Forest fires

by Jadryga

Back to Ideas.

Unknown2005-08-04 23:45:27
QUOTE(Sylphas @ Aug 4 2005, 06:23 PM)
I'm always amused by how I can like you on the forums, but constantly feel like outguilding you IC.  Kudos for good RP. smile.gif
161618



Is this to me? tongue.gif I guess so.

QUOTE(Ixchilgal)
See, -that- would make it balanced. If you had to invest the same effort into defending your Demesne from being broken, as we do. As we need to invest similar amounts of effort into a Common skill in order to counter said defense.

The fire was a suggestion, maybe a bad one. Perhaps this is a better one. Either way, currently Druids have the advantage.

And for those geniuses out there who feel it's important to point out that Mages have held such an advantage for a long time, I've supported changes to the Hartstone to permit them to have a similar defense.


Your demesnes also starve (rather quickly), stun, paralyze if you infuse the right rune, prone/break, rubble. Our demesnes pull into trees, chance for stupidity/hallucinations, and some bleeding thrown in. Really, it's so cool.

Consider this the first step to balancing. It was put into Druidry because it IS a druid skill. Not a stag skill. Not a Crow skill. We were gifted it by Tree, not by Hart or Crow. It wouldn't make sense in Hart/Crow, except to make you feel special and warm inside, knowing it's equal lesson-wise.

Yours can only be broken down by dumping a bunch of lessons into a skill not all of us can afford to put lessons into. Mine is broken down by a warrior specialization - something every commune and city has. Sorry, that IS balance.
Sylphas2005-08-04 23:47:17
I'd be perfectly happy if it was in Stag/Crow, and took one chop to destroy. It's not balanced, if you compare single skills. However, I don't think it's worth the amounts of whining that it's getting.
Ixchilgal2005-08-04 23:47:23
QUOTE(nyla @ Aug 4 2005, 06:43 PM)
The problem with it being in Stag or Crow is the fact that we share it with Seren/Ebonguard. Kinda doesnt make sense for warriors to be able to make a demesne unbreakable or even create saplings for that matter.
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That too, is a valid point.

Not, however, negating the point that it now requires mages approximately 50% more lessons than Druids to defend their Deemsne, and break someone else's.

Perhaps fire isn't the solution - make it so Terrain and Saplings can be destroyed by Tainting/Flooding/Foresting. One use of it will get rid of that (You drown/wither the sapling, plants smother the illusion, whatever), and the -second- use of it causes the change in type (Becoming tainted/flooded/forested). That way, they're still on equal footing somewhat. It would still give an advantage to Druids, who don't need to learn a secondary skill to defend their Demesne, but both sides would be able to advance without pouring hundreds of lessons into a Common skill they may not want.
Unknown2005-08-04 23:49:41
QUOTE(Ixchilgal @ Aug 4 2005, 06:34 PM)
Once again, genetic defects shine through.

And we're back to comparing it to Wisp, I see.  Which I'm pretty certain said not to do, since Druids can't do that (Which, incidentally, I stopped doing after it was requested, as it -was- a reasonable request).  However, I'll respond to it, since it was brought up again. 
-One- Geomancer can summon a person for -3- power, in a place that is tainted -and- melded.  It's affected by a stat (Size), and by certain skills (Malkuth, for exampe), but ignores Pentagram and Monolith.  Always lose the 3 power, regardless of success or failure.
50 Serenwilders can Wisp you.  It's local area effect, but requires no Meld - so, you only need to forest.  It's stopped by Pentagram, and by Monolith.  Both of which are rediculously easy to get around, if you're not completely incompetent.  Oh, and it only costs 1 Power...and I've heard conflicting stories on this point, but general consensus that I've been told is that it does not cost you Power, if the Wisp fails.  If someone who isn't a stupid git could confirm that one way or another, it'd be greatly appreciated.

Now, as for being able to create wood...you'll notice, in my later posts, I even dropped -that- point.  However, since it was once again brought up, I shall answer it too - yes, it makes sense for Druids to be able to get wood.  Thank you for once more, stating the obvious.  Do I -really- want Geomancers to be able to create a commodity?  Well, it'd be nice, but it's hardly something I'm worried about.  But it's not out of the realm of reason that they'd be able to dig up iron, gold, silver, marble, or other minerals from certain locations.  Just as an example.  Once more, I'm not seriously suggesting they -can- do this.
None of that, however, changes the fact that you go one and on and on about how something needs to be "balanced," and when someone agrees with you, and a change is made that doesn't balance anything, it simply unbalances in your favour, you're -instantly- refusing to have it actually balanced.

Which draws me to the conclusion that you're really just the tree hugging version of a feminist.  Equal rights my ass.  You want to "win," however you define that.  And really, so do I, so I can't blame you for wishing such.  But please, try not to be so transparent about it.
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It USED to cost power on a fail, Wisp. Not anymore.

And, call me whatever you like. I will, in an act that shall surely make Richter and Kidaen drop dead from surprise, restrain myself from dropping insults on you like I do money on a hot guy at a club - a guy I could probably get without spending money like a mofo, but, I spoil.

As to it being unbalanced - as I've said. If my demesne was as effective as yours, I would be totally willing to have it in Stag. Honestly, it doesn't MATTER to me. It takes TWO SECONDS to put it up - aside from the fact I intend to trans Stag in the near future. My point is, quit bitching because you feel slighted. I stand with Nyla. Why the HELL would it be in Stag or Crow? Just give me one good reason why, beyond your own biased sense of "balance".
Unknown2005-08-04 23:51:26
QUOTE(Ixchilgal @ Aug 4 2005, 06:47 PM)
That too, is a valid point.

Not, however, negating the point that it now requires mages approximately 50% more lessons than Druids to defend their Deemsne, and break someone else's.

Perhaps fire isn't the solution - make it so Terrain and Saplings can be destroyed by Tainting/Flooding/Foresting.  One use of it will get rid of that (You drown/wither the sapling, plants smother the illusion, whatever), and the -second- use of it causes the change in type (Becoming tainted/flooded/forested).  That way, they're still on equal footing somewhat.  It would still give an advantage to Druids, who don't need to learn a secondary skill to defend their Demesne, but both sides would be able to advance without pouring hundreds of lessons into a Common skill they may not want.
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To be blunt, the purpose of all the different skills being spread out is to get people to buy credits. But this is irrelevant.

If you can manage to get two mages to force a room, you can surely find an axelord to cut down a sapling in one swing.
Gregori2005-08-04 23:52:54
OMG here's an idea. Maybe people who fight should learn their secondary skill, since Demesne is only a fighting skill anyways. Just a second. I am having a flashback here...

QUOTE
What a brilliant strategy, why didn't someone think of that -ages- ago? Oh wait, someone did. That person's name is "Everyone."



To put it in english, your whole "we have to learn two skills" is extremely stupid. Only a complete moron trans'es one skill if they are going to fight. I mean it would be different it if it was in one of your three guild skill choices. However, it is not. It is pretty much a mandatory skillset if you expect to do anything more than sit in a demesne and cry.
Sylphas2005-08-04 23:54:32
Yes, give us what you've had all along, then spite both of us by removing any real advantage it gave? So that once again any fresh out of novicehood mage can take out my demesne AND your demesne now?
Ixchilgal2005-08-04 23:59:17
QUOTE(Ye of Little Faith @ Aug 4 2005, 06:49 PM)
It USED to cost power on a fail, Wisp.  Not anymore.

And, call me whatever you like.  I will, in an act that shall surely make Richter and Kidaen drop dead from surprise, restrain myself from dropping insults on you like I do money on a hot guy at a club - a guy I could probably get without spending money like a mofo, but, I spoil.

As to it being unbalanced - as I've said.  If my demesne was as effective as yours, I would be totally willing to have it in Stag.  Honestly, it doesn't MATTER to me.  It takes TWO SECONDS to put it up - aside from the fact I intend to trans Stag in the near future.  My point is, quit bitching because you feel slighted.  I stand with Nyla.  Why the HELL would it be in Stag or Crow?  Just give me one good reason why, beyond your own biased sense of "balance".
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First of all, you've already been tossing insults my way. In fact, you're the first one I recall doing it, but whatever.

Second, everyone's view of "balance" is biased.

Third, you just pointed out that Wisp does not take Power on a fail, givingit yet -another- point over Demesne summon.

Fourth, you can infuse runes, too, so pointing out that we're capable of it is asinine.

Fifth, I've pointed out, also, that I agree it wouldn't really make sense to be in one of those skillsets. The point, however, of the extra needed lessons -still- stands true. Something you've yet to counter at all, beyond "You suck, we're druids, we should be growing trees."

But wait...you're druids...you should be growing trees. And yet...fire -burns- wood. Trees are made of...*Gasp* Wood! So, fire should burn wood. Because it makes sense. In fact, it even follows the logic you went on and on and on about in regards to creating wood.

Now, not once, but twice, I've been willing to change my position on the fire taking down trees in favour of something else. One, yes, didn't make sense - my proposal, however, I see as being workable. Not that I haven't possibly missed something.


If we could all try to get down off our high horse and attempt to offer viable solutions, instead of just flaming one another, and adamantly claiming that no change is needed, then that'd be great.

PS: On the subject of hunger, if you're stopped by that, that's your fault. I've dealt with all the other aspects of a Geomancer Demesne, you have to be incompetent to be hindered by it. You know how to counter hunger? Bring lunch. It costs me gold to buy the herbs and potions to cure the afflictions you give, feel free to spend some to cure the hunger that becomes relevant every five minutes, instead of every ten seconds.
Revan2005-08-05 00:04:23
WHat do we do with witches? BURN EM!!
What do we burn apart from witches? MORE WIT... ERM... WOOD!
Gregori2005-08-05 00:04:34
Fine move ignite to a specialisation. Put it about halfway up in said specialisation. Make Saplings a Nature skill (because we can't enchant it, so we do need to make this fair). Then give us a skill to cause your shops to crumble and roads to become littered with rubble so that you also lose something here.

Then you can have your ignite set trees on fire and we are all happy.
Ixchilgal2005-08-05 00:11:18
QUOTE(Gregori @ Aug 4 2005, 06:52 PM)
OMG here's an idea. Maybe people who fight should learn their secondary skill, since Demesne is only a fighting skill anyways. Just a second. I am having a flashback here...
To put it in english, your whole "we have to learn two skills" is extremely stupid. Only a complete moron trans'es one skill if they are going to fight. I mean it would be different it if it was in one of your three guild skill choices. However, it is not. It is pretty much a mandatory skillset if you expect to do anything more than sit in a demesne and cry.
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Wow. Talk about hypocracy. In fact, wasn't the whole "we have to learn another skill" the entire arguement -against- Terrain in the first place? I seem to recall it happening repeatedly. Maybe it's just me.

As for Illusions...you really don't need anything past Phantom to fight. The rest is just fluffer. Good fluffer, sure, but fluffer.

Third, I'm not transendant -anything-. I don't have huge amounts of money to waste on crap. I've put, I think, all of $100 into the game. Now, yes, the game is supposed to be making money, so setting things up so you have to invest a bit in order to do the Really Nifty Crap is in their best interest.

The -point-, however, is that a Druid is capable of using their Demesne, and keeping it from being taken down in two seconds, -without- investing lessons into a second guildset. Yes, the Druids who fight -do- invest the lessons into secondary guildsets. But Mages don't have that option. At all. Not if they want to keep their Demesne.

But whatever. I grow tired of arguing about it, with people who can't see past their own ego.
Unknown2005-08-05 00:15:37
QUOTE(Ixchilgal @ Aug 4 2005, 06:59 PM)
First of all, you've already been tossing insults my way.  In fact, you're the first one I recall doing it, but whatever.

Second, everyone's view of "balance" is biased.

Third, you just pointed out that Wisp does not take Power on a fail, givingit yet -another- point over Demesne summon.

Fourth, you can infuse runes, too, so pointing out that we're capable of it is asinine.

Fifth, I've pointed out, also, that I agree it wouldn't really make sense to be in one of those skillsets.  The point, however, of the extra needed lessons -still- stands true.  Something you've yet to counter at all, beyond "You suck, we're druids, we should be growing trees."

But wait...you're druids...you should be growing trees.  And yet...fire -burns- wood.  Trees are made of...*Gasp* Wood!  So, fire should burn wood.  Because it makes sense.  In fact, it even follows the logic you went on and on and on about in regards to creating wood.

Now, not once, but twice, I've been willing to change my position on the fire taking down trees in favour of something else.  One, yes, didn't make sense - my proposal, however, I see as being workable.  Not that I haven't possibly missed something.
If we could all try to get down off our high horse and attempt to offer viable solutions, instead of just flaming one another, and adamantly claiming that no change is needed, then that'd be great.

PS: On the subject of hunger, if you're stopped by that, that's your fault.  I've dealt with all the other aspects of a Geomancer Demesne, you have to be incompetent to be hindered by it.  You know how to counter hunger?  Bring lunch.  It costs me gold to buy the herbs and potions to cure the afflictions you give, feel free to spend some to cure the hunger that becomes relevant every five minutes, instead of every ten seconds.
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Actually, you're quite wrong. This has been discussed to the point of waving flags proclaiming all of us being necrophiliacs, beastiality, and into sodomy - that is, we've been beating a dead horse. Hahaha, funny, right?

At any rate. Bark burns. Because bark burns, trees don't burn - also, have you ever tried cutting down a tree, then using it for fire wood? It doesn't work REALLY well. Sap tends to put fire out. That's why you put your wood someplace to dry for a few months.

As to wisp/demesne summon - they can't be compared, unless we're going to start comparing brainbash to absolve. Demesne summon can be compared to Pathtwist - which is utter crap. Please play again next time.

As to countering hunger - you're quite right. It costs me gold, and I bring food. It costs me gold to buy herbs and potions, too! So, feel free to spend some on monoliths. I buy food, you buy flamed monoliths. A little unbalanced, but which one is worse? Repeated blackout/passing out, or being summoned into a group of serens. One lasts a lot longer than the other does.

Hell, I think Saplings should be in Nature, but, you know, I won't fight it. As I've said - fire can kill my saplings, as long as I get a Nature skill that takes down your illusory terrain. I believe that would be fair. Since you're throwing naught but insults and fits, I guess pointing out that you can hack away at a tree for quite a while, our demesne won't do too much damage. Besides, mages shouldn't be hacking down trees. You have an axelord to do that - something in a specialization takes down my specialization. Huh, how strange. Something anyone just out of novicehood can get takes down what anyone just out of novicehood could get. How strange. I guess that's what's called balance - that is, until the Geomancers want to kill our trees without help. I generally have to rely on Malicia coming along to break your illusory terrain for me. You can rely on a warrior coming along to break my trees down.

And, for a crappy demesne, thankfully we've not need to put extra lessons into a skillset for it not to be broken by a mage just out of novicehood. It'll take a mage AND a warrior - both just out of novicehood.
Ixchilgal2005-08-05 00:30:36
QUOTE(Ye of Little Faith @ Aug 4 2005, 07:15 PM)
Actually, you're quite wrong.  This has been discussed to the point of waving flags proclaiming all of us being necrophiliacs, beastiality, and into sodomy - that is, we've been beating a dead horse.  Hahaha, funny, right?

At any rate.  Bark burns.  Because bark burns, trees don't burn - also, have you ever tried cutting down a tree, then using it for fire wood?  It doesn't work REALLY well.  Sap tends to put fire out.  That's why you put your wood someplace to dry for a few months.

As to wisp/demesne summon - they can't be compared, unless we're going to start comparing brainbash to absolve.  Demesne summon can be compared to Pathtwist - which is utter crap.  Please play again next time.

As to countering hunger - you're quite right.  It costs me gold, and I bring food.  It costs me gold to buy herbs and potions, too!  So, feel free to spend some on monoliths.  I buy food, you buy flamed monoliths.  A little unbalanced, but which one is worse?  Repeated blackout/passing out, or being summoned into a group of serens.  One lasts a lot longer than the other does.

Hell, I think Saplings should be in Nature, but, you know, I won't fight it.  As I've said - fire can kill my saplings, as long as I get a Nature skill that takes down your illusory terrain.  I believe that would be fair.  Since you're throwing naught but insults and fits, I guess pointing out that you can hack away at a tree for quite a while, our demesne won't do too much damage.  Besides, mages shouldn't be hacking down trees.  You have an axelord to do that - something in a specialization takes down my specialization.  Huh, how strange.  Something anyone just out of novicehood can get takes down what anyone just out of novicehood could get.  How strange.  I guess that's what's called balance - that is, until the Geomancers want to kill our trees without help.  I generally have to rely on Malicia coming along to break your illusory terrain for me.  You can rely on a warrior coming along to break my trees down.

And, for a crappy demesne, thankfully we've not need to put extra lessons into a skillset for it not to be broken by a mage just out of novicehood.  It'll take a mage AND a warrior - both just out of novicehood.
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Naught but insults? Again, you started with them. In fact, I didn't even come into this until the thread was several pages long, and I tried very reasonably to explain my side.

And wow, I guess it's wrong of me to expect that a skill that takes you almost no effort to do, should take almost no effort to counter.

As opposed to a skill that's in a secondary skillset, fairly high up, and is still countered more quickly than the skill than you've got.

I suppose this is just par for course, with tree huggers getting better versions of skills at lower levels. But we're not talking about Flow and Travel, so I'll not get into that.

As I said, whatever. It doesn't matter. I'll get Chop, and I'll cope.
Sylphas2005-08-05 00:57:18
QUOTE(Ixchilgal @ Aug 4 2005, 08:30 PM)
As opposed to a skill that's in a secondary skillset, fairly high up, and is still countered more quickly than the skill than you've got.


1 chop to kill a sapling unless it's in a natural forest, more than likely.
1 realitycheck to kill terrain.

QUOTE
As I said, whatever.  It doesn't matter.  I'll get Chop, and I'll cope.


Join the "I have to learn a common skillset to fight demesnes" club.
Ixchilgal2005-08-05 01:00:49
QUOTE(Sylphas @ Aug 4 2005, 07:57 PM)
1 chop to kill a sapling unless it's in a natural forest, more than likely.
1 realitycheck to kill terrain.
Join the "I have to learn a common skillset to fight demesnes" club.
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Sure. When can I expect Serenwilde to join the, "Learn how to use my Demesne" club?
Gregori2005-08-05 01:07:52
The minute you have to learn how to use your demesne.
Give me a demesne that I don't even have to trans my skills in so I can kill people and then you can talk. Just goes to prove the point we always made about Geo demense stronger than anything else, when someone who states himself he isn't trans, is seen quite regularly killing people with his demesne.
Ixchilgal2005-08-05 01:27:55
QUOTE(Gregori @ Aug 4 2005, 08:07 PM)
The minute you have to learn how to use your demesne.
Give me a demesne that I don't even have to trans my skills in so I can kill people and then you can talk. Just goes to prove the point we always made about Geo demense stronger than anything else, when someone who states himself he isn't trans, is seen quite regularly killing people with his demesne.
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Yeah, because it's really hard for me to kill people half my might, in my Demense, when I'm there fighting them.

Or for me to get the lucky shot in with Boulderblast, or Rockslide, in group combat.

Ooo, it makes me quiver how much skill I need, for that. If only people could be so cool as me, that they could defeat people that can't fight their way out of a wet paper bag, or are so hopelessly outnumbered, that it'd take Divine intervention to save their ass.

Go me.


And frankly, it's not my fault you don't test your skills, and play around with them, to figure out what exactly you can do to make them work effectively together. I mean, it's not like timing your Demesne effects to go off in a specific sequence that's beneficial to you has been any big secret in the Geomancers since..well....ever. It was just a few weeks ago that you announced that revelation to me in regards to Hartstone.

I'm hardly sympathetic.
Gregori2005-08-05 01:47:31
Yup Hartstone just figured out it can be done. Your point is what exactly? You need need a medal or a chest to pin it on? Many things are learned over time and many things that are obvious are things learned last. Just because you got lucky and someone told you first doesn't mean much of anything really.

Now to go back on topic. You have to learn a skill to remove our demesne that barely hurts you at all. We have to learn a skill to remove your demesne that hurts us alot. We produce Commodities for the -world-. You produce... well a whiney nasal quality mostly in this thread, but not much else.
Ixchilgal2005-08-05 01:57:48
QUOTE(Gregori @ Aug 4 2005, 08:47 PM)
Yup Hartstone just figured out it can be done. Your point is what exactly? You need need a medal or a chest to pin it on? Many things are learned over time and many things that are obvious are things learned last. Just because you got lucky and someone told you first doesn't mean much of anything really.

Now to go back on topic. You have to learn a skill to remove our demesne that barely hurts you at all. We have to learn a skill to remove your demesne that hurts us alot. We produce Commodities for the -world-. You produce... well a whiney nasal quality mostly in this thread, but not much else.
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Wait...who told me about my Demesne? The only thing people have really told me about my Demesne, is what skills come next. And things that aren't listed, like Duststorm blinding, and Tremors breaking legs. Anyone with an IQ figured out, "Hey...we have a skill that does more damage to people who are prone...and we have a skill to make people prone...let's see if we can work them together somehow!"

It's called "stacking afflictions." Well, not afflictions so much in this case, as it's using an affliction to improve some damage, but the same basic concept applies.

In fact, the only thing I've had any -real- help with is Illusions, and various uses for it, such as messing with triggers.

And you're right, I suppose I shouldn't complain about Hartstone being able to make wood. It's not like they're competent enough to be useful for anything else.
Sylphas2005-08-05 04:55:44
And we have what exactly that stacks well? Paralyze/Treelife? Wow, I'm scared.