the new influencing changes

by Murphy

Back to Common Grounds.

Murphy2005-06-29 15:22:26
I want to say a big thank you for the recent changes in influence.

Especially with the demesne effects and sanctuary, as well as the time shortening.

Top job admins, you've made influencing actually fun with these changes!
Roark2005-06-29 15:25:00
About 5 minutes ago, I've also fixed the loophole where kicking an NPC will make it uninfluenceable until the kicker logs off. And I fixed the formulae with debating. It was supposed to be a zero-sum game (assuming both players being equal in ego, etc.).
Elryn2005-06-29 15:25:08
Aye, good job on shortening the time. I won't say that was fun -at all-, but at least it was short.

Also, congrats to Magnagora. They used their people well.

Out of curiousity, how close did we get? I actually thought we were winning.
Murphy2005-06-29 15:27:42
ahh elryn you had fun, admit it!

The demesne thing is great, now I don't have to get depressed about passive effects, and I can chase the biatch down when i get hit with the effects. on that note, lets fix it so you can't have all your effects hit at once

EDIT: can you explain zero-sum game and how it relates to debating too?
Gwylifar2005-06-29 15:28:53
OOC, I'd rather lose than sit there for eight hours again. In all I think it has worked well. Demesnes are still a bit too important, but not as much as before. Magnagora had the edge in preparation and used it well. I think the sit-in-sanctuary tactic is even less viable than before, particularly given the fix Roark mentions. (Just wish Estelbar didn't happen on a day I stayed home sick and was so lagged I couldn't really do anything better than sit in sanctuary.)
Elryn2005-06-29 15:39:19
QUOTE(Murphy @ Jun 30 2005, 01:27 AM)
ahh elryn you had fun, admit it!
146574


Um, no. Village influencing defaults to combat a little too much for my liking, and it appears to be going even more down that route. And that is certainly not my strong point.

I agree with Gwylifar, though. A positive change.
Murphy2005-06-29 15:41:24
ahh it only goes into combat occaisionally, and with cruscade taking a long eq, you can see me put it up before I belt you, and if i dont put it up you can sanctuary
Elryn2005-06-29 15:43:54
I mean in the absence of either it defaults to combat. With demesnes, that is not insignificant, but yes you are correct.
Vesar2005-06-29 15:46:13
QUOTE(Murphy @ Jun 29 2005, 10:27 AM)
The demesne thing is great, now I don't have to get depressed about passive effects, and I can chase the biatch down when i get hit with the effects. on that note, lets fix it so you can't have all your effects hit at once
146574



Um, no? It takes careful preparation to line up the effects. It's using our skills correctly and efficiently. Think of it like envenoming weapons or timing you hits to avoid rebounding.


And yes, can we get an explaination on the new debate changes?
Richter2005-06-29 15:46:57
Is there a news post you can put up for some of us? I wasn't on last night, and I'm at work now.
Roark2005-06-29 16:03:56
Zero sum is a game theory term that I believe means the net gain/loss for all sides averages to 0 if all sides use a mathematically optimal strategy. (This assumes other variables are all equal, which is not always the case, but assuming two identical players pair off...) This may make debating seem like it would go nowhere, but that is not quite true. Your effectiveness increases for each win you score (regardless of whomever initiated it). Thus eventually you will gain an attack so large that it insta-kills the target. That was implemented from the beginning with the intend to overcome debates going on seemingly forever if both sides are optimal and equal.
Daganev2005-06-29 16:56:17
What changes where made?
Malicia2005-06-29 17:24:45
I missed the revolt!


WOE IS ME.


sad.gif


Congrats to Magnagora though.
Rhysus2005-06-29 17:36:48
QUOTE(daganev @ Jun 29 2005, 12:56 PM)
What changes where made?
146610



He doesn't quite remember what changes were made, as he coded them in about a week ago and only commited the change recently.

As for the zero-sum aspect, Roark was more or less on target. The players in an N-person zerosum game have no obligation to play rationally (here I define rationally as always using the best possible strategy) for the game to remain zerosum, as Roark suggested, rather the algebraic sum of the payoffs of all the players must be zero regardless of the outcome. Debating, in game theory terminology, would best be considered a 2-person zerosum game of imperfect information containing dynamic saddle points.
Daganev2005-06-29 17:37:39
ok... what changes did Murphy notice? *roll*
Unknown2005-06-29 17:38:48
Meh. I overslept so I made it on for the final two minutes.
Murphy2005-06-29 22:35:30
I noticed that as the debate goes along, the ego damage you take increases, until you start to instakill them

that being said, defensive debating needs o be nerfed in favour or active offensive debating
Unknown2005-06-30 10:13:18
Good job Roark! I haven't had a chance to try these out yet, but they're both things I wanted to see fixed... the kicking denizens thing was an utter pain... damn... such a cheap and ooc abusive tactic sad.gif

Either way hopefully that's gone now, and debating definately needed that tweak. Eager to try it out now biggrin.gif
Hajamin2005-06-30 10:38:40
QUOTE(Elryn @ Jun 30 2005, 12:25 AM)
Aye, good job on shortening the time. I won't say that was fun -at all-, but at least it was short.

Also, congrats to Magnagora. They used their people well.

Out of curiousity, how close did we get? I actually thought we were winning.
146571



You were seriously behind from the start(I mean like almost 200% at one point) and never actually got to an even stand point. Where Serenwilde went wrong was... you seemed to be trying to fight and break demesnes instead of influencing.
Shiri2005-06-30 11:08:53
QUOTE(Hajamin @ Jun 30 2005, 11:38 AM)
You were seriously behind from the start(I mean like almost 200% at one point) and never actually got to an even stand point.  Where Serenwilde went wrong was... you seemed to be trying to fight and break demesnes instead of influencing.
147077



huh.gif Lisaera said on the SEG that we were actually not doing that badly at all but because of the new weaves the last stint screwed us up. Was that just IC to avoid us being discouraged?

And bah, I was actually influencing almost the WHOLE time (except that frankly stupid stint with Daevos diverting Yojimbo like 30 times so we couldn't influence him.)