Kharvik2005-08-22 23:59:49
Yeah, you should at least be forced to wait until the event actually starts. If you join the event last minute you could be at a serious disadvantage perhaps being started in a room surrounded by anothers demesne.
Kymir2005-08-23 00:12:13
Though that last Wargame was incredibly fun, I have to agree with the overpowered nature of pre-built demesne's. It basically means the team that gets lucky enough to have a Mage builds up a big, fat demesne to begin with, Guardians just sit inside it and beckon in (for the Mage to summon, but of course!) and any other classes are basically there for utility (i.e., to moonburst/cudgel/stab/bludgeon the crap out of the enemy). And it ends up in a stalemate, almost inevitably.
Nontheless, good stuff!
Nontheless, good stuff!
Lisaera2005-08-23 00:13:29
What do you think about being able to taint/forest/flood before it begins, but not meld?
Kymir2005-08-23 00:14:12
Sounds good to me.
Also, fix following? Whenever I tried to follow someone, the command went through, but when they moved I just sat still.
Also, fix following? Whenever I tried to follow someone, the command went through, but when they moved I just sat still.
Lisaera2005-08-23 00:15:43
I already did, it will work correctly next time.
Ceres2005-08-23 00:16:40
The last one rocked!
Dunno.. demesnes need looking at, though.
Currently you could just end up with each team camping in theirs.
Dunno.. demesnes need looking at, though.
Currently you could just end up with each team camping in theirs.
Terenas2005-08-23 00:17:53
That was really fun, despite the fact in our first game Xenthos' arms were bugged and he had to leave.
I really think Demesne should be limit down to just one room inside the arena, that way people can't just sit in a 50 room-wide demesne and summons anyone that enters. Oh yeah, all instant summon besides from Planar Summon should be disabled.
I really think Demesne should be limit down to just one room inside the arena, that way people can't just sit in a 50 room-wide demesne and summons anyone that enters. Oh yeah, all instant summon besides from Planar Summon should be disabled.
Lisaera2005-08-23 00:19:18
Is there anyone who can think of a better suggestion than not being able to meld before it begins (though will still be able to taint/flood/forest)? I don't really want to limit demesnes to one room.
Xenthos2005-08-23 00:19:50
QUOTE(terenas @ Aug 22 2005, 08:17 PM)
That was really fun, despite the fact in our first game Xenthos' arms were bugged and he had to leave.Â
170886
Yeah, that bug was FRUSTRATING.
Lisaera2005-08-23 00:34:19
Ok, we've decided to make it so that no aggressive actions are allowed until the Wargames starts from now on. I will also be creating a QUIT TEAM command so that you can just leave the team and the Wargames so you can rejoin a different one. Naturally these both only apply to the time between initialisation and starting.
Kahazul2005-08-23 00:35:36
You could make it so that in the arena all demesne effects 'follow' the caster around through their demesne, like tremors and sandstorm, instead of affecting the entire area. Thus, the mage/druid will have to be in the room for their effects to trigger.
Might be too tedious to code, though.
Might be too tedious to code, though.
Kahazul2005-08-23 00:36:50
QUOTE(Lisaera @ Aug 23 2005, 12:34 AM)
Ok, we've decided to make it so that no aggressive actions are allowed until the Wargames starts from now on. I will also be creating a QUIT TEAM command so that you can just leave the team and the Wargames so you can rejoin a different one. Naturally these both only apply to the time between initialisation and starting.
170892
Quit team doesn't work in games set to put people into random teams, I hope?
Lisaera2005-08-23 00:38:11
No, that would be rather silly.
Estarra2005-08-23 00:39:58
QUOTE(Kahazul @ Aug 22 2005, 05:36 PM)
Quit team doesn't work in games set to put people into random teams, I hope?
I think what is meant is that if you QUIT TEAM before the game starts, you'll leave the Wargames until you join again. (So people don't have to commit suicide or have others kill them in order to get out of the team and join a new one.)
Edit: Ninjaed by Lisaera!
Ashteru2005-08-23 00:42:12
QUOTE(Kahazul @ Aug 23 2005, 12:35 AM)
You could make it so that in the arena all demesne effects 'follow' the caster around through their demesne, like tremors and sandstorm, instead of affecting the entire area. Thus, the mage/druid will have to be in the room for their effects to trigger.
Might be too tedious to code, though.
Might be too tedious to code, though.
170893
Come on...we are already screwed if we aren't Geomancers and have a weak team....we don't need to be in immediate danger too.
Amaru2005-08-23 16:29:02
A combination of small and large teams in the wargames is great, for different types of event.
Shamarah2005-08-23 18:53:09
Not to bash, but these sound much like team FFAs... isn't that basically what they are, just with demesnes unlike in the other games? Still, they do sound quite fun, I can't wait to try one out.
Kahazul2005-08-24 03:44:58
That last wargames event was great. Playing cat-and-mouse with Narsrim in my rather large demesne for five minutes was rather exciting. Amazed I lasted even that long.