Village Influencing

by Estarra

Back to Common Grounds.

Thorgal2005-07-18 15:43:04
Less text and more content please!
Unknown2005-07-18 15:48:56
QUOTE(Ye of Little Faith @ Jul 18 2005, 10:42 AM)
Basin-wide conflict is rediculous ANYWAY.
153886



That's your opinion...I don't share it. I'm sure there are many people that do, and many people that don't. I'm not going to get into a spitting contest over this with you, it's rather pointless and I've better things to do with my time. I respect your opinion, I've stated mine, I'll leave it at that.

Have a nice day. smile.gif
Unknown2005-07-18 16:57:29
QUOTE(bwbettin @ Jul 18 2005, 10:48 AM)
That's your opinion...I don't share it.  I'm sure there are many people that do, and many people that don't.  I'm not going to get into a spitting contest over this with you, it's rather pointless and I've better things to do with my time.  I respect your opinion, I've stated mine, I'll leave it at that.

Have a nice day.  smile.gif
153896



I'm guessing by the large number of people jumping ship (Especially people who've been here since Open Beta, like Elryn, Gwylifar's considering), my opinion is shared.
Devris2005-07-18 21:11:32
QUOTE(Malicia @ Jul 18 2005, 08:32 AM)
Devris, demesnes control the outcome of an influencing run. With the situation in Delport, yes, it was completely tainted, but Super Suicidal Shamarah got in there and broke it, melded it. It was game over for you guys from there.
153828



I'm not disagreeing with you. But, the reason they are powerful in influencing is because they are useless in 90% of the other situations in the realm. As I posted before, other than in the villages, I have NEVER used demesne anywhere else. I can't hunt with it, and I get no benefit from just having one. As far as Delport, I wasn't there for that one. However, Geb had Dairuchi fired up and then we broke it...then he came back and broke ours...then we broke his again. That's the way it is supposed to work, but when you throw your hands in the air and give up...that's when a demesne is deadly.

If you change it dramatically, you have completely neutered the mage class and leave us with a skill that is pretty much useless. I encourage the people who are voting for changing demesnes to feel free and think just beyond their class only.

I would like some middle ground in influencing itself before we start screwing with the skills. Especially a skillset that every city/commune has access to, and can break up the other persons advantage.
Syrienne2005-07-18 22:08:26
I'm still confused what Glom having or not having Mag's help has to do with anything? Celest is always helping Serenwilde you don't see anyone telling you it doesnt count because you didnt do it alone. All I stated is that in Stewartsville we were outnumbered but won because we influenced instead of fought. I think this is just an example of how influencing is not entirely combat based or else we'd have lost when we were way outnumbered.
Terenas2005-07-18 22:28:37
QUOTE(Syrienne @ Jul 18 2005, 10:08 PM)
All I stated is that in Stewartsville we were outnumbered but won because we influenced instead of fought. I think this is just an example of how influencing is not entirely combat based or else we'd have lost when we were way outnumbered.
154114


laugh.gif

You're right, I guess I completely forgot how Serens had to navigate Ixchilgal's demesne the entire time while fighting off Daevos, Aajen, etc. and try to influence at the same time. You didn't have to do any fighting because Magnagoran did it all for you, even when you had a Druid there none of them even bothered laying down a demesne and just allowed Ixchilgal to keep his. doh.gif
Malicia2005-07-18 22:30:58
You didn't forget, Terenas. Syrienne did.

I wish we had a team of Celestians fighting for us so that we could focus on influencing. THERE is no TIME to break a full demesne if we have to rush and keep up with the opposing organization. I wish influencing worked the way it used to.
Syrienne2005-07-18 22:35:49
So what you're saying is you're mad because Glom and Mag know how ot work as a team and Seren and Celest.. don't? That's a really good reason to nerf villages, infact that's the best reason yet! :sarcasm: Incase you hadn't picked up on it yet.. you all outnumbered us atleast 2 to 1 maybe even 3 to 1 in Stewartsville and you lost, Mag had like 4 fighters in total against your more than twice that.. now if you want to blame your failure on 4 people fighting your 10 or more then you should evaluate where YOU screwed up now how the system is screwed up.

Edit: Oh and also our druids DID demesne some, we didn't just totally ignore it and let Ixchilgal do it entirely, we just did what your SUPPOSED to do and focus on influencing not fighting.
Terenas2005-07-18 22:40:22
Where in that did you get that we were mad Magnagora and Glomdoring teamed up? I was merely pointing out the problem of your previous post, which stated that Glomdoring won the village by merely just influencing and didn't need Magnagora's help. At least when Serenwilde used Celest's help to gain a village, we admit that we had help. doh.gif

My first problem is the same one many people have, demesnes play too important of a factor during influence, in all the times I've ever influenced, no organizations have won without a demesne.

My second problem was the exploit of the system by Ixchilgal to use phase inside the village so he can't be easily detected or harmed to keep his demesne effects active.

Syrienne2005-07-18 22:43:21
I don't recall ever denying Mag helped us, I only said we were outnumbered and still won by influencing and not fighting. Thats all I've ever said from beginning, I never said Yea Glom rocks the socks we totally pwned yo and we didnt even need Mag we is just that good!

I only pointed out might didn't equal victory in this particular scenario and it's a good measure of how influencing is not all about combat anymore. Likewise same thing happened to Glom in Paavik when we focused to much on fighting as I also said previously.
Terenas2005-07-18 22:45:15
QUOTE(Syrienne @ Jul 18 2005, 10:35 PM)
Edit: Oh and also our druids DID demesne some, we didn't just totally ignore it and let Ixchilgal do it entirely, we just did what your SUPPOSED to do and focus on influencing not fighting.
154131


No, they didn't. The only rooms in the village not tainted and melded by Ixchilgal were the rooms that Serens and Celest broke up. Everywhere else was part of Ixchilgal's demesne.

And you're right, you're supposed to run around influencing, and then kill people right after the village influencing was over and make them pray. Yeah, another reason why people are getting fed up with influencing, it's these kind of craps you and some other people pull.
Exarius2005-07-18 22:47:39
Personally, I hate PvP violence -- partly because of the inherent chaos, partly because I've always been drawn to RPGs as a win-win proposition, where I don't have to beat an actual person down in order to achieve my own goals.

That said, I still voted for a middle ground solution. As long as I can have fun without constantly brawling with other players, there's no reason the people who do get off on brawling shouldn't be allowed their fun, too.

My middle ground solution of choice?

Build on the existing precedent of "Prime is a sanctuary from PvP, other planes are violent", and establish villages on the other planes as part of the political landscape.

This would be a long-term solution, obviously, unless you wanted to uproot some of the existing villages and transport them off of Prime. But as more cities/communes come into play, the focus on new villages could be shifted to off-Prime locations, and the bloodshed and strife taken there with them.
Syrienne2005-07-18 22:48:46
Eh I walked in and saw a fight with my commune mate and an enemy so instinct told me.. help my commune mate. Afterwards you and Elryn threw a fit. Now honestly I doubt there's a time where you walk into a fight with your commune and spend 5 minutes figuring out what's going on instead of helping, if you do, then maybe thats one of Seren's problems right there cause where I come from assisting your commune isnt an option.


Edit: And as a sidenote I'm not saying I approve or disapprove of the killing itself. I've seen worse from Serenwilde and Celest before however.. I've seen distort thrown up and guards ran to the entrance before I could get out so death was the ONLY option. So perhaps if you wish to bring up me assisting Ethelon as a constant example you should bring up the other occasions where same treatment was given to us.
Terenas2005-07-18 22:53:12
QUOTE(Syrienne @ Jul 18 2005, 10:43 PM)
I don't recall ever denying Mag helped us, I only said we were outnumbered and still won by influencing and not fighting.
154138


How was it you were outnumbered when you and Magnagora teamed up? Wouldn't that had given you more people? unsure.gif

You keep trying to point out that Glomdoring won by just merely influencing and didn't need to do any fighting because you didn't have a need to, Magnagora was doing all of it.

QUOTE
I'm still confused what Glom having or not having Mag's help has to do with anything?

With Magnagora's help, you only had to concentrate on influencing, without Magnagora's help you would have had to fight to keep your influencers alive. I seriously don't see what it is so hard to get. Combat has been a major part of influence since day 1, saying Glomdoring won by just influencing while being outnumberes (which you weren't) and not fighting (because you didn't have to) is just plain ignorance.
Olan2005-07-18 22:55:31
QUOTE(Exarius @ Jul 18 2005, 03:47 PM)
My middle ground solution of choice?

Build on the existing precedent of "Prime is a sanctuary from PvP, other planes are violent", and establish villages on the other planes as part of the political landscape.

This would be a long-term solution, obviously, unless you wanted to uproot some of the existing villages and transport them off of Prime. But as more cities/communes come into play, the focus on new villages could be shifted to off-Prime locations, and the bloodshed and strife taken there with them.
154145



I'm not entirely sure what your goal is here, Exarius. Avechna already ignores in-play villages. If you die in a village in-play, you conglutinate at your nexus *even if you don't have trans planar.* This is, in fact, a BETTER deal in terms of reducing burn out and crap than having them on the planes, because EVERYONE loses basically no XP for dying. The only difference I see:
1. Right after village pledges, people get killed. I have zero sympathy here. Everyone can escape, transport skills are dime a dozen here and located in common skillsets. There's risk. Deal.
2. When villages aren't in play, changes raid dynamics etc.

Was #2 your point? Otherwise, I don't see what real difference there is between off plane villages and villages the way they are now after so damn much complaining They've had to go soft on everyone.
Gregori2005-07-18 22:59:14
QUOTE(Olan @ Jul 18 2005, 04:55 PM)
1. Right after village pledges, people get killed. I have zero sympathy here. Everyone can escape, transport skills are dime a dozen here and located in common skillsets. There's risk. Deal.
154154



This is false. It has been proven false numerous times, mostly by Magnagora and Glomdoring.
Elryn2005-07-18 23:00:35
QUOTE(Syrienne @ Jul 19 2005, 08:48 AM)
Eh I walked in and saw a fight with my commune mate and an enemy so instinct told me.. help my commune mate. Afterwards you and Elryn threw a fit. Now honestly I doubt there's a time where you walk into a fight with your commune and spend 5 minutes figuring out what's going on instead of helping, if you do, then maybe thats one of Seren's problems right there cause where I come from assisting your commune isnt an option.
154147


You're right, I was upset. I find it SHOCKINGLY bad form to exploit the fact the village is instantly reset to enemy territory. I always have. However, as I said to you in game, I give you the benefit of the doubt because it's possible you didn't see the village turn, or thought I had attacked Ethelon after it had done so. (Although the fact I wasn't fighting back at all might have been a slight indication.)

Having said that, I cannot see any other interpretation but griefing for anyone who attacks immediately after a village turns. And I hope my issue is treated seriously, censor.gif like that has got to stop.

Incidentally, I was heading out the door anyway, that was just the last straw. Lusternia has so much potential, but as long as the direction it is taking remains on short-term minority appeasement rather than the broader virtual world possibilities, it won't be realized.
Vesar2005-07-18 23:02:11
I voted for the middle ground. I've skimmed the posts, and I saw that some people did touch on the concept that appeals to me.

Have the villagers react more to certain people based on previous encounters with those people.

Example: Alger raids Southgard over and over, killing dwarves and releasing orcs. When the village goes up, Alger has a supremely hard time influencing the dwarves.

Example: Rhysus continually defends the dwarves from raids, influences the dwarves in a positive way, or does the comm quests. When the village goes up, Rhysus easily manages to sway the dwarves to his side.

Problem with this: If you knock people out of influencing like this, they will just resort to fighting those that are influencing, and we're back to square one. Some kind of check needs to be implemented to hinder the combat ability of people who have a "bad report" with the villagers. The only ideas I have about this would be to have the village hinder the movement of said individuals, have the villagers attack them on sight, or deny them a percentage of their offensive abilities (all are drastic, I know. Someone with a better mind can think of more options for this.)

Malicia2005-07-18 23:03:15
How ass backwards is that, Syrienne? I remember PLENTY of times when the Mags would try and finish off anyone in the village after losing instead of scurrying home. I've never attacked a person after winning a village. We've been attacked just because we won it.

We admit that Celest has helped us. We've taken villages without their help as well. They've won villages without our help. You were bordering on bragging about Glomdoring's elite influencing skillz without acknowledging that you were only able to FOCUS ON INFLUENCING BECAUSE THE TOP DOGS OF MAGNAGORA were on us, fighting for you, and with a demesne to boot. Xenthos and a few other Gloms sat in sanctuary for almost the entire time. You didn't have to move. But it's okay. It's good that you guys teamed up. I have -no- complaint with that, eesh.

I'm only upset about the demesne controlling the flow of things.

QUOTE(Vesar)
Example: Alger raids Southgard over and over, killing dwarves and releasing orcs. When the village goes up, Alger has a supremely hard time influencing the dwarves.

Example: Rhysus continually defends the dwarves from raids, influences the dwarves in a positive way, or does the comm quests. When the village goes up, Rhysus easily manages to sway the dwarves to his side.


I like!
Gregori2005-07-18 23:06:28
First change needed: Player A kills dwarf because it pledged to Org C. Org A now loses the equivilant of two influenced dwarves. Using the "it's a game and they come back to life and we can influence them" tactic is low.

However, if this has already been fixed, then ignore my suggestion and I will go have a cookie.