Peaceful Village Influencing

by Estarra

Back to Common Grounds.

Shiri2005-07-27 12:21:27
QUOTE(Malicia @ Jul 27 2005, 01:18 PM)
This current setup is okay. My only problem with influencing was demense-control of any given village. Anyways.
Oh my god. It's TOO short now.  ohmy.gif  Whoever gets in the fastest and influences the most on the first round..wins. We used to get a second or third round shot at it, but the villagers take ages to forget and next thing, the village turns. This change was due to people (yes, Mag players as well) complaining that influencing took too long. And of course, they only complained when they were losing.

I don't mind long influencing runs. I want a chance to win it if we can't get in there right away and influence everything as we're hindered by a geodemesne.

Could we change it back to the former ratio that determined a winner?  smile.gif Especially with all of these new changes in place. 

Killing people/breaking demesnes isn't even as important anymore. I want conglut taken out as well. What's the point of killing someone that will pop right back up in the village in two seconds? Make us all pray again! I don't care. We could actually get something done while the opposing influencers have a word with the Fates.

And before anyone says it, I -never- asked for the villages to be peaced or for pk to be taken out completely. Fighting is fun. Just not for everyone. Alger, you can be so... biased. Just like me!  biggrin.gif

Thanks for your time!
157575



*peer* Nonono. If we get conglutination gone again I want avenger protection back. sad.gif

Not sure if you're right about the length or not though...the dudes forgot like twice each here.
Unknown2005-07-27 12:22:48
I say longer influence times with the amount necessary decaying as time passes (as it is). To win on the first round, you'ld need just about (if not) everything influenced. And, by the fourth or fifth round, you'ld only be looking at around 40-30% of the influence spread, or, if two people have that, whomever has the most.

Like it is. Just, give us more of a chance than a small one-round window.
Kaervas2005-07-27 12:31:23
Or maybe the same exp loss as conglut except with the death sequence to keep people out of action for a while.
Shiri2005-07-27 12:35:10
QUOTE(Kaervas @ Jul 27 2005, 01:31 PM)
Or maybe the same exp loss as conglut except with the death sequence to keep people out of action for a while.
157581



This also works.
Malicia2005-07-27 12:42:07
Good idea, Kaervas.


QUOTE(Shiri)
*peer* Nonono. If we get conglutination gone again I want avenger protection back.

Not sure if you're right about the length or not though...the dudes forgot like twice each here.


Hmm, I don't remember gaining pk status (bully/victim) on anyone during an influencing session. You'd think that no one would gain/lose status.

And the length has been shortened, Shiri. If we get in and are able to influence some of the villagers, we can stall the village turning but whoever gets the most on the first round -will- win. A few villagers might forget as we fight to gain ground, but it's not enough these days.
Shiri2005-07-27 13:01:49
QUOTE(Malicia @ Jul 27 2005, 01:42 PM)
QUOTE(Shiri)
*peer* Nonono. If we get conglutination gone again I want avenger protection back.

Not sure if you're right about the length or not though...the dudes forgot like twice each here.


Hmm, I don't remember gaining pk status (bully/victim) on anyone during an influencing session. You'd think that no one would gain/lose status.


It was a while back. That's the point, they changed it so Avechna no longer protected villages. We -need- the conglutination without Avechna's protection though.

QUOTE
And the length has been shortened, Shiri. If we get in and are able to influence some of the villagers, we can stall the village turning but whoever gets the most on the first round -will- win. A few villagers might forget as we fight to gain ground, but it's not enough these days.
157586


Hmm...actually, you might be right on this one. I noticed that because of the violence Magnagora won the first round of influencing in Estelbar, and then even after it was peaced we couldn't break the hold.
Sylphas2005-07-27 16:49:03
I do NOT want another 8 hour influencing session. I'd say just have villagers reset faster, so it's more dynamic.
Unknown2005-07-27 17:11:46
QUOTE(Sylphas @ Jul 27 2005, 11:49 AM)
I do NOT want another 8 hour influencing session.  I'd say just have villagers reset faster, so it's more dynamic.
157644



No, but the way it is right now is rediculous. An hour, two hours is fine. Make them reset every 15-20 minutes or so, maybe?
Malicia2005-07-28 00:38:23
QUOTE
ANNOUNCE NEWS #350
Date: 7/28/2005 at 0:30
From: Estarra, the Eternal
To  : Everyone
Subj: Village Influencing Tweaks

The neutral villages will enact the Eroee Ritual of Peace whenever Eroee
is conjunct or trine the Sun. Also, villages will last longer than they
normally have (starting with the next village going into play) and there
is a bit more randomness to when they'll liberate themselves, so expect
a bit more of a range to when villages go into play.

Penned by my hand on the 21st of Dioni, in the year 123 CE.



Awesome
Unknown2005-07-28 00:44:41
QUOTE(Malicia @ Jul 27 2005, 07:38 PM)
Awesome
157785



Here here. smile.gif
Daevos2005-07-28 00:53:27
Maybe, we'll have to see but I dislike the idea of even more randomness in revolts. But organizations holding villages for longer times is a good change in my opinion. Because it allows for us to devote our attention away from influencing for significant portions of time.

I would also like to reiterate the suggestion that crusade be usable in peaced villages though. Simply, because I do not think it right that just because a village is peaced, there is no longer any possibility to utilize campaign strategies. Since in a peaced village the campaign is automatically and permanently defaulted to sanctuary with no way to change that. A similar situation(with crusade in the place of sanctuary) is not possible in unpeaced villages.
Terenas2005-07-28 01:00:25
Hmm, doesn't crusade in a peaceful village mean it will be worse than before? Since the only way to stop a crusade was either kill or force the person that laid it down to leave. If you could crusade anywhere then you could just kill anyone at any time you want. However, if it was still changed so that sanctuary would prevent crusade, then that would defeat the purpose of a peaceful village influence since you would have to sanctuary everywhere just as it is right now.
Daevos2005-07-28 01:02:44
Yes, you would have to use sanctuary to prevent crusade. Like you currently have to put down crusade to prevent sanctuary in unpeaced villages. Meaning that campaign strategy is still a integral part of influencing no matter if the village is peaced or not. The difference would lie in the fact that in a peaced village, the default state is peace everywhere, and in a unpeaced village, the default state is war everywhere.
Shorlen2005-07-28 01:08:19
I spent..... five hours today... going through all every politics posting.... working out when each village would revolt next.... And before I can even use that knowledge.... they get randomized....
twitch.gif pullhair.gif swear2.gif explode.gif


Okay, I'm done venting smile.gif

Thank you for the changes! They were needed, and are really good ones. Just wish they'd came a few hours earlier, so I wouldn't waste all that time wink.gif
Cwin2005-07-28 12:20:23
I see the point of having Crusades work in peaceful influencing, but perhaps we can put it as a backup idea. Let's try this new setup first and see if the villages become too peaceful, THEN we can put it in.

Who knows, perhaps the best thing would be to remove Sanctuary instead. We'll see.
Brylle2005-07-28 18:30:05
QUOTE(Kaervas @ Jul 25 2005, 12:33 PM)
I quite enjoyed the peaceful influencing, made a nice change.
157025



Just hadda say me too. I like that some places are peaceful all the time, some only once in a while. That gives everyone a chance to work the way they work best.

I *LIKE* diversity and choices. You don't like peaceful influencing, so don't work on Delport or Estelbar. There's plenty of other places that you can work on later.
Iridiel2005-07-29 10:12:57
Tell your elected city and guild leaders that you're not influencing in Estelbar because all you want to do is kill Magnagorans and give a chicken.gif about villagers, influencing, or politics tongue.gif

But sounds very much like a nice change, this way influencing won't be only about who can kill the other faction first and people will use debate smile.gif
Tsuki2005-08-01 00:44:53
Finally having had the chance to try it, I loved it! biggrin.gif Lost count of how many times I had my ego shattered, and I wasn't too sure of what exactly I was supposed to be doing anyway, but it was much easier to try and LEARN what to do without worrying about being killed.
Ashteru2005-08-01 01:20:51
Well...I learned how to run in fear of having my ego shattered...I lost a whooping 25 % in that influencing.
Tsuki2005-08-01 01:35:12
Even the shattered egos were fun. Then I just got to stand or wander around analyzing and talk with people who'd probably kill me otherwise ... you know who you are wink.gif