Sewers

by Daganev

Back to Ideas.

Gregori2005-07-19 01:09:02
Maybe throw some alligators in Magnagora's Sewers, then we can compare them to New York... after all they are the city that never sleeps tongue.gif
Daganev2005-07-19 01:11:34
if I'm not mistaken.. in the other IRE games, Sewers is at Skilled(Master) instead of at Expert.. for the skill being at expert, I would expect a place a bit rougher than something 2 noobs can handle together.
Gwylifar2005-07-19 01:14:40
QUOTE(Gregori @ Jul 18 2005, 06:50 PM)
Sounds good to me, all the other fish do tongue.gif
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Now, now, Terenas was a fish, but he got better.

If we wanted to have more commune bashing, it shouldn't just be some equivalent to sewers, it should be something more suited to the forests. Like how about the rest of the ecosystem that those squirrels and deer are part of? You could make some interesting stuff that would expand bashing, add some quests, play up the predatory side of a properly balanced ecosystem, and provide opportunities at various levels of experience. Something similar could be done readily in Glomdoring as well -- though it already has a lot more bashing opportunities than the other nations since it migrated from a large bashing area into a nation.
Gregori2005-07-19 01:19:52
Do a Northreach thing... Bears, bobcats, buffalo in the hills.. All sorts of bashing mobs can be added to the forests without having to make a new area. The potental just isn't tapped.

In fact Glomdoring is far more of a bashing ground than SW. We have... deer.. and for some of us due to RP reasons deer are off limits. Note this isn't because killing animals is bad. Although, some forestals take the whole forestal thing to the extreme of stupidity. Gregori for instance is an avid White Hart follower. So White Hart's "children" to him are not something he hunts, leaving him with... weevils if he hunts SW.
Unknown2005-07-19 01:44:52
QUOTE(terenas @ Jul 19 2005, 09:58 AM)
Faethorn!

halo.gif
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I don't think Maeve would much like us beating on her guards tongue.gif.

QUOTE(Gregori @ Jul 19 2005, 10:19 AM)
What you mean, like every area on Prime, that involves furthering civilisation, or bringing back lost cities, or tainting the lands, or reestablishing the Celestian Empire?

Once you step outside SW you are facing areas that are directed more towards the Communes.
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Ah I think you misunderstood what I meant. By 'directed more towards the communes' I meant that I would like to see a bashing ground that is designed for us, not against us or simply for some other place. Bad choice of words perhaps.
thakin2005-07-19 01:51:34
QUOTE(Gregori @ Jul 18 2005, 06:09 PM)
Maybe throw some alligators in Magnagora's Sewers, then we can compare them to New York... after all they are the city that never sleeps tongue.gif
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I thought Vegas was the city that never sleeps? I didn't become an insomniac till I moved there o.O

Edit: I was thinking the alligators thing too!
Gregori2005-07-19 02:03:47
QUOTE(thakin @ Jul 18 2005, 07:51 PM)
I thought Vegas was the city that never sleeps? I didn't become an insomniac till I moved there o.O

Edit: I was thinking the alligators thing too!
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What do I know? I am Canadian tongue.gif
Daganev2005-07-19 02:12:24
Don't get hung up on the word sewers...

Its a skill in environement, that lets you enter otherwise impossible to reach areas...

If you want, make an upper level of trees, or a system of roots in the trees with birds of prey and more weevils.. it really doesn't matter.
Saran2005-07-19 02:13:28
well perhaps there could be hidden trails or something in the forest that can only be entered with a 'trails' or something command (same requirements as sewers and all). And you could find these paths that are filled with higher level monsters but also lead you to various places within the forest more easily.

possibly putting in underground tunnels that need to be crawled through, a network of tree branches.

unfortunantly those two would be accessible from totems (monkey and groundhog) but could be explained away as the player being unable to climb high enough to reach the trail or dig low enough (would be interesting the underground might need to have large hollows or, if near a cliff, openings onto ledges)

anyway thats my idea
Jasper2005-07-19 02:15:07
QUOTE(daganev @ Jul 19 2005, 02:12 AM)
Don't get hung up on the word sewers...

Its a skill in environement, that lets you enter otherwise impossible to reach areas...

If you want, make an upper level of trees, or a system of roots in the trees with birds of prey and more weevils.. it really doesn't matter.
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You do know weevils also come out in the trees right?
Daganev2005-07-19 02:20:31
QUOTE(Jasper @ Jul 18 2005, 06:15 PM)
You do know weevils also come out in the trees right?
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So basically your saying that Sewers as a skill in environemnt only exists to make it so that cities have more rooms to hunt rats in so they are more on par with Communes?

Someone has to spend close to 100 credits just so they can have a few more rooms of 3 rats per room?


(not to metion that communes allreayd have twice the number of rooms as cities to beging with)
Unknown2005-07-19 02:59:24
QUOTE(terenas @ Jul 19 2005, 01:07 AM)
blink.gif

You're kidding? I found it rather rediculous back on Achaea when Mhaldor had a frost demon in their sewers, but you want uber mobs and an honor quest too? Seriously, that's not a sewers, that's a catacombs, which we already have one.
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I'm just saying that I agree that sewers value in terms of bashing is inadequate to the amount of lessons needed to obtain the skill required to get there (not to mention it's in unpopular and rather poor skillset).
I'm not sure but isn't Astral skill in Planar somewhere around that level? Getting to the sewers is as difficult as getting on the farthest known plane and surviving it?

There's always another solution - move the skill down a lot and make it easily available. But I don't like it really, as there are quite many places and creatures to bash at lower levels while hardly any for high level people, especially now when Astral is crowded/drained. People want more bashing areas for higher levels, so why not upgrade sewers? Makes sense for me.

I suggest upgrading sewers mobs so they're rewarding even for levels 70-80 and adding a new area in there for even more challenging bashing ground.

I like the idea of secret cult mentioned before. Let's say there's a passage in sewers to the whole underground complex inhabitated by cultists who secretly plot to come out one day and takeover the city (I know, poor and unoriginal concept, but it's just an example). The passage only opens for a minute every 2 hours. That gives citizens a reason to actually go there once in a while and slauther some of the treacherous conspirators, maybe even get rid of their current leader (honors line for that, but to get to him you must make a quest, standard), but only the strongest can accomplish that task because cultists are powerful.

And about the communes, I read comments here that they don't even want the equivalent of sewers, so why bother? tongue.gif wink.gif

But if anything, I'd suggest caves after all. Caves are not out of place in forests, these will happen to be vast and reaching deep underground. It's certainly better idea that crawling underground between the tree roots gasping for a bit of air. wink.gif
Then rename the skill and change the description, and all is set.

So what that we already have catacombs? There is a demand for more high level bashing areas. And it wouldn't be catacombs, maybe something similar, but seriously, how many different kind of places can you imagine for a bashing ground?
Or maybe administration will amaze us once again with their imagination and create something original. ninja.gif
Elryn2005-07-19 03:06:28
What vermin does Glomdoring have, incidentally?
Jasper2005-07-19 03:08:39
QUOTE(Elryn @ Jul 19 2005, 03:06 AM)
What vermin does Glomdoring have, incidentally?
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Weevils
Daganev2005-07-19 03:11:46
QUOTE(Kashim @ Jul 18 2005, 06:59 PM)
Lots of good stuff
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Exactly!

If they were able to put in the time and effort to make city sewers that good, serenwilde can enjoy not having a 'sewer'.


Elryn2005-07-19 04:13:49
QUOTE(Jasper @ Jul 19 2005, 01:08 PM)
Weevils
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Am I the only one who finds that amusing? tongue.gif

I think sewers are fine the way they are - they provide additional vermin to cities, communes have trees. I would however like to see environment have more usefulness for non-city characters. Chop, Sewers, Climbing, Clinging, Swimming are not used at all by commune characters (who already have totems). Throw in some commune-specific abilities. smile.gif
Daganev2005-07-19 05:07:34
Does anybody know anyone who ever goes into sewers? Cause the only people I ever saw in sewers were the people who I invited.
Unknown2005-07-19 05:14:12
To be honest, I didn't know we had sewers in Lusternia.
Unknown2005-07-19 05:43:18
Yeah, you can't even see them without the skill. doh.gif (No insult to anyone. Just think it's stupid that you can't see them without the ability)
Vix2005-07-19 18:52:14
Glomdoring doesn't need another bashing ground. glare.gif

Why don't we just lower sewers in environment? Then it'd be useful to the lowbies.