure out?
2808h, 3189m, 2923e, 10p lrxk-
With a focused look, Rafael strikes at you with a gleaming ivory-handled
rapier. You are pricked in the gut and bleed slightly.
A prickly stinging overcomes your body, fading away into numbness.
2447h, 3189m, 2923e, 10p lrxkp-
*spam*
2584h, 3014m, 2923e, 10p lrxkp-
With a focused look, Rafael strikes at you with a gleaming ivory-handled
rapier. Rafael strikes your right arm, striking a major artery which splurts
blood in all directions.
Hmmmm. Why must everything be so difficult to figure out?
2286h, 3014m, 2923e, 10p lrxkp-
With a focused look, Rafael strikes at you with a gleaming ivory-handled
rapier. You are pricked in the gut and bleed slightly.
A prickly stinging overcomes your body, fading away into numbness.
1925h, 3014m, 2923e, 10p lrxkp-
*spam*
2165h, 2764m, 2923e, 10p elrxkp-
With a focused look, Rafael strikes at you with a gleaming ivory-handled
rapier. Rafael plunges his blade through your gut, and you are impaled
viciously on the blade.
1804h, 2764m, 2923e, 10p elrxkp-
3106h, 3189m, 2923e, 10p lrxk-
Rafael's aura of weapons rebounding disappears.
With a focused look, Rafael strikes at you with a gleaming ivory-handled
rapier. The blade bounces off your sternum, delivering only a shallow puncture.
Hmmmm. Why must everything be so difficult to figure out?
2808h, 3189m, 2923e, 10p lrxk-
With a focused look, Rafael strikes at you with a gleaming ivory-handled
rapier. You are pricked in the gut and bleed slightly.
A prickly stinging overcomes your body, fading away into numbness.
2447h, 3189m, 2923e, 10p lrxkp-
*spam*
2584h, 3014m, 2923e, 10p lrxkp-
With a focused look, Rafael strikes at you with a gleaming ivory-handled
rapier. Rafael strikes your right arm, striking a major artery which splurts
blood in all directions.
Hmmmm. Why must everything be so difficult to figure out?
2286h, 3014m, 2923e, 10p lrxkp-
With a focused look, Rafael strikes at you with a gleaming ivory-handled
rapier. You are pricked in the gut and bleed slightly.
A prickly stinging overcomes your body, fading away into numbness.
1925h, 3014m, 2923e, 10p lrxkp-
*spam*
2165h, 2764m, 2923e, 10p elrxkp-
With a focused look, Rafael strikes at you with a gleaming ivory-handled
rapier. Rafael plunges his blade through your gut, and you are impaled
viciously on the blade.
1804h, 2764m, 2923e, 10p elrxkp-
Unknown2005-06-21 05:02:52
You need better armor. Morik took no more than 6 from me, and Amaru took 5 because of his racial resistance and 50 something cutting great robes.
Murphy2005-06-21 05:05:52
I have missed with lunge before, and yes I have lunge, which is designed to go through them at a power cost, so i can use it a few times, but its still a sacrifice because if i use all my power on crushes and lunge, then I've not got any to use on other things which i need like ghost.
That put aside, maybe the solution is to have crush do a little less damage given that its unavoidable, and remove the shrugging from resilience to balance things out.
That put aside, maybe the solution is to have crush do a little less damage given that its unavoidable, and remove the shrugging from resilience to balance things out.
Unknown2005-06-21 05:09:56
Shrugging from resilience wouldn't even anything out. It'd make us KNights ungodly. Speed Knights would rock even Daevos simply by putting paralysis on one blade each time, or atleast hold him still.. heh.
Rhysus2005-06-21 05:10:40
QUOTE(Murphy @ Jun 21 2005, 01:05 AM)
I have missed with lunge before, and yes I have lunge, which is designed to go through them at a power cost, so i can use it a few times, but its still a sacrifice because if i use all my power on crushes and lunge, then I've not got any to use on other things which i need like ghost.
That put aside, maybe the solution is to have crush do a little less damage given that its unavoidable, and remove the shrugging from resilience to balance things out.
That put aside, maybe the solution is to have crush do a little less damage given that its unavoidable, and remove the shrugging from resilience to balance things out.
142289
Increasing the shrugging rate of Resilience and decreasing the damage done by crush in simultaneity would still not be a solution to the current situation with knights. You're crazy if you think anything needs to be "balanced out" that would involve making any aspect of knight combat better.
Murphy2005-06-21 05:15:13
You're obviously not a knight then rhysus.
Even seen a speed knight bonecrusher?
They really aren't that good. There are 4 knights in my opinion, BC and BM with speed and damage in each, personally i'd love tyo be a speed BC but its really not viable compared to BM speed bonecrusher.
at higher ends of combat with high HP knights often have trouble, So i agree it needs to be balanced out, and I've said previously that I see 2k a combo to be exessive, so i'm throwing ideas around. Having resilience as a skillset is something I see as one of the problems as people go about complaining about the damage without trans resilience, and those with trans resilience have it a lot easier.
Even seen a speed knight bonecrusher?
They really aren't that good. There are 4 knights in my opinion, BC and BM with speed and damage in each, personally i'd love tyo be a speed BC but its really not viable compared to BM speed bonecrusher.
at higher ends of combat with high HP knights often have trouble, So i agree it needs to be balanced out, and I've said previously that I see 2k a combo to be exessive, so i'm throwing ideas around. Having resilience as a skillset is something I see as one of the problems as people go about complaining about the damage without trans resilience, and those with trans resilience have it a lot easier.
Rhysus2005-06-21 05:17:58
I have Trans Resilience, good robes, good greathelm, over 2k health. I still die in one attack combo. How am I supposed to function?
Unknown2005-06-21 05:18:16
Resilience is fine, we do so much MORE with our skillsets. Contagion/Heresy, with our passive afflictions, and then you want venoms too?! Nyer.
Murphy2005-06-21 05:19:20
You have heresy, contagion is NOTHING compared to inquisition and infidel, given that it can be stopped with a love vial
Murphy2005-06-21 05:20:58
QUOTE(Rhysus @ Jun 21 2005, 03:17 PM)
I have Trans Resilience, good robes, good greathelm, over 2k health. I still die in one attack combo. How am I supposed to function?
142295
Get more levels, and learn to fight better.
On the flipside of that I do too much damage to someone with 2k health, hence knights should have a base reduction but a % damage increase
Geb2005-06-21 05:58:15
QUOTE(Murphy @ Jun 21 2005, 06:05 AM)
I have missed with lunge before, and yes I have lunge, which is designed to go through them at a power cost, so i can use it a few times, but its still a sacrifice because if i use all my power on crushes and lunge, then I've not got any to use on other things which i need like ghost.
That put aside, maybe the solution is to have crush do a little less damage given that its unavoidable, and remove the shrugging from resilience to balance things out.
That put aside, maybe the solution is to have crush do a little less damage given that its unavoidable, and remove the shrugging from resilience to balance things out.
142289
Ghost? Ghost is an infiltration and escape skill. That is the same as me saying, "Sure I can double sling to get two afflictions in for a bit, but it's still a sacrifice. If I use all of my power on double slings, then I would not have any power left to use on other things I need like liquid form." Now perhaps you have a better example of what you need to keep power in the reserves for, but you using ghost gave me the impression that you really were reaching for straws.
Bah, I hit enter too early. Essentially what I am saying is that you really do not have anything more important to save your power for than to lunge or crush to bypass your target's defenses. So, using crush or lunge will not be skills that are used periodically, but skills that will be the mainstay of your offense (Like double sling is a mainstay attack for rune users).
Murphy2005-06-21 06:02:52
I use ghost to escape inquisition, I also use power to cannibalize, surge, pulp, and puissance.
Morik2005-06-21 07:36:24
QUOTE(Murphy @ Jun 21 2005, 02:02 PM)
I use ghost to escape inquisition, I also use power to cannibalize, surge, pulp, and puissance.
142309
I guess tumble is too much. And you just need to pulp us a few times as a bonecrusher to actually kill us as it stands. You'd go through my 60/37 greatrobes like butter. I can at least now take some of the crap that Rafael was throwing at me, but I have no chance at fighting bonecrushers. Yay.
Question. Does resilience affect wounding at all? Can someone test it with the same armour/defences rather than just assuming you know the answer?
Alger2005-06-21 09:09:07
tumble against inquisition? what didnt we think of that before!
anyway
defender size 16, dex 8, trans combat
attacker dex 16
sample population: 100
x = no. of hits that connected
stance, 0 parry - 8 10 8 6 7 8 6 6 8 8 = 0.75
stance, 50 parry - 5 4 2 1 5 2 4 3 4 6 = 0.36
stance, 100 parry - 0 0 1 0 0 0 1 0 0 0 = 0.02
lets say 95% CI those probabilities are very good.
even if they are recovering faster the damage reduction done by a miss hit is huge.
anyway
defender size 16, dex 8, trans combat
attacker dex 16
sample population: 100
x = no. of hits that connected
stance, 0 parry - 8 10 8 6 7 8 6 6 8 8 = 0.75
stance, 50 parry - 5 4 2 1 5 2 4 3 4 6 = 0.36
stance, 100 parry - 0 0 1 0 0 0 1 0 0 0 = 0.02
lets say 95% CI those probabilities are very good.
even if they are recovering faster the damage reduction done by a miss hit is huge.