Ialie2005-08-08 01:09:19
THe new druid skill is WHOREDOM.
-sample skill-
Transfer Herpes
syntax RUB GENITALS
Must be naked when performing this skill.
-sample skill-
Transfer Herpes
syntax RUB GENITALS
Must be naked when performing this skill.
Unknown2005-08-08 01:10:39
Hey, you stole that from IRC.
Ialie2005-08-08 01:11:08
Duh, it was my idea from MIRC...
Elryn2005-08-08 01:21:31
Some sort of nature mysticism would be cool. Not going to happen though.
Shorlen2005-08-08 01:47:00
You know, the RP around the coming of the new druid skill could be used as a step towards uniting the two forests, or it can give us even MORE reasons to hate each other. Or, it could just kinda happen, and have nothing interesting surrounding it.
First of those three please
First of those three please
Unknown2005-08-08 01:55:20
I'm just waiting for them to come out with Origamy.
Shorlen2005-08-08 02:09:29
QUOTE(Marina_Whytetower @ Aug 7 2005, 09:55 PM)
I'm just waiting for them to come out with Origamy.
163265
You just want origami ninja stars, don't you?
Unknown2005-08-08 02:10:12
Yep!
Elryn2005-08-08 02:14:02
QUOTE(Shorlen @ Aug 8 2005, 11:47 AM)
You know, the RP around the coming of the new druid skill could be used as a step towards uniting the two forests, or it can give us even MORE reasons to hate each other. Or, it could just kinda happen, and have nothing interesting surrounding it.
First of those three pleaseÂ
First of those three pleaseÂ
163259
Oh gods, please no. It just has to make sense for both guilds in their particular context. It should NOT have any bearing on how close the two communes are.
We've already taken far too many steps down that road.
Shorlen2005-08-08 02:15:02
QUOTE(Elryn @ Aug 7 2005, 10:14 PM)
Oh gods, please no. It just has to make sense for both guilds in their particular context. It should NOT have any bearing on how close the two communes are.
We've already taken far too many steps down that road.
We've already taken far too many steps down that road.
163277
Huh? I mean, give us more reasons NOT to hate each other, rather than more reasons TO hate each other.
EDIT: Remember, I really want to see some Commune vs City action Shorlen doesn't, but I do *mumble*
Elryn2005-08-08 02:18:01
That's what I want to avoid. If the communes want to work together, let them work together because the players decide their differences are minor enough, not because constructed similarities are violently shoved in our faces.
Well, not unless Celest and Magnagora get a whole host of skills that point out how they are actually the same force of civilization, and they should work together and identify with one another as close allies. Yeah, that sounds great.
Well, not unless Celest and Magnagora get a whole host of skills that point out how they are actually the same force of civilization, and they should work together and identify with one another as close allies. Yeah, that sounds great.
Shorlen2005-08-08 02:41:49
QUOTE(Elryn @ Aug 7 2005, 10:18 PM)
That's what I want to avoid. If the communes want to work together, let them work together because the players decide their differences are minor enough, not because constructed similarities are violently shoved in our faces.
Well, not unless Celest and Magnagora get a whole host of skills that point out how they are actually the same force of civilization, and they should work together and identify with one another as close allies. Yeah, that sounds great.
Well, not unless Celest and Magnagora get a whole host of skills that point out how they are actually the same force of civilization, and they should work together and identify with one another as close allies. Yeah, that sounds great.
163281
Meh, everything the Admins gave to us at first was seemingly designed to push us apart - just hoping stuff will mollify that.
Unknown2005-08-08 10:41:48
QUOTE(Laysus @ Aug 6 2005, 07:03 PM)
We actually considered that when they were first raised.
Then the avatars decided to only take dead fae, and so on and so forth.
And it all went to hell.
The game's design has pitted us against each other as much as anyone.
Then the avatars decided to only take dead fae, and so on and so forth.
And it all went to hell.
The game's design has pitted us against each other as much as anyone.
162433
They don't anymore, let's be friends? *gets slaughtered by the likes of Gregori (ic) just for the sake of it* ok.
Oh and... you guys DO realize that if you all play your characters as someone "not wanting the communes to come together", they won't come together? Because it's your characters who shape the game, not their players. That just as a thought.
Elryn2005-08-08 12:07:20
I can only speak for myself, and I certainly don't want the communes to come together, in game or out, Lomdomian. Just as I don't want Celest and Magnagora to come together.
Edit: I do try to play my character that way, but I've found these days I just get berated and abused. Bring on the Serendring.
Edit edit: Actually, thats not fair. The Moondancers still have amazing RP, and I believe Gwylifar has worked well with the Serenguard. I'm just annoyed at being forced into something I don't enjoy. I'm sure the Serenwilde will stay reasonably unique.
Edit: I do try to play my character that way, but I've found these days I just get berated and abused. Bring on the Serendring.
Edit edit: Actually, thats not fair. The Moondancers still have amazing RP, and I believe Gwylifar has worked well with the Serenguard. I'm just annoyed at being forced into something I don't enjoy. I'm sure the Serenwilde will stay reasonably unique.
Unknown2005-08-08 12:11:44
QUOTE(Elryn @ Aug 8 2005, 07:07 AM)
I can only speak for myself, and I certainly don't want the communes to come together, in game or out, Lomdomian. Just as I don't want Celest and Magnagora to come together.
163557
However, I've seen your rantings in-character, and I've seen the responses - I can dubly say your own your own, in that view.
"come together" doesn't necessarily mean "bed-buddies", either. A very wary alliance could be had.
Unknown2005-08-08 12:21:39
QUOTE(Elryn @ Aug 7 2005, 09:18 PM)
That's what I want to avoid. If the communes want to work together, let them work together because the players decide their differences are minor enough, not because constructed similarities are violently shoved in our faces.
Well, not unless Celest and Magnagora get a whole host of skills that point out how they are actually the same force of civilization, and they should work together and identify with one another as close allies. Yeah, that sounds great.
Well, not unless Celest and Magnagora get a whole host of skills that point out how they are actually the same force of civilization, and they should work together and identify with one another as close allies. Yeah, that sounds great.
163281
Similarities allow us the opportunity to ally - these similarities spawn from the destruction of grevious differences that prevented the communes, as per the players, from allying.
Elryn2005-08-08 12:35:35
QUOTE(Ye of Little Faith @ Aug 8 2005, 10:21 PM)
Similarities allow us the opportunity to ally - these similarities spawn from the destruction of grevious differences that prevented the communes, as per the players, from allying.
163560
I think I've miscommunicated what I mean. I'm not talking about similarities that exist by the nature of both organizations... for instance, both are communes, both hate cities, both serve their own spirits, both live in wilderness rather than apart from it... they are similarities that can be seized upon by players if they wish.
I'm talking about giving two opposing organizations bizarre evidence to prove they should work together. In my view (and it is only my ooc view now since I was forced to abandon any such role in game), I think this is true of tree spirit saying hey, go curse my little ravenwood to bleed eternally, it makes me happy. I think it is true of giving Blacktalon the ability to raise portions of a healthy forest. They are designed to emphasize and force changes to the relationship between two opposing organizations without trying to address the underlying -reasons- for that opposition.
Am I unhappy about the saplings both being hartstone-type? Yes, but that is a separate issue. Here, I just don't want an entire skillset that says, look, both sets of druids should help each other! Let the -players- decide that.
Unknown2005-08-08 12:43:51
QUOTE(Elryn @ Aug 8 2005, 07:35 AM)
I think I've miscommunicated what I mean. I'm not talking about similarities that exist by the nature of both organizations... for instance, both are communes, both hate cities, both serve their own spirits, both live in wilderness rather than apart from it... they are similarities that can be seized upon by players if they wish.
I'm talking about giving two opposing organizations bizarre evidence to prove they should work together. In my view (and it is only my ooc view now since I was forced to abandon any such role in game), I think this is true of tree spirit saying hey, go curse my little ravenwood to bleed eternally, it makes me happy. I think it is true of giving Blacktalon the ability to raise portions of a healthy forest. They are designed to emphasize and force changes to the relationship between two opposing organizations without trying to address the underlying -reasons- for that opposition.
Am I unhappy about the saplings both being hartstone-type? Yes, but that is a separate issue. Here, I just don't want an entire skillset that says, look, both sets of druids should help each other! Let the -players- decide that.
I'm talking about giving two opposing organizations bizarre evidence to prove they should work together. In my view (and it is only my ooc view now since I was forced to abandon any such role in game), I think this is true of tree spirit saying hey, go curse my little ravenwood to bleed eternally, it makes me happy. I think it is true of giving Blacktalon the ability to raise portions of a healthy forest. They are designed to emphasize and force changes to the relationship between two opposing organizations without trying to address the underlying -reasons- for that opposition.
Am I unhappy about the saplings both being hartstone-type? Yes, but that is a separate issue. Here, I just don't want an entire skillset that says, look, both sets of druids should help each other! Let the -players- decide that.
163561
There is nothing about this skill being "Hartstone-type". THEY'RE TREES. It's a DRUID-type. And, as you were forced to see IC, Mother Tree is only now viewing Cities as a threat. She sleeps most of the time, and has like a level 10 equilibrium penalty, and about 1 intelligence. She has yet to even concieve "taint". When we summon a Sapling, it comes directly from Tree. That's why they're not tainted. As I said, there's nothing "Hartstone" about it.
They're both druids. Astrology doesn't say "wiccans should work together!" or tarot doesn't say "guardians should work together!" Nor does Psionics say "Mages should work together!"
I think you need to step back and realize something: Hartstone aren't anything special. We're druids. Plain and simple. Blacktalon are a special type of druid (Special being relative), whereas if Ackleberry returned unharmed, their Druidry and our Druidry would (logic dictates, anyway) be identicle. Stag, Crow, and Bear is what makes the druids different. Perhaps one or two different skills, affected by their relation with Bear, but nothing too serious.
Elryn2005-08-08 13:00:13
QUOTE(Ye of Little Faith @ Aug 8 2005, 10:43 PM)
And, as you were forced to see IC, Mother Tree is only now viewing Cities as a threat. She sleeps most of the time, and has like a level 10 equilibrium penalty, and about 1 intelligence. She has yet to even concieve "taint". When we summon a Sapling, it comes directly from Tree.
163565
Yes, Lisaera has a keen intellect, and she fortunately can make sure silly statements are explained away.
QUOTE
As I said, there's nothing "Hartstone" about it.
I think you need to step back and realize something: Hartstone aren't anything special. We're druids. Plain and simple. Blacktalon are a special type of druid (Special being relative), whereas if Ackleberry returned unharmed, their Druidry and our Druidry would (logic dictates, anyway) be identicle. Stag, Crow, and Bear is what makes the druids different. Perhaps one or two different skills, affected by their relation with Bear, but nothing too serious.
I think you need to step back and realize something: Hartstone aren't anything special. We're druids. Plain and simple. Blacktalon are a special type of druid (Special being relative), whereas if Ackleberry returned unharmed, their Druidry and our Druidry would (logic dictates, anyway) be identicle. Stag, Crow, and Bear is what makes the druids different. Perhaps one or two different skills, affected by their relation with Bear, but nothing too serious.
*sigh* Another Desdemona-in-the-making. When I say 'Hartstone-type' forest, I mean normal, regular forest. EXACTLY what you just said. Now, Blacktalon work with a special type of forest. That is, modified, changed, abnormal forest. Thus, the forest is either healthy, untainted and just 'TREES' as you put it (forest environment) or they are modified, changed, or tainted with 'twisted' (in Serenwilde's view) trees (tainted forest environment).
Ok, now, remembering that trees are part of any forest system, we can either have plain and simple regular trees, or we can have 'special', modified, changed, maybe tainted trees. Hartstone commune with the former. Blacktalon commune with the latter. So I use shorthand and refer to the first as 'Hartstone forest', and the second as 'Blacktalon forest'.
I hope that cleared up my notation.
QUOTE
They're both druids. Astrology doesn't say "wiccans should work together!" or tarot doesn't say "guardians should work together!" Nor does Psionics say "Mages should work together!"
Good for you! That's my point! I want skills that are just like that.
Remember my original response was directed at a comment to have a skill that encouraged the communes to work together? -That's- what I was objecting to. Exactly what you're illustrating!
Just to remind you:
QUOTE
Oh gods, please no. It just has to make sense for both guilds in their particular context. It should NOT have any bearing on how close the two communes are.
Unknown2005-08-08 13:05:07
QUOTE(Elryn @ Aug 8 2005, 08:00 AM)
Yes, Lisaera has a keen intellect, and she fortunately can make sure silly statements are explained away.
*sigh* Another Desdemona-in-the-making. When I say 'Hartstone-type' forest, I mean normal, regular forest. EXACTLY what you just said. Now, Blacktalon work with a special type of forest. That is, modified, changed, abnormal forest. Thus, the forest is either healthy, untainted and just 'TREES' as you put it (forest environment) or they are modified, changed, or tainted with 'twisted' (in Serenwilde's view) trees (tainted forest environment).
Ok, now, remembering that trees are part of any forest system, we can either have plain and simple regular trees, or we can have 'special', modified, changed, maybe tainted trees. Hartstone commune with the former. Blacktalon commune with the latter. So I use shorthand and refer to the first as 'Hartstone forest', and the second as 'Blacktalon forest'.
I hope that cleared up my notation.
Good for you! That's my point! I want skills that are just like that.
Remember my original response was directed at a comment to have a skill that encouraged the communes to work together? -That's- what I was objecting to. Exactly what you're illustrating!
Just to remind you:
*sigh* Another Desdemona-in-the-making. When I say 'Hartstone-type' forest, I mean normal, regular forest. EXACTLY what you just said. Now, Blacktalon work with a special type of forest. That is, modified, changed, abnormal forest. Thus, the forest is either healthy, untainted and just 'TREES' as you put it (forest environment) or they are modified, changed, or tainted with 'twisted' (in Serenwilde's view) trees (tainted forest environment).
Ok, now, remembering that trees are part of any forest system, we can either have plain and simple regular trees, or we can have 'special', modified, changed, maybe tainted trees. Hartstone commune with the former. Blacktalon commune with the latter. So I use shorthand and refer to the first as 'Hartstone forest', and the second as 'Blacktalon forest'.
I hope that cleared up my notation.
Good for you! That's my point! I want skills that are just like that.
Remember my original response was directed at a comment to have a skill that encouraged the communes to work together? -That's- what I was objecting to. Exactly what you're illustrating!
Just to remind you:
163570
And my point was, I don't see how it would force us to work together, short of a druidic coven skill, which was exemplified in the Histories only by Brennan and the Raven Council, through which they raised their protective cone. A coven skill, I mean, that allows us to work together, which seems silly, but makes sense in some aspects.
And the point still stands, Saplings come from Tree, not from our demesne, and if left in a Blacktalon demesne for very long periods of time, they may become Tainted. S'all that's been said, and needs to be said. If they came from Crow, yes, they would be Tainted. If they came from the Ravenwood, yes, they'd be tainted.
They aren't. Period. So please, stop argueing, not just IC, as you seem to have, but OOC as well!