Unknown2005-07-11 16:34:19
QUOTE(Rhysus @ Jul 11 2005, 11:32 AM)
This is an interesting solution, but isn't this essentially what's happening already, albeit more transparently? I mean, won't we just see a Walmart scenario play out, wherein someone who can afford to undercut or outbid everyone else by larger margins will still be able to control the ebb and flow of the market?
151308
Indeed, and perhaps even more efficiently, unrestricted now by working hours etc.
Unknown2005-07-11 17:01:09
I think that would be an amazing solution. Only problem with it is, people are going to try and post low at first, credit sellers will pick the highest offer so others will raise theirs and eventually you'll be stagnated at the same place.
IMO
IMO
Unknown2005-07-11 17:05:32
Although, it *DOES* allow people, like Eilai, to offer credits, and then sell them at a decent price, to someone not Rethcir, or something along those lines of a situation.
Sylphas2005-07-11 18:30:52
One problem I'd like to point out with raising the costs of potions, enchants, etc, is that while it will be a very effective moneysink for wealthy people, those who can't get enormous amounts of gold could quickly begin to suffer if the prices rise too much.
The problem as I see it, is that a certain portion of people have basically unlimited gold, while the rest are a great deal poorer. If the market orients around either set, it's royally screwed for the other set.
The problem as I see it, is that a certain portion of people have basically unlimited gold, while the rest are a great deal poorer. If the market orients around either set, it's royally screwed for the other set.
Unknown2005-07-11 18:36:26
Eventually, I will be purchasing credits for my character. I intend to trans out his guild skills and then alchemy. Given Kalo's character, I will most likely sell to the Serens at what I deem a reasonable price - free if you provide the herbs, or 200 if I supply them, for healths. For non-Serens but not Sick (Celest), 300 a refill. Sicklings of the Gloriana would be charged 400 a refill, while Magnagora would be charged 500 a refill - for both being a City-dweller, and Sick.
And given the scarcity of refillers, I may very well make some profit off of it!
And given the scarcity of refillers, I may very well make some profit off of it!
Unknown2005-07-11 20:51:04
QUOTE(Shamarah @ Jul 11 2005, 04:13 AM)
I'm calling BS on that one. I got by on two trans guild skills, focus mind, fabled illusions, and tumble for a while... heck I didn't even have tumble or statue at one point.
But I won't deny that those skills are vastly helpful and it's considerably more difficult to survive without them.
But I won't deny that those skills are vastly helpful and it's considerably more difficult to survive without them.
151243
Yes, and how well did you survive on those skills? How long would you last in a spar against the "big name" fighters?
QUOTE(Ye of Little Faith @ Jul 11 2005, 11:36 AM)
And given the scarcity of refillers, I may very well make some profit off of it!
151385
If I start playing Lusternia again regularly I will make you rich.
-----
One solution I'd like to see is take the imperian route with manses..
QUOTE
HOUSE PURCHASE
There are several add ons you can purchase. Choose from the following list.
- NEWSROOMÂ - Cost: 50,000 gold
- POSTOFFICE - Cost: 250,000 gold
- FORGEÂ Â Â - Cost: 250,000 gold
- TROPHYCASE - Cost: 250,000 gold
- STOVEÂ Â Â - Cost: 250,000 gold
- PRIVACYÂ Â - Cost: 500,000 gold
- STOREROOMÂ - Cost: 500,000 gold
- ENDURANCEÂ - Cost: 1,000,000 gold
- WILLPOWERÂ - Cost: 1,000,000 gold
There are several add ons you can purchase. Choose from the following list.
- NEWSROOMÂ - Cost: 50,000 gold
- POSTOFFICE - Cost: 250,000 gold
- FORGEÂ Â Â - Cost: 250,000 gold
- TROPHYCASE - Cost: 250,000 gold
- STOVEÂ Â Â - Cost: 250,000 gold
- PRIVACYÂ Â - Cost: 500,000 gold
- STOREROOMÂ - Cost: 500,000 gold
- ENDURANCEÂ - Cost: 1,000,000 gold
- WILLPOWERÂ - Cost: 1,000,000 gold
Naturally ramp up the costs to scale to our economy, but I think it's a great idea.
The biggest problem is people need too many credits in this game to be viable. If you make the people with tons of credits who want big awesome manses need gold.. You force them to sell credits for gold. More credits are available AND more gold is taken out. It's a double victory.
Unknown2005-07-11 20:53:08
I'm going to make the absolute most unpopular suggestion. When a credit is put up for sale on the credit market, it becomes a neocredit. When it is bought, it can only be turned into lessons - it cannot be transfered, anything. If someone wants to transfer credits, do it the old fashioned way. This allows the "newbies" access to a lessons area, and Rethcir and his ilk cannot buy out the credit market with their obscene bank accounts and raise the prices to rediculous levels, simply to line their own pockets.
It's good business practice on their part, I know. But it's bad business for Lusternia. If the non-OOC purchasers cannot succeed even decently without becoming OOC purchasers, they will not stay in Lusternia - alienating a margin of potential customers.
It's good business practice on their part, I know. But it's bad business for Lusternia. If the non-OOC purchasers cannot succeed even decently without becoming OOC purchasers, they will not stay in Lusternia - alienating a margin of potential customers.
Richter2005-07-11 20:53:54
QUOTE(Visaeris Maeloch @ Jul 11 2005, 12:51 PM)
The biggest problem is people need too many credits in this game to be viable. If you make the people with tons of credits who want big awesome manses need gold.. You force them to sell credits for gold. More credits are available AND more gold is taken out. It's a double victory.
151467
Not a bad point at all.
Gwylifar2005-07-11 21:04:56
QUOTE(Ye of Little Faith @ Jul 11 2005, 04:53 PM)
I'm going to make the absolute most unpopular suggestion. When a credit is put up for sale on the credit market, it becomes a neocredit.
151468
I would agree on one condition -- that neocredits be usable for artifact purchases. Or failing that, that we invent a middle kind of credits that have the can't-be-transferred attribute of neocredits but the can-be-spent-on-artifacts attribute of regular credits, and then make them turn into those.
Richter2005-07-11 21:12:02
But what purpose does this serve? What if I want to get credits from the market to give to a family member, or I want to buy some and resell them *duck*, or I want to donate them to some cause/fund?
Limiting the way credits move would hurt more than harm, in my opinion.
Limiting the way credits move would hurt more than harm, in my opinion.
Unknown2005-07-11 21:19:35
Than you buy them not on the market but from someone who is willing to sell them.
Unknown2005-07-11 21:24:18
The Manses thing would work incredibly well since if someone needs a couple million extra gold buying some OOC credits is a reasonable way to achieve that. Especially with the current credit market.
Unknown2005-07-11 21:28:12
I don't think the Manse solution will work quite that well for one simple reason - what's the point? Many people, including myself, enjoy manses but there are also many that who find them to be a pointless investment. It is solely there for an RP purpose - it doesn't improve your character at all whatsoever. I'd personally like to see the Manse solution implemented for the RP reason, but I don't think it will solve the problem regarding credit prices.
Unknown2005-07-11 21:43:50
QUOTE(Nine Breaker @ Jul 11 2005, 02:28 PM)
I don't think the Manse solution will work quite that well for one simple reason - what's the point? Many people, including myself, enjoy manses but there are also many that who find them to be a pointless investment. It is solely there for an RP purpose - it doesn't improve your character at all whatsoever. I'd personally like to see the Manse solution implemented for the RP reason, but I don't think it will solve the problem regarding credit prices.
151488
Well the people who *do* want big fun manses will buy a lot of credits to sell to get those manses.. Supply goes up but demand unchanged means lower prices.
Richter2005-07-11 21:45:52
QUOTE(Glissa @ Jul 11 2005, 01:19 PM)
Than you buy them not on the market but from someone who is willing to sell them.
151485
Making us use the market channel instead of the credit market already implemented for us.
Unknown2005-07-11 21:49:21
QUOTE(Nine Breaker @ Jul 11 2005, 09:28 PM)
I don't think the Manse solution will work quite that well for one simple reason - what's the point? Many people, including myself, enjoy manses but there are also many that who find them to be a pointless investment. It is solely there for an RP purpose - it doesn't improve your character at all whatsoever. I'd personally like to see the Manse solution implemented for the RP reason, but I don't think it will solve the problem regarding credit prices.
151488
Yet, when manses were introduced, credit prices went down quite a lot for some time.
Unknown2005-07-11 21:54:09
Well the market channel was also implemented for use, I still see bulk purchases happen there, so it wouldnt be that huge of a change.
Unknown2005-07-11 22:58:26
QUOTE(Gwylifar @ Jul 11 2005, 04:04 PM)
I would agree on one condition -- that neocredits be usable for artifact purchases. Or failing that, that we invent a middle kind of credits that have the can't-be-transferred attribute of neocredits but the can-be-spent-on-artifacts attribute of regular credits, and then make them turn into those.
151473
Regular credits could be bought and sold via TRANSFER CREDITS TO PLAYER FOR GOLD.
Unknown2005-07-11 22:59:51
QUOTE(Richter @ Jul 11 2005, 04:12 PM)
But what purpose does this serve? What if I want to get credits from the market to give to a family member, or I want to buy some and resell them *duck*, or I want to donate them to some cause/fund?
Limiting the way credits move would hurt more than harm, in my opinion.
Limiting the way credits move would hurt more than harm, in my opinion.
151479
It would prevent you form buying them and reselling them, hurting the general population. You want to buy them and give them to a family? TRANSFER CREDITS TO
Unknown2005-07-11 23:01:45
QUOTE(Visaeris Maeloch @ Jul 11 2005, 04:43 PM)
Well the people who *do* want big fun manses will buy a lot of credits to sell to get those manses.. Supply goes up but demand unchanged means lower prices.
151492
I see very few people with big manses like that. Honestly, Richter and Elryn are the only two I can think of. And I don't even know if Richter still has his. With a playerbase like Achaea's, yes, this is a great idea. A playerbase like Lusternia? I fear it would actually hurt it, causing people like Richter to simply buy any cheaper credits and resell them, just as he's done this entire time, assuring that prices are rediculously high.