Jadryga2005-08-06 10:59:35
Toilets.
We have food.
It's all gotta go somewhere.
We have food.
It's all gotta go somewhere.
Alger2005-08-08 02:31:43
aetherwaves!? I think its ludricus... i dont want to hear the ramblings of some idiot who's at the next city. Same with tells! Want to talk to me come find me you moron! Messages! use the bloody birds and send me a letter instead for christs sake!
Oh, and mobile technology is evil, especially beepers... hate beepers...
Oh, and mobile technology is evil, especially beepers... hate beepers...
Terenas2005-08-08 09:26:18
QUOTE(Alger @ Aug 8 2005, 02:31 AM)
Messages! use the bloody birds and send me a letter instead for christs sake!
163289
You're not important enough to be worth 100 gold for a letter.

Yrael2005-08-08 10:03:12
Not being able to be struck repeatedly in the side of the head with steel sharp enough to cut through solid steel (Read, fullplate) and survive it.
Yrael2005-08-08 10:09:11
Oh, and tone down some of the messages. If someone is writhing in pain in a fountain of cosmic fire, skin dissolving, how can they skip right back up a second later and swing an axe that weighs as much as I do, or perform a magically draining feat?
Xinael2005-08-08 10:30:30
The same way someone can still fling tarot cards with parts of their intestines poking out of their guts. Lots and lots of willpower, and magical healing potions that make your pain go away instantly.
Yrael2005-08-08 10:39:29
Then tone that down, too. Yes, I'm aware that'll require a utter re-work of most of the combat. You asked for realism, you get it.
Yrael2005-08-08 10:40:49
Well, no, just a tone down of the messages.
Xinael2005-08-08 10:40:54
Pff, realism is relative. I like being able to suck enemy's souls out with my bare hands, and I sure can't do that IRL.
I think this thread is more about adding little touches to flesh out the Lusternian world, rather than making it work identially to this one. Perhaps "realism" is something of a misnomer.
I think this thread is more about adding little touches to flesh out the Lusternian world, rather than making it work identially to this one. Perhaps "realism" is something of a misnomer.
Tenebrae2005-08-08 12:40:44
Perhaps the market also could be fixed, as you could have five boards, one in each commune/city, and one at avechna, and you can place ads there, buying or selling, or place a graffiti note there about offers. These can either be shown at all boards, same notes, or you need to place multiple notes in each city/commune. Instead of tells, use letters, and decrease the price of them or add a skill in woodcraft, arts, to create a letter using one wood.
Tenebrae2005-08-08 12:43:25
to deliver letters, we could have perhaps a group of mounted riders going around and delivering them, as how can a dove go through planes?
hail rider
give letter to rider
give 10 gold to rider
hail rider
give letter to rider
give 10 gold to rider
Yrael2005-08-08 12:46:22
QUOTE(Xinael @ Aug 8 2005, 09:40 PM)
Pff, realism is relative. I like being able to suck enemy's souls out with my bare hands, and I sure can't do that IRL.
I think this thread is more about adding little touches to flesh out the Lusternian world, rather than making it work identially to this one. Perhaps "realism" is something of a misnomer.
I think this thread is more about adding little touches to flesh out the Lusternian world, rather than making it work identially to this one. Perhaps "realism" is something of a misnomer.
163534
Who would have guessed. It fleshes it out some. Well, no, it's just a personal pet peeve, and this is a blatant post bump.
Soll2005-08-08 13:09:40
I always thought letters didn't go off Prime. 

Shiri2005-08-08 13:13:16
They don't. I kept trying to send faeleaf to Gwylifar on Astral for a while but the birds were thick and kept flying into the tree on the way up.
Xinael2005-08-08 13:29:04
QUOTE(Yrael @ Aug 8 2005, 12:46 PM)
Who would have guessed. It fleshes it out some. Well, no, it's just a personal pet peeve, and this is a blatant post bump.
163568
Perhaps I left too much of my point implicit. What I meant was that reworking the combat system so that it works entirely like real life (ie getting large amounts of damage to your guts, for example, will lead you to being bedridden a week or four and make you start peeing blood) doesn't work. At the same time, toning down the messages so they're less serious means that a lot of the more ridiculous afflictions (amputation, for example) become a lot less significant-seeming.
In conclusion, OMG TEH POSTZORS I NEEDS TEH BIGS NUMBAR BAI MAI NAME!!!!!!!!111111111oneoneoeoneoneshiftone
Sigh.
Unknown2005-08-08 15:18:42
Well here's a combat-related idea that could make combat more realistic... you may have noticed that attack messages always show the same thing, your character is always doing the same action (for mages anyway). Maybe if there could just be more... variety? Like there are 3 possible messages and each time you attack, 1 of the 3 are randomly shown. Or even like someone said before, the messages could be toned down, and slowly move up in aggression as the creature is dying.
- You point your staff at a baby rat and steam blasts out from the end, cooking
his flesh. (original message, still used)
- You point your staff at a baby rat and send a blast of steam to boil his skin as he cries out in painful anguish.
- Swirling steam coalesces around the pearl tip of your staff, which you point at a baby rat and send a roaring cone of steam to fry his flesh to a crisp.
- Eyeballs melting in his sockets, a baby rat's charred body slumps down to the floor in a stinking mess.
Oh and there can be more death messages too! Well, if the code is possible to create, sometime in the distant future when the development book has been completed, the players (maybe reps/envoys from each guild) can design the custom attack messages *nod* Well, they were fun to write anyway
I also believe emotes are essential to a realistic environment, so maybe the emote system could be expanded. Like firstly, remove the bulky title messages that are included in the emotes... and maybe make emotes 'targettable', so if I'm in a room with a bunch of people and want to do a custom emote to just one person, it could be like...
"emote walks up to %person and embraces $person lovingly in his arms."
everyone else sees "Guy walks up to Girl and embraces her lovingly in his arms."
while the target sees, "Guy walks up to you and embraces you lovingly in his arms."
oi that looks complicated doesn't it... ok well hopefully you get the gist of what I'm meaning to say. This kind of system is already in some other realms *coughcough* But it's not like they're the only ones allowed to have complex emote systems! Also, I've heard people suggest to just use illusions instead, but illusions just don't cut it; not everyone has them, it counts as an aggression so if you have a reflection/shield then your reflection disappears and it just looks -embarrassing-, and people can detect illusions with any ability in Arts. Illusions are great for everything else.
Hmm long post... please don't just quote it and put in 'words' and then 'lol' underneath, which I see some people do *cower*
- You point your staff at a baby rat and steam blasts out from the end, cooking
his flesh. (original message, still used)
- You point your staff at a baby rat and send a blast of steam to boil his skin as he cries out in painful anguish.
- Swirling steam coalesces around the pearl tip of your staff, which you point at a baby rat and send a roaring cone of steam to fry his flesh to a crisp.
- Eyeballs melting in his sockets, a baby rat's charred body slumps down to the floor in a stinking mess.
Oh and there can be more death messages too! Well, if the code is possible to create, sometime in the distant future when the development book has been completed, the players (maybe reps/envoys from each guild) can design the custom attack messages *nod* Well, they were fun to write anyway

I also believe emotes are essential to a realistic environment, so maybe the emote system could be expanded. Like firstly, remove the bulky title messages that are included in the emotes... and maybe make emotes 'targettable', so if I'm in a room with a bunch of people and want to do a custom emote to just one person, it could be like...
"emote walks up to %person and embraces $person lovingly in his arms."
everyone else sees "Guy walks up to Girl and embraces her lovingly in his arms."
while the target sees, "Guy walks up to you and embraces you lovingly in his arms."
oi that looks complicated doesn't it... ok well hopefully you get the gist of what I'm meaning to say. This kind of system is already in some other realms *coughcough* But it's not like they're the only ones allowed to have complex emote systems! Also, I've heard people suggest to just use illusions instead, but illusions just don't cut it; not everyone has them, it counts as an aggression so if you have a reflection/shield then your reflection disappears and it just looks -embarrassing-, and people can detect illusions with any ability in Arts. Illusions are great for everything else.
Hmm long post... please don't just quote it and put in 'words' and then 'lol' underneath, which I see some people do *cower*
Unknown2005-08-08 18:48:27
QUOTE(Shou @ Aug 8 2005, 03:18 PM)
Well here's a combat-related idea that could make combat more realistic... you may have noticed that attack messages always show the same thing, your character is always doing the same action (for mages anyway). Maybe if there could just be more... variety? Like there are 3 possible messages and each time you attack, 1 of the 3 are randomly shown. Or even like someone said before, the messages could be toned down, and slowly move up in aggression as the creature is dying.
- You point your staff at a baby rat and steam blasts out from the end, cooking
his flesh. (original message, still used)
- You point your staff at a baby rat and send a blast of steam to boil his skin as he cries out in painful anguish.
- Swirling steam coalesces around the pearl tip of your staff, which you point at a baby rat and send a roaring cone of steam to fry his flesh to a crisp.
- Eyeballs melting in his sockets, a baby rat's charred body slumps down to the floor in a stinking mess.
- You point your staff at a baby rat and steam blasts out from the end, cooking
his flesh. (original message, still used)
- You point your staff at a baby rat and send a blast of steam to boil his skin as he cries out in painful anguish.
- Swirling steam coalesces around the pearl tip of your staff, which you point at a baby rat and send a roaring cone of steam to fry his flesh to a crisp.
- Eyeballs melting in his sockets, a baby rat's charred body slumps down to the floor in a stinking mess.
163642
Heh, yeah, warriors have it, why not everyone else.
Tenebrae2005-08-08 19:44:46
semi-random note, but how about passing gas? It randomly comes up, anytime, anywhere, out of the blue. Or if someone hit you, emote wise, you would walk around with a bruised arm in your descrpition or something.
Or perhaps we can also have shadows, as it would give more depth here... - As you enter the room, a dancing shadow plays from the firelight. -
Or perhaps we can also have shadows, as it would give more depth here... - As you enter the room, a dancing shadow plays from the firelight. -
Soll2005-08-08 19:51:19


Tenebrae2005-08-08 19:59:13
then maybe it matters on what you eat... after a feast, for example, or a hero's festie, you would go around passing gas more than someone who ate one spring role, for example...