Throwing axe skill

by tsaephai

Back to Ideas.

tsaephai2005-07-27 19:16:40
This would be a solution for giving warriors ranged skills. i'm going to write up a short thing about it, because i doubt that anyone would like the idea considering how easily every other ranged warrior idea was put down. An opposite to this skill could easily be one that uses throwing knives.

such as-
Blademaster-Bonecrusher
Axelord-Pureblade

This skill wouldn't be intended to be used entirely for distance, but that would be a large part. There would be some skills for close up things(such as how a one handed axe would be perfect for hitting right on the spine at a horizantal angle.)

A list of possible names;
Trueslasher
Thinedge
Pureflight(or trueflight, since pure is already in Pureblade)
Edgeking
Jawslicer(as in jaw being the edge of a blade, though people might get that confused, so probably not good)
Spineslicer(as in the vertebrae)

The overall weapons:

High speed: Tomahawk - a one handed short handled one bladed axe that's pretty light.(or a hatchet, but i think tomahawk sounds more like it would fit in lusternia.)
High damage: Tabar - a two handed(it doesn't matter if it's two handed or not in lusternia, but i'm pretty shure that in rl they were) long handled two bladed axe.(i'm not shure if these were thrown. oh well, we don't really need to be entirely acurate, i think, as this is mostly just for the name for it.)(i was just looking for a very large double bladed axe that would be thrown with two hands, and i couldn't find one that was thrown, but this was pretty close, although it might be bad that there would be some two handed and some one handed weapons in the same specialization.)
Medium on all: Bearded axe - a one handed long handled one bladed axe.
High presicion: Hurlbat - a one handed medium sized one bladed axe that had sharp points at every tip. you can see why it would have high presicion tongue.gif

Abilities

abilities would primerily be different afflictions such as in the already existing skills. i'm not writting out a list for them unless i get enough people to say this would be a good idea, but i'll say approximant things of what it might be like. there could be partly skills for close combat and partly for ranged, but mostly ranged. close combat would be included because one that uses this skill would be rather ineffective if they were fighting someone that managed to get close to them. there would also be some abilities for the axes specifically, like to make the axe return(such as in achaea's sentinels) although it would have to have a bad thing to it, like it costs power, or only works sometimes, or maybe you get hurt a certian amount of the time. throwing axes would be able to balance out the demenses, as there would be some warriors who could attack mages or druids from outside the demense(if the circumstances are ok, i'll explain this.). throwing axes would be weaker in hand to hand combat, but faster, and have less presicion. axes could be envenomed, and have a low chance of afflicting the target, like that that already exists. there could be an ability within the skill that would allow the person with the skill to embed an axe in a shield(nonmagical), rendering it useless(i know that sheilds aren't used much). perhaps the wind in the area would effect the accuracy? it would make forecast much more usefull, heheh.

Targetting and Range

There is a couple methods to go through with this;
1. allow axes to be thrown at anyone within the local area(or whatever the name for the smallest type of area is) this probably doesn't work well since sometimes the areas can be quite large.
2. allow axes to be thrown at anyone within a certian number of rooms away, so it could be, if it would be possible to walk to that person within a certian number of rooms(such as 3, for example) then the axe could be thrown at them.
3. straight paths for allowing the axes to be thrown as far in one direction as possible, i think this wouldn't work, as there isn't very many straight paths beyond 2 rooms, although when there is, it's too far.

most likely would be probably a combination of all of them, such as up to three rooms away within the same local area, and 5 if the path is straight.


what do you all think? if noone likes it i'm not going to continue it, cause this is only a very basic design.

EDIT: forgot to put the native weapon race.

it could be taurian, as they are very underplayed, and it would make sence for them to use throwing axes(they're like vikings!)

or possibly furrikin, because they could make good races for distance, and are hardly ever warriors. they have the high dexterity, and it seems that they would more likely fight from afar being so small and since there's so many in the native villages, would launch volleys of axes.
Xenthos2005-07-27 19:29:04
Personally, overall, I don't think we need more weapon specializations at this point. I'd much rather have a warrior skill that was a choice instead of Athletics (with the interest factor of either Dreamweaving or Psionics... more things to actually DO instead of la de da, a different set of weapons).

This was mentioned a few times before the two new specializations came out, but I think it's even more the case now.

As to the skill itself... what are you going to do if your target invokes circle or evokes pentagram? Can't throw anything at them any more. Guess I just see ranged combat as being way too easy to skew in one direction or the other- either completely useless, or extremely damaging (see: Serenguard with ranged weapons and bolting, for very little chance of ever fighting back).
Unknown2005-07-27 20:06:16
We're still waiting for our druid skill. Everyone else has had pretties but us.
Sylphas2005-07-27 21:14:11
QUOTE(Ye of Little Faith @ Jul 27 2005, 04:06 PM)
We're still waiting for our druid skill.  Everyone else has had pretties but us.
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Mhmm.

Also, ever fought a runic druid with bolting on? And you think Serenguard would be hard to fight. *muhaha*
tsaephai2005-07-27 21:49:31
QUOTE(Xenthos @ Jul 27 2005, 03:29 PM)
Personally, overall, I don't think we need more weapon specializations at this point.  I'd much rather have a warrior skill that was a choice instead of Athletics (with the interest factor of either Dreamweaving or Psionics... more things to actually DO instead of la de da, a different set of weapons).

This was mentioned a few times before the two new specializations came out, but I think it's even more the case now.

As to the skill itself... what are you going to do if your target invokes circle or evokes pentagram?  Can't throw anything at them any more.  Guess I just see ranged combat as being way too easy to skew in one direction or the other- either completely useless, or extremely damaging (see: Serenguard with ranged weapons and bolting, for very little chance of ever fighting back).
157686


i don't mean particularly now, just if they release nonmagical ranged. it'd be really good if they did!

also, it would be useful in teams of it, where people can be attacking and raising and a person in the distance just throwing. doesn't bolting move ten rooms away? that's easy then, as since it's a random direction, it'd be hard to get coordinated and close enough and everything, so it'd most likely be very few hits of damage first. what do you think for solutions, also?
Sylphas2005-07-27 22:11:32
Bolting is random sprinting when an enemy enters the room.