Poisonists Idea

by Maedhros

Back to Ideas.

Maedhros2005-07-09 02:36:02
QUOTE(KidHendrix @ Jul 8 2005, 08:13 AM)

They ought to just have some poisons that only poisonists can apply (Like that loki type.  hide.gif)
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I think it's a very good idea and deserves its own thread happy.gif. It'll make being a Poisonist actually worthwhile.
Unknown2005-07-09 02:55:37
What's the current bonus for poisonists?
Unknown2005-07-09 03:13:32
Um..they get to be immune to ONE poison I think.



And almost never have sales sad.gif Poor Gwylifar, Transcendant in something that he might make 500 gold a year off of :S
Thorgal2005-07-09 03:21:59
Hey, I pay him 8.000!

The good man only asked 350. sad.gif
Aajen2005-07-09 03:52:44
I've said it before and I'll say it until the day Aajen dies... You can make a fine profit off of poisons, you just have to find the right market... and remember "greed is good" at least when you're trying to make money. When I had my shop, I was pulling in 10-15k half a year, or whenever I got off my butt and harvested the more popular poisons.

And the bonus is being immune to one poison of your choice (except Charybdon).

I've always loved Poisons, soon I'll be back to it... If my forging designs would stop getting rejected that is.

As for this idea, it'd be a huge pain for a lot of warriors, the arena would have to get changed, and it would end up flooding the market with a lot of venomists, which would end up costing the venomists more sales than it would make them in people paying them to envenom it. It is a 'trade'skill after all, not a combat aide skill. What really needs to be done, is to make the poisons themselves more valuable, as in more people need them... Hell why don't we just make a trans poisonist only give 10 applications per vial, create a nice shortage, granted it would get back to an equilibrium sooner or later, but there would be more poisoners, and overall profits shouldn't diminish.
Gwylifar2005-07-09 14:06:08
Ummm, Aajen, a trade that can only make a profit if you have a shop is not a profitable trade. If you're making 10-15K a year with a shop, when are you expecting to finish earning back what the shop cost? That is unless you got it handed to you or something and get your taxes forgiven, but that really doesn't change the analysis, because it's not an option for most people.

So with a shop you can make as much in a year as an herbalist makes in a half year without a shop. Yep, I'm convinced, the road to riches for sure.
Aajen2005-07-09 14:50:36
I couldn't care less what you say, you can make a profit on poisons. The part of my career in which I had a shop was just used as an example. The thing is when I go up to astral, grab the 5 charybdons, and come back down, it was never a problem for me to sell those at 1k each nearly immediatly, shop or none. Maybe the reason you've had such trouble is that your market (non-Serenwilde enemy warriors that fight outside the arena) is both small and weak. I don't know what you can do about that though...
Gwylifar2005-07-09 15:18:18
I make a profit, Aajen, it's just not very much. I'm certainly not selling below cost. But if you're actually going to try to make this out as a "better than you" thing, I really don't see what input you can usefully offer. Everyone else can see that only 1/3 of people can even use poisons. Everyone else can see that one vial of poison lasts a good while. Everyone else can see that when you check how many people are in which trade, there's hardly any poisonists. If only more people were you, these things wouldn't be true, I suppose.
Aajen2005-07-09 22:41:16
Look this has nothing to do with me, I'm just trying to say that poisons isn't the useless piece of crap tradeskill that everyone seems to enjoy making it out to be.

It comes down to this, you, Gwylifar, are the most prominent user of poisons in your part of Lusternia. And when the most prominent person in anything, is also the one who berates and insults that thing on the most consistant basis, that thing, in this case poisons, gets a very bad reputation, and makes no one want to take poisons. If you're doing it to keep potential rivals out of the business then sure, I can respect that... But if you aren't, take the pity party elsewhere, because I for one, am tired of hearing everybody rag on a tradeskill that I enjoy. And as for not seeing what's wrong with the trade skill, maybe you should read my posts:

QUOTE
Everyone else can see that only 1/3 of people can even use poisons. Everyone else can see that one vial of poison lasts a good while. Everyone else can see that when you check how many people are in which trade, there's hardly any poisonists.



QUOTE
What really needs to be done, is to make the poisons themselves more valuable, as in more people need them... Hell why don't we just make a trans poisonist only give 10 applications per vial, create a nice shortage, granted it would get back to an equilibrium sooner or later, but there would be more poisoners, and overall profits shouldn't diminish.


Hmm it sure does look like I see the same problems as "everyone else" does, I just choose not to wear a big sign that says "Poisons suck".

And we should probably end the hijack before someone kills us....
Thorgal2005-07-09 23:06:21
The reason why poisons isn't such an awesome tradeskill (though no tradeskills are awesome due to astral)...is because poisons are so ineffective that only three or four kinds of poisons are regularly being bought, i.e. charybdon, mantakaya, niricol, dulak.

Revive tradeskills: cut astral gold gain with 50%.
Unknown2005-07-09 23:14:24
Could you explain how is that going to help tradeskills? People will just value gold more and be even more picky about prices.
Shiri2005-07-09 23:48:41
QUOTE(Kashim @ Jul 10 2005, 12:14 AM)
Could you explain how is that going to help tradeskills? People will just value gold more and be even more picky about prices.
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Because it encourages people to rely far more on trades for profit than on Astral to profit. I'm not sure even 50% will cut it honestly, but it's a good start.
Unknown2005-07-09 23:57:31
Well, you'd have to make most tradeskills a bit more necessary then. Things like carrion would have to disappear or be "nerfed," poisonists should have access to the higher-end poisons so that they can only envenom them (effectively at least), clothing would have to be bought to lessen effects of the weather (Haha.. could implement the flu and make hot foods heal it) as well as the already implemented influence aspect of it.

By no means do I suggest the above, but instead of cutting gold from Astral there should be more things necessary to buy for gold depending on what you do, and to make those things tie in to tradeskills would do that.
Unknown2005-07-10 01:08:22
QUOTE(Shiri @ Jul 9 2005, 11:48 PM)
Because it encourages people to rely far more on trades for profit than on Astral to profit. I'm not sure even 50% will cut it honestly, but it's a good start.
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It doesn't help traders, it helps you as a customer because there are more active merchants and availability of goods increases.
Traders would most likely gain even less money than they do now.

And even if astral gold was cut in half, I'm not sure if it would really change the situation that much. Even if you could make as much gold from your tradeskill as from astral bashing, astral is usually more reliable source of income and you get xp in addition.
Gwylifar2005-07-10 01:21:20
For heaven's sake, Aajen, if you have valid arguments to make, there should be no need to throw all these personal attacks and superiority poses and insinuations around, when you could be making actual arguments. You've already established that you're supremely clever, that I'm an idiot, and that I have some hidden agenda to sabotage... I don't know what precisely, you didn't make clear what I'm sabotaging or why. So there's no need to repeat any of that. Perhaps you could spend your next precious moments actually making some kind of argument about the facts? Perhaps countering the facts I've pointed out, which pretty well everyone but you agrees to. Just a suggestion, just for a change of pace. You never know, it might be fun.

Damn, is there some kind of contest or something? I mean, there's plenty of stuff I've said that actually could be controversial or suspect, and I'm getting barrels of bull over this?

Maybe you'd just prefer I didn't point out that poisons are not at the moment profitable on a par with most of the other tradeskills -- or as you so colorlessly put it, "poisons suck" -- even though you'll note that the last few threads about poisons weren't even begun by me. In fact, maybe I should say something like I'm optimistic: we just got a new possible market, and maybe more will come later. I'll stick it out. Nah, that wouldn't be the act of someone who's saying "poisons suck" in order to sabotage... what was it again I'm supposed to be sabotaging? I still don't get that part.
Unknown2005-07-10 01:23:29
QUOTE(KidHendrix @ Jul 9 2005, 11:57 PM)
Well, you'd have to make most tradeskills a bit more necessary then. Things like carrion would have to disappear or be "nerfed," poisonists should have access to the higher-end poisons so that they can only envenom them (effectively at least), clothing would have to be bought to lessen effects of the weather (Haha.. could implement the flu and make hot foods heal it) as well as the already implemented influence aspect of it.

By no means do I suggest the above, but instead of cutting gold from Astral there should be more things necessary to buy for gold depending on what you do, and to make those things tie in to tradeskills would do that.
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Alright... you propose making tradeskills more essential to daily life of players when there are already problems with availability in certain areas. Alchemy already is necessary and look, there are times when people desperately look for alchemist and can't find any. Some probably just quit the game and come back later or another day because they can't do censor.gif without potions (bashers, fighters?). It was very similar with enchantments lately. Now do you want more tradeskills to be like that? You look for something because it's so essential that there's no point in playing without it, but oh well, nobody with appropriate tradeskill is around for the third time you log in, maybe because you're from different timezone (ok, so maybe I'm exaggerating a bit wink.gif ).

I don't really have any strong opinion about it, but that's what I thought of - more things that drive people away from the game.

Btw, ~ 2/3 of Magnagora has Carrion but we have at least one shop dedicated to food (I don't know about it's profits, but it's there for quite a long time so I assume it's worth it. And stats increasing food sells pretty well, I guess?).
Unknown2005-07-10 01:34:09
Eh, I'm just saying. People tend to say "We need more tradeskills!" so why not either upgrade the current ones so they're used more (Aside from the Alchemy/Enchantments issue). Perhaps "necessary" was a strong word, but increase the usefulness of certain things.

I guess the point of this would to be fixing something that people think is "broken" instead of wanting something new, like this topic here.

http://lusternia.ire-community.com/index.php?showtopic=4922

While some new additions would be valid, sorting out the current issues would be on my to-do list. Which is why this topic is up for poisonists, right? ninja.gif
Aajen2005-07-10 02:47:27
Can you not see that we don't disagree on any of the facts? The sabatoge bit was sarcasm and a bit of a joke, as its obvious that you're not really doing anything of that sort. Regardless, it obvious you dislike me for some reason and refuse to listen to anything I say aside from statements you manage to misconstrue into personal attacks. So lets just end this pointless arguement:

I'm wrong and an idiot, I concede any and all points and facts to you, and thus there is no need to respond to me.

There.... /hijack