Narsrim2005-08-04 07:48:14
QUOTE(Sylphas @ Aug 4 2005, 01:19 AM)
Oh, Nyla, we don't get Shafts, that's moon. And Ancestralcurse is only useful to lock down a room. If we use to actually fight, you simply move, and I've used almost all of my power I should be stomping, slinging, or sapping with.
161203
Ancestral curse also doesn't work in trees to my knowledge. Dark Moon does not.
Narsrim2005-08-04 07:50:17
QUOTE(Jairdan @ Aug 4 2005, 03:41 AM)
Murder also knocks you off balance.
161243
Actually, Murder does one of three things:
1. Small bleeding (like squirrels)
2. Blinds
3. Knocks off balance
Jairdan2005-08-04 07:51:09
Yeah, I know, I was just saying that it -does- knock off balance.
Gregori2005-08-04 12:28:25
QUOTE(Hajamin @ Aug 4 2005, 12:02 AM)
It is 100% impossible for anything that effects demenses to only effect one guild/type. They are all the same as far as the code is concerned.
That said, there was a bug and should be fixed now.
That said, there was a bug and should be fixed now.
161210
This would explain why Fury worked and Maelstrom/Pollute did not. Can we please have Lisaera respond to things? Hajamin gives me a headache.
Hajamin2005-08-04 12:29:55
QUOTE(Gregori @ Aug 4 2005, 09:28 PM)
This would explain why Fury worked and Maelstrom/Pollute did not. Can we please have Lisaera respond to things? Hajamin gives me a headache.
161332
Fury/Maelstrom/Pollute are skills, not demenses.
Gregori2005-08-04 12:35:41
"100% impossible for anything that effects demesnes" Fury/maelstrom/pollute effect demesne last time I checked.
So do runes, which was pointed out by Auseklis in October that their vanishing from Hartstone demesne on logging out/death/linkdeath was a bug only affecting hartstone demesne, as the mages did not have that problem. So obviously it is not 100% impossible for things effecting demesne to effect them all the same.
Anyways, on the topic at hand. Envoy reports are due. Any Druids who hope to see changes should let me know ASAP on what they think we need and we will see what can happen. There are a number of good ideas throughout the druid threads and I will be talking with Narsrim a bit as well and see what some of his suggestions entailed more.
So do runes, which was pointed out by Auseklis in October that their vanishing from Hartstone demesne on logging out/death/linkdeath was a bug only affecting hartstone demesne, as the mages did not have that problem. So obviously it is not 100% impossible for things effecting demesne to effect them all the same.
Anyways, on the topic at hand. Envoy reports are due. Any Druids who hope to see changes should let me know ASAP on what they think we need and we will see what can happen. There are a number of good ideas throughout the druid threads and I will be talking with Narsrim a bit as well and see what some of his suggestions entailed more.
Hajamin2005-08-04 12:46:01
Let me try to explain it alittle better then.
Demesnes as far as the game is concerned is only the rooms. Things that effect them are things such as destroying a demesne, adding rooms to a demesne, returning to a demesne, leaving the arena, etc.
Skills such as Fury, utilize the demesne, but does not actually effect it.
Hence something fundemental, such as all forest/tainted/flooded rooms being cleared when a demesne is wiped, effects all people, not just one type. Skills such as Fury/Maelstrom/Pollute could very well look the same, but are infact not(Fury was also effecting all elevations, where as Maelstrom/Pollute only effected ground, they should all be the same now I believe).
There are two variables related to demesnes, who melded it(if melded) and what type it is. That is why you see three different types, but the fundemental meld code doesn't look(or care) what those variables are. It just knows, these rooms are in a demesne, it's only the skills that actually look at what type it is.
Hopefully that makes some sense to you, they are very complicated.
Demesnes as far as the game is concerned is only the rooms. Things that effect them are things such as destroying a demesne, adding rooms to a demesne, returning to a demesne, leaving the arena, etc.
Skills such as Fury, utilize the demesne, but does not actually effect it.
Hence something fundemental, such as all forest/tainted/flooded rooms being cleared when a demesne is wiped, effects all people, not just one type. Skills such as Fury/Maelstrom/Pollute could very well look the same, but are infact not(Fury was also effecting all elevations, where as Maelstrom/Pollute only effected ground, they should all be the same now I believe).
There are two variables related to demesnes, who melded it(if melded) and what type it is. That is why you see three different types, but the fundemental meld code doesn't look(or care) what those variables are. It just knows, these rooms are in a demesne, it's only the skills that actually look at what type it is.
Hopefully that makes some sense to you, they are very complicated.
Elryn2005-08-04 12:50:08
I was just going by what mages have said previously. If the bug has been fixed for everyone, great.
Gregori2005-08-04 12:55:37
Alright, I apologise then for misinterpretating your statement. I really don't know the reason behind Hartstone forest vanishing all over the place at weird times. Sometimes very shortly after being placed down in fact. Since I don't know the flags that cause this to happen, I won't even begin to assume on it. I can say it is annoying as all hell, but not something we haven't grown used to.
Really I am more concerned at this moment with Druids being able to stand a chance in their own demesne. The Saplings skill, was a big step up. I am very pleased with it. I will now remove my skill idea from my envoy project as this was pretty much what I was looking for but alot better done. However, this strengthens the defense of our demense, nothing to brush off certainly, but it doesn't do alot for our offense. I can accept the fact that Mages are the offensive types and druids the defenseive tpyes, given our skill choices. The problem is that the balance is wrong. Mages = strong attacks. Druids = weak defense. Either we need our offense increased, or our defense increased. Maybe after the Envoy reports one or the other will happen.
Really I am more concerned at this moment with Druids being able to stand a chance in their own demesne. The Saplings skill, was a big step up. I am very pleased with it. I will now remove my skill idea from my envoy project as this was pretty much what I was looking for but alot better done. However, this strengthens the defense of our demense, nothing to brush off certainly, but it doesn't do alot for our offense. I can accept the fact that Mages are the offensive types and druids the defenseive tpyes, given our skill choices. The problem is that the balance is wrong. Mages = strong attacks. Druids = weak defense. Either we need our offense increased, or our defense increased. Maybe after the Envoy reports one or the other will happen.
Hajamin2005-08-04 13:02:37
Report time is coming... I need more coffee, heh.
The reason it went away(mages probably just didn't notice it) was fairly simple. When the last of your demense was destroyed(or you did blahCAST DISSOLVE, or a few other things) it runs a function to make sure all of your demense really is dead, and shut off any demense effects that might be flying around. This just checked to see if it was a room that had it's type(tainted, forest, etc) changed by you, it wasn't checking to see if it was actually melded by you aswell. So when your demense went away, it also removed all rooms that you had blahCAST blah instead of just those melded by you.
The reason it went away(mages probably just didn't notice it) was fairly simple. When the last of your demense was destroyed(or you did blahCAST DISSOLVE, or a few other things) it runs a function to make sure all of your demense really is dead, and shut off any demense effects that might be flying around. This just checked to see if it was a room that had it's type(tainted, forest, etc) changed by you, it wasn't checking to see if it was actually melded by you aswell. So when your demense went away, it also removed all rooms that you had blahCAST blah instead of just those melded by you.
Gregori2005-08-04 13:04:57
Ahhh that makes sense then. Thank you for clarifying it.
Sylphas2005-08-04 15:01:43
Wait, we're meant to fight in the trees, but Fury only hits ground now? Or am I misunderstanding that?
Lisaera2005-08-04 15:21:07
No, all three hit ground, trees and skies.
Sylphas2005-08-04 15:26:16
Oh, goody!
Hajamin2005-08-05 00:15:10
QUOTE(Lisaera @ Aug 5 2005, 12:21 AM)
No, all three hit ground, trees and skies.
161423
I knew we changed it one way, just didn't remember what way it was(and didn't feel like looking).
Torak2005-08-05 05:31:48
I think the problem is your lack of skill to be quite blunt Kalodan. I have more trouble fighting in a hartstone demesne than I do in an aqua(I have fought teams in Aqua and had less trouble than navigating through a hartstone). As for the climbing down thing..just no. Maybe give it a chance that if you don't have that skill when you climb down you can fall and break a leg or two. I fail to see how saying well runes can cause the same things my demesne does is a valid argument for an upgrade. It is a seperate skillset to compliment your demesne, or rather your demesne is made to compliment your runes and other stuff. With half decent rune combos you can damn near keep someone perma paralyzed, combine it with sap.
Revan2005-08-05 05:40:11
Druids really have no excuses about being "underpowered." When Blacktalon first came out, their unique skills were bugged, so they only had the skills Hartstone had. Guess what? Arilyon managed to kill every top fighter with just the Hartstone skills. Your demesne is not weak, it's your guild members that are incompetent skill-wise. "B-but Revan... geomancer demesnes! *point*" Yes? What's your point? Geo demesnes are no stronger than hartstone demesnes, no matter WHAT excuses you try to pull. I'll give you the benefit of the doubt and say psionics gives us a hefty boost, butin all reality, Hartstone demesnes are just as strong as any other. Learn to fight, then make excuses.
Terenas2005-08-05 05:46:09
QUOTE(Revan @ Aug 5 2005, 05:40 AM)
I'll give you the benefit of the doubt and say psionics gives us a hefty boost, butin all reality, Hartstone demesnes are just as strong as any other. Learn to fight, then make excuses.
161780
How much skills does it take to do barrier/chasm?
Shiri2005-08-05 05:49:26
Goe demesnes are a LOT stronger than Hartstone demesnes on their own. The best thing druids have going for them is sap, really. Apart from that they can't do a whole lot.
EDIT: And, uh, Revan, the whole CROW skillset wasn't bugged, just murder/spiders.
EDIT: And, uh, Revan, the whole CROW skillset wasn't bugged, just murder/spiders.
Revan2005-08-05 05:57:17
All you need is sap! At home, I have a log of Daevos getting destroyed by: Bees, infused impatience, sap, asthma, etc. Everything HARTSTONE has! There were no crow skills involved. I'll send it to you when I get back from vacation.
Terenas, as to that: Only telekinetics have that skill. I certainly don't have it :/
Terenas, as to that: Only telekinetics have that skill. I certainly don't have it :/