How can we save Glomdoring?

by Ethelon

Back to Common Grounds.

Unknown2005-06-29 21:38:00
I'm a bit too tired right now to really write all my thoughts into a somewhat coherent post, so here's just a few comments, mainly on the topic of the special shadowdancer fae and how fae can live in Glomdoring. ahem.

As I see it, "regular" fae as found in Faethorn and Serenwilde indeed cannot survive in ethereal Glomdoring, due to the taint or rather, the remaining corrupting influence of Kethuru's. The reason why no fae were in eth Glomdoring before is that they need to be connected with Mother Night now, in order to survive the influence of the taint for longer periods of time. So, before Glomdoring the commune rose, there simply was nobody around who could link the fae to Mother Night, therefore there were no fae. Now, this is possible, and the fae do live there. I know I'm ignoring the aspect that the fae seem to / are being enslaved by what links them to Mother Night, but I'm intentionally not going into the moral side of it if you so wish for now.

Now, on what the redcaps etc are.

I'll start off with what Narsrim said, that these fae, I'll call em "special" fae for convenience's sake, cannot survive without Mother Night. I don't think that's correct. I remember quite well when Magnagora slew our (during my Moondancer days) Avatars, we couldn't summon the special fae related to them, but those that already -were- summoned, didn't vanish or die after a while or anything. We couldn't call any new ones, but the ones we had didn't seem to be affected much. Therefore, in my opinion, the thing with those special fae is that whereas they exist on their own perfectly fine, they need Mother Moon's avatars to be alive so they may assume corporeal form, and otherwise exist as spirits. Or maybe they're just hidden somewhere we can't reach them and the Avatars allow us to call them, whatever. So, in a nutshell, special fae are fae like all others, and special only in the regard that they for some reason have a bond to the Avatars of "their" greater nature spirit, and only come out / can be called / etc when those Avatars are available if you so wish. The reason why they are not "bound in shadows" as someone pointed out, is that for other fae these shadows are what links them to Mother Night, which in turn allows them to survive in the tainted forest. And because the special fae have a natural link to the great nature spirit, they don't need these shadows.
Shamarah2005-06-29 21:39:46
QUOTE(nyla @ Jun 29 2005, 05:04 PM)
Bascially Glomdoring needs a Serenwilde. Someone we can leech off of like Celest does.
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That's what you have Mag for mellow.gif
Nyla2005-06-29 21:44:22
QUOTE(Shamarah @ Jun 29 2005, 04:39 PM)
That's what you have Mag for mellow.gif
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Serenwilde doesnt want to be an empire though so they will just let New Celest have villages. You cant really do that with Magnagora
Richter2005-06-29 21:58:33
QUOTE(Shamarah @ Jun 29 2005, 01:39 PM)
That's what you have Mag for mellow.gif
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It was said before, Magnagora is a city bent on domination. We're not.

The other thing was, that a good many of us don't think of us as tainted. Richter doesn't -believe- it, some people don't -see- it, but what the other places want to see us as is their own deal. Magnagora can look at us funny all they want. Serenwilde should hate us because we were trying to kill Hart (though I think serenwilde should start seeing Glomdoring as a better option than celest), and Celest can hate us because we're "tainted". Wether we are or not is another argument, but if Celest wants to -think- we are, we can't stop them.
Exarius2005-06-29 22:07:56
QUOTE(Elryn @ Jun 28 2005, 08:59 PM)
Name one person, let alone a Serenwilde player, who thinks the taint should be removed from the game. dry.gif
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Ummm... Me, me, and... let's see. Me. Oh, wait. That's three. Sorry.

Well, actually, it's not so much that I'd see the taint removed from the game as as see it relegated to the domain of staff-run characters, turning it into a plot device, not leaving it as something that player characters can ally with, but I think that's close enough for the discussion at hand.

Yes, Taint is better than the simple "Wer'e Evil" tattoo that goes on the typical bad-guy organization in the typical MUD, but it's still an achilles heal in the social role-play of the game IMO.
Malicia2005-06-29 22:08:11
QUOTE(Richter)
(though I think serenwilde should start seeing Glomdoring as a better option than celest),


Why...? mellow.gif
Nyla2005-06-29 22:12:58
QUOTE(Malicia @ Jun 29 2005, 05:08 PM)
QUOTE(Richter)
(though I think serenwilde should start seeing Glomdoring as a better option than celest),


Why...? mellow.gif
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Because Malicia lurves Nyla
Malicia2005-06-29 22:19:55
Yes, Nyla is teh cute..but..why else? Give me a better reason! Heh
Bricriu2005-06-29 22:22:45
Because they are not an evilllll city, and while Glomdoring 'enslaves' the fae, or whatever, their 'Great Spirits/Supernals' are not attempting to change them into different beings entirely (i.e, angels.)

biggrin.gif
Malicia2005-06-29 22:24:25
Try again


They're tainted. No dice.
Unknown2005-06-29 22:29:47
Somehow my posts usually end up being ignored, any reason for that? I'm really curious. Or does everyone agree with my views without any exceptions? hmm.
Nyla2005-06-29 22:30:27
Because the Light is just as bad as the taint it has just yet to rear its ugly head because they know if they try and screw over Serenwilde then they will fall apart.
Richter2005-06-29 22:30:56
Because of the whole city vs commune thing, and what happened 500 years ago. Also, I have a feeling the Divine want to seperate them that way a little bit more now...
Daganev2005-06-29 22:32:33
Your right, Cause a Tainted Nature commune is SOOOO much worse than a City bent on world domination and making everyone follow their personal ideogly... it makes perfect sense to me.

Any argument you can come up with for why Celest is a good ally, before last week, can be used to explain why Glomdoring is a good ally.
Gwylifar2005-06-29 22:34:34
QUOTE(Anumi @ Jun 29 2005, 03:38 PM)
We don't need or want a special case AVATAROFNIGHTTHINGIEMAYBEAFAEMAYBENOTSUMMON REDCAP/
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You could always make an alias, AONTMAFMNS REDCAP, to make it easy to type. biggrin.gif
Xenthos2005-06-29 22:38:00
AONTMAFMNS

Aye... ont... ma... fmn s

I want my famine s redcap? Hm... it's still a bit too long and awkward, sorry!

Unless it's a feminist redcap, I suppose. Still awkward, though.
Richter2005-06-29 22:40:30
offtopic.gif
Gwylifar2005-06-29 22:47:27
Sorry.

ObOnTopic: IMO, Glomdoring's problem is Lusternia's problem in miniature: too much forced conflict. Glomdoring is thus the perfect place to be the pilot, the test case, for fixing the problem, which is to say reducing the forced conflict. Turn the knob down a little and let Glomdoring be the primary beneficiaries at first, then gradually let that trickle out to everyone else. Give us more events that aren't about why we all need to kill each other again (we've had some, that's good, let's just adjust the balance). Trust us to find plenty of conflict on our own (and if it ever gets too low, you can still adjust the knob back the other way).
Unknown2005-06-29 22:51:49
How to improve Glomdoring:

Forget about Faethorn for a while.

It'll solve many problems.

It's been suggested by both sides, a god has suggested it, people are asking for it, why is it not just done finally?

Part of why Glomdoring loses so many people and only few new ones seem to stay for longer than their novice period is in my opinion that our roleplay is just really hinky yet, and the constant battling / getting our asses handed is just really depressing. Who wants to stay in a commune that gets beaten up all the time and that can't even tell you properly why you do what you get beaten up for?

We seriously need alot more time so we can flesh out our roleplay like the Moondancers did during those decades they had for it, train up fighters and just overall raise the morale to a decent level.

There's plenty of things to do besides pointless raiding of Faethorn. Till the mechanics behind the faethorn conflict get adjusted there's barely any point there anyway.
Daganev2005-06-29 22:54:17
QUOTE(Gwylifar @ Jun 29 2005, 02:47 PM)
Sorry.

ObOnTopic: IMO, Glomdoring's problem is Lusternia's problem in miniature: too much forced conflict.  Glomdoring is thus the perfect place to be the pilot, the test case, for fixing the problem, which is to say reducing the forced conflict.  Turn the knob down a little and let Glomdoring be the primary beneficiaries at first, then gradually let that trickle out to everyone else.  Give us more events that aren't about why we all need to kill each other again (we've had some, that's good, let's just adjust the balance).  Trust us to find plenty of conflict on our own (and if it ever gets too low, you can still adjust the knob back the other way).
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Such suggestions are all nice and cute and stuff, but it sounds like Naievity to me.

Just look at the forums, you can't get Malicia or Narsrim or Elryn or Shiri or anyone else that isn't a part of glomdoring to see how Taint and Nature can co-exist. Because of this, Serenwilde made it thier goal from day one to just attack Glomdoring no matter what.


If you really want such a test study to happen you should do the experiments in Serenwilde. Get Lisarea to back down, Hart to not be so anti Crow in his words. Because in Serenwilde, apparently the players can't do anything thats not directly spoken by the Avatars. Have the Avatars and lisarea say.. "Hey guys, we need to go turtle for a bit, our plans to expand have only made another city empire, we need to look to our roots again" or some nonsense like that.

(p.s the above was an example of what the quoted suggestion sounded like)