Fix Beckon

by Gregori

Back to Combat Guide.

Rakor2005-08-02 20:06:38
QUOTE(Alger @ Aug 2 2005, 03:21 PM)
I love how we commented on this before and nothing happened, nor did anyone care really.


Yep. Back when Amaru used it all the time. Objectivity is a beautiful thing.
Unknown2005-08-02 20:23:36
QUOTE(Ashteru @ Aug 2 2005, 02:26 PM)
To be honest, maybe deafness should stop wisp, because you know...the bells make you follow it. But my stag! :whine:
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And the pretty lights, I thought.
Unknown2005-08-02 20:23:54
And, back then Alger, double-block did stop it. Or so I remember.
Malicia2005-08-02 20:36:29
Sure did. That's the point I made in another thread.

DOUBLE BLOCKING was effective at the time. I also remember someone complaining to Amaru (a Mag) that he was able to beckon through a wall and that it was bugged. Now everyone's confirming that nothing, including walls, blocking, sitting, etc, should stop it.

I'm not being biased. The skill has been screwy for some time. It used to work as it did in Achaea.
Eiru2005-08-02 20:50:22
Heh, Malicia, "So much intelligence here." eh?

I'm glad you feel that way, keep it up.

And as Alger said it's been bugged, and issued, and bugged again, and nothing's been done, when Celenwilde was using it excessively, and I mean excessively. I even stopped using it because so many people were saying it's bugged, ofcourse that didn't last long since the opposition kept using it on us.

Spamming doesn't necessarily mean 50 lines in 2 seconds, if you didn't know that.

ONE ROOM. Ok, got it? I don't care if beckon is changed, it would just seem poor taste that it was left alone when we complained about it, but if you want to sit here and tell me wisp is nothing compared to it, then I know what you meant about the intelligence bit.

Read my post carefully as to it's limitations.

And it does matter if the wisper is on a monolith, when the room is blocked, there's a demesne, an army waiting to kill this single person who has no chance in hell of getting out, without the mono at least a person can hermit/be impressed/snort etc...
Malicia2005-08-02 21:20:45
QUOTE(Eiru)
when Celenwilde was using it excessively, and I mean excessively.


You give Amaru way too much credit, heh. He's about the only Celestine that would fight with us. I guess he counts for most of Celest, but considering his skill, I'm sure he wouldn't mind that. As arrogant he is! Heee.


He used beckon and as I said, SO MANY TIMES, everyone was complaining about it. I wasn't sure how it should work. I do remember double blocking working and what about the Mags that complained about him beckoning through walls? If it was supposed to work that way, why complain about it?

Don't answer that. Why are we arguing, seriously? I was confused about the ability. Stop trying to jump down our throats, accuse us of being biased, when I honestly was not sure how it should work.

What I'm saying is, if it is supposed to work as it does now, I think it's too strong.
Terenas2005-08-02 22:28:07
QUOTE(Eiru @ Aug 2 2005, 08:50 PM)
ONE ROOM. Ok, got it? I don't care if beckon is changed, it would just seem poor taste that it was left alone when we complained about it, but if you want to sit here and tell me wisp is nothing compared to it, then I know what you meant about the intelligence bit.
160270


Does it matter if it's one room? Recall that when we're on the defensive like trying to protect a shrine or a mob, we can't really abandon that room since we're trying to protect it after all. The point is moot anyway by now, the admins refuse to see the problem or the need to change it, so why bother complain anymore. All we have are players' self-restraints to not abuse lame abilities (dilute, smash shield, force empty vials), and since no one wants to stop abusing these abilities, they will continue to be used until everyone just ends up quitting fighting altogether.
Gregori2005-08-02 22:41:01
Sadly, Terenas hit the nail on the head. It is no longer reasonable to expect changes, no matter how many players agree on something. So that leaves the players themselves to ensure that things are not abused. I expect this to happen about as much as I expect to win the next lotto.
Sylphas2005-08-02 23:26:12
You know how many credits I'd have if I won the lotto... *daydream*

Seriously though, unstoppable beckon seems insane. Demesne summon at least you need a demesne first.
Alger2005-08-03 00:19:12
No, double-blocking didnt stop it, nor did walls. We also didnt use it as we werent sure if it was a bug or not, thats why we were bugging and issuing. Apparently nothing has happened since then, neither has anything happened to the people who used it against us. So what does that lead us to believe.
Sylphas2005-08-03 01:02:44
It'd be nice if wiccans had a sort of equivalent ability that let you instantly remove any enemies from the room, with nothing to stop it but a small chance to resist.
Tsuki2005-08-03 02:32:52
QUOTE(Sylphas @ Aug 2 2005, 09:02 PM)
It'd be nice if wiccans had a sort of equivalent ability that let you instantly remove any enemies from the room, with nothing to stop it but a small chance to resist.
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A use for the broom! Wield it, and sweep people away wink.gif
Malicia2005-08-03 02:54:42
Double blocking DID stop it. I remember it stopping beckon. Meh. I remember walls stopping it. I remember when walls didn't stop it. I remember when it didn't work at all. Oh well.

Torak2005-08-03 03:13:34
This has been discussed before, if the admins have not been alerted and fixed it by now its obviously meant to be the way it currently is. On a side note you have to be one room away, unshielded for the repeated beckoning, otherwise yes it takes balance. I think its fine.
Sylphas2005-08-03 03:41:14
Anything that can be whored like that should be fixed. Otherwise why even bother having resistance to it?
Revan2005-08-03 05:00:45
Because you can't whore it if someone has shield, perhaps? they've said this about 50 times.
Thorgal2005-08-03 06:24:37
Obviously not losing balance when targetting a beckon needs to be fixed to take balance, just like tackle did. And if shielding stops a targetted beckon, it should stop a room beckon as well, doesn't make much sense otherwise.

The above can't really be seen as a nerf, moreso as a fix, it'll still go through any kind of impedement like paralysis, prone, icewalls, stonewalls, monoliths and blocking.
Amaru2005-08-03 08:18:43
Wow, it must take some retards acting in a retarded manner for me to get an email saying I'm being flamed on forums! Hey Eiru, you wannabe; everyone on both sides has always used beckon, irrelevant of bugs, because it's simply too useful a skill to ignore. Have a big drink of some good quality STFU...

user posted image

...and get back to whatever you were doing, whether that's bashing, trying to avoid roleplay, sucking up to everyone, abusing bugs, picking on women...
Unknown2005-08-03 09:54:11
QUOTE(Thorgal @ Aug 3 2005, 07:24 AM)
Obviously not losing balance when targetting a beckon needs to be fixed to take balance, just like tackle did. And if shielding stops a targetted beckon, it should stop a room beckon as well, doesn't make much sense otherwise.

The above can't really be seen as a nerf, moreso as a fix, it'll still go through any kind of impedement like paralysis, prone, icewalls, stonewalls, monoliths and blocking.
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Aye, though the way that Beckon is currently worded should perhaps be changed, because if the skill is the way it should be. It feels little like you're being forced to walk it... *shrugs* Just a minor thing.
Narsrim2005-08-03 10:09:17
As it stands, I was forced to walk through an icewall, with two broken legs, while paralyzed by the "will of an archdemon." I don't care if it was targetted or room, or some other irrelevant term. Either the skill is bugged or the description is vasty incorrect and needs changed.

Furthermore, Torak will tell you (he certainly told me at the time) that he did not lose balance or equilibrium when he attempted to beckon me 7 times in a row. The first 6 were resisted and the last one was successful. I have no idea what sort of "method" he used.

However, the question remains: WTF is the point of being able to resist beckon if you do /not/ lose balance or equilibrium. It might as well be 100% successful (though an icewall, with two broken legs, while paralyzed).