Gregori2005-08-07 00:07:48
ok to get back on topic here a moment. You proposal was to have a skill any novice in Magnagora has, and can be enchanted so anybody anywhere can use it as well, remove saplings, not only remove saplings, but spread out as a forest fire removing further saplings. You used this a a counter to Reality Check. Since when is Reality check a skill any novice in Serenwilde has, and can be enchanted so anybody anywhere can use it, and it spread outs slowly destroying illusions everywhere? Not to mention the whole fire causes damage to people, yet reality check... does not?
You have chop. Learn it, use it, welcome to our world. Enough said already.
You have chop. Learn it, use it, welcome to our world. Enough said already.
Malicia2005-08-07 00:18:37
Jadryga2005-08-07 00:35:22
*sighs*
Read previous post about demesne destruction being second point.
Read previous post about demesne destruction being second point.
Terenas2005-08-07 05:02:41
QUOTE(Jadryga @ Aug 6 2005, 02:44 PM)
What I found interesting was the potential for quiet, covert sabotage, in the form of a forest fire, which would have been interesting RP as well as get rid of saplings in the process.
162375
So why should the forests be the only one vulnerable to this? Can I go around committing arson inside Magnagora? Oh wait, there are how many entrances into the forests compared to how many into the cities? It is a good idea, but opens up to only griefing, frustration, and is completely unfair against the communes. Unless of course you let me be burn down Magnagora's spikes, provided it wasn't guarded anyway.
Ixchilgal2005-08-07 05:07:59
QUOTE(terenas @ Aug 7 2005, 12:02 AM)
So why should the forests be the only one vulnerable to this? Can I go around committing arson inside Magnagora? Oh wait, there are how many entrances into the forests compared to how many into the cities? It is a good idea, but opens up to only griefing, frustration, and is completely unfair against the communes. Unless of course you let me be burn down Magnagora's spikes, provided it wasn't guarded anyway.
162834
Oooh! I like this idea!
Because, if you can burn our spikes, it means that we can burn Celest's supplicants....
And supplicants will scream. *Nod*
And stink up the city.
Maybe enough to be smelled over all the Merian.
Narsrim2005-08-07 08:10:34
QUOTE(Jadryga @ Aug 6 2005, 08:35 PM)
*sighs*
Read previous post about demesne destruction being second point.
Read previous post about demesne destruction being second point.
162752
Who cares if it is a second point? The fact of the matter is that the impact would be as extreme.
After reading through your posts, you seem to be upset that it is possible to botch any attempt you make to break down a Hartstone demesne with the right amount of people, resources, and timing. I hate to break it to you, this is how it goes for -everything- in a combat situation.
Jadryga2005-08-07 11:13:26
O.o
Did everyone miss me agreeing to Gregori's suggestion for a commune counterpart?
Did everyone miss me agreeing to Gregori's suggestion for a commune counterpart?
Jadryga2005-08-07 11:15:03
Stone doesn't burn as fast, but sure, it would be interesting.
For heaven's sake, I"m not attacking you people, and saying only we should have it. I merely SUGGESTED. If you can suggest a viable counterpart, go ahead. If it's interesting, I'll say so.
Yeesh, you guys get so defensive it's amazing.
For heaven's sake, I"m not attacking you people, and saying only we should have it. I merely SUGGESTED. If you can suggest a viable counterpart, go ahead. If it's interesting, I'll say so.
Yeesh, you guys get so defensive it's amazing.
Unknown2005-08-07 14:52:45
There's already a "viable counterpart" to sapling. CHOP!
Jadryga2005-08-07 15:44:31
*facepalms*
ROLEPLAY.
Do I have to spell it out, or do you prioritize combat mechanics over roleplay?
ROLEPLAY.
Do I have to spell it out, or do you prioritize combat mechanics over roleplay?
Unknown2005-08-07 16:52:30
QUOTE(Jadryga @ Aug 7 2005, 10:44 AM)
*facepalms*
ROLEPLAY.
Do I have to spell it out, or do you prioritize combat mechanics over roleplay?
ROLEPLAY.
Do I have to spell it out, or do you prioritize combat mechanics over roleplay?
163026
I believe Balance > Roleplay. Especially because that's exactly what Ixchilgal is crying about. "THEY NEED TO PUT AS MANY LESSONS INTO IT AS I DO".
Malicia2005-08-07 21:24:12
Why's everyone so concerned about SW's rp? I think Lusternia is rich in rp. HEAVY conflicts, but there's definitely rp. So, in agreement with with Terenas said, this new ability would just add to the confusion, complaining and griefing.
In short. Dumb idea. I hope to never see it implemented. Thanks for listening!
In short. Dumb idea. I hope to never see it implemented. Thanks for listening!
Ixchilgal2005-08-07 21:49:45
QUOTE(Ye of Little Faith @ Aug 7 2005, 11:52 AM)
I believe Balance > Roleplay. Especially because that's exactly what Ixchilgal is crying about. "THEY NEED TO PUT AS MANY LESSONS INTO IT AS I DO".
163053
Apparently you don't beleive that, if you're against anything that would require you to spend an approximately equal number of lessons to be just as effective in Demesne related combat, as the cities.
Especially since that's what Serenwilde was crying about -before- this change. "WE HAVE TO PUT EXTRA LESSONS INTO A SKILL TO BEAT THEM!"
I don't mind putting extra lessons into an extra skill. I mind that you -don't- in order to get the same defense that we had. Thus, reversing the scales, instead of balancing them.
But as I said, I'm out of this arguement, since logic is lost on Serenwilde.
Elryn2005-08-08 00:19:03
QUOTE(Ixchilgal @ Aug 8 2005, 07:49 AM)
Especially since that's what Serenwilde was crying about -before- this change. "WE HAVE TO PUT EXTRA LESSONS INTO A SKILL TO BEAT THEM!"
163151
Actually, I believe it was Serenwilde crying about not having ANY equivalent. Now they do, so it is -far- more balanced (throw the sapling ability up higher in Druidry, whatever).
Edit: Actually, it might make more sense (not balance-wise though) to have the sapling skill in Nature, not Druidry. And get rid of the lovely singing/creation bit and just make it planting seeds... since it is a neutral action.
Kayde2005-08-08 00:34:36
On the ignite issue. Yes it's in elementalism. The counter to it being nature rain, which is in Nature. Both of these skillsets are 'novice-accessible'. The only difference is that 4 guilds get Nature and only 2 guilds get Elementalism.
Thus more people would be able to nature rain than to ignite via skills.
Now, you'll cry about ignite being enchantable, easy fix. Make it not able to start fires in an enchantment, or just take it away from enchanting.
I like the idea of fires, I like the ideas originally posted about both the pro's and con's to nature via fires. The sappling thing is really secondary in this imo. Fires could be spread in more than just forests too, like in grasslands, hills, etc. It would add an interesting twist to the game and would make nature and city have to work together to keep the lands safe from fire, or to help the lands regrow better.
Oh, and there happens to be a fire-putting-out ability in environment that is at around master or skilled, so if everyone could get an ignite ring, everyone could also learn to douse fires.
Thus more people would be able to nature rain than to ignite via skills.
Now, you'll cry about ignite being enchantable, easy fix. Make it not able to start fires in an enchantment, or just take it away from enchanting.
I like the idea of fires, I like the ideas originally posted about both the pro's and con's to nature via fires. The sappling thing is really secondary in this imo. Fires could be spread in more than just forests too, like in grasslands, hills, etc. It would add an interesting twist to the game and would make nature and city have to work together to keep the lands safe from fire, or to help the lands regrow better.
Oh, and there happens to be a fire-putting-out ability in environment that is at around master or skilled, so if everyone could get an ignite ring, everyone could also learn to douse fires.
Elryn2005-08-08 01:28:56
Cities having the ability to easily start fires is dumb. There are enough ways to exhaust and hurt them as it is.
Communes having the ability to start fires might work if the fires are viewed as somewhat beneficial.
Edit: I mean, think about how it would realistically be used.
(Serenwilde): You say, "Alright, are we almost ready for our raid on the Demon Lords? () Nooby, see if you can wander into a few parts of Magnagora that no-one watches closely and start a distraction fire. If they don't put it out, we'll do more damage to their statues and power reserves than any Demon kill, and they'll have to worry about catching and containing it long enough for us to sneak onto Nil. Might also destroy some of their enchantments while its raging."
Communes having the ability to start fires might work if the fires are viewed as somewhat beneficial.
Edit: I mean, think about how it would realistically be used.
(Serenwilde): You say, "Alright, are we almost ready for our raid on the Demon Lords? () Nooby, see if you can wander into a few parts of Magnagora that no-one watches closely and start a distraction fire. If they don't put it out, we'll do more damage to their statues and power reserves than any Demon kill, and they'll have to worry about catching and containing it long enough for us to sneak onto Nil. Might also destroy some of their enchantments while its raging."
Sylphas2005-08-08 04:38:25
I can't believe anyone who wants fires has ever played a forestal in Achaea. Fires are nothing but really freaking annoying.
Shiri2005-08-08 05:33:07
QUOTE(Sylphas @ Aug 8 2005, 05:38 AM)
I can't believe anyone who wants fires has ever played a forestal in Achaea. Fires are nothing but really freaking annoying.
163360
(Druids): Conor says, "Strike in WI!"
*everyone forced to abandon what they're doing to stand around over a lake yelling "I'M A WATER BEACON" and various others floating around icewyrming all over the place for about half an hour*
... *30 seconds*
(Druids): Evadne says, "Strike in Aureliana!"
Yep.
Gregori2005-08-08 06:18:23
Worse when they were offplane fires. Someone comes back from Ulangi to annouce a fire there, so we can all hop on a boat to put out a fire that was only 2 rooms and could have been put out by the very person who had to hop a boat to come tell us all...
Terenas2005-08-08 06:35:16
I remember helping fight those fires when I was a Mage, nearly died some of the times since I was a Grook. It was -not- fun by any standards. If anyone of you think it would add interesting RP, then you're wrong. It's annoying as hell and a complete waste of time for anyone that has to bring them down.