Hartstone Demesnes

by Unknown

Back to Ideas.

Shiri2005-08-15 16:41:05
QUOTE(Sylphas @ Aug 15 2005, 05:37 PM)
Not less hindering for teams, NOT hindering at all, in the case of Hartstone.  Geos still have passive stun and knockdown, at least.
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Well, good. Demesnes were overpowered in team combat anyway. tongue.gif
Gregori2005-08-15 16:46:12
So what do they do to fix the druids dying in one combo issue? They force us to meet the enemy head on so that they can kill us when we try and dissolve their aura.

Demesne's were meant to be strong in team combat, it was the only thing going for mages/druids. Should we now focus on nerfing Drawdown because Moondancers can tank too much with it?

I mean seriously, I am really sorry that you refuse to use a real client and cannot handle a demesne.

The only time a demesne is powerful is when there is the mage/druid there or when pulled into a group of people. In the former case, that is exactly what a demesne is for. In the latter case, Demesne or not, being pulled into a group of people will kill you.


It would also help if SW would learn to seize the advantage and not hang out at Mother while the Druid is facing 10+ people alone trying to salvage their demesne.
Sylphas2005-08-15 16:48:34
I'm not sure why I even bother melding anymore. Protection stops Spores, Pollen, and Swarm. Every single afflicting skill in Hartstone Druidry. 2/3 of our passive damage doesn't hit but in the trees, and half of that at least is bleeding. What's really the point of put all the work into having a demesne, if it's just going to end up mostly being Storm and Treelife?
Shiri2005-08-15 16:51:43
Dissolving the aura is not difficult. And it can only be put up every 8 seconds with the best timing possible. This is not exactly strenuous nerfing, guys. Team demesnes were not the only thing going for mages/druids, mages at least being pretty good in solo combat as well. Now that you're only half as effective at hitting everyone in an entire AREA at once, it's a bit more comparable. (Your solo skills as druids, not mages, will now need work, 'cause they are still subpar. But that is a different issue.)
Gregori2005-08-15 16:56:26
I really love when people who are not, or never have been a Druid try and say how our skills are not affected. How about an aura of protection to ignore all the Fae which cause afflictions? Forcing Moondancers to actually have to fight.
Sylphas2005-08-15 16:57:06
Our demesnes are subpar as well. If I hit everyone in the area for 100 damage, that's nothing. Also, it is easy to dissolve, but I can't very well flow to everyone in my demesne every 8 seconds and dissolve. Solo, protection isn't much at all, though it does give a disadvantage to range.

Druids seriously need an upgrade (a new skill, perhaps, like everyone else in the world got?).
Gregori2005-08-15 16:58:42
Everyone else in the world got a new skillset, in some cases 2 new skillsets, and 2 new trade skillsets have come in while Druids got a grand total of; Dissolve and Sapling.
Shiri2005-08-15 17:03:32
QUOTE(Gregori @ Aug 15 2005, 05:56 PM)
I really love when people who are not, or never have been a Druid try and say how our skills are not affected. How about an aura of protection to ignore all the Fae which cause afflictions? Forcing Moondancers to actually have to fight.
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If it only affects pixie, crone and banshee (hm, that includes the only two Fae which causes afflictions, maybe it better include darkmoon too), and only comes up at an 8 at best and 13 at worst second balance, and only consumes balance rather than equilibrium when I do it so I can still cast my astrorays and waning moon and point my sleep enchantment and moonlash and moonburst depending on what I want to do, and said balance loss is at 2 seconds, then sure, I don't mind if people get said aura of protection.
Sylphas2005-08-15 17:06:02
Just as I don't mind if I'm fighting solo, not really. Demesnes are what are our entire concept revolves around, and a Hartstone demesne with Protection up does... 200 damage, maybe? Oh, wait, you'll get tossed into the trees you can instantly swing down from. You're right, we need more nerfing.
Gregori2005-08-15 17:11:12
Overall I have become pretty apathetic about the whole thing. If we get an upgrade yay, if not, then it is par for the course. Things have been sliding downward for so long now that each day the climb back up becomes harder and harder.

I respect that the admins work hard and are trying to solve issues with everyones complaining, but I think nerfing Druids prior to any upgrade for them was a bad move. Yes you also nerfed mages, but it has always been said they were stronger than Druids, and they were made stronger yet prior to the Protection nerf.
Unknown2005-08-16 07:39:01
I hope the new Druid skillset is nice, I'm really feeling kind of shortchanged on two of our guildskills at the moment. Demesnes being nerfed and Dreamweaving being made kind of pointless.

Never thought I'd say Stag is the best of the bunch. tongue.gif
Yrael2005-08-16 07:55:29
QUOTE(Gregori @ Aug 16 2005, 03:56 AM)
I really love when people who are not, or never have been a Druid try and say how our skills are not affected. How about an aura of protection to ignore all the Fae which cause afflictions? Forcing Moondancers to actually have to fight.
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I'll take four.