Discussion for GMs and City leaders

by Daganev

Back to Common Grounds.

Unknown2005-07-06 17:10:49
Going back on topic, is this something that all leaders are willing to experiment with? There's really nothing to lose by trying to implement this.
Daganev2005-07-06 18:29:18
Just to explain a few concepts.


This idea is not intended to affect the "CREDIT MARKET", its unlikely that it would, except that it will most likely increase the number of OOC credits bought by people who are new to lusternia.

Most people have little trouble being a "newbie" (lvls 1 - 21) nor being a novice (24 hours of tasks clearly told by most guilds on what they should be doing) The problem comes "After Newton" where suddenly they are expected to be just like everyone else, yet have no clue how to get there since they have just spent all thier time in Newton. (since it has the best gold). These players, who are GR1 and above level 21 will have more affinity for the guild they have chosen when they see these opportunities that guilds give to their members.

I have allready gotten many thanks from new players in the guild and I as well as the increase in creditt purchases, I know of a few people who told me they plan on getting more.


However, we probabbly have to have the same basic "incentive" policy.

The ebonguard for example sell 5 credits per month for 1800 per person, however we have a low population (for now) guilds like the moondancers(I think they have the most) might want to make it 2 or 3 per month. But the basic draw of a person being able to benefit from a OOC credit purchase needs to exist.


Are there any more leaders about with opinions?



Daganev2005-07-06 18:35:22
Posted in wrong window.
Unknown2005-07-06 19:26:18
Well, I'd like to see a chance to credits bought from guild/city to be usable for yourself only for credits/lessons to encourage personal growth instead of simple re-selling on credits. Lowering credit prices could work to get people buying more... but... I don't think it's going to work for a while. People can see the few months ahead to 1st anniversary and the expected sale, so naturally sales will dry up biggrin.gif
Ixion2005-07-06 19:31:34
QUOTE(geb @ Jul 6 2005, 12:01 PM)
I would like to see people actually use their own money to purchase credits. That will in turn cause a multiplier effect to go into place (added credits to guilds, cities, mentors and the purchasers) that would then increase the supply of credits available to the market. That in turn would probably put some downward pressure on the market’s credit prices.

If more people actually financially supported the game and it’s staff with OOC purchases of credits, it may help speed up the development times for new game features (Examples including specializations, new guilds, new cities, etc.)  People (developers) do have to eat, pay bills, and maintain residences. If you are really concerned about the health of the realm, you will be willing to spend a bit of your own money to help meet the operating costs of Lusternia.
149829



I'll drink to that. Well said.
Nyla2005-07-06 19:35:52
QUOTE(geb @ Jul 6 2005, 12:01 PM)
I would like to see people actually use their own money to purchase credits. That will in turn cause a multiplier effect to go into place (added credits to guilds, cities, mentors and the purchasers) that would then increase the supply of credits available to the market. That in turn would probably put some downward pressure on the market’s credit prices.

If more people actually financially supported the game and it’s staff with OOC purchases of credits, it may help speed up the development times for new game features (Examples including specializations, new guilds, new cities, etc.)  People (developers) do have to eat, pay bills, and maintain residences. If you are really concerned about the health of the realm, you will be willing to spend a bit of your own money to help meet the operating costs of Lusternia.
149829



The problem with this is you have people like me who have failed 3 semesters of college and now must pay for it themselves, and as much as I love Lusternia I like having an apartment with electricity more. As cool as Lusternia is people do have lives to take care of.
Daganev2005-07-06 19:42:03
to Geb, I'm not sure if your agreeing with the plan or not. Having incredibly cheap guild and city credits will increase the number of people buying credits.


The issue here is new players, not all us old fogies who spend 20 hours a day connected to a Mud. The current players are not going to just buy more credits because they simply can't afford them.. if they could, they would be buying them.

someone looks at the current credit market and sees that it will cost them 1,800,000 gold to Trans ONE guild skill, then they read a couple GHELP scrolls or CHELP scrolls and find out it will only cost them 600,000 gold pieces for that ONE guild skill. Suddenly they realize how good thier guild and city are to their members and feel bonds all without have actually interacting with anybody yet because they are just "testing it out"
Rhysus2005-07-06 20:05:11
Personally, I am far less inclined to purchase credits OOC knowing that I can get them easier in the game. I recall when I first started playing Achaea, we couldn't buy credits in the game at all. There was no credit market, and we in the Elders organization had to lobby Sarapis to allow us to be able to transfer credits from one person to another in the context of the game itself. Prior to its implementation, I had purchased credits. Afterwards, I never purchased credits again. The same is true for Aetolia/Imperian/Lusternia. After making an initial credit purchase when the games opened, I never again thought to make an OOC credit purchase because of the ease with which I could get credits IC.
Olan2005-07-06 20:21:17
QUOTE(Wesmin @ Jul 6 2005, 09:35 AM)
...i don't know what guild your in but you do realize your cheating your own younger guildmates out of credits this way...
149813



Go back and read what I wrote, slowly this time. At no point did I ever, nor have I in the 2+ years playing IRE games, advocated selling credits bought from guilds or cities on the market to make money to buy more from the guild or city. I advocate selling OOC BOUGHT credits to buy guild and city credits. Effectively, all I've done is buy gold with real cash, then I buy credits. Given that people like me generated those credits the guild is selling in the first place, and given that I've never sold an org credit on the market, I'm cheating absolutely no one and I am, in fact, contributing to the credits available and being sold at lower prices (as I can undersell the low bid to get the gold efficiently).

If my younger guildmates want credits, they can:
1. Earn gold, in one of many ways (including buying credits OOC)
2. Buy credits OOC.
3. Do any number of other contests, helpful things, whatever that earn credits

I'm cheating no one. I'm helping my mates. Please read carefully before you start accusing people of things, savvy?
Daganev2005-07-06 20:33:37
Rhysus, your arguing for my point not against it.
Vix2005-07-06 20:37:31
In the Moondancers, we rarely get credits and we're the largest guild. :/
Richter2005-07-06 21:42:01
Going back for a moment, I was not understanding how our guild selling credits at 1800 correlated at all to people buying more credits ooc.

The only way I'd buy more credits ooc in relation to them in game, was if I could buy a bunch, sell them at 5000 per, and buy 100 or more at 1800.

I'm confused why us selling lower affects people's real purchases.
Murphy2005-07-06 21:55:45
QUOTE(Rhysus @ Jul 7 2005, 06:05 AM)
Personally, I am far less inclined to purchase credits OOC knowing that I can get them easier in the game. I recall when I first started playing Achaea, we couldn't buy credits in the game at all. There was no credit market, and we in the Elders organization had to lobby Sarapis to allow us to be able to transfer credits from one person to another in the context of the game itself. Prior to its implementation, I had purchased credits. Afterwards, I never purchased credits again. The same is true for Aetolia/Imperian/Lusternia. After making an initial credit purchase when the games opened, I never again thought to make an OOC credit purchase because of the ease with which I could get credits IC.
149880



That has its merits rhysus, but maybe that along with your lack of desire is the reason why you aren't very feared as a fighter (as compared with opening, where you hailstormed the megalith and killed a lot of newbies you greifer!!!!)
Rhysus2005-07-06 23:04:53
QUOTE(daganev @ Jul 6 2005, 04:33 PM)
Rhysus, your arguing for my point not against it.
149884



Not really. I'm saying that your justification is probably based on other factors you aren't taking into consideration, as my past experience has been that having lower credit prices in Lusternia has -dissuaded- me from making OOC purchases, which, in the final evaluation, is bad for the game.
Rhysus2005-07-06 23:06:19
QUOTE(Murphy @ Jul 6 2005, 05:55 PM)
That has its merits rhysus, but maybe that along with your lack of desire is the reason why you aren't very feared as a fighter (as compared with opening, where you hailstormed the megalith and killed a lot of newbies you greifer!!!!)
149900



No, it's because I've never taken the time to sit down and make a system to fight here, the way I did in, say, Aetolia, where I was one of the most feared people in the game's history, albeit by a fair combination of my character's attitude and my combat prowess.

I have a much higher might than you do also, so I'm not really sure how that would work out to making much sense. *g*
Unknown2005-07-06 23:19:19
QUOTE(Vix @ Jul 7 2005, 06:37 AM)
In the Moondancers, we rarely get credits and we're the largest guild. :/
149886



Mmm it was good at the start, I was getting them more often than I could afford them. Now they seem to come along every few RL months.
Ixion2005-07-06 23:38:10
QUOTE(Vix @ Jul 6 2005, 03:37 PM)
In the Moondancers, we rarely get credits and we're the largest guild. :/
149886




Not according to topguilds, the moondancers aren't. Go 'guard! wink.gif However, you have a point, we almost never get guild creds either.
Lyren2005-07-07 00:52:32
The Celestines sell credits at 2k each, and have for quite a few IG years - the price was only raised from 1.5k when credit market prices jumped upwards of 4k. I always felt that guild credits ought to be sold cheaply, and the guild makes plenty of money off of them as it is. Occasionally, when we have a surplus, I'll take a batch of 20-30 and sell them at market price - that usually generates quite a large deposit for the guild coffers, and I can continue to sell them at reduced prices for guildmates.
Vix2005-07-07 01:01:36
QUOTE(Ixion @ Jul 6 2005, 06:38 PM)
Not according to topguilds, the moondancers aren't. Go 'guard!  wink.gif  However, you have a point, we almost never get guild creds either.
149921



Psh. That's because I didn't log on yesterday. tongue.gif

Anyways, I'm sure Daganev's guild's credit bonanza must be a fluke or something.
Geb2005-07-07 01:14:51
QUOTE(daganev @ Jul 6 2005, 08:42 PM)
to Geb, I'm not sure if your agreeing with the plan or not.  Having incredibly cheap guild and city credits will increase the number of people buying credits.
The issue here is new players, not all us old fogies who spend 20 hours a day connected to a Mud.  interacting with anybody yet because they are just "testing it out"
149876



The simple fact is that your hypothesis is based on faulty economic theory. You believe that people who are able to easily acquire credits in came will have any compulsion to then spend their out of game money to purchase credits. That right there does not make any financial sense on the part of the purchaser. If I am able to acquire credits in game easier than I would be able to outside of the game spending my own money, then I would probably never purchase credits outside of the game unless I felt being charitable.

For Nyla, your financial problems dealing with the failing out of college and having to still pay your accrued costs are your own. It is unfortunate for you that you are in that situation, but you are responsible for your own gains and losses. Essentially what you are trying to say is that you should be given special consideration and have your leisure time subsidized by those of us who do support the realm in one fashion or another. This may sound harsh but the truth of the matter is that playing Lusternia is not a necessity. If you can’t afford to play it, you should not then seek others to subsidize your playing (I.E. making it easier for you to acquire credits in game that others have acquired outside of the game via actual purchases and/or volunteering of their time).