Vix2005-07-29 18:07:53
The Moondancers have like five or six people above GR8 who earned it...
I say let's be evil and make all those ministers CR2 and give Glom a warning!
Or we could just use Guido's idea.
I say let's be evil and make all those ministers CR2 and give Glom a warning!
Or we could just use Guido's idea.
Unknown2005-07-29 18:11:06
If I remember correctly the Moondancer organizational structure isn't as rigid as most of the guilds I've been in. They're one of those guilds that just say 'do good stuff and we'll favour you', instead of 'do these three tasks and we'll favour you'. Could be wrong, though.
Vix2005-07-29 18:23:13
Define rigid. And we have relatively hard tasks to get from GR1 to GR3.
I don't see much "X guildfavours Y for: doing good stuff" on the logs either.
I don't see much "X guildfavours Y for: doing good stuff" on the logs either.
Unknown2005-07-29 18:27:32
Ah. I remember I saw this in the Hartstone, and in the early days of the Moondancers. They were all, like, "We don't want you doing things for the guild just to get favours, so we don't set specific tasks. As long as you help the guild in any way you can you will be rewarded." I guess they've started throwing up tasks, though, which I don't approve of but I know that they can't be done away with.
I just hope the tasks don't become like in the other IRE games. In Imperian's Malignists you're not allowed past GR1 and probation until you reach level 50, have a full suit of armor, write two-three essays, have an extensive knowledge of cures, and go through a long interview. You also have to defeat people in combat and write a number of rituals. I know some IRE guilds are even worse.
I just hope the tasks don't become like in the other IRE games. In Imperian's Malignists you're not allowed past GR1 and probation until you reach level 50, have a full suit of armor, write two-three essays, have an extensive knowledge of cures, and go through a long interview. You also have to defeat people in combat and write a number of rituals. I know some IRE guilds are even worse.
Rhysus2005-07-29 18:48:36
I was lazy and skipped the topic entirely, so forgive me if this has been said.
What if it was made so that influencing normally, like influencing denizens through the use of the Influence skill, caused one to "learn" the City Influence abilities through experience. So if you gain 100k experience through normal influencing, you gain the first city influence skill, then if you gain another 500k, you gain the second, and then another 1 million, you gain the last? Right now it's more beneficial to a city to just cityfavour anyone they possibly can as high as possible, whether they really deserve it much or not. That's not very good as far as I'm concerned, but its unavoidable. This way, you avoid forcing people to learn more than the most basic influencing skills to be able to gain the influencing skills they need to help the city, while still giving an advantage to those who DO learn a lot of influence (in terms of time needed to attain the last city ability) and giving people an incentive to participate in the use of normal influencing somewhat more than they probably do now. Who knows, maybe they'll even enjoy it.
What if it was made so that influencing normally, like influencing denizens through the use of the Influence skill, caused one to "learn" the City Influence abilities through experience. So if you gain 100k experience through normal influencing, you gain the first city influence skill, then if you gain another 500k, you gain the second, and then another 1 million, you gain the last? Right now it's more beneficial to a city to just cityfavour anyone they possibly can as high as possible, whether they really deserve it much or not. That's not very good as far as I'm concerned, but its unavoidable. This way, you avoid forcing people to learn more than the most basic influencing skills to be able to gain the influencing skills they need to help the city, while still giving an advantage to those who DO learn a lot of influence (in terms of time needed to attain the last city ability) and giving people an incentive to participate in the use of normal influencing somewhat more than they probably do now. Who knows, maybe they'll even enjoy it.
Unknown2005-07-29 18:53:28
Since it forces people to learn the skillset (Due to back-to-back begging, much like using the base City/Commune influence skills, not being effective) I don't think it would work, though I wouldn't mind since I have influence at a decent level.
Plus I wouldn't appreciate people influencing just for the hell of it. It's akin to people complaining about quests being drained when karma was introduced. Something does need to be done though, but I'm sure people would complain if they had to make use of a skill to accomplish something (Like people whining about having to debate during peaceful influence. )
Plus I wouldn't appreciate people influencing just for the hell of it. It's akin to people complaining about quests being drained when karma was introduced. Something does need to be done though, but I'm sure people would complain if they had to make use of a skill to accomplish something (Like people whining about having to debate during peaceful influence. )
Rhysus2005-07-29 18:55:36
QUOTE(KidHendrix @ Jul 29 2005, 02:53 PM)
Since it forces people to learn the skillset (Due to back-to-back begging, much like using the base City/Commune influence skills, not being effective) I don't think it would work, though I wouldn't mind since I have influence at a decent level.
Plus I wouldn't appreciate people influencing just for the hell of it. It's akin to people complaining about quests being drained when karma was introduced. Something does need to be done though, but I'm sure people would complain if they had to make use of a skill to accomplish something (Like people whining about having to debate during peaceful influence. )
Plus I wouldn't appreciate people influencing just for the hell of it. It's akin to people complaining about quests being drained when karma was introduced. Something does need to be done though, but I'm sure people would complain if they had to make use of a skill to accomplish something (Like people whining about having to debate during peaceful influence. )
158329
It'd be absolutely no worse than how people are pretty much forced to learn at least up to Diagnose. Getting all the lowest level ability types in Influencing is pretty cheap.
Ixchilgal2005-07-29 19:20:54
QUOTE(Temporary_Guido @ Jul 29 2005, 01:05 PM)
Raising the total number of Cityranks to 20 will only make the situation worse for the exact same reason that have 20 guildranks is a bad idea.
How often do you see someone above GR8, not counting former leaders or those who have been mass favoured to get privs? Almost never. Like I said, most guilds have it set up so that GR5-8 are their 'elite members'. If we instituted 20 CRs in cities then one of two changes would occur.
A) Cities would become just like guilds, wherein CR5-8 are the elite citizens and people are only raised above it to get some privs.
People would naturally assume that because there are now so many more ranks, that it requires less of an effort to earn 1 rank advancement. With these 'lowered standards' you'd see a bunch of CR18's running around within a month.
It wouldn't fix the problem, it would just make leaders put forth more of an effort to raise up their citizens. Of course, if influence WAS changed and privs DID become city/guild assigned, then a CR20 system might work, but in that situation we wouldn't need it anyway because things would be back on track.
How often do you see someone above GR8, not counting former leaders or those who have been mass favoured to get privs? Almost never. Like I said, most guilds have it set up so that GR5-8 are their 'elite members'. If we instituted 20 CRs in cities then one of two changes would occur.
A) Cities would become just like guilds, wherein CR5-8 are the elite citizens and people are only raised above it to get some privs.
People would naturally assume that because there are now so many more ranks, that it requires less of an effort to earn 1 rank advancement. With these 'lowered standards' you'd see a bunch of CR18's running around within a month.
It wouldn't fix the problem, it would just make leaders put forth more of an effort to raise up their citizens. Of course, if influence WAS changed and privs DID become city/guild assigned, then a CR20 system might work, but in that situation we wouldn't need it anyway because things would be back on track.
158305
In the Geomancers, I'm GR10, the highest GR aside from people who've held guild leader positions. I generally get favoured for work I do, and I favour people for work they do. Is there some favourism involved? Sure, of course there is - that can't be helped, but I still feel like I've -earned- that position, because I've worked for it. Hell, I didn't even know I -had- a new guild privilege until this thread popped up.
Now, I can see why you have a lot of people with high CR in a situation where influencing skills are based on that. And for that reason, I agree - important things like that shouldn't be based on CR (I have no problem with things such as requiring multiple people to uncitizen you, based on CR, however - things that are internal politics, instead of important game mechanics). All "active" privileges should be based on positions, or being "invested" with said privilege.
Now, if the situation in the previous paragraph -were- to take place, then a 20 level CR scale would be a -good- thing, I think. It'd offer more definition between the work and importance of people. I'm content to agree that I should be between CR 5 - 7 in a 20 point scale...on the other hand, people like Murphy, who do a lot of work would be 15+, in all probability. I do casual work, I should be recognized for it...but not recognized to the point that really hard working people are. And I'm almost there...at least, numerically.
Olan2005-07-29 19:27:29
I think the simplest solution is to have a ministry of foreign affairs, or something of the like. appoint people to positions that are invested with the various influencing skills (say, 3 ranks, with each rank earning a new skill and keeping the ones below it). I'd suggest making city rank, or perhaps just city offices held, play at least a small part in influencing effectiveness. I think someone should be more easily influenced if Daevos (Warlord) or Kaervas (great house Viscanti) is influencing them, than if I am (Orclach Ur'Guard soldier).
This would eliminate the problem of CFing people for no reason other than to be competitive in influence. It also wouldn't force people to go around begging and flattering people in the 'off season' just to play along in the big games. It wouldn't base things on levels, or influence ability, but just on the players assigning people to the ministry.
This would eliminate the problem of CFing people for no reason other than to be competitive in influence. It also wouldn't force people to go around begging and flattering people in the 'off season' just to play along in the big games. It wouldn't base things on levels, or influence ability, but just on the players assigning people to the ministry.
Rhysus2005-07-29 20:21:59
QUOTE(Olan @ Jul 29 2005, 03:27 PM)
I think the simplest solution is to have a ministry of foreign affairs, or something of the like. appoint people to positions that are invested with the various influencing skills (say, 3 ranks, with each rank earning a new skill and keeping the ones below it). I'd suggest making city rank, or perhaps just city offices held, play at least a small part in influencing effectiveness. I think someone should be more easily influenced if Daevos (Warlord) or Kaervas (great house Viscanti) is influencing them, than if I am (Orclach Ur'Guard soldier).
This would eliminate the problem of CFing people for no reason other than to be competitive in influence. It also wouldn't force people to go around begging and flattering people in the 'off season' just to play along in the big games. It wouldn't base things on levels, or influence ability, but just on the players assigning people to the ministry.
This would eliminate the problem of CFing people for no reason other than to be competitive in influence. It also wouldn't force people to go around begging and flattering people in the 'off season' just to play along in the big games. It wouldn't base things on levels, or influence ability, but just on the players assigning people to the ministry.
158341
No, that's a poor solution. You'd just end up with a list of "Foreign Affairs" aides as long as the CITIZENS list. Plus, you'd be no more forcing them to influence in my suggestion than people are already forced to bash. Less so, in fact, as the influencing has far less of an importance than your level does.
Unknown2005-07-29 20:23:59
QUOTE(Olan @ Jul 29 2005, 07:27 PM)
I think the simplest solution is to have a ministry of foreign affairs, or something of the like. appoint people to positions that are invested with the various influencing skills (say, 3 ranks, with each rank earning a new skill and keeping the ones below it). I'd suggest making city rank, or perhaps just city offices held, play at least a small part in influencing effectiveness. I think someone should be more easily influenced if Daevos (Warlord) or Kaervas (great house Viscanti) is influencing them, than if I am (Orclach Ur'Guard soldier).
This would eliminate the problem of CFing people for no reason other than to be competitive in influence. It also wouldn't force people to go around begging and flattering people in the 'off season' just to play along in the big games. It wouldn't base things on levels, or influence ability, but just on the players assigning people to the ministry.
This would eliminate the problem of CFing people for no reason other than to be competitive in influence. It also wouldn't force people to go around begging and flattering people in the 'off season' just to play along in the big games. It wouldn't base things on levels, or influence ability, but just on the players assigning people to the ministry.
158341
Then they would simply appoint every single citizen to that Ministry. Also, I certainly don't think your family should have an affect on it.
Shiri2005-07-29 23:17:49
QUOTE(Temporary_Guido @ Jul 29 2005, 07:27 PM)
Ah. I remember I saw this in the Hartstone, and in the early days of the Moondancers. They were all, like, "We don't want you doing things for the guild just to get favours, so we don't set specific tasks. As long as you help the guild in any way you can you will be rewarded." I guess they've started throwing up tasks, though, which I don't approve of but I know that they can't be done away with.
158321
I have no idea where Vix is coming from on this one. We're not rigid at all. From doing -no- tasks at all, not one, I'm GR11. We have three others at GR10, and Vix at GR8. We have OPTIONAL tasks, but we GF people if they just help us out, too. We're having a system with OPTIONAL requirements put in (which I'm not a fan of for the reasons you suggested, I think), but we're keeping our loose structure. It works well.
Not gonna post on the rest of the subject, 'cause I have nooo idea what you're talking about there.
Nyla2005-07-29 23:28:58
QUOTE(Temporary_Guido @ Jul 28 2005, 09:04 PM)
The Problem:
Able to welcome new commune me: Ichiro, Tenat, Nyla, Sobran, Aurella, Josun,
                and Xenthos
Able to welcome new commune me: Ichiro, Tenat, Nyla, Sobran, Aurella, Josun,
                and Xenthos
158075
Only ones who are CR6 on that list are me Aurella and Xenthos... and we have damned well earned it
Unknown2005-07-30 02:43:21
QUOTE(Shiri @ Jul 30 2005, 09:17 AM)
I have no idea where Vix is coming from on this one. We're not rigid at all. From doing -no- tasks at all, not one, I'm GR11. We have three others at GR10, and Vix at GR8. We have OPTIONAL tasks, but we GF people if they just help us out, too. We're having a system with OPTIONAL requirements put in (which I'm not a fan of for the reasons you suggested, I think), but we're keeping our loose structure. It works well.
Not gonna post on the rest of the subject, 'cause I have nooo idea what you're talking about there.
Not gonna post on the rest of the subject, 'cause I have nooo idea what you're talking about there.
158425
Mmm I've gotten one favour from doing tasks and the rest because I'm so lovely (well, not as lovely as you obviously ) and I am GR6. Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay six!
Taika2005-07-30 04:44:04
QUOTE(nyla @ Jul 29 2005, 06:28 PM)
Only ones who are CR6 on that list are me Aurella and Xenthos... and we have damned well earned it
158429
Tenat just got cfed like CRAZY. I'm not saying shes a bad person, but I was talking to her, and it went something like this
Her: I GOT TWO CFS!
Me: Cool, why?
Her: I dunno.
next day, read logs.... two more.
Like, shes not a bad person, but she doesn't even know why shes getting CFed, and at least two for each reason?
I'm using her as an example, because this most likely translates to all commune favored. Tenats a good person, and she tries hard. Rather her than many others, some of which have position, pesonnaly.
Nyla2005-07-30 05:09:41
QUOTE(Taika @ Jul 29 2005, 11:44 PM)
Tenat just got cfed like CRAZY. I'm not saying shes a bad person, but I was talking to her, and it went something like this
Her: I GOT TWO CFS!
Me: Cool, why?
Her: I dunno.
next day, read logs.... two more.
Like, shes not a bad person, but she doesn't even know why shes getting CFed, and at least two for each reason?
I'm using her as an example, because this most likely translates to all commune favored. Tenats a good person, and she tries hard. Rather her than many others, some of which have position, pesonnaly.
Her: I GOT TWO CFS!
Me: Cool, why?
Her: I dunno.
next day, read logs.... two more.
Like, shes not a bad person, but she doesn't even know why shes getting CFed, and at least two for each reason?
I'm using her as an example, because this most likely translates to all commune favored. Tenats a good person, and she tries hard. Rather her than many others, some of which have position, pesonnaly.
158585
Most commune favours come from helping in village influencing... Tenat helps during village influencing.. Commune favour
Unknown2005-07-30 05:14:45
Four commune favours?
Unknown2005-07-30 05:31:59
Yes. I rest my case.
Xenthos2005-07-30 05:35:38
QUOTE(Temporary_Guido @ Jul 30 2005, 01:31 AM)
Yes. I rest my case.
158611
Except I only count three... which were from two different villages.
Unknown2005-07-30 05:58:07
I don't think there is any arguing it Glomdoring, it was pasted all over your logs. "blah commuefavours blah: nothing matters but glomdoring, project whateveris we need cr6es!"