Puer and probably Deepheal

by Daevos

Back to Combat Logs.

Daevos2005-06-30 05:17:15
2796h, 2596m, 2842e, 10p elx-
Focusing on his gut, you strike at Murphy with a exquisitely crafted draconic broadsword. You plunge your blade through his gut, impaling him viciously on your blade.
2796h, 2596m, 2842e, 10p exp-
You bleed 88 health.
2708h, 2596m, 2842e, 10p exp-
Murphy eats a sprig of marjoram.
2708h, 2596m, 2842e, 10p exp-
Murphy takes some salve from a vial and rubs it on his gut.
2708h, 2596m, 2842e, 10p exp-
Murphy looks pale and gaunt as his body shudders on the end of the weapon.
2960h, 2596m, 2842e, 10p exp-
Murphy places a hand on his gut and chants softly to himself. His gut glows with an inner light and looks healthier.
2960h, 2596m, 2842e, 10p exp-
You have recovered balance on your right arm.
You have recovered balance on your left arm.
2960h, 2596m, 2842e, 10p elrxp-
Focusing on his gut, you strike at Murphy with a exquisitely crafted draconic broadsword. You prick him in the gut causing him to bleed slightly.

There are two problems with puer in my opinion. First of all, it heals too much, roughly 43 wounds in one go. Secondly, there doesn't seem to be much of a restriction on its use, since it can be done prone.

Deepheal seems to be similar to Puer completely, except that it can be used on others as well as yourself.
Murphy2005-06-30 05:22:27
My personal belief is that puer AND deepheal shouldn't be able to be done prone or impaled.

A blademasters main method of hinderance and keeping someone woundlocked is pinleg and impale, keeping them in place unable to hinder you or attack back.

A bonecrusher's is keeping your legs broken and prone, puer affects both, so they both shouldn't be able to be done prone.

EDIT: after looking back on that log, can we PLEASe make smite down hit the head more? I had him close a few times and I was hitting his bloody chest. OR you could just make it on a jab like it was posts on announce
Icarus2005-06-30 05:58:43
While we are on the subject of healing too much wounds, is it possible to take a look at trueheal as well?

And I am with Murphy here, please fix brainbash, breaknose and blackeye to be given by jabs as the announce post and AB files say. pray.gif
Murphy2005-06-30 06:03:47
i dont think bashbrain should be a jab, too easy with crush.

but smite down SHOULD hit the head a lot more than it does, and i want blackeye to be a jab same with the rest
Thorgal2005-06-30 09:55:30
Puer heals 43 wounds for 500 mana, deepheal brings the limb to full health in one go for a chunk of ego, but it might just heal like 80 wounds instead. Considering a limb can go to -400 (below 0) and lower, I don't think puer or deepheal are overpowered.

And seriously, I don't think Icarus, Murphy and Daevos have any reason to complain about having it too hard to kill people? blink.gif
Daevos2005-06-30 10:17:16
You know, I get tired of people beginning up the various warriors with artifacts to say that warriors are balanced. It's a pretty damn ridiculous argument, and should be stopped now. I guess I am pretty biased when it comes to warriors/knights but it is my class of choice, always has been, and I see it suffering right now.

1. Most of the races were given tanky boosts
2. Venoms have always been a joke against people with trans resilience
3. Parry/Stances combine to largely limit our offensive options
4. Puer/Deepheal do alot to render our wounding weak, this is especially true in the case of Guardians, who can still attack while using those skills.
5. Overall warrior races are more likely to be large and thus more likely to have their offense completely nullified for long periods.
6. We still depend almost entirely on damage to win battles. And with the advent of Astrology that has just become harder as well.

There are obviously advantages to being a warrior, but every time a legitimate complaint is raised. The first response is almost always to bring up the various warriors who bit the bullet and bought artifacts, since they were largely ineffective without them.
Thorgal2005-06-30 10:20:30
Elemental runes and other greatrunes are far too cheap to not be taken into consideration. If you don't want them raised in arguments, then have them removed, or greatly reduced in effectiveness and work from there.

To increase magic damage for any decent amount, you pay 1600 credits, elemental runes cost 350 credits..

The way elemental runes work now, for that price, they will always be taken into the equation when talking about warrior archetypes.
Daevos2005-06-30 10:52:34
Do you want to create a game where every warrior, is forced to buy artifacts, just to be balanced against a Guardian who didn't? Also most people do not consider 150-900 credits for each rune and 650-2150 credits for a full set on one blade/bludgeon to be cheap at all.

Moving on though, to a similar topic, Warrior needs to become more diverse. And one way to achieve that is to rework the combat styles completely. They are still mostly of no significance at all. The only one that really has a noticeable effect is Defensive.

A few of us warriors recently discussed it though and we came up with a idea regarding them. I'll also reiterate my envoy suggestions regarding them and add a idea that I just thought of.

Skill Change Suggestions

Defensive: Generally, what I say here applies to all the other styles as well. Overall, they offer no true benefits, and most of their effect is insignificant except for Defensive which offers a incredible boost in dodging when used in conjuction with Combat while having no significant penalty to offense. I would like to see all styles unlinked from the Combat skillset and all have noticeable advantages as well as disadvantages. So for Defensive, you would gain a 10% increase in your physical defense not evasion while suffering a 10% decrease in your damage output.

Concentrated: This style should offer a 10% increase in accuracy while decreasing your speed by 10%.

Aggressive: This style should offer a 10% increase in damage while decreasing your physical defense by 10%.

Lightning: This style should offer a 10% increase in speed while decreasing your accuracy by 10%.

New Skill Suggestions

Assassin: This style would increase your rate of afflicting with venoms to 100%, while decreasing your wound damage to nil, as well as eliminating all chance of wound afflicting. But it would also allow you to bypass parry and stances completely. Since you are targetting any opening that you see.

Precision: This style would not effect wound damage, but it would increase your chance of afflicting wounds significantly enough that every strike you delivered will have a 100% chance of dealing a wound that is possible within your opponent's current wound state. With the lower wounds having a greater chance of being dealt out. While nullifying your ability to afflict with venoms, and slightly decreasing your accuracy. Since you are only targetting vital points and no where else.

Note: And yeah yeah, I know the names aren't that great, but work with me eh.
Maelon2005-06-30 13:02:59
QUOTE(Daevos @ Jun 30 2005, 06:52 AM)
Assassin: This style would increase your rate of afflicting with venoms to 100%, while decreasing your wound damage to nil, as well as eliminating all chance of wound afflicting. But it would also allow you to bypass parry and stances completely. Since you are targetting any opening that you see.

Precision: This style would not effect wound damage, but it would increase your chance of afflicting wounds significantly enough that every strike you delivered will have a 100% chance of dealing a wound that is possible within your opponent's current wound state. With the lower wounds having a greater chance of being dealt out. While nullifying your ability to afflict with venoms, and slightly decreasing your accuracy. Since you are only targetting vital points and no where else.
147081



Umm...

How would you fight back against an assassin faeling with rapiers and mantakaya/calcise/tetrodin? Who could, better yet, jump between that and normal wounding. Also... bypass parry and stances completely? Any style removing parrying and stances, even though with it goes wounding (and any concern therefore) would strike me as both utterly boring and systematically broken.

Precision also doesn't sound great to me... trading out poisons (which are somewhat limited on a trans resilience target as was mentioned) for guaranteed wounds doesn't sound right at all, especially not with wounds even similar to what they are now.
Daevos2005-06-30 13:46:05
Calcise is withered legs
Tetrodin is deafness
Mantakaya is paralyze

The only problem I see with the current venoms combined with that style are mantakaya and charybdon but the 33% venom resistance of Resilience still remains. And yes, Assassin(need a better name) would be alot similar to the knights of the IRE games, with their non targetted attacks. I don't see how that can be considered boring since it would allow for more use of venoms thus making it a worthwhile skill to learn, while not limiting us to only that form of attack.

And I see no problem with Precision as it was suggested, other than the fact that speed knights shouldn't be doing the amounts of wound damage that they are doing right now, which is significantly higher both in burst attacks as well as over time than damage warriors.

I can visualize alot of tactical options with those two styles in combination with our current ones, thus making the archetype fun to play. But right now, I'm waiting to see what the Admins will do with styles, since they seem to be working on it right now.
Murphy2005-06-30 13:46:30
eh Thorgal, my damage has been totally nerfed, I can proviude some logs of my 500 damage swings to LAYSUS who is generally a soft target!

And, for the most part I use hammers now, so you can take me out of the artifacted warrior class, since i'm a wound/speed knight now.
Ceres2005-06-30 15:08:08
QUOTE(Murphy @ Jun 30 2005, 01:46 PM)
eh Thorgal, my damage has been totally nerfed, I can proviude some logs of my 500 damage swings to LAYSUS who is generally a soft target!
147125


You mean you only do half his health per combo now? ohmy.gif
Shiri2005-06-30 15:12:15
QUOTE(Ceres @ Jun 30 2005, 04:08 PM)
You mean you only do half his health per combo now?  ohmy.gif
147146



Actually, to be fair that hit WAS inordinately weak against Laysus there. Although he was doing 10 wounds per combo too, which Laysus couldn't sip off even as faeling. I suspect it was a fluke regen tick, but Murphy swears blind that can't happen.
Ceres2005-06-30 15:14:04
Murphy knows less than you about combat, Shiri.

Honestly.
Shiri2005-06-30 15:15:26
dry.gif No need to be sarcastic. Remember that time Tuek fluked and took about 700 damage from your aquastaff cast?
Murphy2005-06-30 15:46:16
If i have the damage stat and arties i have, i should be doing a minimum of 1.2-1.4k to a normal soft target like laysus, but you were never any good as a knight ceres, so why don't you go back to wherever you came from please, and stop coming on here to bait me
Gregori2005-06-30 15:51:14
Don't worry Murphy, she was never much good where she came from either. Same tactic of jump around to the proclaimed toughest guild of the moment.
Murphy2005-06-30 15:54:36
Ahh gregori agrees!

Personally, Im glad I have the veto power to prevent her from ever getting into magnagora
Ceres2005-06-30 16:13:34
QUOTE(Shiri @ Jun 30 2005, 03:15 PM)
dry.gif No need to be sarcastic. Remember that time Tuek fluked and took about 700 damage from your aquastaff cast?
147151


I wasn't being sarcastic.

Guess I'll have to start using for when I am sad.gif
QUOTE(Murphy @ Jun 30 2005, 03:46 PM)
shut UP ceres, no-body likes you nor respects your opinions and they aren't valid, sarcasm is the lowest form of wit.

you were never any good as a knight ceres
147158


A: You're wrong. Many people both like and respect me.

B: I killed you on a regular basis as a knight, so I don't know what you are if I was "never any good."
QUOTE(Gregori @ Jun 30 2005, 03:51 PM)
jump around to the proclaimed toughest guild of the moment.
147160


I think you'll find that nearly every guild I've ever joined was considered underdog at the time.
Sylphas2005-06-30 16:19:40
QUOTE(Ceres @ Jun 30 2005, 12:13 PM)
A: You're wrong. Many people both like and respect me.
147165



Damn, we can count imaginary friends? Cool! In that case, many people tell me I'm the best combatant in the realms, and also the best looking.