Tae'Dae Shadowdancer

by Shryke

Back to The Polling Place.

Shryke2005-07-01 06:31:43
I was just thinking about interesting, playable combo's... What about a Tae'dae shadowdancer... With healing, and their high charisma, they would rarely suffer burnouts... They could bash well... and their sipping+healing would make them very difficult to kill with damage... Do you think this is possible?
hmm... how do I make this a poll?
edit nvm
Unknown2005-07-01 06:52:46
How would they bash well? With their int they'd do crap damage. And their slooow eq is a serious hindrance.
Shiri2005-07-01 06:55:31
Nightkiss isn't int-based, actually.
Shryke2005-07-01 06:55:54
nod shiri
Unknown2005-07-01 06:58:12
Really? What's it based on then? And you'd still have to contend with the slower eq, although I know that's been softened.
Shiri2005-07-01 06:59:36
QUOTE(mav @ Jul 1 2005, 07:58 AM)
Really? What's it based on then? And you'd still have to contend with the slower eq, although I know that's been softened.
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I think it's flat.

Slower eq has been re-tweaked again though, if my de-nerfed speed is anything to go by.
Shryke2005-07-01 06:59:56
I don't think its based on anything... The main thing is, I will be uber tanky, also I might work something out with pooka etc..
edit: ninjaed ninja.gif also, yeah I dunno about the slower disadvantages getting slowed down too... anyone know what happened with that?

edit 2: It seems that the slower balances are the same as they were prior to the balance rereworking (after the softening)... so woot me! then again, I might as well go igasho if I'm really going for tankiness... I dunno how valuable the charisma is anyway...
doh.gif
Is charisma that valuable?
Ethelon2005-07-01 13:20:59
Nightkiss is based off Intelligence
Thorgal2005-07-01 13:24:33
QUOTE(Ethelon @ Jul 1 2005, 03:20 PM)
Nightkiss is based off Intelligence.
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Ohhh, so that's why a 10 int nightkiss does the same damage as a 18 int nightkiss, makes sense..
Shamarah2005-07-01 13:29:45
Doesn't really matter either way, you'll be too slow to make any damage or afflictions stick.
Shiri2005-07-01 13:33:00
QUOTE(Shamarah @ Jul 1 2005, 02:29 PM)
Doesn't really matter either way, you'll be too slow to make any damage or afflictions stick.
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Hmm. Depends if they can use choke properly to the point where they keep track of their own equilibrium so that they attack SLIGHTLY after the aeon would make it happen before they got eq back. Very difficult though, I'd think.
Shamarah2005-07-01 13:36:20
That'd be insanely hard to do, not to mention that any number of things could mess up something that delicate (paralysis or web, for example, or having to cure something, or being forced to do something).
Shiri2005-07-01 13:39:35
If they're having to cure something, disrupting it, then everyone else has to deal with that too, and is wasting more time when they're on-eq and could be attacking, if you think about it.
Maelon2005-07-01 14:11:19
I objectively support this idea.

More importantly, if you had a good guild to take tae'dae out of the archetypal role, I'd go with shadowcaster (along with the nightkiss as has been mentioned) or perhaps more readily... Celestine.

Amissio not dependent upon the caster's int, soulless too... speed is always going to be a problem, but there's the trueheal combo yet too to help a bit with soulless at least. All the while they're quite hard to kill with general damage. I always thought they made good group support for that.
Ceres2005-07-01 14:59:29
QUOTE(Ethelon @ Jul 1 2005, 01:20 PM)
Nightkiss is based off Intelligence
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This is almost as bad as when you said "Don't forget our Slaugh usually gives blacklung".

It genuinely upsets me how little you know about your skills
Ethelon2005-07-02 01:00:20
Actually, that was tested repeatedly and a coder checked it for me, so unless it changed, it is based off Intelligence. Intelligence effects ALL Magical source damage attacks, some more so than others, but Nightkiss is one of them.

EDIT: Aside from the fact a divine confirmed this already,

4.22 CHARACTER STATISTICS

(See also HELP STATUS)

Adventurers in Lusternia have six stats (or statistics):

Str - Strength - relates to the physical damage you can deal out
Dex - Dexterity - relates to your ability to avoid getting hit in combat
and, for wariors, gives a slight boost to wounding
Con - Constitution - relates to your maximum health
Int - Intelligence - affects your maximum mana and magical damage
Chr - Charisma - affects your maximum ego and influence capacity
Siz - Size - reflects to how large/small you are, affects some
skills



Syntax: NIGHTKISS
Damage Type: 100% Asphyxiation
Damage Source: Magical
Ethelon2005-07-02 02:40:39
QUOTE(Ceres @ Jul 1 2005, 10:59 AM)
This is almost as bad as when you said "Don't forget our Slaugh usually gives blacklung".

It genuinely upsets me how little you know about your skills
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Like to just point out Ceres, which I told you already, my testing with Slaugh was before Shuck came out. Slaugh DID give Blacklung, then when Shuck came out (or around that time), they changed it so only Disease and Shuck gave it. This is something I already explained to you. Please stop using invalid arguments to insult and start arguments with people on these forums. It's uncalled for.
Ceres2005-07-02 13:47:37
We all know how reliable help files are here laugh.gif

When I was a shadowdancer, nightkiss damage was not based on intelligence. Whether it was done with 13 or 19 intelligence made no difference.

Likewise, I was using my slaugh the second we raised the relevant Avatar, and it never gave blacklung.

Get a clue.
Ethelon2005-07-04 10:32:45
I'm wondering why you have to try and make up things whenever you are wrong Ceres. Here, let's refresh your apparently poor memory. When you were a Dwarf Changeling (13 int) and I was a Mugwump (16 int) you asked me to test damage with you, which we did, between eachother and on test-dummy Tharruk. If you recall (which you of course will deny since you conveniently will not remember this) I was doing more damage than you, though it was not much more, it still hurt Tharruk more, pointing to the fact that Int does effect damage, just not to the degree you want. Not to mention, this will be the third time now I am telling you this was checked, with someone who knows the code and it was confirmed. Instead of insulting people Ceres, just learn the game and stop trying to make things up out of the blue, it earns you nothing but disrespect.

As another note, there has always been a huge difference in bashing based on Int. As a Mugwump I was killing Astral mobs in 4-5 Nightkisses on average, as a Dwarf I was killing them in 7-9, as a Human I'm killing them in 4-5 again, just slower recovery now.
Ceres2005-07-04 11:39:41
QUOTE(Ethelon @ Jul 4 2005, 10:32 AM)
Crap.
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Wrong.

I had 13 int, you had 19.

You did 26 more damage.