Ceres2005-06-20 16:39:28
QUOTE(Murphy @ Jun 20 2005, 11:27 AM)
just have knockdown the way it usedto be so i can whore it like old times, youll be begging to go back
141921
I realise that I've somewhat surrendered to my urges in clicking the option to view this post despite having you ignored, but such is life.
The first time you said this, I could have taken it as a joke.
Now that you request this again..
I think it tells us all everything that we need to know about you, Murphy. Well done.
Ixion2005-06-20 19:58:03
QUOTE(Amaru @ Jun 20 2005, 05:58 AM)
Sorry Elryn, but I can't sympathise with you here. In the same way Imperial Merians are destined to always be pathetic, unspecialised faelings will always be a very weak race. You can't expect to be able to stand head to head with a massive warrior currently as a faeling.
The problem for me is 'surely it makes roleplay sense that faelings should make good Hartstone', and that's a race/class issue which needs addressing. Lunging ignores stances and never misses, so that can't be applied here.
Edit: I do think there are ways a faeling Hartstone could be effective, if you were fast and dynamic enough. For example, tumbling around and using your speed to keep him vined and restricted for the few seconds you enter the room, making him walk through briar walls and demesnes to reach you - all these sorts of frustrating tactics I think could be pulled off as a faeling, and you seem to lack creativity in that sense.
You picked a difficult race to fight with, you need to counteract that by thinking of some new ways to fight.
The problem for me is 'surely it makes roleplay sense that faelings should make good Hartstone', and that's a race/class issue which needs addressing. Lunging ignores stances and never misses, so that can't be applied here.
Edit: I do think there are ways a faeling Hartstone could be effective, if you were fast and dynamic enough. For example, tumbling around and using your speed to keep him vined and restricted for the few seconds you enter the room, making him walk through briar walls and demesnes to reach you - all these sorts of frustrating tactics I think could be pulled off as a faeling, and you seem to lack creativity in that sense.
You picked a difficult race to fight with, you need to counteract that by thinking of some new ways to fight.
141916
I agree with you here man, with one correction. Lunge has been known to miss on occasion. Maybe this was fixed, but I know not long ago people were missing lunges/crushes.
Ceres2005-06-20 20:07:41
QUOTE(Ixion @ Jun 20 2005, 07:58 PM)
I agree with you here man, with one correction. Lunge has been known to miss on occasion.
142138
Quite apart from the fact that I've never ever seen it miss, let's assume that it's a rare possibility.
You mean that on occasion a lunge combo will only do 36% of Elryn's max health, instead of 71%, though the arm which missed will regain balance twice as quickly?
You poor, poor thing, you
Binjo2005-06-20 20:59:05
QUOTE(Thorgal @ Jun 20 2005, 06:26 AM)
Oh and Murphy, your "removing resilience will fix everything", isn't gonna happen, it'll screw with everyone's bashing ability as well, next to nerfing venom shrugging and barely having any effect on elemental knights anyway...not a very viable solution.
Removing elemental runes is the only way to balance this kind of damage, the gap between knights with elemental runes and knights without, is bigger than the damn Grand Canyon.
You could have elemental runes convert 10% of the damage, which will still result in ~150 more damage per blow, and give them an added effect, like 25% chance to:
- chill (cold rune), set ablaze (fire rune), extra charybdon (poison run), give epilepsy (lightning rune), or convert 50% into magic (magic rune).
Removing elemental runes is the only way to balance this kind of damage, the gap between knights with elemental runes and knights without, is bigger than the damn Grand Canyon.
You could have elemental runes convert 10% of the damage, which will still result in ~150 more damage per blow, and give them an added effect, like 25% chance to:
- chill (cold rune), set ablaze (fire rune), extra charybdon (poison run), give epilepsy (lightning rune), or convert 50% into magic (magic rune).
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Sylphas2005-06-20 22:07:49
So you're saying that Hartstone shouldn't be Faeling or Elfen (since Elfen are a worse race for hartstone, unless you absolutely need 19 int), the two races that should be best suited to a Seren? I suppose then that Blacktalon don't have a chance as Shadowcaster, and Celestians who choose Merian are making a lot more work for themselves combatwise?
Why does that seem both accurate, and like a load of crap? *mutter*
Why does that seem both accurate, and like a load of crap? *mutter*
Elryn2005-06-20 23:31:36
Maybe the problem is that CON is just too important. You can't fight unless you break 5k health, or so I've been told, which a Faeling would probably only be able to reach as a demigod.
I think mage and guardian damage is fairly reasonable... even with artifacts I've rarely seen it devastating to a prepared target. High-level knights just need to be brought back to realistic figures, or general non-knight defence needs to be upgraded. If this means upgrading base damage slightly to compensate, fine, but dealing 2/3 of max health, ignoring parrying and stancing, causing significant wound damage and wound afflictions, and possibly afflicting via poison... it is too much.
The other thing that I don't like but probably will never be changed is that the only way to dodge is via active combat knowledge. I think the parrying system works well, but I'd like to see a base racial dodge independent of skill that is slightly modified by stances. (Aside from the fact stances are a poor choice of word for a flying race ) It seems to me that even an untrained Furrikin is elusive and dextrous enough to occasionally avoid a huge orc methodically swinging his huge sword. Not as much as if he has spent his 300 credits on training how to avoid blows to certain body parts if he's expecting them, but still a significant amount. It's crazy that unless I as a Faeling can anticipate which body part will be attacked, I can't dodge at all. There's really not all that difference in a swing aimed at my arm to a swing aimed at my leg. If I can avoid the first, wouldn't I be avoiding the second as well?
I think mage and guardian damage is fairly reasonable... even with artifacts I've rarely seen it devastating to a prepared target. High-level knights just need to be brought back to realistic figures, or general non-knight defence needs to be upgraded. If this means upgrading base damage slightly to compensate, fine, but dealing 2/3 of max health, ignoring parrying and stancing, causing significant wound damage and wound afflictions, and possibly afflicting via poison... it is too much.
The other thing that I don't like but probably will never be changed is that the only way to dodge is via active combat knowledge. I think the parrying system works well, but I'd like to see a base racial dodge independent of skill that is slightly modified by stances. (Aside from the fact stances are a poor choice of word for a flying race ) It seems to me that even an untrained Furrikin is elusive and dextrous enough to occasionally avoid a huge orc methodically swinging his huge sword. Not as much as if he has spent his 300 credits on training how to avoid blows to certain body parts if he's expecting them, but still a significant amount. It's crazy that unless I as a Faeling can anticipate which body part will be attacked, I can't dodge at all. There's really not all that difference in a swing aimed at my arm to a swing aimed at my leg. If I can avoid the first, wouldn't I be avoiding the second as well?
Shamarah2005-06-20 23:37:22
QUOTE(Elryn @ Jun 20 2005, 07:31 PM)
Maybe the problem is that CON is just too important.
142190
So true. No one stat affects fighting as much as it does.
Sylphas2005-06-20 23:40:16
Another thing: Why is it that knights can use int to boost their health, but mages and guardians have no way to utilize str?
Unknown2005-06-21 00:30:36
QUOTE(Elryn @ Jun 20 2005, 11:31 PM)
The other thing that I don't like but probably will never be changed is that the only way to dodge is via active combat knowledge. I think the parrying system works well, but I'd like to see a base racial dodge independent of skill that is slightly modified by stances. (Aside from the fact stances are a poor choice of word for a flying race ) It seems to me that even an untrained Furrikin is elusive and dextrous enough to occasionally avoid a huge orc methodically swinging his huge sword. Not as much as if he has spent his 300 credits on training how to avoid blows to certain body parts if he's expecting them, but still a significant amount. It's crazy that unless I as a Faeling can anticipate which body part will be attacked, I can't dodge at all. There's really not all that difference in a swing aimed at my arm to a swing aimed at my leg. If I can avoid the first, wouldn't I be avoiding the second as well?
142190
Sorry, I'm not really that much interested in knights, but wasn't there a change to make DEX useful exactly for that, passive dodging?
Elryn2005-06-21 00:31:48
Not that I'm aware of, unless I have missed something?
Terenas2005-06-21 00:38:37
Just some little tidbits when I tested with Ixion earlier.
Two of his lunges took me from 6100 health down to 4500, nearly 1600. But when he did a haymaker, 3/4 swings hit me and I took only around 1500 damage.
Two of his lunges took me from 6100 health down to 4500, nearly 1600. But when he did a haymaker, 3/4 swings hit me and I took only around 1500 damage.
Murphy2005-06-21 01:30:29
QUOTE(Ceres @ Jun 21 2005, 02:39 AM)
I realise that I've somewhat surrendered to my urges in clicking the option to view this post despite having you ignored, but such is life.
The first time you said this, I could have taken it as a joke.
Now that you request this again..
I think it tells us all everything that we need to know about you, Murphy. Well done.
The first time you said this, I could have taken it as a joke.
Now that you request this again..
I think it tells us all everything that we need to know about you, Murphy. Well done.
142016
Ceres you are such a joke its not even funny anymore.
No-body likes you here you should go back to achaea or wherever the hell you came from, honestly I was joking in both instances and really you need to be taken down a peg or two.
I have never met somebody such as you who has totally no idea about game balance or fairness, and always wants to be overpowered yourself no matter what. Wake up to yourself
Ceres2005-06-21 06:18:36
A nice logical and thought-provoking argument there, Murphy.
Perhaps if you gave reasons or quotes for your opinion we would all find it more valid.
All I've seen recently is you either complaining about how unfair everything is, or fighting tooth and nail to deny all claims that knights might be doing too much damage.
Your last ten posts:
- A response to a response to a complaint of yours.
- A suggestion to have behead fire at 0 wounds (this is just stupid)
- Advising someone who dies to knight damage to "Get more levels and learn to fight better"
- A complaint about necromancy being weaker than Sacraments (again)
- A complaint about how knights "have trouble" at "higher ends of combat"
- Suggesting that resilience stops shrugging venoms
- A defence of the above suggestion
- Dubious enthusiasm towards a suggestion that gives elemental runes the ability to afflict more at the cost of their damage
- Suggesting that resilience is removed entirely
- This.
Perhaps if you gave reasons or quotes for your opinion we would all find it more valid.
All I've seen recently is you either complaining about how unfair everything is, or fighting tooth and nail to deny all claims that knights might be doing too much damage.
Your last ten posts:
- A response to a response to a complaint of yours.
- A suggestion to have behead fire at 0 wounds (this is just stupid)
- Advising someone who dies to knight damage to "Get more levels and learn to fight better"
- A complaint about necromancy being weaker than Sacraments (again)
- A complaint about how knights "have trouble" at "higher ends of combat"
- Suggesting that resilience stops shrugging venoms
- A defence of the above suggestion
- Dubious enthusiasm towards a suggestion that gives elemental runes the ability to afflict more at the cost of their damage
- Suggesting that resilience is removed entirely
- This.
Murphy2005-06-21 06:27:25
All i've seen you ever do is powergame to a level i thought was left on achaea, you have little to no RP in lusternia, and switch guilds and sides more than most people change their jocks.
If you go and look i never said we do too much damage you fool
If you go and look i never said we do too much damage you fool
Ceres2005-06-21 06:28:45
QUOTE(Murphy @ Jun 21 2005, 06:27 AM)
If you go and look i never said we do too much damage you fool
142313
QUOTE(Ceres @ Jun 21 2005, 06:18 AM)
fighting tooth and nail to deny all claims that knights might be doing too much damage.
I thought I was fairly clear the first time.
Murphy2005-06-21 06:44:36
What I meant was i didn't deny it either!
Ceres2005-06-21 06:47:46
QUOTE(Murphy @ Jun 20 2005, 09:51 AM)
your taking 1.8k out of 2.8k max is a little rough in my opinion. You can have your changes when my size doesn't hurt me so much when being webbed.
Murphy2005-06-21 06:58:35
excatly, I said 1.8k out of 2.8k is rough!
as in, rough on the receiver.
as in, rough on the receiver.
Ceres2005-06-21 07:01:01
You said it is "a little rough". A phrase which utterly fails to encompass the situation. Having said this, you then refused to permit changes (as if your opinion is taken into account) until the sole advantage your opponent had was removed.
You do realise that your suggestion concerning behead would make it possible for many knights to unstoppably kill a person in three combos? A funny suggestion from someone who is telling others that they have no idea of game balance and just want to be overpowered.
You do realise that your suggestion concerning behead would make it possible for many knights to unstoppably kill a person in three combos? A funny suggestion from someone who is telling others that they have no idea of game balance and just want to be overpowered.
Murphy2005-06-21 07:06:58
That was just me being facecious, my writhe penalty is huge and being a larger size is a far bigger disadvantage than being small.
And my use of the words a little rough is totally lost on you, if you knew me you'd know that means more than what you think
Give us a stun bonis and i'll be fine, but like I said anyone, not just knights can be a large size, those races benefit guardians too for tankiness.
You need to work on your people skills there ceres and, well open your eyes and see things from different points of view except for your own narrow minded one
And my use of the words a little rough is totally lost on you, if you knew me you'd know that means more than what you think
Give us a stun bonis and i'll be fine, but like I said anyone, not just knights can be a large size, those races benefit guardians too for tankiness.
You need to work on your people skills there ceres and, well open your eyes and see things from different points of view except for your own narrow minded one