Forest fires

by Jadryga

Back to Ideas.

Gregori2005-08-05 13:28:05
ok read my post 4 or 5 times. Multiple Wispers doesn't change the odds. Infact lets say we had 10 wispers. and all 11 people had perfect synchronisation. You would end up with 1 wisped person for the cost of 10 power. Maybe you like to waste your resources, we however do not. If I am the person holding the demesne, my lag has to not exist for there to be a chance for any wisper, 1 or 50, to be able to wisp the person in time, and once more. You have 100% immunity no matter how big the group is. If there is 100 wispers there. You have 100% summon resistance to all of them. How hard is this to understand?
Narsrim2005-08-05 13:28:29
QUOTE(Jadryga @ Aug 5 2005, 08:59 AM)
Throwing also gives you a 4 second offbalance period. Flowing is quite instant, and as far as I know, not stopped by a monolith.
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And so your argument is that geomancers and aquamancers cannot easily raid Faethorn because that is the -only- area where you have to start off in a forest to break a meld... and as I've said -over-and-over- this advantage for druids in Faethorn is based upon the fact that they cannot meld on Elemental Planes. You simply opt to ignore this basic reason and go on and on.
Jadryga2005-08-05 13:31:15
Who talked about trees?

Heh, you need to read my post properly.

Ahh, I see. I meant THROW MONOLITH W/E/N/NW/etc.

THAT takes balance.
Gregori2005-08-05 13:34:21
Here, just to help you out some more.

#ALIAS mdrop {wield monolith;throw monolith %1;#temp {recovered} {get monolith;move %1}}

Now to explain it to you.. you play leap frog. A simple game. All kiddies love it. You drop a monolith, then you type "mdrop north". Can you figure out what happens next? You take your second monolith, wield it, throw it north, wait for recovery, pick up your standing monolith and move north. Rinse, repeat, take two asprin and call me in the morning.
Jadryga2005-08-05 13:36:58
I have to admit, I'm not sure how the immunity works, unless you're talking about monoliths. There is also a chance of resisting demesne summon. I've often heard a lot of grumbling about how forestals are unusually resistant. I don't know if that has merit, but it's possible.

Gregori, that's 1p per person. So one demesne summoner trying his luck 3 times = 9 people wisping.

Flow is not stopped by a monolith, and takes no power at all. If 11 people flowed to a chopper, there'd be a dead chopper.
Gregori2005-08-05 13:41:04
The only place you have to worry about that is Faethorn, which really you -choose- to be in our Plane chopping our trees. Not to mention the fact that You all move as one, so 11 of people flow into an army. Can you make anymore sense?
Gregori2005-08-05 13:44:05
The odds of one person succeeding at demesne summon, over the odds of one person intelligently avoiding wisp. Is always in favour of the demesne summoner.

The intelligent person will always manage to stay away from wisp. I have been wisped about 4 times, most of those in Glomdoring and always my own fault.
Narsrim2005-08-05 13:49:17
Jadryga,

Would it be possible for you to address that point that your concerns with sapling/wisps -only- apply to Faethorn - the plane of forests? You seem to be continually ignoring that fact...
Jitwix2005-08-05 14:03:34
While Mages and Druids are similar in many way (they both use demesnes, both can learn runes or dreamweavings) they are different archetypes. They must have been made different archetypes for a reason. We can compare skills with each other, but if we give Mages and Druids all equivilent skills, that do exactly the same thing but just look different, then there's no point in us being differnt archetypes. I like being different. Its more fun. But maybe thats just me.
Jadryga2005-08-05 19:16:49
Actually, I'm basing my sapling experiences from the recent fiasco at Dai, not Faethorn.

Most of us are split up, as we usually try to spread out to get as many mobs as we can. Rarely do we actually move in huge groups. We usually only group when we need to take out a huge group, which more often than not consists of Serens. On the other hand, it isn't surprising for me to come across a huge, huge group of Serenwilders. In Dai there was a huge group wisping. With me there was only Tsakar, whom they wisped a number of times and killed. I presume that the group also included the coven, which frequently bombarded us with rage and aeon, otherwise there was a separate group running around.

I actually extremely rarely fight in Faethorn, so someone else would have to verify if my argument only applies there, I'm afraid. I'm not about to argue something I have not much experience with, but I will not concede the argument to you until someone else from my side verifies so, Narsrim, since I believe that you are quite biased towards Serenwilde. Feel free to correct me, if you are completely, indisputably neutral.
Terenas2005-08-05 21:01:01
QUOTE(Jadryga @ Aug 5 2005, 07:16 PM)
Actually, I'm basing my sapling experiences from the recent fiasco at Dai, not Faethorn.

Most of us are split up, as we usually try to spread out to get as many mobs as we can. Rarely do we actually move in huge groups. We usually only group when we need to take out a huge group, which more often than not consists of Serens. On the other hand, it isn't surprising for me to come across a huge, huge group of Serenwilders. In Dai there was a huge group wisping. With me there was only Tsakar, whom they wisped a number of times and killed. I presume that the group also included the coven, which frequently bombarded us with rage and aeon, otherwise there was a separate group running around.
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Right, so you weren't able to take down the saplings effectively because we had a Rage coven up and wisping. How does that relate to druid's demesne, as many people have said, it's not that hard to throw a monolith into the next room, walk in, shield. Rage is great but it's also slow as hell, 5 seconds per burst and we'll usually only target one person to maximize damage so your people could easily chop the saplings down.
Unknown2005-08-05 21:57:55
Yes, I'm going to set 30 crazyass throw monolith aliases so I can get through a forest without being killing in 1 hit by Narsrim.
Gwylifar2005-08-05 23:18:20
It takes one alias and two sigils. Honestly, if that's too hard, why are you engaging in such complex things as hunting, fighting, questing, and for that matter, logging in?
Unknown2005-08-06 00:49:42
Magnagora can spare some commodities. Every city/commune should have a decent reserve-rate, as well.
Jadryga2005-08-06 05:27:39
Kalodan, I've said it before, and I'll say it again.

Find the costs for a monolith and a flame out, multiply it by 50, since you suggested to keep 50 monoliths and flames in hand, multiply it by 5, for 5 villages, and tell us if it's cost effective.
Gregori2005-08-06 05:29:29
Serenwilde does all the time, and we have to actually pay through the nose for them. Magnagora -has- enchanters. You just need to supply comms.
Shiri2005-08-06 05:29:59
You missed Gwylifar's extremely helpful post. Which points out that you only need -two- (2) monolith sigils. And no flames. That's like 4 iron per deforestation team.
Jadryga2005-08-06 05:34:56
Gwylifar, it's more time consuming than you make it out to be.

Why not test it? Have a maybe 30-room demesne up, get enemied to it, throw a mono about as you move through the demesne, so 4-5 seconds to regain balance, with a 4-5 second wait in each room to simulate chopping, and have a bunch of Serens wisp and search for you in the demesne.

That's approx. 10 seconds per room. I'm sure the Serens can find you in under a minute. If they flow, under 10 seconds.

Synchronised flowing, anyone?
Jadryga2005-08-06 05:35:38
Heh.

Was writing, Nej.
Jadryga2005-08-06 05:39:29
Gregori, to quote you with a slight difference, you may like to waste your gold and resources, but we do not.

It only takes one unenemied Celestian enchanter going through the villages when we're not looking, to undo all the monoliths, and cost us a heavy bundle again.