Unknown2005-06-22 01:31:54
right now i feel that lusternia is pretty lacking in guilds, we have 3 archetypes warrior, guardian, mage and every city has the same three guilds, mage, guardian, warrior. theres nothing to set them apart and it makes me sad
i think we should have a guild of mercenarys who owe allegiance to the highest bidder. that way if say celest, and serenewilde decided to attack glomdoring and they needed some extra help they could call in the mercenary guild to fight for there city.
pretty much what im thinking is a guild without a city, that will fight for any city if paid enough.
i was thinking they could be like assassin/knights kinda too, they could choose between a couple of different skillchoices to make there character that way.
but i dunno i just thought of this and havn't worked it out a whole lot any ideas would be greatly appreciated.
i think we should have a guild of mercenarys who owe allegiance to the highest bidder. that way if say celest, and serenewilde decided to attack glomdoring and they needed some extra help they could call in the mercenary guild to fight for there city.
pretty much what im thinking is a guild without a city, that will fight for any city if paid enough.
i was thinking they could be like assassin/knights kinda too, they could choose between a couple of different skillchoices to make there character that way.
but i dunno i just thought of this and havn't worked it out a whole lot any ideas would be greatly appreciated.
Unknown2005-06-22 01:36:25
And I'm sad because I see that awful avatar again.
Daganev2005-06-22 01:36:25
What you are suggesting goes against everything lusternia is about.
Hajamin2005-06-22 01:54:14
Cityless = bad.
Now you do realize that each guild is not the same as another guild of the same archtype. We have 9 different guilds, That is more than Achaea or Aetolia(probably Imperian too) had after less than a year of opening. Each archtype also has 2-3 secondary skill choices, which means put two members of the same guild next to each other and they won't have the same skills. There are far more combinations of skills, than Aetolia or Imperian, Achaea... well they are huge.
Now you do realize that each guild is not the same as another guild of the same archtype. We have 9 different guilds, That is more than Achaea or Aetolia(probably Imperian too) had after less than a year of opening. Each archtype also has 2-3 secondary skill choices, which means put two members of the same guild next to each other and they won't have the same skills. There are far more combinations of skills, than Aetolia or Imperian, Achaea... well they are huge.
Daganev2005-06-22 01:59:22
I've decided to calculate...
Going on guildskills alone:
12 Warriors
8 Guardians
12 Druids
6 Wiccans
12 Mages
Thats a total of 50 affective IRE guilds we have.
Going on guildskills alone:
12 Warriors
8 Guardians
12 Druids
6 Wiccans
12 Mages
Thats a total of 50 affective IRE guilds we have.
Shiri2005-06-22 02:01:59
QUOTE(daganev @ Jun 22 2005, 02:59 AM)
I've decided to calculate...
Going on guildskills alone:
12 Warriors
8 Guardians
12 Druids
6 Wiccans
12 Mages
Thats a total of 50 affective IRE guilds we have.
Going on guildskills alone:
12 Warriors
8 Guardians
12 Druids
6 Wiccans
12 Mages
Thats a total of 50 affective IRE guilds we have.
142648
Well, for guardians - Celestialism/Sacraments/Healing, Celestialism/Sacraments/Tarot, Nihilism/Necromancy/Hexes, Nihilism/Necromancy/Tarot.
I count 4, not 8. Are you sure you didn't just double everything somehow?
Singollo2005-06-22 02:02:59
You know, I might not be the brightest around but I could have sworn that we have 12 guilds, not 9, and definitely not 50.
Anumi2005-06-22 02:18:56
No, but there are far more of what you might call 'classes' in IRE parlance. for instance in Achaea/Imperian/Aetolia, a knight with runelore is a different class and usually a different guild than a knight with devotion.
So in that sense, there are the following warrior classes:
Paladin, Ur'Guard, Serenguard/Stag, Serenguard/Moon, Ebonguard/Night, Ebonguard/Crow.
But then, it's twice that because each of these can have either Bonecrusher or Blademaster.
So in that sense, there are the following warrior classes:
Paladin, Ur'Guard, Serenguard/Stag, Serenguard/Moon, Ebonguard/Night, Ebonguard/Crow.
But then, it's twice that because each of these can have either Bonecrusher or Blademaster.
Daganev2005-06-22 02:43:58
my bad, I thought Guardians could pick in two areas not just one.
Warriors are just special I guess, sooo many choices.
Warriors are just special I guess, sooo many choices.
Sylphas2005-06-22 02:46:50
4 druids, no clue how you got 12.
Shiri2005-06-22 02:54:55
And uh, only 4 wiccans, too.
Okay, let's start again.
4 guardians.
4 mages.
4 wiccans.
4 druids.
12 warriors.
28. Not 50.
Okay, let's start again.
4 guardians.
4 mages.
4 wiccans.
4 druids.
12 warriors.
28. Not 50.
Daganev2005-06-22 02:55:49
I'll just list them...
Warriors:
1. Bone/Atheltics/Necromancy, 2. Blade/Athletics/Necromancy 3. Bone/Atheltics/Sacrements, 4. Blade/Athletics/Sacrements 5. Bone/Atheltics/Moon, 6. Blade/Athletics/Moon 7. Bone/Atheltics/Stag, 8. Blade/Athletics/Stag 9. Bone/Atheltics/Night, 10. Blade/Athletics/Night
11. Bone/Atheltics/Crow, 12. Blade/Athletics/Crow
Guardians:
13. Celestialism/Sacraments/Healing, 14. Celestialism/Sacraments/Tarot, 15. Nihilism/Necromancy/Hexes, 16. Nihilism/Necromancy/Tarot.
Wiccans:
17. Wicca/Moon/Healing 18. Wicca/Moon/Hexes 19. Wicca/Night/Healing 20. Wicca/Night/Hexes
Druids:
21. Druidy/Moon/Dreamweaving 22. Druidry/Moon/Runes 23. Druidry/Night/Dreamweaving 24. Druidry/Night/Runes
Mages:
25.Geomancy/Illusions/Runes 26. Geomancy/Illusions/Dreamweaving 27. Aquamancy/Illusions/Runes 28. Aquamancy/Illusions/Dreamweaving
Now that doesn't even include the Choices between Highmagic and Lowmagic, and the choices in Tradeskills.
Warriors:
1. Bone/Atheltics/Necromancy, 2. Blade/Athletics/Necromancy 3. Bone/Atheltics/Sacrements, 4. Blade/Athletics/Sacrements 5. Bone/Atheltics/Moon, 6. Blade/Athletics/Moon 7. Bone/Atheltics/Stag, 8. Blade/Athletics/Stag 9. Bone/Atheltics/Night, 10. Blade/Athletics/Night
11. Bone/Atheltics/Crow, 12. Blade/Athletics/Crow
Guardians:
13. Celestialism/Sacraments/Healing, 14. Celestialism/Sacraments/Tarot, 15. Nihilism/Necromancy/Hexes, 16. Nihilism/Necromancy/Tarot.
Wiccans:
17. Wicca/Moon/Healing 18. Wicca/Moon/Hexes 19. Wicca/Night/Healing 20. Wicca/Night/Hexes
Druids:
21. Druidy/Moon/Dreamweaving 22. Druidry/Moon/Runes 23. Druidry/Night/Dreamweaving 24. Druidry/Night/Runes
Mages:
25.Geomancy/Illusions/Runes 26. Geomancy/Illusions/Dreamweaving 27. Aquamancy/Illusions/Runes 28. Aquamancy/Illusions/Dreamweaving
Now that doesn't even include the Choices between Highmagic and Lowmagic, and the choices in Tradeskills.
Sylphas2005-06-22 03:04:45
Stag and Crow for druids, not Moon and Night.
Maelon2005-06-22 03:26:56
QUOTE(daganev @ Jun 21 2005, 10:55 PM)
I'll just list them...
142666
you're the one that labled the Atari games "99 games in one cart!" aren't you
this one has blue shots, and in this one you get one more life, and...
Daganev2005-06-22 03:38:42
hehe, I hate those 99 games in 1, but what I hate more is the people who buy them thinking they are getting 99 games when the label clearly says 10 games with minor differences
But in this case, compared to ther IRE guilds, each of our skillsets would just be labeled a new guild in IRE. This way we get multipe guilds all with the same RP.
But in this case, compared to ther IRE guilds, each of our skillsets would just be labeled a new guild in IRE. This way we get multipe guilds all with the same RP.
Jasper2005-06-25 00:44:52
QUOTE(daganev @ Jun 22 2005, 02:55 AM)
I'll just list them...
Warriors:
1. Bone/Atheltics/Necromancy, 2. Blade/Athletics/Necromancy 3. Bone/Atheltics/Sacrements, 4. Blade/Athletics/Sacrements 5. Bone/Atheltics/Moon, 6. Blade/Athletics/Moon 7. Bone/Atheltics/Stag, 8. Blade/Athletics/Stag 9. Bone/Atheltics/Night, 10. Blade/Athletics/Night
11. Bone/Atheltics/Crow, 12. Blade/Athletics/Crow
Guardians:
13. Celestialism/Sacraments/Healing, 14. Celestialism/Sacraments/Tarot, 15. Nihilism/Necromancy/Hexes, 16. Nihilism/Necromancy/Tarot. 29.) Celestialism/Sacraments/Astrology, 30.) Nihilism/Necromancy/Astrology
Wiccans:
17. Wicca/Moon/Healing 18. Wicca/Moon/Hexes 19. Wicca/Night/Healing 20. Wicca/Night/Hexes 31.) Wicca/Moon/Astrology, 32.) Wicca/Night/Astrology
Druids:
21. Druidy/Stag/Dreamweaving 22. Druidry/Stag/Runes 23. Druidry/Crow/Dreamweaving 24. Druidry/Crow/Runes
Mages:
25.Geomancy/Illusions/Runes 26. Geomancy/Illusions/Dreamweaving 27. Aquamancy/Illusions/Runes 28. Aquamancy/Illusions/Dreamweaving
Now that doesn't even include the Choices between Highmagic and Lowmagic, and the choices in Tradeskills.
Warriors:
1. Bone/Atheltics/Necromancy, 2. Blade/Athletics/Necromancy 3. Bone/Atheltics/Sacrements, 4. Blade/Athletics/Sacrements 5. Bone/Atheltics/Moon, 6. Blade/Athletics/Moon 7. Bone/Atheltics/Stag, 8. Blade/Athletics/Stag 9. Bone/Atheltics/Night, 10. Blade/Athletics/Night
11. Bone/Atheltics/Crow, 12. Blade/Athletics/Crow
Guardians:
13. Celestialism/Sacraments/Healing, 14. Celestialism/Sacraments/Tarot, 15. Nihilism/Necromancy/Hexes, 16. Nihilism/Necromancy/Tarot. 29.) Celestialism/Sacraments/Astrology, 30.) Nihilism/Necromancy/Astrology
Wiccans:
17. Wicca/Moon/Healing 18. Wicca/Moon/Hexes 19. Wicca/Night/Healing 20. Wicca/Night/Hexes 31.) Wicca/Moon/Astrology, 32.) Wicca/Night/Astrology
Druids:
21. Druidy/Stag/Dreamweaving 22. Druidry/Stag/Runes 23. Druidry/Crow/Dreamweaving 24. Druidry/Crow/Runes
Mages:
25.Geomancy/Illusions/Runes 26. Geomancy/Illusions/Dreamweaving 27. Aquamancy/Illusions/Runes 28. Aquamancy/Illusions/Dreamweaving
Now that doesn't even include the Choices between Highmagic and Lowmagic, and the choices in Tradeskills.
142666
Added in the new verisons of each class with Astrology, and fixed Druids - you had them have Night and Moon.
Daganev2005-06-25 00:48:10
see! I told you it was 6 wiccans
Unknown2005-06-25 01:14:33
Ur'guard and Paladins should have another specialization to match Serenguard and Ebonguard.
Unknown2005-06-25 01:33:23
On the topic of guilds+skill combinations, there is a difference between having different guilds and haveing differnet combos of skills.
Yes, Aquamancy+Illusions+Runes is almost entirely different skills than Geomancy+Illusions+Dreamweaving, however, because of the way skills are set up, they still feel close to the same - that is, each mage does the same thing, generally - guard a demesne, each guardian summens ents, and each warrior fights with two weapons. While we have 28 combinations, it still feels like only 5 classes.
Yes, Aquamancy+Illusions+Runes is almost entirely different skills than Geomancy+Illusions+Dreamweaving, however, because of the way skills are set up, they still feel close to the same - that is, each mage does the same thing, generally - guard a demesne, each guardian summens ents, and each warrior fights with two weapons. While we have 28 combinations, it still feels like only 5 classes.
Daganev2005-06-25 01:43:58
The only difference I see is that the Roleplay is the same, and your limited in what your organizations do, but from what you can do as far as classes, I think it feels much more flexible.
All we are "missing" are monks and Snakes, but I'm sure thats going to change in the next 9 months.
All we are "missing" are monks and Snakes, but I'm sure thats going to change in the next 9 months.