Galatae2005-07-11 00:32:13
.. continue.. to rise?
Unknown2005-07-11 00:34:43
QUOTE(Galatae @ Jul 11 2005, 10:32 AM)
.. continue.. to rise?
151075
As long as people can and will pay more, the price will keep going up.
Unknown2005-07-11 00:34:50
Oh, yeah. They'll hit 8K for sure. I don't think 10's out of the question the way things are going right now.
We really do need NPCs offering some usefull services in exchange for gold, or we might start to see some crazy inflation in things besides credits...
...Huge karma for gold offered to deities?
We really do need NPCs offering some usefull services in exchange for gold, or we might start to see some crazy inflation in things besides credits...
...Huge karma for gold offered to deities?
Unknown2005-07-11 00:36:17
QUOTE(Tamaranis @ Jul 10 2005, 05:34 PM)
Oh, yeah. They'll hit 8K for sure. I don't think 10's out of the question the way things are going right now.
151078
that's a very very very scary thought
Unknown2005-07-11 00:39:54
Keep in mind that they are also likely to take a drastic hit and drop at some point, too, when people with all the gold start to feel the price is just too silly to pay for.
At least that's my theory.
At least that's my theory.
Unknown2005-07-11 00:53:14
Well, sometime after they hit 9K maybe the people doing the buying will run out of money and they'll come back down to 7.5K or so...
Unknown2005-07-11 01:26:38
Lack of credits, that's why prices are so high. If, say, 20 people were trying to sell, prices would drop.
And I already stopped buying, I hope nobody does for that price. But there's always someone in need with lots of gold.
And I already stopped buying, I hope nobody does for that price. But there's always someone in need with lots of gold.
Galatae2005-07-11 01:35:38
I've stopped buying, too, a while back. I've purchased maybe two credits as Josun... I used to buy 'em a couple of times before Josun, when they were more reasonable, but now... just...
Ick. Naughty prices. Go back down, wouldja?
Ick. Naughty prices. Go back down, wouldja?
Thorgal2005-07-11 01:51:22
Credit prices will probably hop to ~10K per and hover around that point for a while.
Unknown2005-07-11 02:15:04
QUOTE(Thorgal @ Jul 10 2005, 07:51 PM)
Credit prices will probably hop to ~10K per and hover around that point for a while.
151110
:cry: Do you have to break a girl's heart Thorgal?
Morik2005-07-11 02:17:48
QUOTE(SuperFrog @ Jul 11 2005, 08:05 AM)
You guys saying soemthign needs to be done about astral, but thats like our Underworld which i was talkign to some who make a killign down there pulling way more gold an hour then in astral. I think it's just because we still do not have a huge amount of people yet is why the market is like this give it time and as we get more people we will have prices drop. or thats my thoughts.
151060
Astral is different. People /will/ go down there and hunt you if you're hunting gold in the Underworld. Hunting on Astral seems to be .. well, it has a definite lack of PKing going on for the majority of people there. Cities seem to be like "don't hunt our bashers and we won't hunt your bashers".
Bet that wasn't what was planned.
Morik2005-07-11 02:19:52
QUOTE(Shikari @ Jul 11 2005, 07:59 AM)
What you're seeing is simply the market equilibrium for the credits made available to the general public. If these are the cheapest credits you can find, I strongly suggest you make the case to your guild to start selling the credits they have received through member purchases at a heavily reduced rate.
151059
I don't pretend to have all of the numbers at all, (for example, the credits that city/guilds have) but I believe one would be a fool to let up a resource which isn't being replenished anywhere near as quickly as its being consumed.
Reading the Celest log from time to time, it makes me wonder who is still buying credits. There doesn't seem to be many purchases in the Celest/Magnagora log.
Aebrin2005-07-11 02:20:59
Think about it this way, it's called Supply and Demand:
There is a limited amount of Credits. That is understood. Only certain percentage of players in Lusternia are either a) dedicated enough or b ) rich enough to afford online credits.
Now in this percentage, there is no doubt that they will use at least some, if not all, of the credits in lessons, artifacts, Annabelle. Leaving with only a percentage of the credits they bought online left.
So they flog it on the Lusternian credit market. They flog it off at 4k gold pieces per. Someone says yes, I'll buy it. And they go for 4k. Another person sees that, oh they're willing to buy it at 4k, I'll sell it at 4,1k and so on and so forth.
Now if people stop buying credits at 7k, the seller will think crap, nobody's buying, might reduce my price to 6,8k. And then another seller thinks hmm if I want people to buy my creds, I have to take it down to 6,5k and so on and so forth.
The main problem is the constant flow of gold income which even the youngest novice has available - seeing as major quests give 5k and a full round of cows and pilgrims can be flogged at around 3 - 4k.
Solutions:
1) Reduce all gold income by 50% or more. Not going to happen.
2) Stop player intake of Lusternia, thus people will slowly not require credits and thus stop buying them. Not going to happen.
3) Build a new system (e.g. Library or Furniture) which require credit owners to buy them with gold. Possible, but may take a while.
But apart from that, stop whining, do some quests, and buy credits that is calculated thus:
Credit Costs = Available gold intake * (net credits available/needed credits)
Happy Crediting.
There is a limited amount of Credits. That is understood. Only certain percentage of players in Lusternia are either a) dedicated enough or b ) rich enough to afford online credits.
Now in this percentage, there is no doubt that they will use at least some, if not all, of the credits in lessons, artifacts, Annabelle. Leaving with only a percentage of the credits they bought online left.
So they flog it on the Lusternian credit market. They flog it off at 4k gold pieces per. Someone says yes, I'll buy it. And they go for 4k. Another person sees that, oh they're willing to buy it at 4k, I'll sell it at 4,1k and so on and so forth.
Now if people stop buying credits at 7k, the seller will think crap, nobody's buying, might reduce my price to 6,8k. And then another seller thinks hmm if I want people to buy my creds, I have to take it down to 6,5k and so on and so forth.
The main problem is the constant flow of gold income which even the youngest novice has available - seeing as major quests give 5k and a full round of cows and pilgrims can be flogged at around 3 - 4k.
Solutions:
1) Reduce all gold income by 50% or more. Not going to happen.
2) Stop player intake of Lusternia, thus people will slowly not require credits and thus stop buying them. Not going to happen.
3) Build a new system (e.g. Library or Furniture) which require credit owners to buy them with gold. Possible, but may take a while.
But apart from that, stop whining, do some quests, and buy credits that is calculated thus:
Credit Costs = Available gold intake * (net credits available/needed credits)
Happy Crediting.
Unknown2005-07-11 02:30:15
QUOTE(Aebrin @ Jul 11 2005, 12:20 PM)
Think about it this way, it's called Supply and Demand:
There is a limited amount of Credits. That is understood. Only certain percentage of players in Lusternia are either a) dedicated enough or b ) rich enough to afford online credits.
Now in this percentage, there is no doubt that they will use at least some, if not all, of the credits in lessons, artifacts, Annabelle. Leaving with only a percentage of the credits they bought online left.
So they flog it on the Lusternian credit market. They flog it off at 4k gold pieces per. Someone says yes, I'll buy it. And they go for 4k. Another person sees that, oh they're willing to buy it at 4k, I'll sell it at 4,1k and so on and so forth.
Now if people stop buying credits at 7k, the seller will think crap, nobody's buying, might reduce my price to 6,8k. And then another seller thinks hmm if I want people to buy my creds, I have to take it down to 6,5k and so on and so forth.
The main problem is the constant flow of gold income which even the youngest novice has available - seeing as major quests give 5k and a full round of cows and pilgrims can be flogged at around 3 - 4k.
Solutions:
1) Reduce all gold income by 50% or more. Not going to happen.
2) Stop player intake of Lusternia, thus people will slowly not require credits and thus stop buying them. Not going to happen.
3) Build a new system (e.g. Library or Furniture) which require credit owners to buy them with gold. Possible, but may take a while.
But apart from that, stop whining, do some quests, and buy credits that is calculated thus:
Credit Costs = Available gold intake * (net credits available/needed credits)
Happy Crediting.
There is a limited amount of Credits. That is understood. Only certain percentage of players in Lusternia are either a) dedicated enough or b ) rich enough to afford online credits.
Now in this percentage, there is no doubt that they will use at least some, if not all, of the credits in lessons, artifacts, Annabelle. Leaving with only a percentage of the credits they bought online left.
So they flog it on the Lusternian credit market. They flog it off at 4k gold pieces per. Someone says yes, I'll buy it. And they go for 4k. Another person sees that, oh they're willing to buy it at 4k, I'll sell it at 4,1k and so on and so forth.
Now if people stop buying credits at 7k, the seller will think crap, nobody's buying, might reduce my price to 6,8k. And then another seller thinks hmm if I want people to buy my creds, I have to take it down to 6,5k and so on and so forth.
The main problem is the constant flow of gold income which even the youngest novice has available - seeing as major quests give 5k and a full round of cows and pilgrims can be flogged at around 3 - 4k.
Solutions:
1) Reduce all gold income by 50% or more. Not going to happen.
2) Stop player intake of Lusternia, thus people will slowly not require credits and thus stop buying them. Not going to happen.
3) Build a new system (e.g. Library or Furniture) which require credit owners to buy them with gold. Possible, but may take a while.
But apart from that, stop whining, do some quests, and buy credits that is calculated thus:
Credit Costs = Available gold intake * (net credits available/needed credits)
Happy Crediting.
151119
That's great and you're right, but it is ridiculous. The average player who spends a few hours a week, which I assume would be most of us, generally doesn't have the means, time or ability to do the things needed to purchase a reasonable amount of credits on an inflating market such as this.
Is that our problem? Yes. I'm not going to stamp my foot and demand changes to suit myself, but it is obviously creating a fair amount of discontent among the commoners, such as myself, and I think that is something that needs to be addressed or we could see Lusternia left with some hardcore dedicated veterans and a high turn over of the rest of the population.
Murphy2005-07-11 02:31:35
Does anyone remember germany with its massive massive inflation??
Thats what happens when you inject a HEAP of currently into an economy. When a country is poor young people ask "why don't they just pront more money papa?" And, the answer is that when there is more money, the actualy value of gold goes down significiantly.
I'm no economist, but Astral seems to be a perpetual money printing machine, fuelled by the bashers! While yes, credit prices may be high, but astral gold itself is also high.
Not high enough level to get to astral? Buy some credits to get your tankiness up, get to lvl 60 on prime then hit astral.
Perhaps a bettger idea would be for me and a few others to kick everyone off astral who doesn't have a cloaking gem (and therefore can't be hunted effectively or detected up there)
The amout of gold in game would decrease, and the amount of credits bought would increase.
Thats what happens when you inject a HEAP of currently into an economy. When a country is poor young people ask "why don't they just pront more money papa?" And, the answer is that when there is more money, the actualy value of gold goes down significiantly.
I'm no economist, but Astral seems to be a perpetual money printing machine, fuelled by the bashers! While yes, credit prices may be high, but astral gold itself is also high.
Not high enough level to get to astral? Buy some credits to get your tankiness up, get to lvl 60 on prime then hit astral.
Perhaps a bettger idea would be for me and a few others to kick everyone off astral who doesn't have a cloaking gem (and therefore can't be hunted effectively or detected up there)
The amout of gold in game would decrease, and the amount of credits bought would increase.
Shiri2005-07-11 02:35:32
QUOTE(Murphy @ Jul 11 2005, 03:31 AM)
Perhaps a bettger idea would be for me and a few others to kick everyone off astral who doesn't have a cloaking gem (and therefore can't be hunted effectively or detected up there)
151121
Omg. What a LAME excuse. You can't be serious.
Unknown2005-07-11 02:35:34
Yeah, sure, it's certainly a good idea for -you-, keeping astral just for yourselves.
Daganev2005-07-11 03:05:32
QUOTE(Galatae @ Jul 10 2005, 02:27 PM)
But I'd just like to show this:
Achaea's credits (last time I checked, moments ago):
Total credits for sale: 231 shown (7351 total)Â (Average sale price: 5953)
Our beloved Lusternia's credits:
Total credits for sale: 63 shown (63 total)Â (Average sale price: 6251)
Sceery, I think.Â
Achaea's credits (last time I checked, moments ago):
Total credits for sale: 231 shown (7351 total)Â (Average sale price: 5953)
Our beloved Lusternia's credits:
Total credits for sale: 63 shown (63 total)Â (Average sale price: 6251)
Sceery, I think.Â
151025
What I find scary is why 7,120 credits are sitting on the market doing nothing... Sounds like Achaea credits are more expensive than they should be.
However, as you notice, Lusternia has few credits for sale, and they are all getting bought.
Sylphas2005-07-11 03:11:48
And even with a cloaking gem, guardians/mages can easily find you. Damned things are infinitely better against the communes .
The problem is, to get credits, you need to bash Astral. To bash Astral, you need credits. To get credits, you need to bash Astral...
The problem is, to get credits, you need to bash Astral. To bash Astral, you need credits. To get credits, you need to bash Astral...
Daganev2005-07-11 03:14:12
QUOTE(Sylphas @ Jul 10 2005, 07:11 PM)
The problem is, to get credits, you need to bash Astral. To bash Astral, you need credits. To get credits, you need to bash Astral...
151141
OR, you can spend your tax refund and christmas bonus on them.