Devris2005-08-03 16:44:13
You know, I'm getting a shade pissed that Final Fantasy 12 has gone from an early year release date from 2005 to now a March release date in 2006. There aren't really any truly good RPG's for PS2 out right now, and I've been keeping busy with some of the minor/easy ones. I even *gasp* played Final Fantasy X-2 again...
I love the damned screenshots now put out the damned game!!! Anyone know why it gets pushed back further and further...and if you say bugs, I will kill you.
I'm praying to god that Kingdom Hearts 2 makes it out on time in December so I don't have to commit ritual suicide. Another few months of playing things like Shadow Hearts: Covenant and LOTR: Third Age may cause me severe mental anguish. Any suggestions for a decent RPG to play in the mean time?
I love the damned screenshots now put out the damned game!!! Anyone know why it gets pushed back further and further...and if you say bugs, I will kill you.
I'm praying to god that Kingdom Hearts 2 makes it out on time in December so I don't have to commit ritual suicide. Another few months of playing things like Shadow Hearts: Covenant and LOTR: Third Age may cause me severe mental anguish. Any suggestions for a decent RPG to play in the mean time?
Xinael2005-08-03 17:03:08
QUOTE
I'm getting a shade pissed that Final Fantasy 12 has gone from an early year release date from 2005 to now a March release date in 2006
You missed the part where March 2006 is the Japanese release date, so it'll be out late summer at the earliest in America.
QUOTE
I even *gasp* played Final Fantasy X-2 again
Playing FFX-2 is committing ritual suicide, it just takes slightly longer to kill you than self-disembowelment.
I agree about KH2
QUOTE
Any suggestions for a decent RPG to play in the mean time?
How about... Lusternia?
Unknown2005-08-03 17:11:30
Replay the uber classics. Final Fantasy IV, Final Fantasy VI, Chrono Trigger (++++<3++++)
Richter2005-08-03 17:15:26
I've only seen art for FF12, no screenshots, might have to look into that.
KH makes my "best games ever" list, and I've had KH2 reserved for a month or so already.
As for good RPG's, I'm not really sure right now. I'm -eagerly- awaiting TES 4: Oblivion. I never did beat Morrowind, but I played through both expansions, and got a bit bit of the way through the main game (having a god-like character play the normal quests was a tad boring ).
But, if you're stuck with only PS2, not sure what to tell you. Don't play FFX-2, it was a piece of crap. This is coming from the guy that beat FF8 and FF9 back to back (the first time I played them) because I couldn't get enough of the FF series. Without Nobuo Uematsu (and, you know, a decent story), the game sank.
KH makes my "best games ever" list, and I've had KH2 reserved for a month or so already.
As for good RPG's, I'm not really sure right now. I'm -eagerly- awaiting TES 4: Oblivion. I never did beat Morrowind, but I played through both expansions, and got a bit bit of the way through the main game (having a god-like character play the normal quests was a tad boring ).
But, if you're stuck with only PS2, not sure what to tell you. Don't play FFX-2, it was a piece of crap. This is coming from the guy that beat FF8 and FF9 back to back (the first time I played them) because I couldn't get enough of the FF series. Without Nobuo Uematsu (and, you know, a decent story), the game sank.
Richter2005-08-03 17:19:52
Was Chrono Trigger as good as people say it was? I have it on zSNES, but have never started it. I also played FF6 to the point where the world was all mangled (twice), and then something stopped me (the last time, I think it was Morrowind, which I was stopped in the middle of playing because Lusternia came out).
Unknown2005-08-03 17:36:59
QUOTE(Richter @ Aug 3 2005, 12:19 PM)
Was Chrono Trigger as good as people say it was? I have it on zSNES, but have never started it. I also played FF6 to the point where the world was all mangled (twice), and then something stopped me (the last time, I think it was Morrowind, which I was stopped in the middle of playing because Lusternia came out).
160859
There has never, ever been a better RPG. As a self-titled guru, I cannot advocate any game beyond this. There are so many possible endings, you have choices, the main character can die, stay dead, be revived - you can turn a hero back to his normal self or forever leave him in his cursed form. You can take your arch-rival into your party for the greater good of the world - or you can kill him, and empower yourself. You can save a small part of the world - you can turn a desert into a forest, you can witness the end of the world, you can save it. You can fight the beast causing it when it is strong, or spend countless hours weakening it.
If you've not played any of the Breath of Fire series, I also suggest them.
Richter2005-08-03 17:42:47
Well, if you think it's that good, I'll start it up this week.
Xinael2005-08-03 18:09:02
I'm of mixed opinion about Oblivion... we'll see I suppose.
As for FF12 screenshots... if you have a mega connection or don't mind waiting, check out this movie pack(101 megs).
As for FF12 screenshots... if you have a mega connection or don't mind waiting, check out this movie pack(101 megs).
Unknown2005-08-04 02:28:42
Eh.. the head producer was just announced ill so that probably affected it greatly. He's now switched his role to supervisor and another producer is overseeing the final process. Needlessly to say, he said the wait will be very much worth it.
What I don't like, however, is that the American company doesn't translate the script and work on voice actors as the Japanese do to speed up releases. For a trademark series like this there shouldn't be any "Well, I wonder if this will do well in America..." because we know we're all going to buy it whether we do at launch or later on. You'd be silly not to after the wait and the immense hype.
Or here: http://www.rpgfan.com/news/2005/1711.html
What I don't like, however, is that the American company doesn't translate the script and work on voice actors as the Japanese do to speed up releases. For a trademark series like this there shouldn't be any "Well, I wonder if this will do well in America..." because we know we're all going to buy it whether we do at launch or later on. You'd be silly not to after the wait and the immense hype.
Or here: http://www.rpgfan.com/news/2005/1711.html
Shiri2005-08-04 03:33:11
Chrono trigger is AMAZING. Don't miss it.
As for BoF...eh, I only found BoF3 that entertaining, and even that wasn't too great.
As for BoF...eh, I only found BoF3 that entertaining, and even that wasn't too great.
Veonira2005-08-04 04:02:19
I concur. I want it now, damnit. It's been far too long! And although March (16th? is it?) 2006 is the Japanese release date, it's still not going to be -too- long until the American. I think it's probably mid-late 2006, but I read that article a few days ago.
Unknown2005-08-04 16:35:10
QUOTE(KidHendrix @ Aug 3 2005, 09:28 PM)
Eh.. the head producer was just announced ill so that probably affected it greatly. He's now switched his role to supervisor and another producer is overseeing the final process. Needlessly to say, he said the wait will be very much worth it.
What I don't like, however, is that the American company doesn't translate the script and work on voice actors as the Japanese do to speed up releases. For a trademark series like this there shouldn't be any "Well, I wonder if this will do well in America..." because we know we're all going to buy it whether we do at launch or later on. You'd be silly not to after the wait and the immense hype.
Or here: http://www.rpgfan.com/news/2005/1711.html
What I don't like, however, is that the American company doesn't translate the script and work on voice actors as the Japanese do to speed up releases. For a trademark series like this there shouldn't be any "Well, I wonder if this will do well in America..." because we know we're all going to buy it whether we do at launch or later on. You'd be silly not to after the wait and the immense hype.
Or here: http://www.rpgfan.com/news/2005/1711.html
161129
It's nothing to do with that. Japanese make it, Japenese release it - and the drive becomes even bigger after the Japs rave about it for a few months.
Unknown2005-08-04 18:33:03
They've been raving about it for years now.
Eh.. second part isn't worth arguing over though.
Eh.. second part isn't worth arguing over though.
Xinael2005-08-04 19:39:25
They've been raving about it, we've been raving about it. And we'll keep raving about it until it comes out :|
Richter2005-08-04 19:43:20
As long as it is nothing like FF X-2.
Unknown2005-08-04 19:46:14
QUOTE(Richter @ Aug 4 2005, 02:43 PM)
As long as it is nothing like FF X-2.
161503
What a disgusting let-down. I've refused to play it. NEVER should there be a -2 to ANY FF game. =\\ They all have their place in the storyline.
Sylphas2005-08-04 22:09:53
I hear it has a real time battle system, ala Star Ocean. If so, I'm probably going to skip it, for a few months at least. Too much innovation is bad, especially major things like that.
Richter2005-08-04 22:33:50
Although, if FF12 has a battle system like FF X-2 (the better animation, hitting enemies in mid-jump, not three people in a straight line), I'm going to it a lot easier.
Unknown2005-08-04 22:36:07
QUOTE(RPGFan FFXII Preview)
The most obvious change regarding the battle system saw Square Enix's fourth development team do away with the long-standing tradition of random battle encounters. Just like in Final Fantasy XI, players can see their foes on-screen, and apart from event-related battles, avoid an encounter. Like its two predecessors, Final Fantasy X and Final Fantasy XI, Final Fantasy XII will take a new approach on battles. Instead of the famous Active Time Battle (ATB) system, which was a key feature of the series until Final Fantasy IX, Final Fantasy XII will see players taking on Behemoths, Tonberries and other unfriendly inhabitants of Ivalice in so-called Active Dimension Battles (ADB). Unlike previous installments, the transition between field and battle map will be seamless. During battle, the environment's terrain will play a major role, as different height levels as well as distances between party members and enemies will effect the efficiency of attacks, hence forcing players to alter their battle strategy depending on the game's various terrains. Enemies will also be equipped with an enhanced artificial intelligence this time. Character progression remains, but according to Matsuno will stay a secret for the time being.
In battle so-called 'target lines' connect party members (blue-colored lines) and enemies (red-colored lines). Target lines do not only allow the player to target an enemy character, but also show which party member an enemy is currently targeting. Upon selecting a target and inputting a command, a Wait Time Bar will appear below the respective character's name. Once this gauge is full, the command will be executed. If no command is selected, characters will automatically keep targeting their opponents with standard attacks in Final Fantasy XI fashion. During command input the game will switch into Wait Mode, allowing the player to consider his options without any time limits. While the game is by default set on Wait Mode, the development team is implementing an Active Mode option, reminiscent of previous series' installments. In Final Fantasy XII, the selection of a leader (the character who is heading the party members on the field map) will also have an in-battle significance: He or she can make the other characters join in and execute a combination attack on one particular foe.
Last but not least, a new command called "Gambit" will be introduced. "Gambits" are basically command schemes similar to the ones seen in Kingdom Hearts, which after being assigned to a party members, will be executed automatically in battle. Depending on the assigned scheme, party members will either support the lead character with healing spells or take a more offensive role, thereby allowing the player to focus his entire attention on controlling the lead character.
In battle so-called 'target lines' connect party members (blue-colored lines) and enemies (red-colored lines). Target lines do not only allow the player to target an enemy character, but also show which party member an enemy is currently targeting. Upon selecting a target and inputting a command, a Wait Time Bar will appear below the respective character's name. Once this gauge is full, the command will be executed. If no command is selected, characters will automatically keep targeting their opponents with standard attacks in Final Fantasy XI fashion. During command input the game will switch into Wait Mode, allowing the player to consider his options without any time limits. While the game is by default set on Wait Mode, the development team is implementing an Active Mode option, reminiscent of previous series' installments. In Final Fantasy XII, the selection of a leader (the character who is heading the party members on the field map) will also have an in-battle significance: He or she can make the other characters join in and execute a combination attack on one particular foe.
Last but not least, a new command called "Gambit" will be introduced. "Gambits" are basically command schemes similar to the ones seen in Kingdom Hearts, which after being assigned to a party members, will be executed automatically in battle. Depending on the assigned scheme, party members will either support the lead character with healing spells or take a more offensive role, thereby allowing the player to focus his entire attention on controlling the lead character.
Richter2005-08-04 22:42:31
Wow... sounds complicated, but I'm sure we'll pick it up. Sounds promising too.